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![]() Gnomes-100, Dragons-0 (Catacombs Books)
"BATTLE THE DRAGONARMY! On the world of Krynn, from deep in the heart of the Isle of Sancrist, rises a dormant volcano named Mount Nevermind. Although dormant, Mount Nevermind never sleeps, for it is where 59,000 gnomes carry out their Life Quests, as they and their ancestors have for thousands of years. Their livelihood, however, is now threatened by the Queen of Darkness, who has sent a dragonarmy to seize Sancrist. The gnomes' only hope of resistance is to have YOU command the final battle. But first, you must gather components of a weapon that will repel the Dark Queen's minions. In GNOMES - 100, DRAGONS - 0, you enter the world of a visual maze, full of surprises both delightful and deadly ! As a baker's son and would-be general, you begin your quest. But to complete it, you must explore the chambers within Mount Nevermind, where fearsome creatures lurk and gnomish ingenuity will astound you! A unique feature of this book is a roguish Draconian, a member of the Dark Queen's advancing horde, which may help or hinder you and may be hiding on any page! CATACOMBS™ Books represent the ultimate challenge in role-playing adventure. Through the use of lavish illustration, you journey from chamber to chamber in search of the useful components of the gnomish war-machine. Your analytical powers are tested to the utmost as you must decide how to deal with the weird and wondrous creatures and devices you encounter." 1987 ... James M. Ward & Jean Blashfield ... TSR 8421 ... ISBN 0880385030 ![]() Dragonlance Monstrous Compendium Appendix (MC4)
"This volume of the exciting Monstrous Compendium series brings you the unique creatures of Krynn: astral dragons, Krynn minotaurs, the various races and tribes of dwarves and elves, knights of Solamnia, kender, and dozens of other creatures and monsters from both Ansalon and the new continent of Taladas. Ninety-six pages in all, plus four full-color dividers with identification tabs. The three-ring binder holds these monsters, and has room for the monster sheets from two more Monstrous Compendium expansions." 1989 ... TSR 2105 ... ISBN 0880388226 ![]() Player's Guide to the Dragonlance Campaign (PG1)
"The PG (Player's Guide) series is a well-crafted, 'user-friendly' set of guidebooks that introduces new players to the worlds of TSR. The approach is refreshingly light and engaging (gamespeak and rhetoric are kept to an absolute minimum), and as primary overviews of classic campaign worlds, these colorful sourcebooks are ideal! This one details the world of Krynn -- chapters include lore on the geography of Ansalon, the cultures (including gully dwarves and kender), the gods, the histories of the Cataclysm, the mysterious Lost Peoples, monsters, and much more!" ...from Amazon reviewer "darkseraphim" 1993 ... 128 pages ... TSR 2143 ... ISBN 1560766980 ![]() The History of Dragonlance
"The History of Dragonlance is an all-encompassing follow-up to the immensly popular 'Leaves from the Inn of the Last Home.' More songs, poems, histories, interviews (with Heroes Tasslehoff Burrfoot and Flint Fireforge), 'Serfing the Net' with the Gnomes of Mount Nevermind, and the ever-popular 'More Recipe's from Tika's Cookbook,' make this an excellent companion book to the Dragonlance Series. As a stand-alone book it has valuable information for the old readers and new readers alike. If you are really into Dragonlance, and would like a excellent book for source marterials, this is THE book for you." ...from Amazon reviewer Chris Martin 1995 ... 252 pages ... TSR 8372 ... ISBN 0786903058 ![]() Leaves from the Inn of the Last Home
"Being a fan of Dragonlance for many years, but also being unlucky to not get this book the first time it was published, I was very happy to see that the publishers decided to put this book up for sale again. 'Leaves from the Inn of the Last Home,' is great if you want to know more history on the Dragonlance. It has a lot of info on the Gods of Krynn. There is deeply detailed information about the past of Krynn. Including wars, gods, dragons, and anything else you could possibly want to know. "There are also songs, poems, and recipes. Many of the songs and poems were published in the original Chronicles or Legends. But it is nice to have them in one place in easy reach. The recipes range from Gully Dwarf Stew to Otik's spicy potatoes. This book is [definitely] an entertaining companion to the Dragonlance world. People looked for it everywhere when it [was] out-of-print. So what better time to get it than now when they are publishing it again." ...from Amazon reviewer David Pachal 1987 ... 256 pages ... TSR 8446 ... ISBN 0880384654 ![]() More Leaves from the Inn of the Last Home
"The original Leaves from the Inn of the Last Home -- first published back in 1987 -- was a must-have reference for Dragonlance fans, packed with supplementary material that included short stories, songs, and recipes. More Leaves delivers more of the same and even offers promising instructions for War of the Lance dishes like dragon-blasted steak and kender rolls. (Which, of course, kender rely on for 'doughnutlike sweetness to give them indefatigable energy'). "As with the first book, More Leaves both hits and misses, drawing from professional and a few not-quite-all-pro contributors: Some of the kender taunts are nothing short of lame ('Wow! You smell so rotten a gully dwarf wouldn't give you a bath'), but detailed bios on each of Anasalon's dragon overlords, for example, will likely interest even nonfans. The bottom line is that any [Dragonlance] true believer really can't go wrong picking this up, if not for patented gnomish inventions and trés cool magic items, then for inspired treatises like 'Slugs, fungi, molds, and other things I hope to never see again.' --Paul Hughes (Amazon.com) 2000 ... 256 pages ... TSR 21516 ... ISBN 0786915161 ![]()
The Art of the Dragonlance Saga
"A memorable passage from The Art of the Dragonlance Saga explains the saga's birth in 1984: 'The god who began to envision the possibility of this world in his mind was the God of Marketing. This god ascended from his mighty throne one day in early 1983 and announced that he had done a survey. And, according to the survey, people who played the DUNGEONS & DRAGONS game wanted more dragons.' And more dragons they got. The prolific and extraordinarily popular writing duo of Margaret Weis and Tracy Hickman produced a veritable treasure trove of books telling of the heroic exploits and dastardly deeds of the denizens of their fantasy world. The Art of the Dragonlance Saga, long out of print, collects all the art from the novels, calendars, and game products that the God of Marketing created. This is an extremely rich collection, with sketches, paintings, drawings, and studies of beloved characters and settings. It is also full of artist's notes, character development, and explanations of the ways in which the books and the art coevolved. A must-have for Dragonlance fans, The Art of the Dragonlance Saga is also wonderful eye candy for all swords and sorcery fans." ...Amazon.com "In early 1987, TSR, Inc., published to great acclaim a groundbreaking book that showcased the evocative art and conceptual sketches of its most popular world, the DRAGONLANCE fantasy setting. Now, 160,000 copies later, The An of the DRAGONLANCE Saga continues to fascinate both long-time fans and newly devoted readers of this New York Times best-selling epic tale. Recently, however, one could only hope to find a well-loved, dog-eared copy in a convention auction or in some dusty corner of a secondhand bookshop. Now TSR's most popular art book of all time is once more available. This reprinted edition includes a new foreword by the DRAGONLANCE setting's most beloved authors, Margaret Weis and Tracy Hickman." ...2nd edition back cover. 1987, 1998 ... 128 pages ... TSR 8447 ... ISBN 0880384476 / 0786911816 1st Edition: 2nd Edition: ![]() The Atlas of the Dragonlance World
"Accompany the Heroes of the Lance on their epic travels across Krynn in this magnificently illustrated volume. Behold the beauty of the King Priest's Hall of Audience in the Temple of Istar. Smell Raistlin's herbs as you wander the hallways of the Tower of High Sorcery at Palanthas. Become hopelessly lost in the thirty-five levels of Mount Nevermind. "Karen Wynn Fonstad, author of The Atlas of Middle-Earth, The Atlas of Pern, and The Atlas of the Land, draws you into the lives and places of the DRAGONLANCE Saga as never before." 1987 ... 172 pages ... TSR 8448 ... ISBN 0880384484 ![]() The World of Krynn Trail Map (TM3)
"This trail map presents the continent of Ansalon on the World of Krynn. From the elven stronghold of Silvanesti to the high plains of Palanthus, from Sancrist Isle to the realms of the minotaurs, all the locations of the DRAGONLANCE Chronicles are brought to life in a beautifully rendered format." 1989 ... TSR 9400 ... ISBN 0880387238 ![]() Book of Lairs - Dragonlance
"At long last, adventure set in Ansalon that can be played in a single session. "In the tradition of the previous Book of Lairs products, the material in this booklet is designed to be inserted into existing DRAGONLANCE campaigns, or played alone as an evening's entertainment. Most of the adventures have been designed for characters with levels averaging from 6 to 10; however, there are also suggestions for making the encounters tougher or easier, depending on the levels of those character being played. At the back of the booklet is a Combined Monsters Statistics Chart, for DM ease of reference. "Whether you're in the midst of a grand campaign, or just looking for a change of pace for an early evening, DRAGONLANCE Book of Lairs is for you! "Access to the DRAGONLANCE Adventures hardbound, the Time of the Dragon boxed set, and the MONSTROUS COMPENDIUM DRAGONLANCE Appendix is helpful, but not required, to enjoy this product to its fullest." 1993 ... 96 pages ... TSR 9396 ... ISBN 1560766301 ![]() Mage Stones (Dragonlance) [BOX SET]
"Raistlin, mage of DRAGONLANCE saga legend, challenges you to master the stones. Two to six wizards compete to place their gem stones on the board while forcing opponents stones off the board. Simple? Yes, but the roll of the dice influences your strategies. Can you overcome chance and become the master of the MAGE STONES game? The MAGE STONES game contains a game board, illustrated rules folder, three dice, and 72 colored playing stones complete with a velvet carrying pouch." 1990 ... TSR 1058 ... ISBN 0880388560 ![]()
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