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GURPS World War II Sourcebooks

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All GURPS books require the GURPS Core Rules to play. However, GURPS sourcebooks are rules-light and are easily adapted to any game system.

See Also: Behind Enemy Lines



Gurps World War 2: A World Ablaze, Its Destiny in the Balance

"GURPS: World War Two is the beginning of an ambitious campaign by Steve Jackson Games to bring the battles of World War Two to life for gamers. And it makes a wonderful starting point.

"It seems hard to believe that there are only six chapters in this book - but there is quite a lot of detail in these chapters. Beginning with 'The World At War' this chapter explains the background for a World War Two style campaign. It covers a lot of world history in a good capsule format that GM's may want to read thoroughly for campaign ideas. 'The Combatants,' gives a comprehensive section on the major players in the war, both on the winning side and the losing side. 'Characters' gives you everything you need to create player characters and NPC's for a WWII campaign. The character templates in this section give GM's a quick starting point. The 'Armoury' chapter gives your characters some weapons to fight with, as well as a basic equipment list. The 'Vehicles' section adds many cars, trucks, and tanks to your WWII campaign. In 'Move Out!' there's campaigning info for players and GM's. There's even some ideas for crossover campaigns and alternate endings for the war. Finally, for those who may not own the basic rules, the book concludes with a copy of 'GURPS: Lite' - a basic intro to the GURPS RPG for those who may not own the basic book. This edition of GURPS Lite has been custom tailored for GURPS: World War Two.

"The 28 pages of detail about the course of the war is not to be missed, and can even be appreciated by non-gamers for its attention to important events in World War Two such as the sinking of the Bismark. The 20 pages of details on Britain, the US, the Soviets, Germany and Japan give us an inside look at the organization of armies,units and tactics, special ops, and intelligence, although it's easy to see that this could be expanded. The 23 pages of info on characters is fairly comprehensive and includes 14 sample characters. The 36 pages of detail on vehicles gives some of the major equipment used in the war, as well as ideas on how to use what you know to create totally new equipment that may not have been covered in this section. The 16 pages of 'Move Out' even includes info on what might be happening on the home front, as well as what is happening behind enemy lines. The 'Basic Training' section of GURPS Lite allows GM's that don't have the basic rules to create military and non-military characters and NPC's for this campaign.

"This book is a great starting place for GM's, and that is probably its only flaw. When covering a subject as large as World War Two, you have to have space - and even the 208 pages of material here are not enough for a comprehensive look at World War Two. However, there are other books already printed continuing the series, and more forthcoming. I can't recommend 'GURPS World War Two: Iron Cross' highly enough for GM's wanting to 'fill in the blanks.' This book is a great addition to the GURPS library and I would recommend it to anyone wanting to try an adventure or a whole campaign set in this time of peril." ...reviewed by "gurpsgm" on Amazon.

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Hand of Steel [Special Forces]

"Set Europe ablaze with the special forces of WWII! Enter the world of the Commandos, Rangers, Brandenburger, and other special units as they undertake training nearly as dangerous as combat . . . then embark upon some of the war's most perilous and important missions! Includes unit histories, descriptions of special equipment, and much more!"

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Iron Cross [Germany]

"In Depression-era Germany, civilization went wrong. Explore the inner workings of the Third Reich in GURPS WWII: Iron Cross, the first full-sized supplement in the GURPS World War II line.

From the Berlin councils that launched Germany's armies, to the snow-swept Russian plains where they bled dry . . . with details on weaponry, organization, tactics, and training . . . GURPS WWII: Iron Cross will let Allied players know their foe.

Written by GURPS World War II author Gene Seabolt, GURPS WWII: Iron Cross is a valuable supplement for any WWII gaming group . . . RPG, tabletop, or online."

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Return to Honor [France]

"Vive la France!

Return to Honor is the definitive French sourcebook for GURPS WWII. From Free French on the front lines to the fabled Resistance, there are plenty of great roleplaying opportunities, even in the shadow of Nazi occupation.

Return to Honor continues the meticulous research and historical accuracy of the GURPS WWII line. Weapons, vehicles, troop organizations . . . it's all here."

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Dogfaces [America]

"They were the Greatest Generation. When the world itself was in danger, they manned the front lines, drove the tanks, landed on the beachheads . . . They were the dogfaces.

Dogfaces is the definitive roleplaying sourcebook for U.S. ground forces in World War II. Whether it's storming the beaches of Normandy, outdueling German tanks in the Ardennes, or retaking the Pacific island by island, the infantry, armor, and artillerymen of the U.S. Army and Marines were the backbone of the Allied war effort. With the attention to detail and historical accuracy that GURPS is known for, Dogfaces gives you all the information you need for roleplaying this vital part of mankind's greatest conflict."

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Blitzkrieg [Early Western Front]

"In the spring of 1940, German forces swept through Holland and Luxembourg and set their sights on France. The French forces made their stand at the Maginot Line, confident that the Germans could not attack through the Ardenne Forest. It was a fatal miscalculation that nearly cost the Allies the war.

Blitzkrieg covers the invasion of France, with a special emphasis on the WWII roleplaying opportunities this crucial episode provides. From the initial attacks on the bridges and fortresses, through the evacuation of British forces at Dunkirk and the beginnings of the French Resistance, Blitzkrieg is modeled more along the lines of an adventure module. New rules are kept to a minimum, while the actual history presentation is sprinkled with references to game play."

[Unavailable]



Frozen Hell [Finland]

"GURPS WWII: Frozen Hell covers the Finnish campaigns of World War II. Strap on your skis and scrounge for ammo to fight for young Finland's continued freedom, or join the Russian armies trying to secure their border from German attack.

Frozen Hell covers all of the Finnish involvement in WWII, from the struggles of the diplomats through the sacrifices of soldiers on both sides of the wars."

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Grim Legions [Italy]

"Join the brave, proud, and doomed men carrying Mussolini's "8 million bayonets" into battle in GURPS WWII: Grim Legions, a sourcebook on the Italian armed forces.

This 48-page book includes a summary of the war as seen, and endured, through Italian eyes; descriptions of Italian military organization and tactics with a roster of Italian land, naval, and air units during the war; distinctly Italian character concepts, including the elite and cutting-edge underwater commandos; Italian small arms and fighting vehicles from the reliable Beretta to their hopelessly outdated armor; campaign seeds and suggestions, and much more!

Written by Italian WWII enthusiast Michele Armellini, this small book provides a wealth of detail rarely found in English-language references. Rally under the banner of Il Duce and explore the quixotic Italian war today!"


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Weird War II [Speculative]

"Everyone's heard the stories of World War II -- now take a look at the stories your teachers couldn't tell you in high school. Nazi mystic archmages, SS super-"human" troops, secret antarctic bases, "foo fighters" -- and that's just what the Axis was up to! Now your characters can fight the occult Nazi menace as well. Race for the Ark of the Covenant, steal Nazi tomes and fight the Werewolves in this unique supplement to the GURPS WWII system."

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