All GURPS books require the GURPS Core Rules to play. However, GURPS sourcebooks are rules-light and are easily adapted to any game system.
See Also: Behind Enemy Lines
Gurps World War 2: A World Ablaze, Its Destiny in the Balance
"You, too, can do your share for democracy in GURPS WWII! Explore the defining conflict of the 20th century in this, the first in a comprehensive line of sourcebooks. Within these pages you'll find a complete game, including:
* A history and overview of the war that transformed the globe.
* Reviews of the nations and armies in the thick of the fighting, including their tactics and weapons.
* A modular vehicle-design system for recreating rare equipment, tailoring a unique arsenal in alternate-history campaigns, or simply perfecting the unstoppable tank!
* Details on life behind the front lines -from partisan or special operations against the enemy, to keeping the home fires burning back in the states.
* A new version of the GURPS Lite rules, tailored for campaigning in WWII!
With these rules, you can launch any sort of action using the war as the backdrop - from grittily realistic shootouts in the shattered streets of Stalingrad to costumed supers rampaging through panzer divisions in defense of country and flag - or anything else you can imagine!
THIS COULD BE YOUR FINEST HOUR!"
Hand of Steel [Special Forces]
"Set Europe ablaze with the special forces of WWII! Enter the world of the Commandos, Rangers, Brandenburger, and other special units as they undertake training nearly as dangerous as combat . . . then embark upon some of the war's most perilous and important missions! Includes unit histories, descriptions of special equipment, and much more!"
2002 ... Shawn A. Fisher ... 32 pages ... SJG 8002 ... ISBN 1556345925
Iron Cross: Nazi Germany and Its Forces
"In Depression-era Germany, civilization went wrong. Explore the inner workings of the Third Reich in GURPS WWII: Iron Cross, the first full-sized supplement in the GURPS World War II line.
From the Berlin councils that launched Germany's armies, to the snow-swept Russian plains where they bled dry . . . with details on weaponry, organization, tactics, and training . . . GURPS WWII: Iron Cross will let Allied players know their foe.
Written by GURPS World War II author Gene Seabolt, GURPS WWII: Iron Cross is a valuable supplement for any WWII gaming group . . . RPG, tabletop, or online."
2002 ... Gene Seabolt ... 128 pages ... SJG 8003 ... ISBN 1556345933
Return to Honor: The Defeat and Rebirth of France
"Vive la France!
Return to Honor is the definitive French sourcebook for GURPS WWII. From Free French on the front lines to the fabled Resistance, there are plenty of great roleplaying opportunities, even in the shadow of Nazi occupation.
Return to Honor continues the meticulous research and historical accuracy of the GURPS WWII line. Weapons, vehicles, troop organizations . . . it's all here."
2002 ... Brian J. Underhill ... 48 pages ... SJG 8004 ... ISBN 1556345941
Dogfaces: the Arsenal of Democracy and its Troops [America]
"They were the Greatest Generation. When the world itself was in danger, they manned the front lines, drove the tanks, landed on the beachheads . . . They were the dogfaces.
Dogfaces is the definitive roleplaying sourcebook for U.S. ground forces in World War II. Whether it's storming the beaches of Normandy, outdueling German tanks in the Ardennes, or retaking the Pacific island by island, the infantry, armor, and artillerymen of the U.S. Army and Marines were the backbone of the Allied war effort. With the attention to detail and historical accuracy that GURPS is known for, Dogfaces gives you all the information you need for roleplaying this vital part of mankind's greatest conflict."
2003 ... Shawn A. Fisher ... 128 pages ... SJG 8005 ... ISBN 1556346360
Blitzkrieg [Early Western Front]
"In the spring of 1940, German forces swept through Holland and Luxembourg and set their sights on France. The French forces made their stand at the Maginot Line, confident that the Germans could not attack through the Ardenne Forest. It was a fatal miscalculation that nearly cost the Allies the war.
Blitzkrieg covers the invasion of France, with a special emphasis on the WWII roleplaying opportunities this crucial episode provides. From the initial attacks on the bridges and fortresses, through the evacuation of British forces at Dunkirk and the beginnings of the French Resistance, Blitzkrieg is modeled more along the lines of an adventure module. New rules are kept to a minimum, while the actual history presentation is sprinkled with references to game play."
Frozen Hell: Finland in the Winter War and Beyond
"GURPS WWII: Frozen Hell covers the Finnish campaigns of World War II. Strap on your skis and scrounge for ammo to fight for young Finland's continued freedom, or join the Russian armies trying to secure their border from German attack.
Frozen Hell covers all of the Finnish involvement in WWII, from the struggles of the diplomats through the sacrifices of soldiers on both sides of the wars."
2003 ... Hunter Johnson ... 48 pages ... SJG 8008 ... ISBN 1556346395
GURPS WWII: All the Kings Men
"Winston Churchill promised the British forces would "never give up, never surrender." Now you can fight as one of His Majesty's own in GURPS WWII: All the King's Men! Watch as the storm clouds gather over Europe in the late '30s . . . and an unprepared England declares war against Germany in its fighting prime. Experience the fear and heroism of Dunkirk, the sweltering seesaw of Africa, and the final triumphs of the Anglo-American campaigns as a battered British Empire pulls victory from the jaws of darkest defeat!
All the King's Men has the same level of background and color found in Iron Cross for German combatants and Dogfaces for American troops. It describes soldiers from all around the British Empire, the way they were recruited, trained, and sent to war, the men who led them, and the battles they won and lost.
Also included are a cross-section of British weapons and equipment - from the very good to the very bad, from sidearms to the battleship King George V - and a host of campaign and adventure ideas for GMs.
So, keep your chin up and get your lads in the thick of it - sharpish!"
2004 ... Brian J. Underhill ... 128 pages ... SJG 8009 ... ISBN 1556346409
Grim Legions: Italy Seeks Triumph, Finds Tragedy
"Join the brave, proud, and doomed men carrying Mussolini's "8 million bayonets" into battle in GURPS WWII: Grim Legions, a sourcebook on the Italian armed forces.
This 48-page book includes a summary of the war as seen, and endured, through Italian eyes; descriptions of Italian military organization and tactics with a roster of Italian land, naval, and air units during the war; distinctly Italian character concepts, including the elite and cutting-edge underwater commandos; Italian small arms and fighting vehicles from the reliable Beretta to their hopelessly outdated armor; campaign seeds and suggestions, and much more!
Written by Italian WWII enthusiast Michele Armellini, this small book provides a wealth of detail rarely found in English-language references. Rally under the banner of Il Duce and explore the quixotic Italian war today!"
2003 ... 48 pages ... SJG 8010 ... ISBN 1556346417
Weird War II: Secret Weapons and Twisted History [Speculative]
"Everyone's heard the stories of World War II -- now take a look at the stories your teachers couldn't tell you in high school. Nazi mystic archmages, SS super-"human" troops, secret antarctic bases, "foo fighters" -- and that's just what the Axis was up to! Now your characters can fight the occult Nazi menace as well. Race for the Ark of the Covenant, steal Nazi tomes and fight the Werewolves in this unique supplement to the GURPS WWII system."
2003 ... Mark Cenczyk & Kenneth Hite & Craig Neumeier & Michael Schiffer & William Stoddard & Patrick Sweeney & Gene Seabolt (illustrations) ... 144 pages ... SJG 8019 ... ISBN 1556346611
"World War n raged from the deserts of North Africa to the jungles of the South Pacific, from the mountaintops of the Alps to the beaches of Normandy, across (and under) the high seas, and through the skies above it all. Soldiers in all of these places relied upon the machines of war: bombers, fighters, tanks, jeeps, ships, submarines, landing craft, and much more.
GURPS WWII: Motor Pool has a huge variety of historically accurate vehicles from mankind's greatest conflict. Many of the vehicles were common; others were rare or even unique. From the stodgy General Lee tank to the earliest helicopters and the wildly impractical Maus, Motor Pool has tons of new gear for every GURPS WWII player.
Motor Pool also gathers in one place all the refinements to the vehicle design system that have evolved since the original corebook came out, as well as a new system to describe any WWII-era conveyance in a few simple steps. These additions include scores of new weapons to be fitted on your war machines - some historical and some products of the imagination.
On top of all that, Motor Pool has advice on how to integrate vehicles into a roleplaying campaign, with details on how vehicle crews really lived and fought, from the difficulties of supply to getting their machine moving at all. Whether you're campaigning by land, by sea, or by air, Motor Pool dramatically expands your options!
. . . AGAINST HEAVY METAL!"
2004 ... Hans-Christian Vortisch ... 128 pages ... SJG 8011 ... ISBN 1556346425
| GURPS Historical | GURPS World War II |
| 2300 AD | 7th Sea | AD&D | Aftermath! | Albedo | Aliens | Arduin | Alternity | Amazing Engine | Amber Diceless | Ars Magica | Atlantis | Babylon 5 | Battletech | Boardgames / Wargames - Other | Boot Hill | Buck Rogers | Bushido | Call of Cthulhu | Castle Falkenstein | Chill | Chivalry & Sorcery | Conan | Cyberpunk | Cyborg Commando | Dark Conspiracy | DC Heroes | Deadlands | Doctor Who | DragonQuest | Dream Park | Dune | Dungeons & Dragons | Dying Earth | Earthdawn | Elfquest | Elric / Stormbringer | Everway | The Fantasy Trip | Foreign Language Roleplaying Games | Game of Thrones | Gamma World | GangBusters | Gear Krieg | Ghostbusters | GURPS | Harn | High Fantasy | Indiana Jones | James Bond | Jorune | Judge Dredd | Justifiers | Living Steel | Lords of Creation | Man, Myth & Magic | Marvel Super Heroes | Middle Earth Role Playing | Midkemia | Military Roleplaying Stockpile | Millennium's End | Miscellanea | Morrow Project | Mythus - Dangerous Journeys | Nightlife | Pendragon | Phoenix Command | Powers & Perils | Red Sonja | Renegade Legion | Riddle of Steel | Ringworld | Robotech | Rolemaster | Runequest | Shadowrun | Shatterzone | Sovereign Stone | Space 1889 | Space Master | Space Opera - Other Suns | Star Ace | Star Frontiers | Star Trek | Star Wars | Super Hero RPGs | Talislanta | Talisman | Tekumel | Terminator 2 | Thieves' World | Timemaster | Top Secret | Traveller | Tribe 8 | Tunnels & Trolls | Twilight: 2000 | Villains & Vigilantes | Warhammer | Whispering Vault | Willow | Witchcraft | Ysgarth | CAMPAIGN BUILDING | RPG MAGAZINES | Avalanche Press | Avalon Hill | Bard | Chaosium | Columbia Games | Dream Pod 9 | Fantasy Games Unlimited (FGU) | FASA | Flying Buffalo | Game Designers Workshop (GDW) | Gamelords | Gamescience | Games Workshop | Judges Guild | Leading Edge Games | Mayfair Games | Metagaming | Pacesetter | Palladium | SPI | Steve Jackson Games | Tri Tac | TSR | Victory Games | West End Games | White Wolf | Wizards of the Coast | Yaquinto Publications |
| Return Home | What's New | Contact WaynesBooks.com |