RPG Reference Home . What's New . Contact Us
WaynesBooks Sales Site: Up-to-date Inventory

Google
WaynesBooks RPG Reference
 
 
Miscellanea - The "Other" Page





Armored Trooper: Votoms - The Role-Playing Game
"A hundred years of deadly mechanized warfare has just come to a tentative peace. But for one man, his personal war has just begun. Hounded by a shadowy Secret Society driven to create the perfect killer, he seeks only to answer the riddle of his past, and the outcome of his ultimate Destiny. He is Chirico Cuvie, elite warrior and the Perfect Soldier the Society seeks...
Now his destiny can become yours, as you enter the world of Armored Trooper VOTOMS. Based on the hit anime series, this book is packed with everything you need to create a world of endless media combat and intrigue. Media, ships, troops, characters, equipment, and the most complete series background ever compiled in English -- it's all there at your fingertips!
So get ready to let loose the (Scope) Dogs Of War!"

1997 ... 174 pages ... R. Talsorian Games AM 07001 ... ISBN 0937279935

Buy at Amazon



30 Sided Dice Gaming Tables
Sections and tables: Reading the 30-Sided Die; Reading the 300-Percenti1e Pair; Hit Result Table; Gemstones as Treasure; Semi-precious Gemstones; Semi-precious Gemstone Value Table; Precious Gemstones; Precious Gemstone Value Table; Jewelry Table; Jewelry Value Table; Human Height Table; Human Weight Table; Elf Height Table; Elf Weight Table; Dwarf Height Table; Dwarf Weight Table; Gnome Height Table; Gnome Weight Table; Hobbit Height Table; Hobbit Weight Table; Language Table; Mundane Experience Table; Fighter's Weapons Table; Slaves Table; Common Skins and Furs; Common Skins Value Table; Fancy Furs Table; Fancy Furs Value Table; Where Am I; Ancient Ship Table; Disease Severity Table; Poison Severity Table; Animal Trainer Table; Exotic Animal Trainer Table; Spell Effects Table; Magic Item Table.

1982 ... The Armory 8001

Buy at Amazon



The Extraordinary Advetures of Baron Munchausen: A Role-Playing Game in a New Style
"Join the Baron as he journeys to the Moon and the Sun, rides cannon-balls, defeats the entire Turkish army with only a tame rabbit and a bottle of schnapps, meets gods, giants and heroes, and escapes from bandits on half a horse. The extraordinary stories of the legendary eighteenth-century nobleman come to life as players battle to outdo each other's fabulous feats and amazing accomplishments, stretching the bounds of truthfulness until they twang.
The Extraordinary Adventures of Baron Munchausen contains a full set of rules, background, more than two hundred adventures ready to be played, a revolutionary system of mechanics that does away with dice or cards and uses money and fine wine instead, two combat systems ('duelling' and 'duelling for cowards'), quick-start rules and a great many insults against the inhabitants of various nations, but principally the French. This game can be learned in under five minutes, requires no GM or preparation, and takes about an hour to play. You will require pencil, paper, imagination, a manservant, money, a selection of fine wines, noble blood, a sense of flamboyance, and at least one attractive member of the opposite sex (optional).
How is all this possible? If Baron Munchausen's involved, anything is possible."

1998 ... 24 pages ... HP 400 ... ISBN 1899749187

Buy at Amazon



Barony Fantasy Role-Play
"Barony (Stock Number BG-FB / 1499) contains following three gaining pamphlets:
Conrad's Fantasy (Stock Number BG-FCF / 495) introduces concept of Free-Style Role-Play™ - building block system of game mechanics that allow Referee to create his own role-play game. Game will romanticize the players' prowess and allow them to rise from obscurity to lead the forces that control the "paper-worlds". Characters are easy to generate, but capable of complex interaction. Features Better Games' Quick and Dirty System™ for generating detailed combat against dragons.
Designing Fantasy Scenarios (Stock Number BG-FDS / 495) offers mission generation for adventures above surface and below in the underworlds. Endless missions can be quickly generated by flipping card-stock deck provided in the game. With Better Games' systems, Referee is never without an adventure. Referee can also detail sub-missions or motives specific players have for joining the group (when their characters seem out of place).
Encounters Fantasy Scenarios (Stock Number BG-FE / 595) offers two detailed settings for Travel Along Baronial Highways or Crossing the Dark Recesses of Underworlds, Not just one crypt, travel in Underworld becomes a world in scale as players cross series upon series of lairs and underground domains where creatures and cults thrive. Encounters flow by flipping card-stock deck provided in the game, so that the action never ends from one mission to the next. Referee is not left with the full burden of creating an adventure, both players and Referee can evolve the campaign through their gaming actions.
Dare we say it - Free-Style Role-Play™ by Better Games can take place with or without a Referee!"

1993 ... Joseph Hillmer & George Rahm & Todd Pickens (art) ... Better Games BG-FB 1499 ... ISBN 1879182076

Buy at Amazon



Blue Planet: Science Fiction Role Playing on the New Frontier (1st edition)
"The planet . . .
A waterworld, home to a savage ecology and awash in the mystery of an ancient alien past.

> The human race . . .
Desperate and dying on a famine-ravaged Earth, reaches hungrily for the once forgotten colony world and its promise of ultimate survival.

> The Long John . . .
Hidden below the ocean floor, a priceless, enigmatic ore that holds the key to human DNA and the promise of human immortality.

> The colony . . .
Transformed into a lawless frontier as mining corporations wage brutal war and colonists fight for the survival of their adopted world.

> The aborigines . . .
Inscrutable, powerful, and enraged in defense of a primal heritage as ancient and mysterious as the planet's darkest waters.

> The game . . .
A compelling journey into humanity's dark future on a distant planet where life is hard and dying is easy. A world where GEO Marshals enforce the peace and wired mercs patrol deep waters in deadly fighter subs. A place where corporate greed and human desperation ravage an alien ecology, threatening to plunge humanity into a war of survival with an ancient legacy."

1997 ... 345 pages ... Biohazard Games

Buy at Amazon



Expendables: A Complete Role Playing System
"Extensive background information. A rich history and background of the Expendables universe has been created for your use, including information on the First and Second Galactic Empires, The Company, human colonies, Free Traders, pirates, and much, much more.
• A wide range of skill choices. Over ninety skills and five major job classifications are described in the Expendables manual.
• Planetary and Creature Generators. Instructions and Data Sheets are provided to aid you in the creation of new and wondrous planets.
• A personal combat system whose flexibility is unique in the gaming world.
• Rules and information included for vehicular and space combat.
• The Whole Company Catalog. Over 300 items are listed and explained in the catalog sections of the Expendables manual.
• Some help in getting started. Included in the Expendables manual are selections showing an example of play, sections delineating how scenarios are designed, and a complete starter scenario with hints that will help you in writing your own.
• More fun. Expendables is designed to give the GM and players the maximum flexibility in character and scenario concept. Expendables is designed to let you experience the worlds of your own imagination."

1990 ... 88 pages ... Stellar Games 0200

Buy at Amazon



Fantasy Wargaming
"Deeper dungeons...
More dangerous dungeons...

Fantasy combined with never-before-explored logic for expert players. Here in Fantasy Wargaming is an invaluable guide with complete playing rules and sections on:
• Monsters and Magical Beings
• Cultures, Myth and Religion
• Character Generation
• Role Playing
• Spells
• Warrior Tables
• Motivations, and Index, and more."

1982 ... Bruce Galloway ... 208 pages (hardcover) ... ISBN 0812828623

Buy at Amazon



Hidden Kingdom: Classic Arthurian Roleplaying
“... The game-world of HIDDEN KINGDOM is the world of King Arthur, ruler of Camelot and leader of the famous "Knights of the Round Table."

Unlike most fantasy-role-playing games, HIDDEN KINGDOM includes a list of over three hundred possible Character roles. It is not necessary for the player to have anything in common with the Character he or she plays. In fact, much of the excitement is generated by attempting to play Characters which are totally different from your own personality, beliefs and life situation etc.
Since the setting for HIDDEN KINGDOM is the world of King Arthur, all of the Characters have a basis in Classical Medieval Romance. As a player, you will be given some information about your Character. This information will serve as the broad limits for this Character. Your job will be to play the Character within these known limits, using your imagination to achieve an agreed-upon goal (or quest), and to provide missing aspects of your Character's personality. Your ultimate objectives in the game are dependent on the Character's "Alignment" ...

In HIDDEN KINGDOM, there are two general alignments: either Pagan (the world-view of the old order), or Christian (the new order). In addition to the two general alignments, each Character is further defined by a sub-alignment. If the Character is a Christian Character, he or she will be either a Renunciate or a Chivalrous Christian. If the Character is a Pagan Character, he or she will either be a Chivalrous or a Powerlord Pagan.”

Set contains 337-page 3-ring binder; 2 color poster maps; Poster of relevant charts & tables; Character Sheets; errata sheet.

1983 ... New Rules, Inc.

Buy at Amazon



High Fantasy
"Welcome to the exciting world of high adventure, role-playing games. Let your imagination run wild through an adult world of bloodthirsty monsters, sworded knights, powerful wizards, and wondrous magic. HIGH FANTASY provides your solo adventure, your introduction to the entire series of these imaginative fantasy games. You'll get all the basic rules and descriptions of monsters, and you'll see how to construct a fantasy character. This ultimate adventure game will provide you with countless hours of gripping action."

1981 ... 196 pages ... (Jeffrey C. Dillow) Reston Publishing ... ISBN 0835928268

Buy at Amazon



Lace & Steel: The Roleplaying Game of Swashbuckling Fantasy [BOX SET]
CONTENTS:
• Book One: Characters
• Book Two: Naked Steel
• Book Three: Mittelmarch
• Book Four: Adventures
• 55 Sorcery Cards
• 57 Combat Cards

"Welcome to a world of grace and beauty, of breathtaking romance and dashing adventure. A fantasy world of swashbuckling, of dire magics and dazzling balls, where the royal court provides as much challenge to a player as the battlefields or the faerie forests.
LACE & STEEL takes role playing games out of their rut of dour violence and aggression to offer a whole universe of other possibilities. Characters establish personalities, friendships and hatreds, fears and loves to make interpersonal relations a vital part of play. Rules for romance, repartee conflict, flirtation and fashion give players the unique opportunity to venture into courtly role play - a playing style where the ladies can truly come into their own. For the military minded, there are rules for massed battles and sea fights, deadly magic and duels."

1989(?) ... Paul Kidd ... The Australian Games Group (TAGG) ... ISBN 0958909857

Buy at Amazon



Machineguns & Magic: A Role-Playing Game
"WHAT IS THIS STRANGE GAME?
Did you ever wonder if modern man and his weaponry could stand up to mystic spells, horrid dragons, disgusting ogres, or evil knights in full armor?
Machineguns and Magic is a Role-Playing game, that allows the player to take the persona of a soldier from the Vietnam era, or modern day. In the game you pit him and his M-16 against unhuman monsters and insane sorcerers with dark magics. Best of all, you and your friends don't have to set foot out of your own living room to find high adventure! With this book, it all comes to you through your own imagination!
Included in Machineguns and Magic are rules for the use of weapons from the M-16 Assault-Rifle to the Broadsword, armor and shields, and Hand-to-hand Combat, There are also rules that cover Personality Traits, Wounding and Healing, Skill learning, making up gnarly monsters, awesome wizards, wondrous spells, and MORE!"

1991 ... William L. McCord ... 88 pages ... MG Games

Buy at Amazon



Mutazoids: Post-Holocaust Roleplaying in a world full of Mutants and Super Powers (2nd Edition)
"MUTAZOIDS 2ND EDITION is a post-holocaust role-playing game. It takes place in a dark future with political and racial overcasts caused by governmental suppression of the mutant majority. Players create Enforcers - the futures equivalent to police officers who carry out laws passed by the cruel government known as the Second Republic. MUTAZOIDS 2ND EDITION contains 30 more pages than the original game. These pages include more information on secret political organizations, new equipment, a beginning scenario... plus a lot more.
The year is 2173, one-hundred and sixty years after an accidental virus was released into the earth's atmosphere. It caused death to over 80 percent of the world's population. The majority that survived are mutated, and society is slowly crumbling. It is up to you to keep chaos from prevailing. That is your job... you are an Enforcer!"

1992 ... 120 pages ... Whit Publications WPI 2001 ... ISBN 0962474401

Buy at Amazon



Player's Handbook, 2nd Edition (Lorien Role Playing System - LARP)
"Welcome to the Lorien Trust and the Lorien Role-Playing system Player's Handbook.
The Lorien Trust was formed in late 1991, after a group of experienced live role-players decided to run something better than the events that had been run before. After a few large meetings, this group of players formed a company, the Lorien Trust (limited by Guarantee). They set up a board of trustees to run the company and the events on a co-operative basis, with a set of business ideas and policies.
During the first few years, it became clear that major changes in the way the business was to be run in the future needed to be implemented. By mid 1995 the Lorien Trust limited by Guarantee was replaced with a new company. Merlinroute Ltd T/A (trading as) the Lorien Trust.
Merlinroute Ltd then restructured the way the business and events were to run. As the requirements of the players have grown and changed over the years, so too have our business policies, the events we run and the Lorien Role-Playing system. Every year since the change in 1995, many improvements to the quality of the events have been made and yet we still hold true to our original policy: "live role-playing events, run for live role-players by live role-players.
The Lorien Role-Playing system Player's Handbook provides you with the information you need to create a character to play in the L.R.P. system. It covers everything from a basic knowledge of the history of the game world of Erdreja, to the various people and races, with descriptions of the skills and rules needed to role-play within the game.
This Player's Handbook now supersedes all previous versions of the Lorien Role-Playing system Player's Handbook, and all supplements of Rune. It covers amendments to the previous rules and changes and updates that have been made to the system over the last few years. A rules supplement. Occupational Skills'. A Guide to Advancement, is also available. This contains information on the occupational skill system and descriptions of available skills."

2000 ... 86 pages ... Lorien Trust/Merlinroute

Buy at Amazon



Realms of the Unknown: Player's Manual
"You hold in your hands a gateway into a new realm. This manual includes important information for leading a population through the trials and tribulations of Realms of the Unknown. You will need strength, creativity, intelligence, organization, and even some luck to take your people from a society based upon sticks and stones and transform them into a thriving population advanced in technology and lifestyle.
The guidelines inside are straightforward and easy to learn. They will establish your leader, begin your journey, and even give you tips on more advanced ideas. This manual is a must for players interested in joining a game that goes beyond typical board games and role-playing games."

1991 ... Timothy A. Dohrer & Gerry Evenwel III ... 24 pages ... Walnut Group 100000 ... ISBN 0963083317

Buy at Amazon



Realms of the Unknown: Realm Controller's Manual
"The book you are holding contains everything a Realm Controller needs to become part of the quickly growing Multiverse. This is the knowledge you need to run your own realm!
Begin by planning the realm, right down to a blade of grass. Include plants, animals, minerals, mountains, rivers, or volcanoes. Then begin gathering your players. You set them down on the realm and guide them through life's journey. Every now and then, throw them a challenge like a flood or earthquake, political dissension in the government, a failing economy, or even an attack from a nearby town. Then share in their excitement as they overcome the odds and triumph.
This book includes all statistical charts and information to run the ROTU Gaming System. It also includes a decades worth of knowledge from Realm Controllers across the country. Their helpful hints alone will save you valuable time and help you run the best realm possible."

1991 ... 82 pages ... WG 100001 ... ISBN 0963083309

Buy at Amazon



Shades of Fantasy: The Role Playing Game of High Fantasy
"Inside you will find:
* 40+ Character Occupations including Exorcists, Witch Hunters, Knights, Holy Knights (5 orders: Knights Inquisitor, the Grey Angels, Knights Imprimatur, Knights of St. Justinian, and Knights Macabre), Sturmguard, Vermitic Warlocks, Militant Wizards, Luminati, and many more!
* 15 detailed Fantasy Races including the Fey Folk, Banruks, Gimnar, Nith, Ordrue, and more. Also included are human derivative races like the fey influenced Changelings and the half human, half demonic Devilkin.
* 110 Creatures, 100+ Skills and Advantages, 130+ Spells, detailed Religions, a sample History, and Enchanted Items. Flexible rules for Character Creation. Innovative rules for Magik, Combat, Exorcism and Possession. Critical Hit and Fumble Charts, and much more!
CONVERTS TO MOST POPULAR ROLEPLAYING GAMES"

1992 ... 196 pages ... IDD Co.

Buy at Amazon



Soothsayer: The Player's Guide - A Narrative Adventure Gaming System
"...A system which brings together fantasy, reality, history and science fiction. A system which gives you the freedom to role play your favourite character in any setting!" Written in Australia. 208 pages, softcover.

Buy at Amazon



Space Patrol

Gamescience

[Unavailable]



Strike Team Alpha
"11 EXCITING SCENARIOS RECREATE FUTURISTIC MAN-TO-ALIEN COMBAT FOUGHT IN THE DEPTHS OF SPACE WITH EXOTIC WEAPONS. A BLANK MAPBOARD AND UNMOUNTED COUNTERS ARE INCLUDED TO MAKE SCENARIOS GAMEABLE AS A MINIATURES TABLETOP ADVENTURE OR A BOARDGAME. THE RAL PARTHA 'GALACTIC GRENADIER' FIGURES WERE SPECIFICALLY CREATED TO COMPLIMENT THIS GAME IN BOTH FORMATS.

THOROUGHLY TESTED FOR EASE OF PLAY AND FAST ACTION BY EXPERIENCED WARGAMERS AND SCIENCE FICTION FANS, INCLUDING HUGO-NOMINEE GEORGE ALEC EFFINGER."

1978 ... 16 pages ... Gamescience 10311

Buy at Amazon



Star Riders: A Wild Space Opera Comedy Game
"A delirious role-playing game in the best (and funniest) space opera tradition!
When the Dadourunrun Conundrum Empire's bureaucrats slightly "misplace" Earth — the coolest planet in the Known Universe — during a galactic reorganisation, you start looking for if, of course! Live the great adventure, with the not-so clever Leroy and the beautiful Tabada. Explore the Known (and Unknown) Universe while visiting strange places and meeting even stranger beings!

STAR RIDERS is a wacky science-fiction role-playing game. It comes complete with rules, equipment and character stats. Star Riders is also compatible with the Teenagers From Outer Space role-playing game from R. Talsorian Games Inc."

1993 ... Hans Guevin ... 96 pages ... Ianus Games SR 01 ... ISBN 2921573105

Buy at Amazon



Star Rovers RPG: Module 1 [BOX SET]
"THE ULTIMATE SPACE ROLE PLAYING GAME
THE FIRST STEP in your journey to the outer limits of your imagination! This introductory module fuses the worlds of science and fantasy to form a space/fantasy role playing game which is easily learned by beginners, and gives the experience gamer future worlds rich in technology, equipment, and danger.
STAR ROVERS is a game system of interlocking modules which allow you to create whole universes to explore, and supplies you with everything necessary to generate realistic and well-rounded player characters. It is also an ideal sourcebook for ANY space role playing adventures. Complete rules allow you to quickly create deadly firefights, narrow escapes, and bizarre encounters in all conceivable times and places among the stars.
MODULE ONE CONTAINS over 130 pages of fully illustrated, easily-referred-to rules, Starship Floorplans, Quick Reference Sheets, 5 Dice, a Mapboard of Moondog Maude's Cantina, Encounter Charts, a Time Line Chart of all ages and technologies, and everything you need to create whole star systems and explore them. Journey with STAR ROVERS into the future and learn the incredible secrets that await you!"

1981 ... Archive Miniatures ??

Buy at Amazon



Sword Lords of the Eastern Regions [BOX SET]
This game set makes ample references to J.R.R. Tolkien's Middle Earth setting, and purports to tell the story of "Eastern Middle Earth."

CONTENTS:
• 44-page rule book
• Rules of Warfare sheet
• 2 each Magical Spells and Combat Results Table sheets
• 4 cardstock sheets of cut-out scenery and props
• 1 sheet of cut-out counters
• 3 fold-out hexagonal maps

"SWORD LORDS of the Eastern Regions is a complete and ready-to-play set of rules and game scenarios which carry your heroes on great adventures by land and sea across the forgotten reaches of Eastern Middle Earth.
SWORD LORDS is a fantasy adventure game which requires no bookkeeping and can introduce you within a few minutes to a whole world of elves and dwarfs, wizards and dragons, deadly demons and impossible quests, with untold treasures lying in wait for the brave and wise to claim.
SWORD LORDS is also a simplified set of miniatures wargaming rules for use with any fantasy miniatures which provide ever-expanding levels of complexity and detail, with all resolution procedures done on one or three six-sided dice, which are included in the game package along with a full color map, four-color counters for five different armies, separate combat odds tables, spell charts and capsule rules, along with a detailed rules booklet of over fifty pages, which allows adaptation of Sword Lords to ANY fantasy miniatures wargaming.
SWORD LORDS bridges the gap between the imaginative yet time consuming flavor of fantasy role playing games and the easy game mechanics of popular board games, and is ideal for beginning and advanced wargamers.
SWORD LORDS can be played solitaire or with two to five players, ages 12 and up, and provides hours of fantasy adventuring, with every scenario different. Pick up your sword and venture forth — Middle Earth awaits you."

1981 ... Archive Miniatures

Buy at Amazon




Suzerain: Mortal Realms
"THE END TIMES APPROACH.
The Universe is dying. A cry goes out for heroes to save mankind from ultimate destruction.
At last, the call is answered. Old religions form anew. Long forgotten deities are reborn. The Universe must be saved.
This is the End Times. The gods have returned, from Zeus the Olympian sky god to
Odin to one-eyed King of the Morse gods,
from Quetzalcoatl the serpent god of the Aztecs to Ra the falcon-headed Egyptian sun god.
Now you must join them and fight to save the
Mortal Realms we live in. Go on great quests in ancient Greece, explore the lost temples of the Incas, or war with Vikings in their ancient world.
Alternatively, travel through other historical or futuristic places, treading the foggy streets of Victorian London one day and the colonies of science fiction Mars the next.
You are from a new generation of heroes willing to do the gods' bidding, wherever that may take you. The limitless world of Suzerain awaits you."

2000 ... 302 pages ... Treehouse ... ISBN 1903540003

Buy at Amazon





| 2300 AD | 7th Sea | AD&D | Aftermath! | Albedo | Aliens | Arduin | Alternity | Amazing Engine | Amber Diceless | Ars Magica | Atlantis | Babylon 5 | Battletech | Boardgames / Wargames - Other | Boot Hill | Buck Rogers | Bushido | Call of Cthulhu | Castle Falkenstein | Chivalry & Sorcery | Conan | Cyberpunk | Cyborg Commando | Dark Conspiracy | DC Heroes | Deadlands | Doctor Who | DragonQuest | Dream Park | Dune | Dungeons & Dragons | Earthdawn | Elfquest | Elric / Stormbringer | Everway | The Fantasy Trip | Foreign Language Roleplaying Games | Game of Thrones | Gamma World | GangBusters | Ghostbusters | GURPS | Harn | Indiana Jones | James Bond | Jorune | Judge Dredd | Justifiers | Living Steel | Lords of Creation | Man, Myth & Magic | Marvel Super Heroes | Middle Earth Role Playing | Midkemia | Military Roleplaying Stockpile | Millennium's End | Miscellanea | Morrow Project | Mythus - Dangerous Journeys | Nightlife | Pendragon | Phoenix Command | Powers & Perils | Renegade Legion | Ringworld | Robotech | Rolemaster | Runequest | Shadowrun | Shatterzone | Sovereign Stone | Space 1889 | Space Master | Space Opera - Other Suns | Star Ace | Star Frontiers | Star Trek | Star Wars | Super Hero RPGs | Talislanta | Talisman | Tekumel | Terminator 2 | Thieves' World | Timemaster | Top Secret | Traveller | Tribe 8 | Twilight: 2000 | Villains & Vigilantes | Warhammer | Whispering Vault | Willow | CAMPAIGN BUILDING | RPG MAGAZINES | Avalanche Press | Avalon Hill | Bard | Chaosium | Columbia Games | Fantasy Games Unlimited (FGU) | FASA | Game Designers Workshop (GDW) | Games Workshop | Judges Guild | Leading Edge Games | Mayfair Games | Palladium | SPI | Steve Jackson Games | Tri Tac | TSR | West End Games | White Wolf | Yaquinto Publications |
| Return Home | What's New | Contact WaynesBooks.com |
 
 



Copyright © 2008, Waynes World of Books. All rights reserved.