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TSR Minigame Series





Vampyre: Game of the Hunt for Dracula
CONTENTS: Rule booklet * map * 84 counters (including blanks).

"Like the original quest to kill Dracula, this game is fraught with danger. But that is to be expected, since putting an end to Count Dracula is as challenging an endeavor as can be imagined. Dracula can be killed, both in the original book and in this game. It requires bravery and the willingness to take terrible risks. But hurry — "Denn die Todten reiten schnell" — ("for the dead travel fast")."

1981 ... TSR 4002

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Revolt on Antares
CONTENTS: Rule booklet * map * 84 counters

"Antares 9 boils with unrest and intrigue. This planet, called Imirrhos by its people, has long been ruled by the Imperial Terran Empire. Although local power is held by seven large family clans (the Seven Houses of Imirrhos) all important matters are decided by the Empire. Now, however, the people of Imirrhos want more freedom, and plots are being laid to rise up and throw off Terran rule.
The REVOLT ON ANTARES™ minigame has three different scenarios. In the Basic Game, the Rebel player leads his or her allies in revolt against the Terran forces and the houses that remain loyal. In the second game, the Terran player tries to defend Imirrhos against revolting houses in league with invading aliens, the Silakka. In the third game, Terra is neutral, while up to four players try to create the most powerful house on Imirrhos!"

1981 ... Tom Moldvay ... TSR 4003

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They've Invaded Pleasantville: Game of Alien Infiltration
CONTENTS: Rule booklet * map * 84 counters (including blanks).

"Something strange is going on in the peaceful Midwestern town of Pleasantville, of that Mrs. Mylniczenko is certain. Close acquaintances of hers have been seen in unaccustomed neighborhoods. Storekeepers normally punctual and courteous have turned stoney-faced and reclusive overnight. Even Kermit Blatz, the cheerful paperboy, has exchanged his smile for a sullen glower. When he speaks to her at all, his eyes seem oddly blank, as if he were locked into a dream from which he could not awake. Mrs Mylniczenko's friends shut themselves away, fearing a wave of some new flu strain is responsible for this bizarre behavior, but the practical housewife knows she must venture into the downtown district today if her family is to have a full refrigerator for the holidays.
She has no way of knowing, however, that today is the day of reckoning, a day long-planned for and eagerly awaited by an intelligence unknown to Man. At last, their calculations are complete, their units positioned, every detail of the master strategy alerted and set in action. This is the hour of the Alien, and the people of Pleasantville are about to become the chessmen in a game which might very well decide the future mastery of this planet. The INVASION is about to begin..."

1981 ... TSR 4005

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Saga: Age of Heroes
CONTENTS: Rule booklet * map * 61 counters.

"INTRODUCTION
The early Middle Ages was a time of bold warriors, great deeds, and heroic sagas. Heroes had a philosophy centered around the accumulation of glory and a belief that the only thing of enduring value was to be remembered in the songs and epic tales of their people. Those who successfully performed fantastic deeds were remembered on earth and those who failed were forgotten.
Even the gods were thought to shape their values in this fashion. Valhalla was filled with brave warriors who had done many glorious things and proven their right to be accepted into the company of the mighty. Those who had failed to gain glory were left to wander in Hel — a much colder fate. The gaining of glory was important to a warrior in this life and the next.
SAGA minigame recreates a mythical time period occurring sometime after the fall of Rome — the age of heroes and Vikings! Each player takes a heroic figure and attempts to perform deeds that will generate enough glory to ensure that the hero's memory will live in the sagas composed after his or her death.
To gain glory, the heroes slay monsters, accumulate treasure hoards, recruit lesser heroes ("jarls", or earls) as their companions, and establish kingdoms. The hero who gains the most glory is the one whose fame will live on in the sagas, while the others are doomed to be forgotten by posterity. Each player must be decisive and alert to grasp chances and avoid having other heroes gain glory at his or her expense.
SAGA minigame is an invitation to relive the epic ancient days when men and women could be heroes and dragons walked the earth."

1981 ... TSR 4006

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Icebergs
CONTENTS: Rule booklet * map * 84 counters (including blanks).

"YOU are the captain of the Yukon Lady, an oil supertanker. YOU are locked in a frantic race with your competitors through perilous Arctic waters to win the race for oil. Your voyage is fraught with dangers from icy waters and treacherous icebergs. YOU must navigate your supertanker through these hazards under the eerie Northern Lights.
ICEBERGS minigame, from the man who brought you SNIT'S REVENGE game, is a fast-paced game for 2-6 players. YOU captain a supertanker! YOU navigate your ship through the Northwest Passage, dodging ice floes and icebergs, racing other supertankers to be the first ship in port with a cargo of black gold!"

1982 ... TSR 4007 ... ISBN 0394525795

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