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Volo's Guide to Waterdeep
"Well met, traveler!
You hold in your hands an amusing and insightful guide to Waterdeep - the metropolis of the North, the City of Splendors. This handy pouch-sized tome presents Volo's choice of the finest, most spectacular, and least known (but most desired) information about the people, customs, and locations in Waterdeep - ranked with a handy coin, dagger, pipe, and tankard ratings system.
What it's like to attend a private party hosted by Waterdhavian nobles,
Where Waterdeep's ghosts walk,
Legends and clues about famous, as-yet-unrecovered treasures,
What fare a typical Waterdhavian menu offers you,
The best moon-kissed spots to meet Waterdhavians of the opposite sex,
Waterdeep's best shops and craftsmen,
The best places to dine, stay, see -- and, of course, avoid!
Special note: This edition of Volo's Guide to Waterdeep, intended for travelers from beyond the borders of Faerun, contains notes and commentary by the famous archmage and sage Elminster."
1992 ... Ed Greenwood ... 240 pages + fold-out map ... TSR 9379 ... ISBN 1560763353
Volo's Guide to the North
"Well met, traveler!
You hold in your hands the second travel guide penned by the insightful Volo. Following the awesome success of his guidebook to glorious Waterdeep, the wary wanderer has taken to the trails of the Savage Frontier, and this pouch-sized tome is the result. Most of the features and establishments of the North are here, ranked with the handy coin, dagger, pipe, and tankard rating system. Volo has experienced the worst so you don't have to. He's also found the best, so you need waste no time in discovering the best for yourself. Just heed this guidebook, and you can't go wrong.
Where to find the best wine in all the North,
The dark secret of the Weeping Witch of Amphail,
The best place to buy boots north of Waterdeep,
Where dwarves go to forge the best enchanted blades,
Where to see drow maidens dance in the moonlight,
The place where a god is said to sleep,
Where mithral and magic lie unclaimed,
Where the best hunting is, and where hunters become the hunted,
How to get into Luskan without being noticed by the Arcane Brotherhood,
And many more important details for travelers visiting the North!
Special Note: This edition of Volo's Guide to the North, intended for travelers from beyond the borders of Faerϋn, contains notes and commentary by the famous archmage and sage, Elminster."
1993 ... Ed Greenwood ... 240 pages ... TSR 9393 ... ISBN 1560766786
Volo's Guide to the Sword Coast
"Well met, traveler!
Welcome to the latest in the popular series of guidebooks penned by Volothamp Geddarm. You hold in your hands an overview of the most important inns, taverns, shops, and tourist attractions in the western Heartlands, the coast of which is known as the Sword Coast. These lands begin south of fabled Waterdeep and the Savage Frontier, continue up to the northern borders of Amn, and reach east as far as the desert's edge and Tunland. This perilous region sees some of the heaviest caravan traffic in all the Realms. Every merchant who enters the lands of the Sword Coast should have a copy of this guide ready to hand. As usual, all features and establishments covered are ranked with Volo's handy coin, dagger, pipe, and tankard rating system.
Where pirates go to drink the night away and plot which ships and ports they'll next strike at,
The best craftsfolk of the Sword Coast,
Where the best caravan masters can be found - and where they dare not go,
Local legends and rumors of rich treasures not yet found and plundered,
Haunted ruins and other places that must be seen - from a safe distance,
Where mighty wizards and sword-swinging adventurers dwell,
Dragon lairs - and the dwelling places of worse monsters!
Special Note: This edition of Volo's Guide to the Sword Coast, intended for travelers from beyond the borders of Faerϋn, contains notes and commentary by the famous archmage and sage Elminster."
1994 ... 240 pages ... TSR 9460 ... ISBN 1560769041
Volo's Guide to Cormyr
"You hold in your hands the fourth popular - nay, indispensable! - travel guide penned by the indefatigable, all-seeing Volo. The tireless traveler has seen the sights of the beautiful Forest Kingdom, and he offers this pouch-sized tome so your own visit to the fabled realm of shining knights may be a carefree success. Many of the finest establishments and most striking sights and landsmarks of Cormyr are featured here, ranked with the handy coin, dagger, pipe, and tankard rating system. No visitor to Cormyr should be without this peerless guidebook.
Where to dine on the best wyvern tail in all Cormyr,
The rules of the games most favored by Purple Dragons at play,
State secrets about the war wizards of Cormyr,
Where the elusive ghost stag prances - and all about the exclusive royal hunting lodge from which a lucky few guests hunt it,
The lyrics of Cormyr's most popular drinking song,
Where Tempus speaks directly to warriors,
And what powerful magic the mysterious Sword Heralds have left behind for only the wisest, boldest adventurers!
SPECIAL NOTE: This edition of Volo's Guide to Cormyr, intended for travelers from beyond the borders of Faerϋn, contains notes, commentary, and substantial revisions by the famous sage and archmage Elminster of Shadowdale."
1995 ... 240 pages ... TSR 9486 ... ISBN 0786901519
Volo's Guide to the Dalelands
"Behold the newest, brightest, and perhaps best travel guide by the world-walking, all-seeing Volo! Fresh from recounting the splendors of Cormyr, the Forest Kingdom, and circumnavigating all of Toril in a bold and wondrous adventure that none have equaled for its haste and humor, the tireless Volo has come at last to the beautiful Dales of the Dragonreach in the Heartlands of the Realms and set forth his florid account of things to see, things to do... and things to avoid. Many of the finest establishments and most striking sites and landmarks of the Dales are featured here, ranked with the handy coin, dagger, pipe, and tankard rating system. Volo has identified the best and the worst, so you need waste no precious time nor coins of your own to discovering just which attraction best suits your taste.
Where to find caverns whose walls sparkle with gems.
The way into the tombs of the Twelve Dancing Wizards -- and why they dance.
The curse that lies on several barrow tombs and why it was laid.
Where one might find the Talking Bone and what it does.
Why it is best not to move any of the Chessmen of Valsprendar.
Where to find a door that opens into a room halfway across Faerϋn -- and why it should be used only with extreme caution.
Special Note: This edition of Volo's Guide to the Dalelands, intended for travelers from beyond the borders of Faerϋn, contains notes, commentary, and substantial revisions by the famous sage and archmage Elminster of Shadowdale."
1996 ... 240 pages ... TSR 9524 ... ISBN 0786904062
Volo's Guide to Baldur's Gate II
"In this, the sixth indispensable travel guide by Volothamp Geddarm, famed traveler of the Realms, the wonders of the mysterious South are laid bare for all to see. Adventurers seeking their fortunes in the lands made famous by the Baldur's Gate II: Shadows of Amn computer game will find all the dangers and treasures this rich territory has to offer. And as always, the finest establishments on the gold coasts of Amn and Tethyr are rated with the handy coin, pipe, and tankard system.
Where in Athkatla you can speak with a painting.
Why wizards keep turning up dead in Hallowturrets House.
How one guildmaster can ship goods across the city in total secrecy.
Whose jeweled bird can deliver secret recorded messages.
What treasures are guarded by reefs and sahuagin near Hook Isle.
When to experience the full splendor of the Dome of the Rose.
Special note: This edition of Volo's Guide to Baldur's Gate II: Shadows of Amn, intended for travelers from beyond the borders of Faerϋn, contains notes and commentary by the famous archmage and sage, Elminster."
2000 ... 128 pages ... TSR 11626 ... ISBN 0786916265
Volo's Guide to All Things Magical
"For aeons, folk have struggled to master the world of Toril through the use of magic. The human race has stolen what magical knowledge it can from the elves and other races, gained more through worship, and created the rest by building on the work of those who have gone before. For centuries, human wizards have experimented with new spells and variations on existing magic, striving to grow ever more powerful. They have succeeded to an astonishing degree, but through the death of secretive mages and the destruction of realms and entire peoples, much of the lore they built has been lost, hidden, or distorted. To pierce this heavy cloak of missing knowledge, cryptic sorcerous codes, and misinformation requires a writer of rare daring, persistence, and magical skill. Such a man is Volothamp Geddarm, famous traveler of the Realms -- and this is his most important, long-suppressed work, the book that archwizards could not keep from your hands!
Read this 128-page tome, and learn:
How mages gain special powers for themselves - including the awesome ability known as spellfire.
How items may be enchanted to fire forth magic once, twice, or whenever called upon.
The best materials from which to construct magical items.
Powerful spells that have hitherto been the secrets of the most puissant archmages.
Details of many of the fell, awesome artifacts of the Realms know to exist.
Lore about teleportation, magical wards, guardian spells, and sites of power.
Much, much more that most wizards would have liked to remain hidden from the eyes of their rivals -- and common folk not skilled in magic -- forever!
SPECIAL NOTE: This edition of Volo's Guide to All Things Magical, intended for travelers from beyond the borders of Faerϋn, has been heavily rewritten and contains game notes and commentary by the famous sage and archmage Elminster of Shadowdale."
1996 ... Ed Greenwood & Eric L. Boyd ... 128 pages ... TSR 9535 ... ISBN 0786904461
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