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![]() White Dwarf Magazine, Issue 6
ARTICLES: Combat and armour class; Fiend Factory, by Don Turnbull; A place in the wilderness, by Lew Pulsipher; Traveller: The new SF role-playing game reviewed, by Don Turnbull; Kalgar: The sword & Sorcery hero written and drawn by David Lloyd; more. April/May 1978 ... 22 pages ![]() White Dwarf Magazine, Issue 7
ARTICLES: Feudal economics in C&S (Chivalry & Sorcery) by Ed Simbalist; Lair of the Demon Queen: A mini-dungeon complex, by Don Turnbull; Thoughts on the proliferation of magic items in D&D: Advice on the use of magic items by Gary Gygax; more. June/July 1978 ... 27 pages ![]() White Dwarf Magazine, Issue 8
ARTICLES: Monster Modelling; Man-beast: A ferocious new character class; Kalgar: The sword & Sorcery hero written and drawn by David Lloyd; Valley of the Four Winds: A new story of heroic adventure, written by Rowland Flynn; more. Aug/Sept 1978 ... 27 pages ![]() White Dwarf Magazine, Issue 9
ARTICLES: The experienced traveller: Incorporating experience into Traveller; Valley of the Four Winds, Chapter Two: Battle of Gondemar; The Lichway, a complete mini-dungeon; Kalgar; Foresters: A C&S character type by Trevor Clarke and Ed Simbalist; more. Oct/Nov 1978 ... 27 pages ![]() White Dwarf Magazine, Issue 10
ARTICLES: Talismans of Tekumel: Magical items for EPT (Empire of the Petal Throne); Light Sword: An SF duelling game designed by Wilf Backhaus; The Experienced Traveller, part two; Valley of the Four Winds, chapter three: In Greengorm Forest; more. Dec/Jan 1978/9 ... 27 pages ![]() White Dwarf Magazine, Issue 11
ARTICLES: Firearms 3000AD: Weapon additions for Traveller; A Barroom brawl: A ready made scenario using D&D rules by Lew Pulsipher; Humanoid variations: New aliens; Valley of the Four winds, chapter four: Towards the Stonefingers; more. Feb/March 1979 ... 27 pages ![]() White Dwarf, Issue 12
CONTENTS: THE FIEND FACTORY: An assortment of readers' monsters edited by Don Turnbull; USEFUL DUNGEON EQUIPMENT: New backpack items by Lew Pulsipher; OPEN BOX: SF/F games review; SPELLMAKER: Suggested revisions by the inventor, Eric Solomon; NEWS: What's happening in the SF/F games world; MOLTEN MAGIC: SF/F miniature figures review; POOL OF THE STANDING STONES: A complete mini-dungeon by Bill Howard; VALLEY OF THE FOUR WINDS: Chapter Five: The Hall of Wizardry; TREASURE CHEST: A miscellany of D&D additions; A DIP INTO THE PLAYERS HANDBOOK: Advanced D&D examined by Don Turnbull; more. April/May 1979 ... 31 pages ![]() White Dwarf, Issue 13
CONTENTS: Advanced D&D Combat Tables by Gary Gygax; Expanding Universe - Suggested additions to Traveller by Andy Slack; Houri - An alluring female character class; Valley of the Four Winds - Fianl doom for Farrondil? by Rowland Flynn; more. June/July 1979 ... 31 pages ![]() White Dwarf, Issue 14
CONTENTS: Expanding Universe Part II - Suggested additions to Traveller by Andy Slack; Lair of the White Wyrm - A complete Runequest mini-scenario by John Bethell; White Dwarf Interview - Gary Gygax, the man who made it all possible by Ian Livingstone; more. Aug/Sept 1979 ... 31 pages ![]() White Dwarf, Issue 16
CONTENTS: Chronicle Monsters - The application of the Thomas Covenant Trilogy to D&D by Lewis Pulsipher; Expanding Universe Part IV - Suggested additions to Traveller by Andy Slack; Boot Hill - Wild West encounters; The Paths of Lil - A complete Gamma World mini-scenario; more. Dec/Jan 1979 ... 31 pages ![]() White Dwarf, Issue 17
CONTENTS: My Life as a Werebear - D&D Monster Character Classes by Lewis Pulsipher; The Magic Brush - Figure Painting as an Art; The Sable Rose Affair - Task Force Traveller mini-adventure; White Dwarf Interview - Greg Stafford of The Chaosium by Ian Livingstone; Perception - A new D&D requisite; more. Feb/Mar 1980 ... 31 pages ![]() White Dwarf, Issue 20
CONTENTS: Dungeons & Dragoons - Troops through the Ages in D&D; Star Patrol - Scout Service in Traveller by Andy Slack; Grakt's Crag - A complete D&D mini-module; Conversion - A new Clerical ability; more. Aug/Sept 1980 ... 34 pages ![]() White Dwarf, Issue 21
CONTENTS: Lore of the Land - Thomas Covenant applications to D&D; Survival! - Science Fiction Mini-Boardgame; Tomb of the Maharaja - Complete AD&D Mini-Module; more. Oct/Nov 1980 ... 34 pages ![]() White Dwarf, Issue 22
CONTENTS: Games Day '80 - A pictoral report; 3D Dungeon Design - How to build dungeon modules; Robe & Blaster - Aristocracy in Traveller by Rick Stuart; Search for the Temple of the Golden Spire - The Dragonmeet III Competition Dungeon; What the Numbers Mean - Explanations of D&D statistics; more. Dec/Jan 1980 ... 34 pages ![]() White Dwarf, Issue 23
CONTENTS: An Introduction to Dungeons & Dragons: First in a series explaining the game by Lewis Pulsipher; An interview with Marc Miller, the inventor of Traveller; The Hive of the Hrrr'l: A D&D mini-module featuring the prize-winning Flymen; A Spellcaster's Guide to Arcane Power: Power-point magic in D&D; Character Conjuring: Elementalists — a new D&D magic-using subclass edited by Andy Slack; more. Feb/Mar 1981 ... 34 pages ![]() White Dwarf, Issue 24
CONTENTS: An introduction to Dungeons & Dragons Part II - Dungeon Mastering Styles by Lewis Pulsipher; Backdrop of Stars - Setting up Traveller campaigns by Andy Slack; The Lair of Maldred the Mighty - The winner of the D&D mini-module competition; Alignment in Role-Playing Games; more. April/May 1981 ... 38 pages ![]() White Dwarf, Issue 25
CONTENTS: An introduction to Dungeons & Dragons Part III - Spell Using classes by Lewis Pulsipher; Creature Quiz; The Self-Made Traveller - Optional skill acquisition for Traveller characters; The Dungeon Architect Part I - The Interesting Dungeon; Lower Canon Court - A clerical AD&D skirmish; Blowout - vacc suits in Traveller; more. June/July 1981 ... 34 pages ![]() White Dwarf, Issue 26
CONTENTS: Dungeon Master's Guide to the Galaxy - Space travel in D&D; The Dungeon Architect Part II - The Constructed Dungeon; Amber to Red - The prize-winning Traveller scenario; An introduction to Dungeons & Dragons Part IV - Fighters and Thieves by Lewis Pulsipher; more. Aug/Sept 1981 ... 34 pages ![]() White Dwarf, Issue 27
CONTENTS: The Dungeon Architect Part 3 - The Poplulated Dungeon; The Imperial Secret Service - A new Traveller Career; An Introduction to Dungeons & Dragons Part V - Characterisation and Alignment by Lewis Pulsipher; The Dungeon at the End of the Universe - Space combat in D&D; Hell's Portal - An AD&D mini-scenario; more. Oct/Nov 1981 ... 34 pages ![]() White Dwarf, Issue 28
CONTENTS: The Magic Jar: Converting characters from one RPG to another by Andy Slack; Operation Counterstrike: An interplanetary AD&D scenario by Marcus L Rowland; On Target: A Traveller hit location system; Games Day '81: A pictorial report by Ian Livingstone; Starbase: Sorry! — a Traveller mini-scenario; more. Dec/Jan 1981/82 ... 38 pages ![]() White Dwarf, Issue 30
CONTENTS: Androids in Traveller: A bio-engineered career for Traveller by Roger Moore; Designing a Quasi-Medieval Society for D&D - Part 2: The Economy - Mercenaries and Resource Owners by Paul Vernon; Griselda Gets Her Men - Being a sequel to Lucky Eddi by Oliver Dickinson; The Curse of the Wildland: An AD&D adventure in the wilderness by Phil Masters; The Apocrypha according to St Andre: The genesis of Tunnels & Trolls Ken St Andre; RuneRites: Our new RuneQuest department starts with Unarmed Combat in RQ edited by Oliver Dickinson; more. April/May 1982 ... 38 pages ![]() White Dwarf, Issue 33
CONTENTS: Weapons for Traveller: An array of readers' weaponry; The Town Planner Part III: Running Towns and Cities; Rumble at the Tin Inn: Bar-Room Brawl, RuneQuest style; Arms at the Ready, Part II - A further selection of weapons for D&D; Brevet Rank for Low Level Characters: How to play at 10th level when you're only 2nd by Lewis Pulsipher; Starbase: Guns for Sale; RuneRites: Invisibility & Magic; more. Sept 1982 ... 38 pages ![]() White Dwarf, Issue 41
CONTENTS: Battleplan! - The Tactics of Dwarves, Elves, Kobolds and Orcs; A Tasty Morsel: RuneQuest Fiction; Sorcerous Symbols: Sigils in AD&D; The Snowbird Mystery: An undercover Traveller adventure; Assignment: Freeway Deathride - A Car Wars Scenario; RuneRites: Unarmed Combat II; Fiend Factory: Inhuman Gods Part III; Starbase: The CSB, a new Imperial organisation; Treasure Chest: Discs as weapons in AD&D; more. May 1983 ... 42 pages ![]() White Dwarf, Issue 43
CONTENTS: Cthulhu Now! - Part 2: Mini-Scenario outlines for Call of Cthulhu in the 1980's BY Marcus L Rowland; Magimart: Buying and Selling Magic Items in FRP by Lew Pulsipher; Hanufa's Little Sister: Fiction from Glorantha by Oliver Dickinson; Irilian - Part 2 of our serialized AD&D city by Daniel Collerton; Happy Landings! - Starport Design in Traveller by Thomas M Price; more. July 1983 ... 42 pages ![]() White Dwarf, Issue 44
CONTENTS: Interstellar Charter Enterprises - An interstellar organization for Traveller by Marcus L Rowland; True Sight - Realism in D&D by Lew Pulsipher; Demonology in Runequest by Dave Morris; Irilian - Part 3 of the complete AD&D city plus scenario; more. Aug 1983 ... 42 pages ![]() White Dwarf, Issue 46
CONTENTS: Strangers in the Night: Wandering Monsters in D&D; Dealing with Demons - Part 3: The Greater Demons in RuneQuest; Worldly Power: Planetary Governments in Traveller; Irilian: Part 5 of the complete AD&D city; more. Oct 1983 ... 46 pages ![]() White Dwarf, Issue 48
CONTENTS: Stomp! - Everything you wanted to know about giants in Warhammer; The Dark Brotherhood: A new look at assassins in AD&D; Crom Cruach: A new cult for the goblins in RuneQuest covered in the last issue; Database - Computers in Traveller; The Lone and Level Sands: An AD&D and RuneQuest demons scenario; more. Dec 1983 ... 50 pages ![]() White Dwarf, Issue 64
CONTENTS: News of the World - A look at government, law and conflict in fantasy campaigns; Starfall - A Star Trek adventure for 3-5 characters; Dawn of Unlight - MERP/AD&D scenario; Dark Agents of the Night - Handling modern-day ninja; more. April 1985 ... 54 pages ![]() White Dwarf, Issue 66
CONTENTS: The Road goes Ever On - Exploring the possibilities of Middle Earth Role-Playing by Graham Staplehurst; Ambush! - Surprising behaviour for Warhammer players; The Horse of the Invisible - A Call of Cthulhu scenario; The Philosopher's Stone - Symbolic AD&D adventure; more. June 1985 ... 54 pages ![]() White Dwarf, Issue 70
CONTENTS: Tongue Tied - AD&D language system; Reunion - Golden Heroes scenario; Dead or Alive - The Bounty Hunter as a Career in Traveller (plus Type H Hunter, SN Scout Variant ship); In Too Deep - Spicy AD&D adventure; Beneath the Waves part III - Creatures from the Depths - Underwater adventures in AD&D; more. October 1985 ... 58 pages ![]() White Dwarf, Issue 71
CONTENTS: The Face of Chaos: A view of alignment in Advanced Dungeons & Dragons; Cults of the Dark Gods: Illuminating secrets for Call of Cthulhu; A Box of Old Bones: Intriguing Dragon Warriors/AD&D scenario; Tower Trouble: Illicit Traveller adventure; Monsters Have Feelings Too Two: A touching article for game masters; more. Nov 1985 ... 66 pages ![]() White Dwarf, Issue 72
CONTENTS: Jewel in the Crown (Talisman); Fear of Flying - Call of Cthulhu mini-scenario; Neckalce of Brisingamen - high-level AD&D scenario; Origin of the PCs; more. December 1985 ... 66 pages ![]() White Dwarf, Issue 79
CONTENTS: Where & Back Again - Graham Staplehurst and Middle-earth adventure; All In The Mind - Psionics in AD&D; Ghost Jackal Kill - Call of Cthulhu scenario; Think About It - Use of Intelligence in role playing games; more. July 1986 ... 64 pages ![]() White Dwarf, Issue 80
CONTENTS: Combat in Dr. Who; Something Special - Special Abilities for the Judge Dredd game; Clouding the Issue - Detect spells in AD&D; Crime Inc - Gamgs in 20th century RPGs; Things Ancient & Modern - Part One of an epic adventure across time and space for characters in AD&D and Call of Cthulhu; more. Aug 1986 ... 64 pages ![]() White Dwarf, Issue 86
CONTENTS: Curse of the Bone - A modern Call of Cthulhu adventure for 2-5 investigators, set in London; Out of the Garden - Gnomes in Warhammer Fantasy Roleplay; Hi-tech fantasy; Mercenaries in roleplaying; Time travel in Judge Dredd; more. February 1987 ... 64 pages ![]() White Dwarf, Issue 89
CONTENTS: Phobias in Call of Cthulhu; Paranoia scenario; On Ealden Bergen - Robin Hood scenario; Friends in High Places - Deception and intrigue in roleplaying games; Arcana or Errata - Criticism of Unearthed Arcana; more. May 1987 ... 64 pages ![]() Best of White Dwarf Magazine Articles, Vol. II
"Selected material from White Dwarfs 15 to 30, including An Introduction to D&D, The Dungeon Architect and Backdrop of Stars." 1983 ... 54 pages ![]() Best of White Dwarf Magazine Articles, Vol. III
"BEST OF WHITE DWARF ARTICLES VOL. III A collection of rare masterpieces from the early days of Britain's greatest gaming magazine, collected here for the first time. Within its hallowed covers you will find ... * A Guide To Dungeon Mastering - Lew Pulsipher * The Necromancer - Lew Pulsipher * Dealing With Demons - Dave Morris * Dungeoneering With Demons - Liz Fletcher * Arms At The Ready - Lew Pulsipher * Zen And The Art pf Adventure Gaming - Dave Morris * Designing A Quasi-Medieval Society For D&D - Paul Vernon * The Town Planner - Paul Vernon * Stop Thief!!! -Marcus L. Rowland * Worldly Power - Phil Masters * The Best Of Starbase * The Best Of Rune Rites * The Best Of Fiend Factory" 1986 ... 64 pages ![]() Best of White Dwarf Scenarios, Vol. II
CONTENTS: Hive of the Hrrr'l - D&D Flymen scenario; Lower Canon Court - Clerical D&D Skirmish; Sorry! - Short Traveller adventure; The Black Manse; Operation Counterstrike - Interplanetary D&D Scenario; Weed War - Submersible Traveller scenario; One-Eye Canyon; Amber to Red - Traveller; Search for the Golden Spire - D&D; Shadows in the Swamp; Lair of Maldred the Mighty - Epic D&D scenario; The Desert Light. 1983 ... 54 pages | Challenge Magazine | Different Worlds | Dragon Magazine | Dungeon Magazine | Stardate | White Dwarf | | 2300 AD | 7th Sea | AD&D | Aftermath! | Albedo | Aliens | Arduin | Alternity | Amazing Engine | Amber Diceless | Ars Magica | Atlantis | Babylon 5 | Battletech | Boardgames / Wargames - Other | Boot Hill | Buck Rogers | Bushido | Call of Cthulhu | Castle Falkenstein | Chill | Chivalry & Sorcery | Conan | Cyberpunk | Cyborg Commando | Dark Conspiracy | DC Heroes | Deadlands | Doctor Who | DragonQuest | Dream Park | Dune | Dungeons & Dragons | Earthdawn | Elfquest | Elric / Stormbringer | Everway | The Fantasy Trip | Foreign Language Roleplaying Games | Game of Thrones | Gamma World | GangBusters | Gear Krieg | Ghostbusters | GURPS | Harn | High Fantasy | Indiana Jones | James Bond | Jorune | Judge Dredd | Justifiers | Living Steel | Lords of Creation | Man, Myth & Magic | Marvel Super Heroes | Middle Earth Role Playing | Midkemia | Military Roleplaying Stockpile | Millennium's End | Miscellanea | Morrow Project | Mythus - Dangerous Journeys | Nightlife | Pendragon | Phoenix Command | Powers & Perils | Red Sonja | Renegade Legion | Riddle of Steel | Ringworld | Robotech | Rolemaster | Runequest | Shadowrun | Shatterzone | Sovereign Stone | Space 1889 | Space Master | Space Opera - Other Suns | Star Ace | Star Frontiers | Star Trek | Star Wars | Super Hero RPGs | Talislanta | Talisman | Tekumel | Terminator 2 | Thieves' World | Timemaster | Top Secret | Traveller | Tribe 8 | Twilight: 2000 | Villains & Vigilantes | Warhammer | Whispering Vault | Willow | CAMPAIGN BUILDING | RPG MAGAZINES | Avalanche Press | Avalon Hill | Bard | Chaosium | Columbia Games | Dream Pod 9 | Fantasy Games Unlimited (FGU) | FASA | Game Designers Workshop (GDW) | Gamelords | Gamescience | Games Workshop | Judges Guild | Leading Edge Games | Mayfair Games | Metagaming | Pacesetter | Palladium | SPI | Steve Jackson Games | Tri Tac | TSR | Victory Games | West End Games | White Wolf | Wizards of the Coast | Yaquinto Publications | | Return Home | What's New | Contact WaynesBooks.com | |
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