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Challenge Magazine Index for Space 1889 BROWSE MY SPACE 1889 ITEMS CURRENTLY IN STOCK ![]()
Space 1889: Science Fiction Role Playing in a More Civilized Time
"SPACE 1889: Drift stately canals of Mars. Escort caravans through the desert domains of the steppe nomads. Fight the winged warriors and the cloud ships of the Martian Sky Lords. Undertake a secret mission for the crown on Venus. Elude the agents of the Kaiser; avoid capture by the German war zeppelins; survive the steaming, Venusian swamps, with their savage amphibious natives and gigantic dinosaurs. Explore the mysterious caverns and grottos of Luna. Venture deep into the dark interior in search of the Selenites. Everything Jules Verne could have written. Everything H.G. Wells should have written. Everything A. Conan Doyle thought of but never published because it was too fantastic. Everything you need for the adventures of the century." "Back before the angst ridden tales of supernatural creatures became the rage of RPGs, there were tales of great adventure and romance and danger. Space 1889 is one of the finest of the games to have come from that "golden age" of RPGs. However, it fell by the wayside, following the dismantling of it's original producer, GDW. Now however, thanks to Heliograph, you can take up this game of bold adventure and exploration again. I suppose there are many people who like lots of rules and methods in their games. Lots of complicated stats, in depth character creation with attributes, skills, advantages, disadvantages, etc. Space 1889 allows you to create an exciting character with a minimum of systems. This is a stripped down, streamlined, fast playing, action packed game system. Grab your saber, buckle on your pistol, load your carbine, and mount up, we're heading out into a world filled with opportunities for the greatest adventure you can have around a table! Character creation is easy. Combat is fast paced. It's all very intuitive, easy to remember and implement. This is a classic game and it is great to see it ressurected. In a sea of d20 deluge, I am thrilled to see this classic product make a resurgence. It's biggest weakness is it's niche setting, but if you are looking for the ultimate steampunk game, look no further. If you want it simple, fast and fun, here it is." ...from Amazon user "Nicadaemus" 1988 ... 228 pages ... GDW 1889 ... ISBN 0943580803 2000 ... 228 pages ... Heliograph ... ISBN 0966892690 ![]() GURPS Steampunk
"A bridge for Space 1889: Ever since the demise of [GDW,] I have been looking for a conversion for my Victorian roleplaying. This book fills the gap. I, being an old fart roleplayer, have little time to do conversions. The original rules for 1889 were very simplistic. I wanted more meat. GURPS gives me that extra detail that I crave. The history and color supplied is very good, but of little use to me. The characters and tables were what I needed. Very well written, and to the point. many of these suppliments tend to lean to generalities, but this one focuses on the salient points." ...from Amazon user Cortland Naegelin Jr. 2002 ... Steve Jackson Games ... ISBN 1556346050 ![]()
Cloud Captains of Mars & Conklin's Atlas of the Worlds
CONKLIN'S ATLAS OF THE WORLDS: "Conklins Atlas supplies vital information, for player and referee alike, to broaden the horizons of adventure throughout the Solar System. An informative timeline covers 1879 to 1889, putting political developments, scientific achievements, and important inventions in historical context. Mercury's temperate Twilight Zone is completely covered, with encounter charts, animal descriptions, rare finds, and rules for travel down the World River. Twenty pages of maps and essays on Venus part the veil of mystery covering this fog-shrouded, jungle planet. Detailed maps and descriptions of the land of the Moon Men and the vast underground rivers and seas at the bottom of Luna's Great Canyon are included. Maps and essays descibe the cultures, languages, and treasures of Mars (where exactly does liftwood grow?). Color maps cover the Belgian Coprates and the hundreds of miles of meandering bayous and marshes east of Crocea on the frontier of the Oenotrian Empire. The extensive section on Earth provides needed background on its geography in 1889, as well as the political intrigues and rivalries that spark many adventures. Particular attention is paid to Africa, with maps, essays, encounter tables, stock NPC descriptions, and animal statistics providing everything needed to ran safaris into the interior. Mysteries of Africa the Lost City of the Romans, King Solomon's Mines, the Elephant Graveyard are also covered. In addition, this module contains a brief rules section on combat between aquatic vessels, as well as rules for the creation of Martian city-states, from population through government, economy, the armed forces, and even down to local corruption. Conklin's is an indispensable guide book to adventure in Space: 1889." 1989 ... 80 pages ... GDW 1983 ... ISBN 1558780246 1989 ... 64 pages ... GDW 1905 ... ISBN 1558780432 Heliograph combined edition: ![]()
![]() ![]() Sky Galleons of Mars & Cloudships & Gunboats "Sky Galleons of Mars is a fast-playing and engrossing game of aerial combat in the Martian skies between the wooden cloud-fleets of the Martian princes and the steel aerial gunboats of Queen Victoria's Royal Navy. Detailed model-quality plastic playing pieces add to the enjoyment of the basic game. Once the basic scenarios are mastered, players can go on to design their own galleons and gunboats, and play out continuing aerial campaigns. The rules cover movement, altitude, gunnery, damage, ramming, boarding parties, and other aspects of battle between aerial Fleets. Also included in Sky Galleons of Mars is extensive background information on the universe of Space: 1889, its history, politics, and science. Space: 1889 is an entrancing universe of the familiar and jarringly unfamiliar. It is a universe of colonial adventurers of the Victorian Era who are seeking their fortune, exploring the unknown, and pushing back the frontiers of a world-spanning empire." CONTENTS: Game Rules Book (40 pages) Introduction to Space: 1889 (16 pages) Ship Form Book (16 pages) Two Reference Folders 15 model-quality, plastic Sky Galleons and Aerial Gunboats. Two giant maps (Aerial Views: Kraag Barrovaar & Shastapsh) 64 counters "The magic of liftwood makes aerial transportation possible: on the cloudships of Mars and the aerial gunboats of Earth. These craft drift with the winds, and with the addition on steam power, drive against them. They are working a revolution in transportation, military operations, and even piracy on Earth and on Mars. Enhance your Space: 1889 adventures with Cloudships and Gunboats: Detailed deck plans, construction rules, and standup adventurers help you resolve any negotiation, battle, or encounter within the Space: 1889 role-playing system. You must have Space: 1889 for the best use of this module." CONTENTS: Rules Manual: Ship design rules and data. Aerial navies of Japan, Russia, France, Germany, Belgium, the United States, and Britain. (48 pages) Ship Record Forms Booklet. 6 Detailed deck plan sheets. Complete full-scale 25mm deck plans. 66 Color 25mm standup characters. British officers, adventurers, Martians, crewmen, and brigands. Plastic stands for character counters. Sky Galleons of Mars [BOX SET]: Cloudships & Gunboats [BOX SET]: Heliograph combined edition: ![]()
Tales from the Ether & More Tales from the Ether
TALES FROM THE ETHER: "AN ACTION-FILLED TOUR OF THE SOLAR SYSTEM! FIVE SEPARATE ADVENTURES with danger, intrigue, and a chance to serve the Crown. THE BURNING DESERT. An old school chum's appeal takes you to Mercury's Twilight Zone, sandwiched between burning deserts and icy glaciers. The bright side holds the key to a sinister scientist's plot for domination of the world metals market. DRUMS ALONG THE BORDER. Savage raids against the native settlements along the outer border of the German colonial enclave take you to Venus. The Germans blame the British. You must disprove this slander and find the real culprit, a daunting task indeed on a world where simple survival in the bush is a full-time occupation. RIVER OF LIFE. Cyrus Grant, with whom you previously journeyed to Luna, has disappeared deep within the Moon while searching for the origin of a mysterious glowing medallion. Now you must retrace his pathway along a subterranean river. But what you will find at the end of the river may upset the very foundations of your understanding of the Solar System. ANARCHY IN THE ETHER. High above the Earth is Harbinger, Her Majesty's Orbital Heliograph Station, a vital link in the world-spanning British Empire. Now the French anarchist Ravachol has escaped and plots the station's destruction. With only hours remaining, it will take all of your skill and daring to thwart this monstrous scheme. AUSONIAN STALKER. The sewers of the Martian city-states are complete ecosystems unto themselves, breaking down the wastes of the city into gasses (for heating and light) or organic fertilizers. So efficient is this ecosystem (at breaking down organic material) that it is lethal to any Martian. When a murderous beast begins a reign of terror and then takes refuge in the sewers, it is obvious that the beast is not of Martian origin. It is also clear that only adventurers not of Martian origin could follow it into the sewers and stop it." 1989 ... 64 pages ... GDW 1901 ... ISBN 1558780114 MORE TALES FROM THE ETHER: 1989 ... 64 pages ... GDW 1906 ... ISBN 1558780289 HELIOGRAPH COMBINED EDITION: ![]()
Caravans of Mars & Steppelords of Mars
CARAVANS OF MARS: "Caravans of Mars is a sourcebook of the eastern desert and the caravans which traverse it, and an adventure module dealing with a delicate diplomatic mission to a remote desert city-state. Desert Sourcebook: The first part deals with the vast desert to the east of the British holdings on Mars, the Aetheria-Elysium Wastes, Caravans of Mars describes this bone-dry expanse of red sand and near-sterile soil, detailing its terrain, flora, and fauna. Everything is represented, from the ferocious steppe tiger, to the comical (but still dangerous) bush monkey, to the tribes of Hill Martian nomads and their weapons, government, society, and customs. Also discussed are the organizations and problems of the trade convoys, lengthy wagon trains full of trade goods, that are the lifeblood of the desert city-states. Caravans of Mars answers many questions: What dangers await the inattentive adventurer? What are conditions outside the influence of the British colony? What treasures lie waiting for the alert traveller to pick up? Who (or what) is the mysterious She-Devil of the desert Caravan to Aubochon: The second part of this book draws upon the first part, the sourcebook, to provide a thrilling adventure set against the backdrop of a caravan journey. An invitation from the distant prince of Aubochon has presented the governor-general with an opportunity to further British interests, and he will do everything possible to get an expedition there. He is reluctant to send an aerial expedition so far from British protection most gunboats sent that far out never return, and gunboats are all needed closer to home to deal with the rising Oenotrian menace. Besides, a ground expedition might open doors with some of the other savages along the route. Therefore, the player characters must travel with a caravan along the long-dead Haiuk Canal, now a trail through the eastern deserts, its subsurface waters carrying only enough moisture to create an occasional oasis. The situation in Aubochon requires careful handling, and the player characters actions and decisions on the way out will determine the ease with which they can make the return trip (or even whether they make the return trip)." 1989 ... 64 pages ... GDW 1903 ... ISBN 1558780238 STEPPELORDS OF MARS: 1989 ... 64 pages ... GDW 1904 ... ISBN 1558780254 Heliograph combined edition: ![]() Ironclads & Ether Flyers: Aeronaval Combat for Space 1889
For those of you with a wargaming bent, this supplement covers that facet. 2000 ... 112 pages ... Heliograph ... ISBN 1930658052 ![]()
Beastmen of Mars & Canal Priests of Mars
BEASTMEN OF MARS: CANAL PRIESTS OF MARS: 1990 ... Marcus L. Rowland ... 64 pages ... GDW 1907 ... ISBN 1558780394 Heliograph combined edition: ![]() Soldier's Companion
"The essence of Space: 1889 is a melding of science fiction with the colonial adventurism of the Victorian era. The late 19th century was a time of heroic charges, noble rescues, and the occasional broken square. Readers of Kipling and viewers of the screen exploits of Errol Flynn, Gary Cooper, and Douglas Fairbanks Jr. have made the colonial wars a long-standing and very popular period of history. And since the military was so important to the establishment and maintenance of the empire, we felt that it deserved extensive and detailed coverage of its own. Soldier's Companion was created to fill this need. Soldier's Companion combines the excitement of the 19th-century colonial wars with the adventure of Space: 1889. The basic system mechanics are an elaboration on those used in Sky Galleons of Mars, giving a solid basis for land, aerial, and aquatic combats. At heart, however, Soldier's Companion is a good, solid set of 19th-century colonial miniatures rules. While allowing for the addition of land juggernauts, combat tripods, and aerial flyers, the rules work just as well for a rag-tag British column fighting its way through the passes of the Northwest Frontier. Book I: "The Rules of War" constitutes the miniatures rules. Book II: "The Road To War" provides brief campaign rules and rules for integrating Soldier's Companion into Space: 1889 role-playing campaigns. Book III: "The Sinews of War" covers the wealth of military equipment available, including artillery and naval vessels. Book IV: "Army Lists" provides an extensive listing of all of the major armies of Earth. In addition, the lists detail the colonial and native armies on Mars (including a full British order of battle for the red planet), Venus, and Luna. Book V: "Charts and Miscellaneous" puts all the game's charts in a single spot, along with designer's notes and bibliography. Soldier's Companion will prove a valuable resource to players of Space: 1889 and to those who wish to recreate campaigns and battles of the 19th century." 1989 ... 192 pages ... GDW 1984 ... ISBN 1558780262 HELIOGRAPH REPRINT: ![]() Referee's Screen
"A four-panel, full-color screen on heavy card stock, the Referee's Screen fulfills a vital function in Space: 1889 it presents crucial combat information for the Space: 1889 referee. Charts for explosives, thrown explosives, unarmed combat, armed melee combat, small arms and missile combat, artillery, and animal combat are all right at a referee's fingertips. No more paging back through the rules to find the statistics for an NPC's weapon or to review the nuances of an animal's attack forms. That information is all laid out clearly in readable charts, right before your eyes. On the players' side of the screen is a condensed price list to aid in speedy character generation, and a panel of useful game terms and units to streamline combat and task rolls. No more forgetting what number is required to succeed at a task, what actions are possible in combat, or how far a character can move when running. It's all laid out in large print to answer the most frequently asked player questions before they're even spoken. Along with the decorative and useful screen is included a 16-page booklet of frequently used game charts, arranged for ease of use. The NPC generation rules, stock NPC tables, and NPC Motivations Table are all close together for easy NPC construction. Encounter information is arranged by planet, and weather encounters are clarified in individual weather charts for each planet. Not only are the game charts clarified and expanded for easy referee usage, but new rules for throwing explosive weapons, expanded wound recovery rules, and refinements on the character generation procedure are included for the very first time." 1989 ... GDW 1981 ... ISBN 1558780157 ![]() The Liftwood Conspiracy
This rather rare accessory for Space 1889 was written by Gary E. Smith of 3W, which did occasional license-produced books for GDW game series. "The government of Her Majesty Queen Victoria asks for volunteers to undertake a secret expedition to the forbidden liftwood groves of the Astusapes Highlands. There, work will be done to help unlock the secrets of this marvelous tree that provides the vital "lift" for the cloudships of Mars as well as Earth. Others (you have heard) have made this type of attempt and failed. Will your expedition perhaps be a successful one? If so, what will the cost be of your success? Or the price for your failure? This module provides the needed charts, tables and major NPC's necessary for high adventure and intrigue on the planet Mars. High Martians, Canal Martians, human adventurers and bureaucratic middlemen; they're all here to assist or hinder your efforts, depending how you deal with them. Carefully, if you're lucky. Cloudship combat is a feature of The Liftwood Conspiracy and the necessary ship charts and statistics for use either with the Space: 1889 or Sky Galleons of Mars aerial rules are included, along with new ships to expand your fleet. No specific date or year has been set for this work, so referees may run it as a stand alone adventure or add it into any on-going campaign. Either way, get your own conspiracy started immediately! The Queen so expects. BONUS: Rescue at Thoth, a mini-adventure of derring-do, is included in this module. Can your players rescue a Martian noble from the hands of religious fanatics without turning the city-state of Thoth against the resident humans? If you can't, the list of sacrifices will grow, and grow, and grow..." 1989 ... 64 pages ... 3W 403 ![]() Transactions of the Royal Martian Geographical Society, Vol. 1
To accompany the reprinted game, a journal was started. Buy from Amazon.com ![]() Transactions of the Royal Martian Geographical Society, Vol. 2
Buy from Amazon.com ![]() Transactions of the Royal Martian Geographical Society, Vol. 3
Buy from Amazon.com ![]() Temple of the Beastmen [BOX SET]
"NOW HERE'S THE PLAN FLY SWIFTLY through the mountains and locate the kraag of the brutish High Martian potentate. King Gnaashriik. Then you (and a hand-picked team) stealthily enter, search, and make your rescue. If you are quiet enough and quick enough, you will be out before the High Martians discover you. There is no way you could have known that others would be here too, each looking for his own treasure. And the invasion of their domain has stirred the beastmen into a blood frenzy. Now you wonder if you'll ever leave the Temple of the Beastmen alive. In Temple of the Beastmen, each player controls one of 10 different adventurers, each with their own goals and special abilities, intent on rescuing slaves and treasures from the clutches of the wicked Martian king. Random map tile layout and card sequence make the temple, its treasures, and its dangers different with every game. Stealth and strategy are essential to winning. Temple of the Beastmen can be learned in under half an hour and can be played in under two hours. A well developed set of optional rules allows more elaborate strategies and lets you decide on the level of complexity you want. Even solitaire play is possible, and complete rules for it are provided." 1989 ... GDW 1892 ... ISBN 1558780270 ![]() Challenge Magazine Index for Space 1889Challenge Magazine was published by GDW before its demise (1995). The magazine supported the science fiction gaming community with articles written for a multitude of RPG systems. The following articles are listed by issue number & title: I# Title 34 Cloudship Design 34 Ironclads and Ether Flyers: Designer's Notes Before the Fact Frank Chadwick 34 The Canals of Mars 34 The Ether 34 A Smoking Flax 34 Space: 1889 35 Victorian Times & Society 36 Darkness Falls From the Air 37 From Above and Below 38 A Journey to Oblivion 39 Ether Ship Etiquette 40 More Weapons 40 A Simple Conversion Guide for Flying Vessels 41 Surprise at Clearwater 41 The Puzzle of the Shard 42 The Biology of Liftwood 42 Challenge Showcase 43 Secrets of the Ancients 43 Ye Can Always Tell A Yankee, But Ye Canna Tell 'im Much 43 Cthulu: 1889 44 Windsinger Saga 45 Mercury: The Nodding World 46 The Tree of Souls 47 Fist of Allah 48 Time Voyager 49 Thymiamata: 1889 50 Thymiamata: 1889 51 Thymiamata: 1889 52 Dwellers in the Dark 53 Noorlan Revolt 54 City of Death 55 Imprisoned in Noachis 56 Valley of the Hunters 57 SubAfrican! 58 Dioscuria 59 Escape from Dioscuria 60 Cult of Doom 61 Tom Fleet and His Steam Colossus 62 Monastery of Tasharvan 63 Magical Mystery Tour 64 Krolik Run 65 Moon of Madness 66 Secret of the Lost City 67 To Rescue a Lady Fair 68 Science Marches On 68 Exogamous Mating 69 Melas 70 Treasure of Melas 71 Secret of the Swamp 72 Wreck of the John B 76 Mission to Shastapsh 73 Playing Fields of Mars 74 Twenty Thousand Leagues Through Martian Skies 77 City of Tomorrow | 2300 AD | 7th Sea | AD&D | Aftermath! | Albedo | Aliens | Alternity | Amazing Engine | Amber Diceless | Ars Magica | Atlantis | Babylon 5 | Battletech | Boardgames / Wargames - Other | Boot Hill | Buck Rogers | Bushido | Call of Cthulhu | Castle Falkenstein | Chivalry & Sorcery | Conan | Cyberpunk | Cyborg Commando | Dark Conspiracy | DC Heroes | Deadlands | Doctor Who | DragonQuest | Dream Park | Dune | Dungeons & Dragons | Earthdawn | Elfquest | Elric / Stormbringer | Everway | The Fantasy Trip | Foreign Language Roleplaying Games | Game of Thrones | Gamma World | GangBusters | Ghostbusters | GURPS | Harn | Indiana Jones | James Bond | Jorune | Judge Dredd | Justifiers | Living Steel | Lords of Creation | Man, Myth & Magic | Marvel Super Heroes | Middle Earth Role Playing | Midkemia | Military Roleplaying Stockpile | Millennium's End | Miscellanea | Morrow Project | Mythus - Dangerous Journeys | Nightlife | Pendragon | Phoenix Command | Powers & Perils | Renegade Legion | Ringworld | Robotech | Rolemaster | Runequest | Shadowrun | Shatterzone | Sovereign Stone | Space 1889 | Space Master | Space Opera - Other Suns | Star Ace | Star Frontiers | Star Trek | Star Wars | Super Hero RPGs | Talislanta | Talisman | Tekumel | Terminator 2 | Thieves' World | Timemaster | Top Secret | Traveller | Tribe 8 | Twilight: 2000 | Villains & Vigilantes | Warhammer | Whispering Vault | Willow | CAMPAIGN BUILDING | RPG MAGAZINES | Avalanche Press | Avalon Hill | Bard | Chaosium | Columbia Games | Fantasy Games Unlimited (FGU) | FASA | Game Designers Workshop (GDW) | Games Workshop | Judges Guild | Leading Edge Games | Mayfair Games | Palladium | SPI | Steve Jackson Games | Tri Tac | TSR | West End Games | White Wolf | Yaquinto Publications | | Return Home | What's New | Contact WaynesBooks.com | |
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