Best of White Dwarf
White Dwarf Magazine, Issue 6
ARTICLES: Combat and armour class; Fiend Factory, by Don Turnbull; A place in the wilderness, by Lew Pulsipher; Traveller: The new SF role-playing game reviewed, by Don Turnbull; Kalgar: The sword & Sorcery hero written and drawn by David Lloyd; more.
April/May 1978 ... 22 pages
White Dwarf Magazine, Issue 7
ARTICLES: Feudal economics in C&S (Chivalry & Sorcery) by Ed Simbalist; Lair of the Demon Queen: A mini-dungeon complex, by Don Turnbull; Thoughts on the proliferation of magic items in D&D: Advice on the use of magic items by Gary Gygax; more.
June/July 1978 ... 27 pages
White Dwarf Magazine, Issue 8
ARTICLES: Monster Modelling; Man-beast: A ferocious new character class; Kalgar: The sword & Sorcery hero written and drawn by David Lloyd; Valley of the Four Winds: A new story of heroic adventure, written by Rowland Flynn; more.
Aug/Sept 1978 ... 27 pages
White Dwarf Magazine, Issue 9
ARTICLES: The experienced traveller: Incorporating experience into Traveller; Valley of the Four Winds, Chapter Two: Battle of Gondemar; The Lichway, a complete mini-dungeon; Kalgar; Foresters: A C&S character type by Trevor Clarke and Ed Simbalist; more.
Oct/Nov 1978 ... 27 pages
White Dwarf Magazine, Issue 10
ARTICLES: Talismans of Tekumel: Magical items for EPT (Empire of the Petal Throne); Light Sword: An SF duelling game designed by Wilf Backhaus; The Experienced Traveller, part two; Valley of the Four Winds, chapter three: In Greengorm Forest; more.
Dec/Jan 1978/9 ... 27 pages
White Dwarf Magazine, Issue 11
ARTICLES: Firearms 3000AD: Weapon additions for Traveller; A Barroom brawl: A ready made scenario using D&D rules by Lew Pulsipher; Humanoid variations: New aliens; Valley of the Four winds, chapter four: Towards the Stonefingers; more.
Feb/March 1979 ... 27 pages
White Dwarf, Issue 12
CONTENTS: THE FIEND FACTORY: An assortment of readers' monsters edited by Don Turnbull; USEFUL DUNGEON EQUIPMENT: New backpack items by Lew Pulsipher; OPEN BOX: SF/F games review; SPELLMAKER: Suggested revisions by the inventor, Eric Solomon; NEWS: What's happening in the SF/F games world; MOLTEN MAGIC: SF/F miniature figures review; POOL OF THE STANDING STONES: A complete mini-dungeon by Bill Howard; VALLEY OF THE FOUR WINDS: Chapter Five: The Hall of Wizardry; TREASURE CHEST: A miscellany of D&D additions; A DIP INTO THE PLAYERS HANDBOOK: Advanced D&D examined by Don Turnbull; more.
April/May 1979 ... 31 pages
White Dwarf, Issue 13
CONTENTS: Advanced D&D Combat Tables by Gary Gygax; Expanding Universe - Suggested additions to Traveller by Andy Slack; Houri - An alluring female character class; Valley of the Four Winds - Fianl doom for Farrondil? by Rowland Flynn; more.
June/July 1979 ... 31 pages
White Dwarf, Issue 14
CONTENTS: Expanding Universe Part II - Suggested additions to Traveller by Andy Slack; Lair of the White Wyrm - A complete Runequest mini-scenario by John Bethell; White Dwarf Interview - Gary Gygax, the man who made it all possible by Ian Livingstone; more.
Aug/Sept 1979 ... 31 pages
White Dwarf, Issue 15
CONTENTS: The Barbarian - A Mini-Boardgame; Expanding Universe - Traveller Additions; Depths of the Earth - Running D&D Modules; more.
Oct/Nov 1979 ... 31 pages
White Dwarf, Issue 16
CONTENTS: Chronicle Monsters - The application of the Thomas Covenant Trilogy to D&D by Lewis Pulsipher; Expanding Universe Part IV - Suggested additions to Traveller by Andy Slack; Boot Hill - Wild West encounters; The Paths of Lil - A complete Gamma World mini-scenario; more.
Dec/Jan 1979 ... 31 pages
White Dwarf, Issue 17
CONTENTS: My Life as a Werebear - D&D Monster Character Classes by Lewis Pulsipher; The Magic Brush - Figure Painting as an Art; The Sable Rose Affair - Task Force Traveller mini-adventure; White Dwarf Interview - Greg Stafford of The Chaosium by Ian Livingstone; Perception - A new D&D requisite; more.
Feb/Mar 1980 ... 31 pages
White Dwarf, Issue 18
CONTENTS: Star Trek - The Motion Picture (Miniature Rules and Scenario); Halls of Tizun Thane (D&D module); Magic Brush (Figure Painting as an Art, pt 2); more.
1980 ... 31 pages
White Dwarf, Issue 19
ARTICLES: Ogre Hunt, C&S Mini-Wilderness, Jorthan's Rescue, Runequest Mini-Scenario
June/July 1980 ... 35 pages
White Dwarf, Issue 20
CONTENTS: Dungeons & Dragoons - Troops through the Ages in D&D; Star Patrol - Scout Service in Traveller by Andy Slack; Grakt's Crag - A complete D&D mini-module; Conversion - A new Clerical ability; more.
Aug/Sept 1980 ... 34 pages
White Dwarf, Issue 21
CONTENTS: Lore of the Land - Thomas Covenant applications to D&D; Survival! - Science Fiction Mini-Boardgame; Tomb of the Maharaja - Complete AD&D Mini-Module; more.
Oct/Nov 1980 ... 34 pages
White Dwarf, Issue 22
CONTENTS: Games Day '80 - A pictoral report; 3D Dungeon Design - How to build dungeon modules; Robe & Blaster - Aristocracy in Traveller by Rick Stuart; Search for the Temple of the Golden Spire - The Dragonmeet III Competition Dungeon; What the Numbers Mean - Explanations of D&D statistics; more.
Dec/Jan 1980 ... 34 pages
White Dwarf, Issue 23
CONTENTS: An Introduction to Dungeons & Dragons: First in a series explaining the game by Lewis Pulsipher; An interview with Marc Miller, the inventor of Traveller; The Hive of the Hrrr'l: A D&D mini-module featuring the prize-winning Flymen; A Spellcaster's Guide to Arcane Power: Power-point magic in D&D; Character Conjuring: Elementalists — a new D&D magic-using subclass edited by Andy Slack; more.
Feb/Mar 1981 ... 34 pages
White Dwarf, Issue 24
CONTENTS: An introduction to Dungeons & Dragons Part II - Dungeon Mastering Styles by Lewis Pulsipher; Backdrop of Stars - Setting up Traveller campaigns by Andy Slack; The Lair of Maldred the Mighty - The winner of the D&D mini-module competition; Alignment in Role-Playing Games; more.
April/May 1981 ... 38 pages
White Dwarf, Issue 25
CONTENTS: An introduction to Dungeons & Dragons Part III - Spell Using classes by Lewis Pulsipher; Creature Quiz; The Self-Made Traveller - Optional skill acquisition for Traveller characters; The Dungeon Architect Part I - The Interesting Dungeon; Lower Canon Court - A clerical AD&D skirmish; Blowout - vacc suits in Traveller; more.
June/July 1981 ... 34 pages
White Dwarf, Issue 26
CONTENTS: Dungeon Master's Guide to the Galaxy - Space travel in D&D; The Dungeon Architect Part II - The Constructed Dungeon; Amber to Red - The prize-winning Traveller scenario; An introduction to Dungeons & Dragons Part IV - Fighters and Thieves by Lewis Pulsipher; more.
Aug/Sept 1981 ... 34 pages
White Dwarf, Issue 27
CONTENTS: The Dungeon Architect Part 3 - The Poplulated Dungeon; The Imperial Secret Service - A new Traveller Career; An Introduction to Dungeons & Dragons Part V - Characterisation and Alignment by Lewis Pulsipher; The Dungeon at the End of the Universe - Space combat in D&D; Hell's Portal - An AD&D mini-scenario; more.
Oct/Nov 1981 ... 34 pages
White Dwarf, Issue 28
CONTENTS: The Magic Jar: Converting characters from one RPG to another by Andy Slack; Operation Counterstrike: An interplanetary AD&D scenario by Marcus L Rowland; On Target: A Traveller hit location system; Games Day '81: A pictorial report by Ian Livingstone; Starbase: Sorry! — a Traveller mini-scenario; more.
Dec/Jan 1981/82 ... 38 pages
White Dwarf, Issue 29
CONTENTS: Designing a Quasi-Medieval Society for D&D - part 1 - The Economy; Lucki Eddi - Being a tale of mighty Runequest deeds in far off Pavis; This is, of course, Impossible - How to tame time in AD&D; Weed War - An underwater Traveller scenario; more.
Feb/Mar 1982 ... 38 pages
White Dwarf, Issue 30
CONTENTS: Androids in Traveller: A bio-engineered career for Traveller by Roger Moore; Designing a Quasi-Medieval Society for D&D - Part 2: The Economy - Mercenaries and Resource Owners by Paul Vernon; Griselda Gets Her Men - Being a sequel to Lucky Eddi by Oliver Dickinson; The Curse of the Wildland: An AD&D adventure in the wilderness by Phil Masters; The Apocrypha according to St Andre: The genesis of Tunnels & Trolls Ken St Andre; RuneRites: Our new RuneQuest department starts with Unarmed Combat in RQ edited by Oliver Dickinson; more.
April/May 1982 ... 38 pages
White Dwarf, Issue 31
ARTICLES: Town Planner, part 1; Mad Dwarf - a T&T scenario, Prior Service in Traveller - alternative character generation system; Arms at the Ready - combining D&D combat tables; Crime and Punishment in Runequest; Additional Detector Systems for Traveller Starships; more.
June/July 1982 ... 38 pages
White Dwarf, Issue 32
CONTENTS: Lore of the Ring - Tolkien's Rings in D&D; STL - Slower-Than-Light Ships in Traveller; The Town Planner - Part II Designing Towns and Cities; A World of Your Own - Devising a style of play in T&T; Chaos from Mount Dorren - An AD&D mini-scenario; more.
August 1982 ... 38 pages
White Dwarf, Issue 33
CONTENTS: Weapons for Traveller: An array of readers' weaponry; The Town Planner Part III: Running Towns and Cities; Rumble at the Tin Inn: Bar-Room Brawl, RuneQuest style; Arms at the Ready, Part II - A further selection of weapons for D&D; Brevet Rank for Low Level Characters: How to play at 10th level when you're only 2nd by Lewis Pulsipher; Starbase: Guns for Sale; RuneRites: Invisibility & Magic; more.
Sept 1982 ... 38 pages
White Dwarf, Issue 34
CONTENTS: Droids (Robots for Traveller); A Guide to Dungeonmastering (Part 1: Seting Up Adventures); Trouble at Embertrees (Epic AD&D scenario); Vrak and Nachak (new monsters for Runequest); Morality in Traveller; Undead Monsters for AD&D; more.
October 1982 ... 38 pages
White Dwarf, Issue 36
ARTICLES: An Introduction to Traveller (Part I: Players and Characters); The Druid's Grove (A druidic duel for AD&D: Levels 11+); A Guide to Dungeonmastering - Part III:Some Conclusions - Lew Pulsipher.
October 1982 ... 42 pages
White Dwarf, Issue 37
CONTENTS: Faeries in AD&D; Introduction to Traveller - Part II, Refereeing Traveller; Bloodsuckers - ecology of the vampire; The City in the Swamp - reptilian scenario for AD&D; D&D Scenarios - ideas for adventures; more.
January 1983 ... 38 pages
White Dwarf, Issue 38
Khazad Dum - A Tolkien Scenario for D&D. How to make the most of your monsters. more.
Feb 1983 ... 38 pages
White Dwarf, Issue 39
CONTENTS: RuneBlades - Cult special weapons in RuneQuest; Introduction to Traveller, Part IV Campaigns; Slayground - A Champions superhero scenario; The Daughter of Danu (AD&D scenario); The behaviour pattern of the monster in AD&D; more.
March 1983 ... 42 pages
White Dwarf, Issue 40
CONTENTS: Runequest in Samurai Japan; Rules for Pitched Battle in AD&D; Eagle Hunt - AD&D excursion into the assassin's stronghold; New scout ship for Traveller; more.
April 1983 ... 42 pages
White Dwarf, Issue 41
CONTENTS: Battleplan! - The Tactics of Dwarves, Elves, Kobolds and Orcs; A Tasty Morsel: RuneQuest Fiction; Sorcerous Symbols: Sigils in AD&D; The Snowbird Mystery: An undercover Traveller adventure; Assignment: Freeway Deathride - A Car Wars Scenario; RuneRites: Unarmed Combat II; Fiend Factory: Inhuman Gods Part III; Starbase: The CSB, a new Imperial organisation; Treasure Chest: Discs as weapons in AD&D; more.
May 1983 ... 42 pages
White Dwarf, Issue 42
CONTENTS: Cthulhu Now! - Call of Cthulhu in the 1980s; To Catch a Thief - Crime perpetration in Traveller; Shamus Gets a Case - RuneQuest fiction in Pavis; Castles in the Air - Castle Theory in D&D; Irilian - Part 1 of a complete D&D city; more.
June 1983 ... 42 pages
White Dwarf, Issue 43
CONTENTS: Cthulhu Now! - Part 2: Mini-Scenario outlines for Call of Cthulhu in the 1980's BY Marcus L Rowland; Magimart: Buying and Selling Magic Items in FRP by Lew Pulsipher; Hanufa's Little Sister: Fiction from Glorantha by Oliver Dickinson; Irilian - Part 2 of our serialized AD&D city by Daniel Collerton; Happy Landings! - Starport Design in Traveller by Thomas M Price; more.
July 1983 ... 42 pages
White Dwarf, Issue 44
CONTENTS: Interstellar Charter Enterprises - An interstellar organization for Traveller by Marcus L Rowland; True Sight - Realism in D&D by Lew Pulsipher; Demonology in Runequest by Dave Morris; Irilian - Part 3 of the complete AD&D city plus scenario; more.
Aug 1983 ... 42 pages
White Dwarf, Issue 45
CONTENTS: Dealing with Demons - Part 2, The Lesser Demons in RuneQuest; Thieves' Toolkit in AD&D; Irilian - Part 4 of the complete AD&D city; Thistlewood - A Warhammer battle scenario; more.
September 1983 ... 46 pages
White Dwarf, Issue 46
CONTENTS: Strangers in the Night: Wandering Monsters in D&D; Dealing with Demons - Part 3: The Greater Demons in RuneQuest; Worldly Power: Planetary Governments in Traveller; Irilian: Part 5 of the complete AD&D city; more.
Oct 1983 ... 46 pages
White Dwarf, Issue 47
CONTENTS: The Demonist - new AD&D character class; Goblins in Runequest; Irilian - Part 6, The Final Conflict; Kwaidan - a ghostly Bushido adventure; more.
November 1983 ... 46 pages
White Dwarf, Issue 48
CONTENTS: Stomp! - Everything you wanted to know about giants in Warhammer; The Dark Brotherhood: A new look at assassins in AD&D; Crom Cruach: A new cult for the goblins in RuneQuest covered in the last issue; Database - Computers in Traveller; The Lone and Level Sands: An AD&D and RuneQuest demons scenario; more.
Dec 1983 ... 50 pages
White Dwarf, Issue 49
CONTENTS: Shuttle Scuttle - Hijack scenario for Traveller, Space Opera, and Laserburn; Clay to Marble - Building construction in AD&D; Runes in the Dungeon - D&D Character Classes for Runequest; The Key of Tirandor -
Part 1 of a two part AD&D campaign; The Goblin Cult of Kernu - A new cult for the goblins in Runequest; more.
January 1984 ... 46 pages
White Dwarf, Issue 50
CONTENTS: A Few Small Formalities - Red Tape in Traveller; Divination and the Divine - Roleplaying Clerics (Dungeons & Dragons); The Watchers of Walberswick - Coastal scenario set in England, 1934 (Call of Cthulhu); The Key of Tirandor - Part 2: Inside the Lost City (AD&D); more.
February 1984 ... 46 pages
White Dwarf, Issue 51
CONTENTS: Gift from the Gods - Clerical spells and the gods in AD&D; Thieves in Warhammer; All in the Family Fiction about Griselda in Glorantha; The Black Broo of Dyskund - A Runequest cavern crawl scenario; A Ballad of Times Past - An AD&D scenario with a difference for about 8 characters of 4th-5th level; more.
March 1984 ... 46 pages
White Dwarf, Issue 52
CONTENTS: The Name of the Game - An Introduction to Role-Playing for complete beginners; Bolts from the Blue - Deity-linked clerical spells for AD&D; To Live Forever - Immortality in Traveller; The Castle of Lost Souls - Part 1 of a solo fantasy game serial; The Serpent's Venom - A low-level AD&D scenario; more.
April 1984 ... 54 pages
White Dwarf, Issue 53
ARTICLES: The Name of the Game - Part 2 of an introduction to Role-Playing; Minas Tirith - The famous siege from Lord of the Rings for Warhammer (Joe Dever); The Naked Orc - A study of the orc in D&D; The Castle of Lost Souls - Part 2 of a solo fantasy game serial; more.
May 1984 ... 54 pages
White Dwarf, Issue 54
CONTENTS: The Law of Nature - Creating logical fantasy worlds; Visiting Other Plains - Barbarians in RuneQuest and other FRPGs; Name of the Game - Part 3: Science fiction role-playing games; The Castle of Lost Souls - Part 3 of our solo fantasy game; The Temple of the Doomed Prince - A medium level scenario for AD&D and Runequest; more.
June 1984 ... 54 pages
White Dwarf, Issue 55
CONTENTS: Name of the Game - Part 4: Spies, superheroes and other role-playing games; Spiderbite - A low-level AD&D/Basic D&D scenario; The Unquiet Grave - Revenants in Runequest; Man and Beast - Animal Cults in D&D; Castle of Lost Souls - The Final Episode: Evil Eye; more.
July 1984 ... 54 pages
White Dwarf, Issue 56
CONTENTS: Night's Dark Agents - Ninjas in fantasy roleplaying; The Belgariad in D&D; Treasure Chest - Technology in D&D; The Last Log - A scenario set on a distant planet far in the future (Call of Cthulhu); The Sunfire's Heart - Part one (AD&D); Plying the Spacelanes - Advanced ship encounters (Traveller); RuneRites - Combat rule additions (Runequest); more.
Aug 1984 ... 54 pages
White Dwarf, Issue 57
CONTENTS: Mind Over Matter (Psionics in AD&D); Sky Rig (Traveller adventure; orbiting refinery); Night's Dark Agents (ninjas); Sunfire's Heart, part 2 (AD&D adventure); Vampires in Runequest; more.
September 1984 ... 54 pages
White Dwarf, Issue 58
CONTENTS: It's a Trap - All about traps in D&D and role-playing games; Night's Dark Agents - Part 3 of our series on ninjas in role-playing games; Beyond the Final Frontier - Playing on after your character is dead; Strikeback - A time-travelling superhero scenario for Champions and Golden Heroes; For a Few Credits More - An analysis of money in Traveller; more.
Oct 1984 ... 54 pages
White Dwarf, Issue 59
CONTENTS: The Mad Gods' Omelette - fiction by Dave Langford; The Ninja - An AD&D character class developed from Night's Dark Agents; A Matter of Faith - Ideologies as scenario outlines for contemporary games; Eye of Newt and Wing of Bat - Manufacturing Magic Items in AD&D - Part 1: The system, Staves, Wands and Scrolls; Hour of the Tiger - A special scenario for the Ninja; On the Road - A Runequest scenario set in a trading caravan; more.
November 1984 ... 54 pages
White Dwarf, Issue 60
CONTENTS: Brewing up some nasty potions and rods, by Graeme Davis; Bleeding Stone of Iphtah (Call of Cthulhu scenario); Fear of Leefield (AD&D scenario); Treasure Chest; Fiend Factory; more.
December 1984 ... 54 pages
White Dwarf, Issue 61
CONTENTS: Spice of Life - Alchemy in RuneQuest; Tempering with magic rings, armour and shields; Beyond the Shadow of a Dream - D&D/Fighting Fantasy scenario; Dark Usurper - Fighting Fantasy scenario; Days of Future Past - introduction to super hero gaming, pt 2; more.
January 1985 ... 54 pages
White Dwarf, Issue 62
CONTENTS: A Place of Damp and Darkness - Life beneath fantasy cities; The Dark Usurper - An heir-raising escapade for Fighting Fantasy; En Garde - Parrying in AD&D; An Alien Werewolf in London - A Traveller loose in Victorian London; Eye of Newt and Wing of Bat - Penultimate instalment of our series on magic items; more.
Feb 1985 ... 54 pages
White Dwarf, Issue 64
CONTENTS: News of the World - A look at government, law and conflict in fantasy campaigns; Starfall - A Star Trek adventure for 3-5 characters; Dawn of Unlight - MERP/AD&D scenario; Dark Agents of the Night - Handling modern-day ninja; more.
April 1985 ... 54 pages
White Dwarf, Issue 65
CONTENTS: Smile Please (Traveller adventure); Sahuagin Heel (AD&D adventure); Civilian Organizations for Traveller; Exotic weapons for AD&D; more.
May 1985 ... 54 pages
White Dwarf, Issue 66
CONTENTS: The Road goes Ever On - Exploring the possibilities of Middle Earth Role-Playing by Graham Staplehurst; Ambush! - Surprising behaviour for Warhammer players; The Horse of the Invisible - A Call of Cthulhu scenario; The Philosopher's Stone - Symbolic AD&D adventure; more.
June 1985 ... 54 pages
White Dwarf, Issue 67
CONTENTS: Haunters of the Dark (Call of Cthulhu); Peking Duck (Golden Heroes adventure); Murder at Flaxton (AD&D adventure); Parlour Game (AD&D); Alternative Magic for Runequest barbarians; Social Customs in Traveller; more.
July 1985 ... 54 pages
White Dwarf, Issue 68
CONTENTS: Artificer (AD&D character class); Beneath The Waves (underwater adventures); Lone Dragon (Traveller scenario); Star of Darkness (AD&D adventure); more.
August 1985 ... 62 pages + D&D poster
White Dwarf, Issue 69
CONTENTS: Rationale Behavior (Golden Heroes); Beneath The Waves, pt 2 (underwater adventuring); more.
September 1985 ... 58 pages
White Dwarf, Issue 70
CONTENTS: Tongue Tied - AD&D language system; Reunion - Golden Heroes scenario; Dead or Alive - The Bounty Hunter as a Career in Traveller (plus Type H Hunter, SN Scout Variant ship); In Too Deep - Spicy AD&D adventure; Beneath the Waves part III - Creatures from the Depths - Underwater adventures in AD&D; more.
October 1985 ... 58 pages
White Dwarf, Issue 71
CONTENTS: The Face of Chaos: A view of alignment in Advanced Dungeons & Dragons; Cults of the Dark Gods: Illuminating secrets for Call of Cthulhu; A Box of Old Bones: Intriguing Dragon Warriors/AD&D scenario; Tower Trouble: Illicit Traveller adventure; Monsters Have Feelings Too Two: A touching article for game masters; more.
Nov 1985 ... 66 pages
White Dwarf, Issue 72
Page 10 is intended to be removed (just advertising on the opposite side), allowing the page to be folded, creating new ad hoc Talisman cards.
CONTENTS: Jewel in the Crown (Talisman); Fear of Flying - Call of Cthulhu mini-scenario; Neckalce of Brisingamen - high-level AD&D scenario; Origin of the PCs; more.
December 1985 ... 66 pages
White Dwarf, Issue 73
ARTICLES: Power and Politics (Warrior Knights boardgame); Star Spray (AD&D/MERP adventure); Cults of the Dark Gods II (Cthulhu); more.
January 1986 ... 66 pages
White Dwarf, Issue 74
ARTICLES: Terror at Trollmarsh (AD&D adventure); A Company of Wolves (Lyncanthropy in AD&D); Hide of the Ancestor (RuneQuest scenario); Gentlemen and Players (Call of Cthulhu); Alternative Origins (Golden Heroes); more.
February 1986 ... 66 pages
White Dwarf, Issue 78
This issue has 4 new powers (Reincarnator, Changeling, Warrior, and Grudge). They are on page 7 and need to be cut/mounted.
ARTICLES: Cosmic Encounter (4 extra powers); Thrud the Barbarian; Pilcomayo Project (Golden Heroes scenario); Spunng Ones (Judge Dredd adventure); more.
June 1986 ... 64 pages
White Dwarf, Issue 79
CONTENTS: Where & Back Again - Graham Staplehurst and Middle-earth adventure; All In The Mind - Psionics in AD&D; Ghost Jackal Kill - Call of Cthulhu scenario; Think About It - Use of Intelligence in role playing games; more.
July 1986 ... 64 pages
White Dwarf, Issue 80
CONTENTS: Combat in Dr. Who; Something Special - Special Abilities for the Judge Dredd game; Clouding the Issue - Detect spells in AD&D; Crime Inc - Gamgs in 20th century RPGs; Things Ancient & Modern - Part One of an epic adventure across time and space for characters in AD&D and Call of Cthulhu; more.
Aug 1986 ... 64 pages
White Dwarf, Issue 85
CONTENTS: More Than Skin Deep - Race in AD&D; On The Road - Travelling Encounters in WFRP; Thoughts on Star Trek RPG; Entertainers - New Career for Bushido; Tale to Tell - Gloranthan RuneQuest Adventure; Magic Swords of Pendragon by Greg Stafford; more.
January 1987 ... 68 pages
White Dwarf, Issue 86
CONTENTS: Curse of the Bone - A modern Call of Cthulhu adventure for 2-5 investigators, set in London; Out of the Garden - Gnomes in Warhammer Fantasy Roleplay; Hi-tech fantasy; Mercenaries in roleplaying; Time travel in Judge Dredd; more.
February 1987 ... 64 pages
White Dwarf, Issue 87
CONTENTS: With a Pinch of Salt (Call of Cthulhu); Night of Blood (Warhammer Fantasy Roleplay); Taurëfantô (Middle Earth Role Playing); more.
March 1987 ... 64 pages
White Dwarf, Issue 88
CONTENTS: Paddington Horror - A Call of Cthulhu adventure; Night in the Death of Sector 255 - Mega-City 1 for Judge Dredd; When Mad Gods Laugh - RuneQuest III adventure; More rules for Chainsaw Warrior, plus new cards; more.
April 1987 ... 64 pages
White Dwarf, Issue 89
CONTENTS: Phobias in Call of Cthulhu; Paranoia scenario; On Ealden Bergen - Robin Hood scenario; Friends in High Places - Deception and intrigue in roleplaying games; Arcana or Errata - Criticism of Unearthed Arcana; more.
May 1987 ... 64 pages
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