RPG Reference
Home . What's New . Contact
UsWaynesBooks Sales Site: Up-to-date Inventory |
![]() |
![]() |
|
|
FASA Corporation Technical Readouts ~ Mechwarrior ~ Battletech Fiction ~ NOVA Gamebooks ~ Battletech Posters BROWSE MY BATTLETECH ITEMS CURRENTLY IN STOCK BROWSE MY MECHWARRIOR ITEMS CURRENTLY IN STOCK ![]() Battletech: A Game of Armored Combat (2nd Edition) [BOX SET]
Battletech is the second edition of Battledroids. "A Dark Age has befallen mankind. Where the United Star League once reigned, five successor states now battle for control. The destruction of war has ravaged the once-flourishing worlds and left them in ruins. The advancement of technology has not only ceased, but the machines and equipment of the past cannot be produced by present-day worlds. The Succession Wars are fought over water, ancient machines, and spare-parts factories. Control of these elements will lead to final victory and the domination of known space." CONTENTS: * 48 cardboard stand-up mechs, with full-color front & back views. * 120 color unit insignias * 24 plastic holders for playing pieces * 1 40-page rulebook, including 10 pages of history, background, and technical information 1985 ... FASA 1604 ... ISBN 0931787645 ![]() Citytech: The Battletech Game of Urban Combat [BOX SET]
CONTENTS: • 24 playing pieces, units • 12 plastic holders • 48 armor pieces • 24 infantry pieces • 160 building pieces • 2 22"x17" playing boards • 1 rulebook (48 pages) "As war rages across the Inner Sphere, BattleMechs from the five houses pillage the cities of the old Star League. You advance into the hostile urban environment, seeking out the precious resources and technology contained inside. The city also provides cover for your many enemies. Infantrymen fire at you from windows, while tanks and armored vehicles snipe at you from the alleys and streets. Buildings become your greatest friend, providing cover and protection, or your worst enemy, as rubble falls on you from above. Chaos and confusion reign in the city during battle. Only the best survive. CityTech takes the powerful 'Mechs of BattleTech into the realm of city-fighting. This fast-paced game contains all the rules and pieces needed to play. Now is your chance to climb aboard your 'Mech and smash City Hall." 1986 ... FASA 1608 ... ISBN 0931787599 ![]() AeroTech: The Battletech Game of Fighter Combat [BOX SET]
"As a pilot, you get plenty of danger and excitement. You also get a choice between cold death or hot death. You can die in the icy void of space or in the flames of re-entry. If you're good, you might even live to fight another day. The Succession Wars are fought over land. But the battles don't start on the ground, they END there. The first action is in space, usually about 160,000 kilometers from the target planet, as fighter pilots come screaming in at 1,000 kilometers per second in their DropShips. The defending fighters are in the air, too, weaving in and out,watching for shots at the DropShips or the attacking fighters. As the battle moves closer to the planet, all craft will have to deal with gravity as well as their opponents. You've either got to fight against it or find a way to use it. If the DropShip pilots live through the initial battle, they can drop their 'Mechs from high-altitude atmosphere. For two long minutes, the DropShips are sitting ducks, giving you a chance to shoot the 'Mechs on their way down. All surviving fighters dive into the atmosphere to strafe and bomb the battlefield. MechWarriors take all the glory for conquering planets, but they should never forget who put them there and saved their tails with a strafing run or a bomb dropped at just the right moment." 1986 ... FASA 1609 ... ISBN 0931787610 ![]() Battleforce: Small Unit Actions in the 31st Century [BOX SET]
CONTENTS: • 150+ Full-Color playing pieces • 300+ Organizational and recordkeeping pieces • 64 plastic stands • 2 22x34" full-color playing maps • 48-page rulebook "As commander of a mixed-force regiment, your unit includes a number of BattleMechs, the most awesome weapon ever placed on a battlefield. You've also got every kind of tank, including tracked, wheeled andhovercraft. AeroSpace Fighters and DropShips make up your air support. Then, too, there are the troopers who will be the unsung heroes of your infantry. You are up against a regiment of equal size. But that's all you know until you can get some reconunits close enough to learn exactly what elements your toe has at his command and where they are. As the forces close, you start getting some information from the front lines and the news isn't good. A unit of enemy light 'Mechs and hover tanks have drawn off your assault lance, and are now calling in artillery on them. Meanwhile, your main force is getting smashed by the rest of your opponent's might. Looks like it's going to be a long day. BATTLEFORCE uses a unique type of playing piece that allows the use of limited military intelligence and playability to come together in one game. Three levels of information are available for each piece; whether it is a 'Mech, AeroSpace Fighter, or tank; whether a lance is recon, light, medium, etc.; and whether the piece represents green, regular, veteran, or elite experience level. This system recreates the fog of war, and calls for the intelligent use of your diverse forces." 1987 ... FASA 1611 ... ISBN 0931787629 ![]() The Succession Wars: A Battletech Grand Strategic Game [BOX SET]
I once saw a double-sided poster: personalities of the Succession Wars / map of the Successor States in a Succession Wars set. I have never seen this since, and it is not listed in the Components list in the rulebooklet. THE INNER SPHERE IN FLAMES... For over 200 years, the five Successor States of the near-legendary Star League have warred among themselves for dominion over the whole Inner Sphere. There have been three Succession Wars to date, but no victor. The cost of war is high. The leaders of the Successor States must weigh each maneuver to see whether the gain in territory is worth the loss of 'Mechs. Only the most ruthless and brilliant leader will emerge as the next Star Lord. ~ The Succession Wars is a 2- to 5-player game, where each player assumes the role of a House leader. All the most famous and infamous regiments of the BattleTech universe are at your command - the elite Kurita Sword of Light, the Davion Guards, and the mercenary unit Wolf's Dragoons. The game allows players to fight any Succession War, including the fourth, toward which the Inner Sphere is now building. The game system is simple and fast, allowing strategy - not the rules - to be the deciding factor." CONTENTS: • 1 rulebook • 1 22" x 34" playing map • 4 sheets of punch-out playing pieces • 1 deck of 48 Event Cards • 1 bundle of money (70 bills) • 6 small plastic bags • 2 10-sided dice. 1987 ... FASA 1612 ... ISBN 0931787726 ![]() Battletech Reinforcements: Additional Units for Battletech [BOX SET]
"ALL 55 Battlemechs described in the Technical Readout are now available as Battletech playing pieces. Each 'Mech is shown in full front and back view, printed in full color on heavy cardstock. You get two of each 'Mech, for a total of 110 pieces. Also included are 24 card stands and a book of 55 filled-out Battletech record sheets, one for each 'Mech." 1985 ... FASA 1625 ... ISBN 1555600379 ![]() Battletech Reinforcements 2 [BOX SET]
Note that the back of box text is incorrect, a printing error. An errata sheet notes that there are 82 Mech cards, not 192. "ALL 96 BATTLEMECHS, including the new Star League and CLANS 'MECHS described in the BATTLETECH TECHNICAL READOUT: 3050, await your command. Included are 192 full color playing pieces depicting the front and back views on heavy stock, along with card stands. Also included is a book of 96 prepared record sheets, one for each 'Mech." 1991 ... FASA 1636 ... ISBN 1555600964 ![]() Battletroops: A Game of Urban Man-to-Man Combat in the Battletech Universe [BOX SET]
SET INCLUDES: 48 page rulebook; 4 urban terrain maps; 56 stand-up counters; 200 item counters (firing arcs, rubble, flames, smashed trees, etc.) "Battletroops is the game of personal combat in the age of the 'Mech. A unique movement and action system can resolve large battles quickly and realistically. The game features all facets of combat in the BattleTech system, including man to man, man to 'Mech, man to vehicle, and the use of normal infantry, jump troops, gun emplacements, and heavy weapons." 1989 ... FASA 1637 ... ISBN 1555600972 ![]() Battlespace: The Battletech Game of Space Combat [BOX SET]
"BattleSpace is the system of space combat between JumpShips, DropShips and WarShips in the 31st century. Fully compatible with FASA's BattleTech and AeroTech, this large scale ship combat game adds a new dimension to the wars of the future. FASA's BattleSpace includes a rulebook/sourcebook that provides the history of naval warfare and the statistics and descrptions of those ships currently in use in the Inner Sphere; two 22" x 34" full-color mapsheets; color counters with stands; ship record sheets; and 2 six-sided dice. BattleSpace will provide hours and hours of gaming fun for pre-teen through young adult players." 1993 ... FASA 1680 ... ISBN 1555602088 ![]() Battleforce 2: Battletech Warfare on a Grand Scale [BOX SET]
"BATTLEFORCE 2 is the BATTLETECH game of combat on a grand scale. This set includes two complete game systems. BattleForce and Planetary Assault, that combine for one huge gaming experience. BATTLEFORCE is a fast-paced, easy-to-play game that recreates large-scale 'Mech combat on a tactical level. This system retains the feel of BATTLETECH by providing simple stats for each individual Mech and tank, yet play is streamlined enough that players can set up and play through a massive-scale battle of entire battalions and regiments in a single evening! PLANETARY ASSAULT is the BATTLETECH game of all-out war on a strategic level. The game map represents an entire planet's surface and nearby space. Every facet of 31st century war is simulated in a simple-to-play yet detailed system, from the arrival of the forces in the planetary system on JumpShips to the DropShip landings and the subsequent 'Mech battles raging at the landing zones. This is your chance to conquer an entire world, or die trying! The BATTLEFORCE 2 boxed set is a stand-alone product that is fully compatible with BATTLETECH and BATTLESPACE, and can be linked with those games to create a full-scale BATTLETECH campaign system. This box contains everything needed to play, including: • 320 full-color playing pieces representing the forces of the 31st century: 'Mechs, armored vehicles, infantry, artillery, helicopters, naval vessels, space craft, supply convoys, military bases, cities and more! • Two 22" x 27" full-color terrain mapsheets • Two 22" x 27" full-color planetary mapsheets • 0ne 8 1/2" x 11" battle board • One rulebook • One map of the Inner Sphere of 3059" 1997 ... FASA 1703 ... ISBN 1555603203 ![]() Tales of the Black Widow Company
"This supplement is packed with descriptions of one of BattleTech's most elite fighting companies: The Black Widow Company of Wolf's Dragoons. Selling their services to the highest bidder, this mercenary unit is well-known throughout the Successor States. Included is a history of the Black Widow Company and her commander, Natasha Kerensky, details of the units that make up the company and the MechWarriors who do the fighting, plus 15 scenarios of actual engagements fought by the Black Widow. Some of the scenarios included are: • Lady Sings the Blues • Queen's Gambit • Spider Trap • The Lady and the Tiger • The Bounty Hunter • Ghost Unit • The Battle For Hoff (A 4 scenario campaign)" 1985 ... 48 pages ... FASA 1605 ... ISBN 0931787653 ![]() The Fox's Teeth: Exploits of McKinnon's Raiders
"The mercenary company McKinnon's Raiders was nicknamed The Fox's Teeth for their long, and successful history in carrying out the policies of Hanse "The Fox" Davion. Now considered a house unit of the House of Davion, the most powerful of the Successor States, McKinnon's Raiders has a remarkable history of loyalty under the most trying of circumstances. This scenario set details the history of McKinnon's Raiders, profiles the statistics and condition of the members of the company and includes 14 scenarios pitting the Raiders against the wide variety of opponents they have fought throughout their colorful past." 1986 ... 48 pages ... FASA 1606 ... ISBN 0931787661 ![]() The Galtor Campaign (Battleforce)
"The inhabitants of Galtor, a sleepy little planet on the Davion/Kurita border, had nothing to interest their neighboring superpowers. Nevertheless, the manipulations of Hanse "The Fox" Davion and the bitter rivalry of two Kurita Military District Commanders engulfed Galtor in one of the largest battles in recent memory. Davion planned to lure a couple Kurita regiments onto Galtor with rumors of a newly discovered Star League storehouse and then ambush the Kurita forces with his own secret reinforcements. Everything went according to plan until five regiments landed and Davion engineers discovered a real Star League installation. Soon Davion units were fighting for their very existence. This BattleForce scenario set includes a detailed history of the three-month campaign, orders of baffle for the units involved and eight scenarios that recreate the pivotal battles." 1987 ... 80 pages ... FASA 1613 ... ISBN 1555600166 ![]() Gray Death Legion
"Treachery and betrayal gave birth to the Gray Death mercenary regiment, one of the most feared and respected units of the Succession Wars. It was his father’s death, at the hands of traitors on the Periphery world of Trellwan, that forced young Grayson Carlyle to create a ‘Mech unit from next to nothing and face off with the Red Duke, one of Kurita’s minions. From that day forward, Carlyle and his men struggled long and hard to win respect as a mercenary unit in the Inner Sphere. The Grey Death Legion scenario set describes major battles fought by the unit as told in the novels: Decision at Thunder Rift, Mercenary’s Star, and The Price of Glory. You will follow the Legion’s rise from a mere three ‘Mechs to a full combined arms regiment feared and admired by both enemies and friends!" 1986 ... 56 pages ... FASA 1617 ... ISBN 1555600263 ![]() Mercenary's Handbook
"By the 31st century, war has raged in the Successor States for over 200 years. In this ongoing conflict, the mercenary soldier has ample opportunity to seek his fortune under the banner of one of the Great Houses -- a career fraught with danger but rich in potential rewards. The Mercenary's Handbook is a BattleTech and MechWarrior supplement describing the mercenary way of life. It details everything from troop capabilities to a mercenary unit's expenses, and from the ins and outsof contract negotiations to the nature of 31st century warfare. Commentary and views on the Succession Wars mercenary provide a solid background forgamers who need to learn the basics of the business of war, while game rules translate these ideas into simple systems for creating a mere outfit, finding and signing with employers, and resolving an entire military campaign. This 104-page book contains more than 50 full-color illustrations and mercenary crests. The complete history and operating procedures of three example mercenary companies are also included, The Eridani Light Horse, The Waco Rangers, and Wilson's Hussars. Admired as a consummate professional yet reviled as a hireling loyal only to money, the successful mercenary needs more than combat skill to ply his trade. If you have the wit, the business skills, the political wisdom, and the tactical genius to become a mercenary leader, The Mercenary's Handbook is for you!" 1987 ... 104 pages ... FASA 1616 ... ISBN 1555600271 ![]() Dropships and Jumpships
"Here is the definitive work describing mankind's method of transportation between the stars. Bound into this single volume are ComStar Intelligence Summary FB-60 and excerpts from the standard DropShips and JumpShips Operations Manual. COMSTAR INTELLIGENCE SUMMARY: ComStar Intelligence Summary FB-60 discusses the five major types of JumpShips and 20 major types of DropShips as well as examples of small craft and even space stations. Each entry includes an illustration of the ship as well as detailed descriptions and statistics. Also included is a short history of humanity in space, from the construction of Crippen station, through the work of Kearny and Fuchida and mankind's exodus from Terra, to the modern Succession War era. OPERATIONS MANUAL: The Operations Manual includes essays on the designs of DropShips and JumpShips, descriptions of the general components of each type of vessel, and extensive game rules covering all aspects of their operation and maintenance." 1988 ... Clare W. Hess ... 144 pages ... FASA 1619 ... ISBN 0931787335 ![]() House Kurita: The Draconis Combine
"On September 9 2796, Coordinator Jinjiro Kurita, consumed with bloodlust, ordered his troops to slaughter the citizens of Kentares IV to the last man... And Kurita became the most feared name in the Inner Sphere. To control his people, the Coordinator of the Draconis Combine must control their ideology. Thus, Draconis society's values are Harmony and Purity — Harmony with the interests and intentions of the Kurita state, and Purity from any thoughts that contradict those of the Coordinator. Only the powerful, mystical society ComStar could compile this sourcebook on House Kurita and the Draconis Combine. Dozens of full-color illustrations depict famous personalities, scenes, and military ranks, decorations, and insignia. Also included is Kurita history, from Shiro Kurita's bloody conquests while forging the Draconis Combine to Takashi Kurita's ruthless ‘justice.’ Every Combine 'Mech regiment from Rasalhague to Luthien is listed, along with the totalitarian government's structure, a description of the ISF (the Combine's secret police), and excerpts from the Dictum Honorium, which spells out the codes of conduct for Kurita citizens. Threatening to devour both the Federated Suns and the Lyran Commonwealth, the Dragon grows stronger and more fearsome. Every year brings the Draconis Combine closer to fulfilling its destiny of conquering the Inner Sphere." 1987 ... 192 pages + 2 fold-out B&W mapsheets ... FASA 1620 ... ISBN 1555600395 ![]() House Steiner: The Lyran Commonwealth
"COMSTAR ANSWERS ALL... Who was Claudius the Cruel? What is the hottest rock group in the Inner Sphere? Which mercenary leader has a crush on Melissa Steiner? Precariously poised between the fierce eagle of House Marik and the voracious dragon of House Kurita, House Steiner fights a desperate battle to protect the worlds, industries, and peoples of the Lyran Commonwealth. One of the five Successor States of the fallen Star League, the Commonwealth is noted for having the strongest economy and the weakest military leadership of all the realms. Nevertheless, its clenched fist is a symbol of defiance to those who would swallow the Commonwealth whole. Compiled from ComStar records both ancient and modern comes this sourcebook on the Lyran Commonwealth and House Steiner. Included are dozens of full-color illustrations depicting Commonwealth rank insignias, unit crests, medals, personalities, and more. Classified documents on the Lyran Commonwealth Armed Forces' deployment from the Tamar Theater to Tharkad, military structure, and political intrigues are also provided. The extensive history section stretches from Terra's first steps into interstellar space to Melissa Steiner's betrothal to Hanse Davion. DISCOVER THE SKELETONS IN THE STEINERS' CLOSETS..." 1987 ... 176 pages + 2 fold-out B&W mapsheets ... FASA 1621 ... ISBN 1555600336 ![]() House Marik: The Free Worlds League
"When the Civil War of 3014 was over, Captain-General Janos Marik emerged triumphant. But at what a cost... Marik has lost his brother, his wife, and his confidence. The realm he rules, the Free Worlds League, weakened by over two centuries of warfare with the Lyran Commonwealth and the Capellan Confederation, is being torn apart by the diversity that was once its greatest strength. Yet the winds of change blow throughout the Inner Sphere. Marik has entered into an alliance with the Draconis Combine and his former enemies the Capellans, an alliance that may tip the balance of power for centuries to come. This ComStar report on House Marik and the Free Worlds League includes dozens of full-color illustrations depicting League personalities, daily life, and military regalia. Classified documents on League and various League factions' armed forces, military structure, and political intrigues are also provided. In addition, the large history chapter stretches from the initial unification of the Marik Commonwealth, the Principality of Regulus, and the Duchy of Oriente to form the League through House Marik's consolidation of power and its position today as leader of the now divided Free Worlds League." 1988 ... 168 pages + 2 fold-out B&W mapsheets ... FASA 1622 ... ISBN 1555600344 ![]() House Davion: The Federated Suns
"In the 26th Century, Alexander Davion wanted the Federated Suns to be the last to join the Star League. In the 31st Century, Hanse Davion wants them to be the last to survive it. Hanse Davion, dynamic First Prince of the Federated Suns, rules the largest and most powerful of the. Five Successor States of the Inner Sphere. After two and a half centuries of devastating interstellar warfare, the Inner Sphere is poised on the brink of a new age. as signaled by the recent alliance between Davion and House Steiner's Lyran Commonwealth. The Davions and Steiners have powerful enemies, though, all of whom have grouped together in a desperate attempt to prevent an irretrievable tilt in the balance of power... This ComStar casebook covers the history of the Federated Suns and its ruling family, its military forces, government, economy, culture and daily life, along with dozens of full-color illustrations. Also included are unit deployment charts, dossiers on prominent individuals, an atlas of key Federation planets, and much, much more." 1988 ... 208 pages + 2 fold-out maps ... FASA 1623 ... ISBN 1555600352 ![]() House Liao: The Capellan Confederation
"Maximilian Liao offered Anton Marik two things: his daughter in marriage and the assassination of Anton's brother, Captain-General Janos Marik. To win the throne, Anton agreed, and the Free Worlds League plunged into a devastating civil war... His work done, Maximilian Liao just sat back and smiled. Although perceived as the weakest Successor State, House Liao's Capellan Confederation is still a wily, treacherous, and formidable foe. Ruthlessly dominated by the cunning Maximilian Liao, the Confederation schemes to pick up the pieces of the shattered Inner Sphere and declare itself leader of a new Star League. From their tremendous library containing the knowledge of the universe, ComStar has compiled this dossier on House Liao and the Capellan Confederation. Included are dozens of full-color illustrations depicting Confederation personalities, daily life, and military regalia. Classified documents on Confederation armed forces, the Warrior Houses, military structure, and political intrigues are also provided. In addition, the large history chapter stretches from Franco Liao's unification of the Confederation to Maximilian Liao's devious plotting to control the Inner Sphere. The rulers of the other Successor States do not consider Liao a threat — Maximilian Liao just sits back and smiles." 1987 ... 160 pages + 2 fold-out B&W mapsheets ... FASA 1624 ... ISBN 1555600360 ![]() Battletech Manual: The Rules of Warfare
"As dawn broke over the battlefield ... The helicopters roared over the hill, skimming the tops of friendly 'Mech antennae. AeroSpace Fighters carrying heavy bomb loads hunted for the enemy airbase. At 1500 hours, the main 'Mech force moved out. The motorized infantry had pulled out about three hours earlier, and the tanks, both tracked and hover, had left an hour ago. At 2000 hours, the hydrofoil assault force skirted the enemy's rear echelon and called for support from the artillery fire base. The battle was joined. Now all the rules for every type of tactical combat in the BattleTech universe are in one place. The BattleTech Manual contains reorganized combat rules from BattleTech, City Tech, AeroTech, and MechWarrior. Sections contain new rules for using: • Helicopters • Naval Vessels • Conventional Aircraft • Artillery • DropShips on the battlefield • Anti-'Mech Infantry • And much more... In addition, this book presents complete generation rules for all vehicles, from BattleMechs to submarines." 1987 ... 96 pages ... FASA 1626 ... ISBN 1555600441 ![]() The Periphery
"The Star Systems on the outskirts of the Inner Sphere make up the area known as THE PERIPHERY. Extending far into interstellar space, it is fragmented into countless kingdoms and alliances. Small, mean, weak, and unorganized, they may yet tip the balance of power among the Successor States. Yet the Periphery holds more than its share of surprises, as its history and cultures have developed very differently from what might be expected... This ComStar report highlights the larger and more important states in the Periphery, detailing their histories, rulers, economies, backgrounds, and current military forces." 1988 ... 160 pages ... FASA 1629 ... ISBN 1555600670 ![]() The Star League
"A single man ruled and controlled 3,000 star systems. The Lords of Davion, Kurita, Steiner, Marik, and Liao deferred to his will. After the explosive spread of mankind through the stars and before the chaos of the Succession Wars was a golden age of advancement. Unequalled levels of technology, human rights, and prosperity were reached. Planets bent to the will of man, as terraforming and weather control became both possible and economical. Agro-technology fed billions. The average human lifespan was extended to 108 standard years by medical science. But those same advances carried a curse, for the engines of war from the Star League era possessed power unequalled in the Successor States today. And in that time of great deeds stood the greatest warrior of all time, Aleksandr Kerensky. The Star League is a ComStar document detailing the history, commerce, organization, and military campaigns of mankind's finest moment, and the tragic failures that doomed it." 1988 ... 192 pages ... FASA 1630 ... ISBN 1555600700 ![]() Wolf's Dragoons
"No mercenary regiment is more well known, nor as universally respected. Indeed, other units of the Inner Sphere validate their prowess by surviving an encounter with the Dragoons. Among their ranks is Natasha Kerensky, known as the Black Widow, and perhaps the most romanticized MechWarrior in history. The strategic and tactical knowledge of Jaime Wolf, the heart and soul of the Dragoons, is beyond reproach. The unit's supplies and equipment are of the finest quality. Their 'Mechs never want for repair parts. Their ranks are closed and private. Since appearing in the Inner Sphere in 3005, the Dragoons have been employed in turn by every house of the Successor States. No amount of money, political power, or threats have coerced them to renew a contract. Speculation and conjecture over their motives and origin are commonplace and wildly varied. Governmental intelligence and security networks have expended countless man-hours and C-bills trying to learn their secrets. Now war consumes the Inner Sphere, and the Dragoons' contract with House Kurita has expired. Where they throw their support could determine the outcome of the war. This ComStar document is the most accurate, up-to-date assemblage of information ever compiled about the Dragoons. Their history, organization, and unique membership are exposed in great detail. Find out the who, what, where, when, and why(s) of the most powerful regiment in the Inner Sphere today." 1989 ... Anthony Pryor ... 128 pages ... FASA 1631 ... ISBN 155560751(?) ![]() The Fourth Succession War: Military Atlas Vol 1, August 3028 - January 3029
"'Husband, to honor of our marriage, in addition to this cake, I give to you a regiment of BattleMechs and the means to support them in perpetuity,' spoke Melissa Steiner of the Lyran Commonwealth after her wedding to Hanse Davion. 'I thank you for the gift, beloved,' began the Prince of the Federated Suns. He lifted a piece of cake in his right hand. 'Wife, in honor of our marriage, in addition to this morsel, I give you a vast prize. Here, my love, I give you the Capellan Confederation!' Wedding vows were taken, alliances were made, and the forces of Davion launched an all-out assault on the Capellan Confederation. All-out war in the Inner Sphere soon followed, beginning the cataclysmic struggle of the 4th Succession War. This history examines the war in strategic terms. The campaigns, the tactics, and the battles, compiled from reports by the commanders and MechWarriors themselves. Full-color maps depict the movement of forces, battlefield terrain, and the cities and other objectives they fought for. BattleForce statistics are included for over 30 key regiments, such as Wolf's Dragoons, Hundreds of BattleTech engagements can be generated from these stats using a simple conversion table. Fight the battles of the 4th Succession War!" 1988 ... 128 pages ... FASA 1634 ... ISBN 1555600867 ![]() The Fourth Succession War: Military Atlas Vol 2, January 3029 - January 3030
"What is the Price of Glory? 100,000,000 Dead. 600,000,000 Injured. 80,000,000,000,000 C-Bills worth of property destroyed. The Fourth Succession War — so brilliantly planned, so perfectly executed, and so dramatically announced, has become far more than Hanse Davion ever anticipated. The battles continue, and the toll is huge, the highest in almost 100 years. Here is told, in strategic terms, the history of the war from January 3029 to January 3030. The campaigns, the tactics, and the battles themselves, compiled from reports by the commanders and MechWarriors who fought them. Learn the planets that changed hands, and why. Full-color maps depict the movement of forces, battlefield terrain, and the cities and other objectives they fought for. BattleForce statistics are included for 50 key regiments, such as the Genyosha and the Kell Hounds. Hundreds of BattleTech engagements can be generated from these stats using a simple conversion table." 1989 ... 128 pages ... FASA 1635 ... ISBN 1555600883 ![]() 20 Year Update
"The year is 3050. The Fourth Succession War has been over for 20 years. The Rasalhague Military District broke with the Draconis Combine, forming the Free Rasalhague Republic. Houses Steiner and Davion gradually merge to form the Federated Commonwealth. In an unexpected show of strength, the Combine military, under Theodore Kurita, stops the Federated Commonwealth invasion of 3039 cold. ComStar unveils a huge 'Mech army to garrison its thousands of installations throughout the Inner Sphere. Romano Liao fends off a Canopus-Andurien invasion and rebuilds the Capellan Confederatíon from the ashes left by her demented father." 1989 ... 96 pages ... FASA 1639 ... ISBN 1555601049 ![]() Battletech Compendium
"A COMPILATION OF six years of detailed research, The Battletech Compendium may well be the ultimate resource for the player. Clear and concise rules clarifications, battle demonstrations, and rules changes will help develop and streamline play. All the material from The Battletech Manual is presented in a revised form, as well as additional rules for JumpShip and DropShip combat, 'Mech construction, and the latest discoveries concerning the technology of the Star League and the invading Clans. Optional rules are included for miniature play, environmental effects on the battlefield, and more. Loaded with color photos, this Compendium gives the clearest picture yet of combat in the 31st century." 1990 ... 144 pages ... FASA 1640 ... ISBN 1555601286 ![]() Wolf Clan Sourcebook
"Who are the Clans? Where do they come from? What do they really want? The Wolf Clan Sourcebook reveals the history, culture, and military capabilities of the Wolves, one of the premier Clans. The Clan's military tactics and internal hierarchy are explored, and its personalities profiled. The Wolf Clan Sourcebook also includes a detailed discussion of the key Battle of Tukayyid, information on the unique BattleMechs of this fearsome group and an 8-page color section featuring renderings of the Wolf Clan's uniforms & crests, and the battlearmor of the mysterious Elementals! A must for any Battletech fan!" 1991 ... 128 pages ... FASA 1642 ... ISBN 1555601367 ![]() Rhonda's Irregulars
"In 3307, Cranston Snord's Irregulars emerged from the winnings of a poker game. Under the command of Cranston Snord, an officer disgraced and discharged from Wolf's Dragoons, the Irregulars gained a reputation for unorthodox tactics and a fetish for collecting lost artifacts and treasures. Now, 43 years later, Cranston has given his daughter Rhonda active command of the Irregulars. Under her leadership, the Irregulars have grown in size and reputation. The Federated Commonwealth command used the Irregulars against House Marik with satisfying results, and they looked the other way when the Irregulars went collecting. Now, the battered Federated Commonwealth wants the Irregulars to conduct raids into Clan-held territory. The Irregulars are willing to take on the Clans, but they have another objective in mind; a Star League naval base believed to be deep inside Clan-held territory. Rhonda's Irregulars is a BattleTech scenario pack chronicling the Irregulars' history from Cranston's discharge from Wolf's Dragoons, to their actions in the Fourth Succession Wars, to their battles, including Operation Merlin, the Irregulars' foray into Clan territory. 'Also included are new 'Mechs and vehicles used by the Irregulars, unit rosters, and personnel files." 1991 ... 72 pages ... FASA 1643 ... ISBN 1555601626 ![]() Jade Falcon Sourcebook
"The Jade Falcon Sourcebook provides a complete overview of the deadly Jade Falcons, one of the premier Clans. Falcon history, culture, and military capabilities are explored. The Jade Falcon Sourcebook also includes profiles of prominent Clan personalities, information on four deadly new BattleMechs, an overview of Jade Falcon-occupied worlds, and eight full-color pages featuring renderings of Jade Falcon uniforms and examples of Clan camouflage. A must for any BattleTech fan!" 1992 ... 112 pages ... FASA 1644 ... ISBN 1555601723 ![]() Rolling Thunder
"THE BIG PICTURE... Rolling Thunder is the first scenario pack to combine BattleTech, BattleForce and MechWarrior Scenarios. Formed during the chaos that followed the struggle between Anton and Janos Marik, the Rolling Thunder company is a well-respected unit in the service of the Free Worlds League. Renowned equally for their warrior spirit and their battlefield scrounging, Rolling Thunder is always ready and willing to fight. This scenario pack details the history of RollingThunder, personality profiles, and statistics for the company, as well as combat readiness of their 'Mechs. Contains 16 BattleTech scenarios, 2 BattleForce scenarios, and 2 MechWarrior scenarios." 1988 ... 64 pages ... FASA 1651 ... ISBN 1555600654 ![]() The Battle for Twycross
"From beyond known space come the Clans... high-tech barbarians bring war and destruction to the Inner Sphere. The Jade Falcons were one of the fiercest and most brutal of these Clans. Preying on the Federated Commonwealth, they mercilessly slaughtered its defending forces. The most successful of the Jade Falcon forces were the Falcon Guards. Led by Star Colonel Adler Malthus, the guards amassed an incredible string of victories. Their fate was to end up buried under tons of rock, entombed forever by Leftenant Kai Allard, giving the Federated Commonwealth its first victory over the Clans. This scenario pack recreates the battles for Twycross, with 15 BattleTech scenarios and 1 Battleforce scenario, following the Falcon Guards from their greatest success to their final stand." 1990 ... 56 pages ... FASA 1653 ... ISBN 1555600743 ![]() More Tales of the Black Widow
"The fury that was the Fourth Succession War crippled Wolf's Dragoons forces hut not their will to survive. After taking the full brunt of House Kurita's wrath, Jaime Wolf turned to Natasha Kerensky, the notorious Stack Widow, for help in rebuilding his devastated mercenary unit. Under her ruthless command, the Dragoon's Black Widows returned to deadly form. Now the entire Inner Sphere is locked in a life or death struggle against a seemingly invincible invader known as the Clans. Some say that only the Black Widow and her men could triumph against these invaders. But Natasha Kerensky no longer fights for the Inner Sphere. Now she fights for the glory of the Clans! MORE TALES OF THE BLACK WIDOW... chronicles Natasha Kerensky's unit's servce during the Marik Civil War, the War of '39, and her latest role with Clan Wolf. This scenario pack describes 16 of the Widow's most critical battles. Also included are detailed unit rosters, prsonnel files, and BattleMech readouts that give the truest picture yet of he Inner Sphere's most feared mercenary commander." 1990 ... 64 pages ... FASA 1657 ... ISBN 1555601073 ![]() Objective Raids
1992 ... Jeffrey Layton ... 192 pages ... FASA 1665 ... ISBN 1555601731 ![]() Mercenary's Handbook: 3055
"RUNNING A MERC UNIT IS A SERIOUS BUSINESS FIRST, LAST, AND ALWAYS. NOT JUST ANY GROUP OF GUNG-HO 'MECH JOCKS CAN SURVIVE IN THE CUTTHROAT WORLD OF THE MERCENARY, AND ANY MECHWARRIOR WHO IGNORES THIS FACT ENDS UP WORKING FOR SOMEONE ELSE, DISPOSSESSED, OR DEAD. RUNNING A SUCCESSFUL MERC UNIT TAKES KNOW-HOW, SKILL, CAREFUL PLANNING, AND SOMETIMES A LITTLE LUCK. IF YOU STILL THINK YOU'VE GOT WHAT IT TAKES TO PIT YOUR SKILLS AGAINST THE FIERCEST WARRIORS OF THE INNER SPHERE AND BEYOND, THE MERCENARY'S HANDBOOK: 3055 is FOR YOU. THE HANDBOOK PROVIDES A COMPREHENSIVE, DETAILED SYSTEM FOR CREATING, MAINTAINING, AND OPERATING A MERCENARY UNIT IN THE BATTLETECH UNIVERSE, COVERING EVERY ASPECT OF THE MERCENARY LIFE FROM COMBAT TO SALARY TO MEDICAL CARE. THE MERCENARY'S HANDBOOK: 3055 ALSO INCLUDES DETAILED BRIEFINGS ON FIVE OF THE MOST RENOWNED MERCENARY UNITS OF THE INNER SPHERE: WOLF'S DRAGOONS, THE KELL HOUNDS, RHONDA SNORD'S IRREGULARS, THE GRAY DEATH LEGION, AND THE BLACK THORNS. SO WHAT ARE YOU WAITING FOR? C-BILLS AND GLORY AWAIT ANY MECHWARRIOR BOLD ENOUGH TO TAKE THEM. BUT JUST REMEMBER, THE BATTLE'S NOT OVER UNTIL THE CHECK CLEARS." 1993 ... 128 pages ... FASA 1670 ... ISBN 1555601847 ![]() Intelligence Operations Handbook
"The Inner Sphere has been fighting a shadow war of clandestine intelligence operations for centuries, pitting House against House, agency against agency. In the war against the Clans, those same organizations cooperated to save worlds and keep hope alive on captured planets. Now, something else is happening in the shadows. Mercenary units are disappearing without a trace. No one knows how to find them, or where to look. The governments of the Inner Sphere are helpless to move without the information that intelligence operatives provide. The first step is to know your enemy. The Intelligence Operations Handbook is a Wolfnet document detailing the operations of all the intelligence agencies of the Inner Sphere and Inner Sphere-based clans. It includes the history and current activities of each organization and provides new archetypes and personal equipment suitable for use in any intelligence-based campaign." 1993 ... 144 pages ... FASA 1673 ... ISBN 1555602002 ![]() Day of Heroes: The Continuing Adventures of the Gray Death Legion (Battletech)
"Almost 30 years ago the mercenary unit known as the Gray Death Legion discovered a long-forgotten Star League memory core, capturing the imagination of the entire Inner Sphere along the way. Since then, the famed unit has continued to blaze a trail of glory across the reaches of known space. Now Day Of Heroes, a new BattleTech campaign pack, lets you share in this legendary Legion's exploits as it slugs its way through three separate campaigns. Join the Gray Death's MechWarriors as they battle House Kurita's renowned First Ghost Regiment during the War of 3039. Share their agonizing defeats and hard-earned victories as they struggle against the savage might of Clan Jade Falcon on Sudeten and Pandora. Stand side by side with these brave men and women as the Second Skye Rebellion traps half the unit on Glengarry and forces a young Alexander Carlyle to lead them as they struggle for their lives against an overwhelming foe. Day Of Heroes: The Continuing Adventures Of The Gray Death Legion is a supplement for the BattleTech game system." 2002 ... 104 pages ... FASA 1677 ... ISBN 1555602045 ![]() Luthien
"Luthien is a Battletech Scenario pack that includes a detailed history of the Battle of Luthien, personality profiles and Mechwarrior statistics for major players in the engagement, game statistics for three new OmniMech designs, and two full-size Battletech mapsheets of the Imperial City and the Kado-guchi Valley" 1993 ... Thomas S. Gressman ... 96 pages + double-sided color mapsheet ... FASA 1678 ... ISBN 1555602061 ![]() Hot Spots: Contracts
1993 ... 64 pages ... FASA 1679 ... ISBN 1555602193 ![]() Explorer Corps
"A hundred years ago, Primus Adrienne Sims of ComStar suffered nightmare visions of a dire threat to ComStar and the Successor States — hordes of strange monsters from beyond known space, invading the Inner Sphere to destroy it. These visions so troubled the Primus that she created the Explorer Corps, a division of ComStar dedicated to probing the Deep Periphery, to hunt down the threat she had foreseen. A century later, the Clan invasion made the nightmare come true — and gave the Explorer Corps a vital role in the Inner Sphere's survival. With the backing of the Draconis Combine, the Explorer Corps has expanded Its operations and embarked on a massive hunt for the Clan homeworlds. Small mercenary units from all over the Inner Sphere are joining the search, hired by the Explorer Corps for secret missions into the Deep Periphery — missions from which few return... The Explorer Corps sourcebook describes the Explorer Corps' history and structure, including key personalities, operational procedures, and the Corps' efforts to locate the Clan homeworlds before the Truce of Tukayyid expires. Also included is background material on life aboard a 31st-century spacecraft and descriptions of various colonies and Clan bases in the Deep Periphery and other inhabitants of that little-known region of space. Special game rules for BattleTech, MechWarrior and BattleSpace are designed to enhance campaigns involving space travel or planetary exploration; new material includes rules for creating new solar systems and planets to explore, as well as new types of vehicles and 'Mechs." 1996 ... 110 pages ... FASA 1681 ... ISBN 1555602258 ![]() The Fall of Terra (Battletech)
"The cradle of humanity erupts into savage war in this BattleTech scenario pack. While conflict elsewhere in the Inner Sphere distracts the Great Houses, the radical ComStar splinter group known as the Work of Blake attacks Terra in a massive, multi-front blitzkrieg! The Com Guard garrison must mount a desperate defense as circumstances conspire to turn apparent victory into agonizing defeat. 16 scenarios and special weather rules recreate the major battles between the warring factions of Comstar. A sourcebook describing the history and features of 31st century Terra included." 1996 ... 72 pages ... FASA 1684 ... ISBN 1555603084 ![]() Chaos March: A Battletech Sourcebook
"CHAOS MARCH GIVES PLAYERS THE INFORMATION THEY NEED TO RUN GAMES AND CAMPAIGNS IN THE TROUBLED SARNA MARCH. THE GUIDE TO THE CHAOS MARCH OFFERS PLAYERS AN UP-TO-DATE LOOK AT THE MANY FACTIONS AND EMPLOYMENT OPPORTUNITIES ON THE PLANETS IN THE AREA, INCLUDING FIRST-PERSON ACCOUNTS OF THE REAL SITUATIONS. CHAOS MARCH ALSO INCLUDES NEW RULES AND EQUIPMENT FOR BATTLETECH AND MECHWARRIOR, AND A CHAPTER DESCRIBING OUTREACH, THE IDEAL STARTING POINT FOR A CHAOS MARCH CAMPAIGN." 1995 ... 96 pages + fold-out map ... FASA 1688 ... ISBN 1555602622 ![]() The Falcon and the Wolf - A Battletech Scenario Pack
"FOR YEARS, THE BITTER RIVALRY BETWEEN THE WARRIORS OF THE WOLF CLAN AND THE JADE FALCONS SIMMERED, THEN IN JUNE OF 3057, GROWING POLITICAL TENSIONS AMONG THE FEARSOME INVADERS ERUPTED IN A BLOODY WAR OF ATTRITION. FROM THE MOUNTAINS OF COLMAR TO THE ICY WASTELANDS OF MORGES, THE ARMIES OF THESE ANCIENT ENEMIES CLASHED IN AN DRAMATIC DUEL TO THE DEATH. THE FALCON AND THE WOLF IS A BATTLETECH SCENARIO PACK THAT DESCRIBES THE EPIC TRIAL OF REFUSAL BETWEEN THE WOLF AND JADE FALCON CLANS DESCRIBED IN THE BATTLETECH NOVEL BRED FOR WAR. FILLED WITH HISTORICAL NOTES AND PERSONAL ACCOUNTS OF THE TRIAL, GAME SCENARIOS, AND SPECIAL CLAN RULES, THE FALCON AND THE WOLF PROVIDES EVERYTHING THE BATTLETECH PLAYER NEEDS TO RECREATE THE BATTLES OF THIS MAJOR INTRACLAN CONFLICT." 1995 ... Rodney Knox ... 64 pages ... FASA 1689 ... ISBN 1555602630 ![]() The Periphery
"THE STAR SYSTEMS on the outskirts of the Inner Sphere make up the area known as the Periphery. For hundreds of years, countless kingdoms and alliances have struggled against each other for survival in the far reaches of known space. Now, in the upheaval ravaging the Inner Sphere, these tiny realms may lie the key to changing the balance of power among the Successor States. In the wake of the Clan invasion a new era of exploration has begun. The intense efforts of the Inner Sphere bring the House Lords ever closer to discovering the Clan homeworlds. find every day of exploration reveals a more powerful, more complex and more exciting Periphery. The Periphery sourcebook brings events in that area up to date, highlighting the larger and more important states in the Periphery and describing their current military forces, their histories, rulers, economies, goals and problems. This sourcebook for BattleTech also provides game information that includes 'Mechs, vehicles, personal gear and character archetypes unique to campaigns taking place in the Periphery." 1996 ... 120 pages ... FASA 1692 ... ISBN 1555602762 ![]() The Battle of Coventry
"A failed alliance tears a nation apart. Ancient rivals join forces. The winds of change are blasting across the worlds of the Inner Sphere, and the battle for Coventry is the center of the storm! In early 3058, following the disastrous Trial of Refusal with Clan Wolf, Clan Jade Falcon launches a brutal campaign against the Lyran Alliance to regain its status among the invading Clans. As the Lyran Alliance tries desperately to marshal the necessary troops to stop this invasion at Coventry, military forces from all the major powers in the Inner Sphere converge on the war-torn planet. With massive troops posied on both sides of the conflict, the battle for Coventry threatens to explode into an all-out war with the Clans once again! Will the Truce of Tukayyid hold? The Battle of Coventry is a BattleTech scenario pack that describes the savage conflict between Clan Jade Falcon and defending forces of the Inner Sphere on the planet Coventry. A detailed description of the hard-fought battle, along with seventeen scenarios and special campaign rules, allows players to recreate the events that unfolded in the BattleTech novel Malicious Intent -- and perhaps even change the course of history." 1996 ... Thomas S. Gressman ... 70 pages ... FASA 1693 ... ISBN 1555602991 ![]() Battletech Field Manual: Draconis Combine
"OF ALL THE ARMIES OF THE INNER SPHERE, NONE IS AS UNIVERSALLY FEARED AND RESPECTED AS THAT OF HOUSE KURITA'S DRACONIS COMBINE. WITH FIGHTING SKILLS LEARNED IN THE FINEST ACADEMIES AND TEMPERED BY THE ANCIENT CODE OF BUSHIDO, THE MECHWARRIORS OF THE DCMS KNOW NO EQUALS. THEIR LOYALTY AND SKILL ARE LEGENDARY, AND THEIR TENACITY HAS WON THEM HUNDREDS OF BATTLES ACROSS KNOWN SPACE. THIS CLASSIFIED FIELD MANUAL, SEIZED FROM THE COMBINE'S INTERNAL SECURITY FORCE, REVEALS THE INNER WORKINGS OF THE DRACONIS COMBINE MILITARY, FROM DISTRICT REGULAR UNITS TO THE ELITE SWORD OF LIGHT REGIMENTS. THIS DOCUMENT IS AN INVALUABLE RESOURCE FOR BOTH ALLIES AND ENEMIES OF THE COMBINE. BATTLETECH FIELD MANUAL: DRACONIS COMBINE CONTAINS EXTENSIVE INFORMATION ABOUT ALL ASPECTS OF HOUSE KURITA'S MILITARY. EVERY BATTLEMECH REGIMENT OF THE DCMS IS DESCRIBED IN DETAIL, INCLUDING THEIR HISTORY, OFFICERS AND TACTICS. SPECIAL RULES REFLECTING THE UNIQUE ABILITIES OF EACH REGIMENT ARE INCLUDED AS AN OPTIONAL EXPANSION TO BATTLETECH PLAY. AMONG THE MANY OTHER FEATURES OF THE BOOK ARE NEW WEAPONS, EQUIPMENT, AND BATTLEMECHS UNIQUE TO THE DRACONIS COMBINE." 1996 ... 176 pages ... FASA 1698 ... ISBN 1555602878 ![]() Battletech Field Manual: Free Worlds League
"Spared from the ravages of the Clan invasion, the Free Worlds League flourished as an arms supplier to the embattled legions of the Inner Sphere. Captain-General Thomas Marik patiently guided the Free Worlds League Military through a long-overdue reformation as the troops of his Great House rivals battled the invaders. Bolstered by the League's powerful military-industrial complex, the FWLM now stands as one of the largest and best-equipped forces in the Inner Sphere. This classified field manual, seized from the League's intelligence organization, reveals the inner workings of the FWLM, from the humble Marik Militia to the elite Knights of the Inner Sphere. An invaluable resource for both allies and enemies of the League, the BattleTech Field Manual: Free Worlds League provides a complete survey of House Marik's military. The manual includes dossiers that describe the history, officers and tactics of all FWLM BattleMech® regiments; special rules that reflect the unique capabilities of each regiment; new weapons, equipment, exclusive FWLM BattleMechs and more." 1997 ... 160 pages ... FASA 1699 ... ISBN 1555603165 ![]() Maximum Tech, Revised Edition
"Rediscovered Star League technology gives the Inner Sphere a new edge on the battlefield! But new weapons require new tactics; now as never before, ingenuity counts more than tougher 'Mechs® and bigger guns. Maximum Tech brings BattleTech players into this brave new world of warfare, where thinking on your feet can win the day. Take your BattleTech games to the max with Maximum Tech, the ultimate expansion rulebook for BattleTech players. Maximum Tech is packed with dozens of Level Three optional rules, including new weapons and equipment for Inner Sphere and Clan forces; expanded rules for vehicles and infantry; double-blind rules; revised and expanded artillery rules; and much more! This revised edition of Maximum Tech has been updated for use with the BattleTech Master Rules as well as incorporating the units presented in the Technical Readout: 3060 and Record Sheets: 3060 into the Battle Value units table." 1999 ... 126 pages ... FASA 1700 ... ISBN 1555603815 ![]() Northwind Highlanders
"Since the distant time when mankind knew only one sky and one sun, soldiers of the proud units that became the Northwind Highlanders have won brilliant victories against often-desperate odds. From small-scale uprisings in ancient Scotland to epic struggles between mighty star empires over countless worlds, the Northwind Highlanders of every generation have added to their forebears' battlefield glory. Fiercely proud warriors, the Highlanders have left their legendary mark on the universe -- and will do so as long as war rages in the Inner Sphere. The Northwind Highlanders is a BattleTech scenario pack that follows the career of this phenomenal unit, from its inception on Earth in the 18th century to the latest battles of the 31st century. Fourteen scenarios drawn from different periods in the Highlanders' distinguished history let players recreate the unit's greatest battles -- beginning with the First Kearny Highlanders' near-fatal first engagement in 2366, all the way up to the year 3059. Also included are a detailed unit history and a complete military roster. Players can use optional rules that reflect the specialties of each Highlander regiment in conjunction with the BattleTech: Field Manuals series to create their own Northwind Highlander scenarios." 1997 ... Randall N. Bills ... 64 pages ... FASA 1702 ... ISBN 1555603181 ![]() The Dragon Roars
1998 ... 72 pages ... Loren Coleman & Chris Hartford ... FASA 1704 ... ISBN 1555603211 ![]() Battletech Field Manual: Crusader Clans
"The first of two volumes on the Clans, Field Manual: Crusader Clans describes the seven most aggressive Clans: Blood Spirit, Fire Mandrill, Hell's Horses, Ice Hellion, Jade Falcon, Star Adder and Wolf. This sourcebook describes the tactics, uniforms and battle histories of each Clan, plus special rules that reflect the Unique capabilities of each Galaxy, new weapons, equipment, exclusive Crusader BattleMechs® and more." 1998 ... 200 pages ... FASA 1706 ... ISBN 1555603432 ![]() The Clans: Warriors of Kerensky (Battletech)
"For twelve long years, the Clans have savaged Inner Sphere worlds and armies alike. But who are they? What drives them? This comprehensive report finally puts to rest more than a decade's worth of speculation about the descendants of Kerensky. The information in this document may be the Inner Sphere's greatest weapon against their Clan foes. The Clans: Warriors of Kerensky describes in detail all the elements that forged the Clans into the ultimate warrior society, including their history, government, customs and homeworlds. This book also covers the Clans' current status and holdings, including a map of Clan space. The Clans: Warriors of Kerensky also features the insignias of each of the original twenty Clans." 1999 ... 128 pages ... FASA 1709 ... ISBN 1555603491 ![]() Battletech Field Manual: Warden Clans
"The second of two volumes on the Clans, Field Manual: Warden Clans describes the Defenders of Kerensky’s Vision: Clans Cloud Cobra, Coyote, Diamond Shark, Ghost Bear, Goliath Scorpion, Snow Raven and Steel Viper. This book describes the tactics, military doctrines and battle histories of each Clan, plus special rules that reflect the unique capabilities of each Galaxy, new weapons, equipment, exclusive Warden BattleMechs and more." 1998 ... 208 pages ... FASA 1711 ... ISBN 1555603513 ![]() Shattered Sphere
"In early 3061, Prince Victor Steiner-Davion returned from the Clan home worlds triumphant — but to an Inner Sphere that was radically different. The entire Ghost Bear population had relocated to the Inner Sphere; the St. Ives Compact was under siege; Katrina Steiner-Davion was sitting on the throne of New Avalon. Even with the overwhelming threat of the Clan invasion defeated, the Inner Sphere is still poised precariously between peace and war. Who will light the spark that will set BattleMechs® marching and worlds aflame once more? Drawing on information from five scenario packs, seven sourcebooks and more than a dozen novels, Shattered Sphere represents the ultimate guide to the people and places of BattleTech, as seen through the eyes of the characters who live there. Offering a brief, comprehensive history of the universe and an in-depth look at events from the Truce of Tukayyid through early 3062, this update is a must for any BattleTech fan. Shattered Sphere also includes detailed maps showing the current state of the Inner Sphere and the Clans." 1999 ... 128 pages ... FASA 1712 ... ISBN 1555603572 ![]() Operation Stiletto
"The first in a new breed of adventures, Operation: Stiletto™ breaks the mold of the BattleTech scenario pack. Instead of reliving the exploits of established units in battles that are part of BattleTech history, this book lets you make BattleTech history. Using an innovative track system, you can take your own unit through a massive campaign across the shattered Inner Sphere of 3061. You call the shots in an all-new BattleTech epic ... will your unit have what it takes?" 1999 ... Christoffer Trossen ... 80 pages ... FASA 1713 ... ISBN 1555603777 ![]() Comstar
"COMSTAR GUARDS THE ENTIRE KNOWLEDGE OF MANKIND... KNOWLEDGE IS POWER. POWER CORRUPTS. To maintain their monopoly on the flow of information and technology across the vast reaches of space, the powerful organization known as ComStar waged a hidden war of assassination, sabotage and terrorism for more than two hundred years. Now, the Star League has been resurrected and ComStar will play a pivotal role in its continued survival... or its ultimate downfall. BattleTech Field Manual: ComStar describes the military doctrine, traditions, tactics and battle histories of ComStar's military division, the Com Guards, and the Word of Blake splinter group. This book also provides complete information on the Free Rasalhague Republic and units of the new Star League, including the Eridani Light Horse and Clan Nova Cat, plus new equipment and 'Mechs® unique to ComStar." 1999 ... 168 pages ... FASA 1714 ... ISBN 1555603653 ![]() Capellan Confederation
"Ravaged during the Succession Wars and poorly governed by paranoid Chancellors, the Capellan Confederation has languished at the mercy of its more powerful neighbors for centuries. However, the time of Xin Sheng has arrived. A new birth. The devious and brilliant Sun-Tzu Liao leads his people into a glorious era of national pride and prosperity. Through subterfuge and warfare, he is driven to reclaim everything the Confederation has lost. BattleTech Field Manual: Capellan Confederation provides an in-depth look at the rising power of House Liao, including profiles on every Confederation regiment and the regiments of the newly conquered St. Ives Compact. Special rules reflecting the unique abilities of each regiment are included, along with new equipment and 'Mechs® exclusive to the Capellan Confederation." 2000 ... 160 pages ... FASA 1717 ... ISBN 1555603882 ![]() Federated Suns: Battletech Field Manual
"Dominant for centuries, House Davion has led the Federated Suns to greatness through brilliant and innovative leadership. The Federated Suns have carved a prominent swath through history: the Davions formed a military that rewrote modern warfare; created the New Avalon Institute of Science, giving the Inner Sphere its first technological renaissance in three centuries; and united the military might of the Federated Suns with the economic power of House Steiner, creating the vast star empire known as the Federated Commonwealth. But with such power comes corruption -- and civil war is looming on the horizon. BattleTech Field Manual: Federated Suns provides profiles on every Federated Suns regiment, including their loyalties, and provides special rules, new equipment and 'Mechs® unique to this powerful House." 2000 ... 176 pages ... FASA 1719 ... ISBN 1555603920 ![]() Lyran Alliance
"House Steiner has always been the unchallenged economic power of the Inner Sphere. Transformed from merchant-princes to a military juggernaut by years of war, the alliance with House Davion gave them the most powerful 'Mechs® money can buy and a streamlined chain of command. Now, the Steiner-Davion alliance has fractured from within, threatening to engulf both nations in civil war. BattleTech Field Manual: Lyran Alliance reveals the strengths and weaknesses of the new Alliance forces. This manual describes each Lyran regiment and its loyalties, profiles and special rules, plus cutting-edge equipment and the latest 'Mechs from the famed Steiner factories." 2000 ... 176 pages ... FASA 1720 ... ISBN 1555603963 ![]() Inner Sphere
"For millennia humanity has traveled the stars, building empires that span hundreds of light-years. Those empires are home to a myriad of complex civilizations. This sourcebook takes an in-depth look at the cultures and societies of the powers of the BattleTech® universe. Take a candid look at what life is like in the Inner Sphere, whether you're a Capellan who just gained citizenship or a Federated Suns student attempting to gain entrance to the prestigious New Avalon Institute of Science. The Inner Sphere sourcebook provides information on the five great Houses — Kurita, Davion, Liao, Marik, Steiner — as well as the lesser powers of the Periphery. The Inner Sphere also offers general histories of each society, comprehensive maps and a section detailing ten key worlds of the Inner Sphere." 2000 ... 128 pages ... FASA 1724 ... ISBN 1555604560 ![]() Classic Battletech: Record Sheets: Upgrades
"Constantly searching for a technological edge on the battlefield, the Clans and the nations of the Inner Sphere have now taken to refitting proven, classic 'Mech® designs with new technology to produce machines of awesome destructive power. BattleTech Record Sheets: Upgrades provides more than 170 filled-out record sheets for BattleMech®, ProtoMech, and vehicle variants and configurations for the standard 'Mech designs presented in Technical Readouts: 3050, 3055, 3058 and 3060" 2000 ... FASA 1728 ... ISBN 1555604617 ![]() Fedcom Civil War
"For five long years, two of the most powerful Great Houses have been in the grip of a bloody civil war. Raging across eight hundred planets and a thousand light years, it has affected countless billions. Now, as the dust settles, the full story can be revealed. The FedCom Civil War™ sourcebook details the action involving every line unit throughout the civil war. Wave maps and full regiment listings breakdown the maneuvering and battles fought by individual forces. Expansive information on over forty war-torn worlds is also included." 2002 ... 216 pages ... Fanpro 10974 ... ISBN 3890649742 | Technical Readouts | Mechwarrior | Battletech Fiction | Battletech Posters | | 2300 AD | 7th Sea | AD&D | Aftermath! | Albedo | Aliens | Arduin | Alternity | Amazing Engine | Amber Diceless | Ars Magica | Atlantis | Babylon 5 | Battletech | Boardgames / Wargames - Other | Boot Hill | Buck Rogers | Bushido | Call of Cthulhu | Castle Falkenstein | Chivalry & Sorcery | Conan | Cyberpunk | Cyborg Commando | Dark Conspiracy | DC Heroes | Deadlands | Doctor Who | DragonQuest | Dream Park | Dune | Dungeons & Dragons | Earthdawn | Elfquest | Elric / Stormbringer | Everway | The Fantasy Trip | Foreign Language Roleplaying Games | Game of Thrones | Gamma World | GangBusters | Ghostbusters | GURPS | Harn | Indiana Jones | James Bond | Jorune | Judge Dredd | Justifiers | Living Steel | Lords of Creation | Man, Myth & Magic | Marvel Super Heroes | Middle Earth Role Playing | Midkemia | Military Roleplaying Stockpile | Millennium's End | Miscellanea | Morrow Project | Mythus - Dangerous Journeys | Nightlife | Pendragon | Phoenix Command | Powers & Perils | Red Sonja | Renegade Legion | Ringworld | Robotech | Rolemaster | Runequest | Shadowrun | Shatterzone | Sovereign Stone | Space 1889 | Space Master | Space Opera - Other Suns | Star Ace | Star Frontiers | Star Trek | Star Wars | Super Hero RPGs | Talislanta | Talisman | Tekumel | Terminator 2 | Thieves' World | Timemaster | Top Secret | Traveller | Tribe 8 | Twilight: 2000 | Villains & Vigilantes | Warhammer | Whispering Vault | Willow | CAMPAIGN BUILDING | RPG MAGAZINES | Avalanche Press | Avalon Hill | Bard | Chaosium | Columbia Games | Fantasy Games Unlimited (FGU) | FASA | Game Designers Workshop (GDW) | Gamelords | Games Workshop | Judges Guild | Leading Edge Games | Mayfair Games | Palladium | SPI | Steve Jackson Games | Tri Tac | TSR | West End Games | White Wolf | Wizards of the Coast | Yaquinto Publications | | Return Home | What's New | Contact WaynesBooks.com | |
||
![]() |
![]() |
