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FASA Corporation

FASA's Roleplaying Games: Battletech / Mechwarrior ~ Doctor Who ~ Earthdawn ~ Renegade Legion ~ Shadowrun ~ Star Trek

Behind Enemy Lines




Book of Mars: Combat System for all RPGs
Image Game Company Edition:
""The Book of Mars" is a sourcebook ol military technology and combat techniques capable of recreating any small scale infantry scenario, whether historical or hypothetical.
"The Book of Mars" is also intended as an effective combat supplement to any of the many role-playing games currently available.
The provided information is an integrated, easily controlled blend of factual data and event probability of which some. any. or all may be employed as desired by the players.
Calculation is simple and mercifully quick, allowing the players to spend more time with the game instead of abstract numbers.
But most of all. the detail is there. The kind of detail that gives a game an image of reality that makes the difference between "experiencing a challenge" and "a challenging experience".

FASA Edition:
"The Book of Mars is an effective combat system supplement to all role-playing games currently available. The information contained within is an integrated, easily controlled blend of factual data and event probability of which some, any or all may be applied to enhance the realism of any game.
The Book of Mars is an extensive reference source of military technology and combat technique ranging from the archaic past to the near future. In itself, The Book of Mars may be applied as basic rules for miniature wargaming capable of recreating any small scale infantry scenario whether historical or hypothetical.
The calculations necessary when using The Book of Mars are simple and direct. They allow the players to spend more time with the game rather than with lists of tables and confusing calculations. Most of all The Book of Mars offers the refined detail that gives the player an image of reality."

1981, 1981 ... 100/77 pages ... Image Game Company/FASA ... ISBN 0425066991

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Star Trek III: Starship Duel I - Enterprise & Bird of Prey [BOX SET]
"You are in command of the Enterprise. She is heavily damaged from the Khan Incident and has lost most of her power. Having just reached the Genesis planet, you're ready for the search for Captain Spock's container. Suddenly, out of nowhere, a Klingon Bird of Prey class scout appears. The Klingon commander begins maneuvering his ship in for the kill. You move the Enterprise away from his first volley of fire and now the duel begins.
The Starship Duel series by FASA uses a unique and fascinating movement system governed by the Starship Navigation Wheel. Players plot their moves on their wheels then check to see in which view-port the enemy is located. If you were able to outguess your opponent, FIRE!!! Each game includes 2 Starship Navigation Wheels, 3 Statistic cards, 75 counters, 2 dice and the rulebook. All Starship Duel games are interchangeable with each other and may be combined for even more fun. A game for 2 players ages 12 and up."

1984 ... FASA 5002 ... ISBN 0425069842

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The Last Starfighter: Duel in Space [BOX SET]
"You have piloted your STAR LEAGUE Gun Star space fighter through one battle after another and now you are a battle hardened veteran. Now you face the challenge of your life. The enemy is none other than a Ko-Dan Deck Fighter, the best they have to offer. You know it will be a duel to the death and that the fate of the galaxy rests in the hands of the victor.
The Starfighter Duel series by FASA uses a unique and fascinating movement system governed by the Starfighter Navigation Wheel. Players plot their moves on the wheels, then check to see if the enemy is in their sights. If you have managed to outguess your opponent you may fire and hope for a swift kill. Each game includes 2 Starfighter Navigation Wheels, 2 Statistic cards, 25 markers, 2 dice and the rulebook. A game for one or two players ages 12 and up."

1984 ... FASA 5003 ... ISBN 0425069850

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The Last Starfighter: Tunnel Chase [BOX SET]
"Above the red surface of a lone tunnel asteroid, starfighters screech and roll. Mortal enemies set their gunsights and their wills in a duel to the death. As the combat continues, one starfighter manages to gain a tail position. The other veers and dives, seeking safety in the twisting tunnels of the asteroid.
Through clever strategy and bold maneuvering, the tables may be turned. Then the hunter will become the hunted.
The excitement of starfighter combat is now yours in this Micro-Adventure Game from FASA. Included are 25 starfighter playing pieces, a modular map that allows you to construct over 700 different asteroids, rules and dice. A fast paced game for 2 to 25 players ages 12 and up.
Now see if you can be THE LAST STARFIGHTER..."

1984 ... FASA 5006 ... ISBN 0425066703

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Battlestar Galactica: A Game of Starfighter Combat [BOX SET]
"Battle Alert! Scramble Vipers! Deep-space scanners show a Cylon Baseship lurking near an asteroid field. Its Raiders have been launched, and the fight is on. Can you, as a Colonial pilot, fly your Viper in a successful mission against the dreaded and deadly Cylons? Can you fly your fighter skillfully enough to put the enemy in your sights without colliding with an asteroid? Will you be able to fire your lasers and torpedoes accurately enough to destroy the Cylon Baseship before the Cylon fighters can hunt you down and destroy you?
Players can fly either Colonial Vipers or Cylon Raiders, using a simple system for simultaneous action. They plan their moves, and plot them on an easy-to-use plotting sheet, hoping to outmaneuver their opponents. Then they execute their moves, get the enemy in their sights and FIRE!
This game includes 78 colorful playing pieces, three 17" x 22" mapsheets. A rulebook. a pad of plotting sheets, and 2 dice."

1979, 198? ... FASA 6001 ... ISBN 0425069761

Counters: 2 multi-hex asteroid clusters; 20 explosions; 18 raiders; 18 vipers; 20 asteroid chunks.

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Last Starfighter Combat Game [BOX SET]
"Starfighters of opposing forces clash in space. Laser beams cut through ships as they explode and die. Torpedoes smash into others igniting them in great balls of fire. The two forces are fighting for control of the galaxy and both sides feel the need to win this battle. Your commander sends in reinforcements constantly until finally it is your time. You don your flight suit and climb into your ship then you realize that it's all up to you for you are 'The Last Starfighter.'

Players choose to be pilots for the Rylosians, striving to save the galaxy or pilots of the dread Ko-Dan armada attempting to subjugate the civilized worlds. The Last Starfighter uses a simple system for simultaneous action. Players plan their moves, and plot them on an easy-to-use plotting sheet, hoping to outmaneuver their opponents. Then they execute their moves, get the enemy in their sights and FIRE!

This game includes 78 colorful playing pieces, a 17-x 22-inch map sheet, rulebook, a pad of plotting sheets and 2 dice. Everything you need for a galaxy of fun."

1984 ... FASA 6002 ... ISBN 042506977X

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Behind Enemy Lines

Behind Enemy Lines: World War II Role-Playing Game [BOX SET]
"Behind Enemy Lines is a role-playing game which allows you to take on the character of a U.S. infantryman in World War II. Parachute drops, night raids, sniper ambushes, pitched battles, combat patrols, and long-range reconnaissance probes are the challenges you face. Your enemy is cunning, well-trained, and well-equipped. Your ingenuity, your courage, and skill are all that stand between you and disaster.

CONTENTS:
* Book 1 — Character Generation and Basic Rules. 96 pages of information and tables ranging from character generation, tank data and equipment weights to the basic sighting and fire tables. Simple and complex games can be played with selected use of this information.
* Book 2 — Event tables — 48 pages filled with event tables for all types of terrain and situations. In all, 38 tables giving detailed Game Master information and general player descriptions are included.
* Book 3 — Missions — A 56 page booklet containing three full length missions, four incidents, historical biographies, and 192 non-player characters. A 16 page booklet filled with maps for the missions and incidents is also included.
* 112 illustrated counters depicting American and German soldiers, civilians and special equipment, are provided. The counters are two-sided, showing active and incapacitated states of the various characters.
* Four cardstock sheets of the charts and tables most used in play. Also included is a sample character sheet."

1982 ... FASA BEL 1

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British Commandos: Book 4, Behind Enemy Lines, TM 004-82
"Commandos were an elite branch of the British Armed Forces during World War II. Theirs was the job of infilitra-ting behind enemy lines for missions such as reconnaissance, sabotage, lead elements of large assaults, and leading partisans. This book gives all the information necessary to make British Commandos part of Behind Enemy Lines. Character generation, special skills, and British equipment are all included. A historical commando mission. Operation Frankton, is also included. This mission involved naval sabotage in the occupied French port of Bordeaux and was successfully completed by 12 commandos. It is typical of commando missions and will show the player what was expected of commandos and what they actually accomplished during World War II."

1982 ... 48 pages ... Sam Lewis ... FASA ??

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Guns of Navarone
"The British Army on Kheros has less than a week to live in the face of an impending German attack. Evacuation by sea is the only option . . . but the only way out is blocked by the giant naval guns on the Aegan Island of Navarone. There's only one way to rescue the troops on Karos . . . send in a crack team of commandoes to scale an unscalable cliff, infiltrate the gun forces, and destroy them.
THE GUNS OF NAVARONE is an exciting adventure based on the classic movie of WWII commandoes on an impossible mission. Intended for use with FASA's WWII role-playing system Behind Enemy Lines, the adventure allows players and a GameMaster to recreate the movie, or explore any number of possible alternatives. Complete character descriptions (including new characters to give a greater number of options for treachery and intrigue), thorough maps, and new rules, plus complete event tables and situation descriptions highlight this Behind Enemy Lines mission.
While you're here, draw your gear. Prepare yourselves for combat . . . deep in enemy territory . . . Behind Enemy Lines."

1982 ... William H. Keith ... 48 pages ... FASA

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Behind Enemy Lines: World War II Role-Playing Game [BOX SET]
"BEHIND ENEMY LINES is a role-playing game of action and individual combat set against the backdrop of World War II. Behind Enemy Lines allows the players to take on the characters of an infantry squad. Combat involves the characters in skirmishes, patrols, and other small unit actions that develops a picture of the war from the soldier's point of view. Players will not be involved with pushing huge armies; their world will be quick and dirty.
In Behind Enemy Lines, a group of players usually numbering between 1 and 12 and a Game Master (GM) or Referee interact to create a game of squad-level action. The game takes place in the imaginations of the players and GM. The maps, figures, and terrain are mere additions to the play."
This set contains a Player's book (FM 21-100, Soldier's Handbook), a Game Master's book (FM 7-11B/C/CM, Commander's Manual), a Scenario booklet (FM 100-5, Operations), and a GM Screen (ST 7-157, Infantry Reference Data)."

1985 ... The Companions 30301

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The British in World War II
A Supplement for Britain, Canada, Australia, and New Zealand.

1986 ... Peter L. Rice ... 44 pages ... Companions 30302

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Until Relieved: Behind Enemy Lines Adventure
"The squad-sized patrol in this adventure is from the 359th Infantry Regiment, currently assigned to the 9th Infantry Division. This is a patrol to break through enemy lines during the evening of 15-16 June, to seize a bridge. The squad will be contacted by the local Resistance group in the area, the Jedburghs, who will supply additional forces as needed. The bridge must be seized by the morning of 17 June, and held until the evening of 20 June, or... until relieved."

1985 ... 22 pages ... Peter L. Rice ... Companions 30311

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The Long Patrol

198? ... Companions 30312



Platoon Leader's Pocket Guide / Squad Leader's Pocket Guide
Platoon Leader's Pocket Guide
PG 7-8; "February 26, 1944"
1986 ... 38 pages ... The Companions 30401


Squad Leader's Pocket Guide
PG 7-7; "March 1, 1944"
1986 ... 38 pages ... The Companions 30402

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