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Doctor Who Role Playing - FASA Corporation



Doctor Who Role Playing Game [BOX SET]

For fans this boxed set by FASA represents a mine of source material. I'm no expert on the series, but it looks like the writers put a lot of love into the writing.

The 1st printing on the left (white books) contains information on the 6th Doctor missing in the later printings.

"The Master has stolen a weapon that will give him ultimate control of the universe and of time itself. The Daleks are invading Earth. The Cybermen are terrorizing the space lanes. And the Sontarians and the Rutans are battling to see who wins the galaxy.
"Only YOU, the Time Lords and Companions of the Celestial Intervention Agency, can stop these villains from changing the course of history. Your weapons are your wits and your TARDIS. To join the Doctor in his adventures to defeat the foes of the universe, you only need your imagination, a pencil, some paper, and this game!"

The set contains 3 books:
A Player's Manual containing character creation rules, rules for play, and a glossary of game terms.
A Game Operations Manual with suggestions on creating adventures, hints for adventure presentation, information on the creation of the campaign world, and rules for judging.
A Sourcebook for Field Operatives containing a Time Traveller's Handbook, TARDIS Operator's Manual, Visitor's Guide to Gallifrey, equipment descriptions, and much background information."

1985 ... Michael P. Bledsoe & Wm John Wheeler & L. Ross Babcock III & Guy W. McLimore Jr ... FASA 9001 ... ISBN 0931787904

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Daleks (2 Books)
A set composed of "The Daleks" and "The Dalek Problem: A Symposium." Note that these two books are often sold alone in the used market. -W

"EXTERMINATE... EXTERMINATE... The metallic voice that screeches these words sends loathing into the heart of every Time Lord. For no matter where or when you are, the DALEKS can, and probably will, show up to not only ruin your day, but EXTERMINATE thousands of helpless creatures. They will stop at nothing in their never-ending quest for galactic supremacy. No act is too low or plan too outrageous for the Daleks to consider.
These volumes present the definitive work on the Daleks, compiled by Professor Qualenawtivanastech, the Celestial Intervention Agency expert on the subject. More than 80 years of research and the work of more than 140 Time Lords are represented here.
Dalek Physiology Dalek Society Mechanical Function The Dalek Personality Time Line of Dalek History The Dalek Military Machine Origins of the Daleks Complete Technical Information Dalek Expansion"

1985 ... Guy W. McLimore, Jr & Greg Poehlein & David F. Teepool & Jim Holloway (cover) ... 40 + 24 pages ... FASA 9101 ... ISBN 0931787939

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The Master
A set composed of "The Master" and "The Master: CIA File Extracts (CIA File No. 197,648,200/7A)." Note that these two books are often sold alone in the used market. -W

"Mysterious, devious, and deadly, The Master is the exact opposite of The Doctor. The two have, in fact, been compared to Sherlock Holmes and his arch-rival Professor Moriarty..."

"According to CIA studies and reports, the renegade Time Lord known as The Master is one of the most disruptive forces in the whole time-space continuum. It is now believed that the real goal of all The Master's schemes and operations is to take supreme power in the universe by altering the face of history.
The enclosed data entries and reports provide operatives and interested or affected parties new and detailed information on The Master's activities, abilities, characteristics, accomplices and special foes, preferred equipment, and possible locations for future operations.
* Introduction * The Master's Activities * CIA File Extracts * Equipment * Overview Of The Master's Background * Dealing With The Master * Psychological Profile * Disguises And Deceptions."

1985 ... J. Andrew Keith & William H. Keith Jr & Tom Kokkelenberg & Michael P. Bledsoe ... 62 + 16 pages ... FASA 9102 ... ISBN 0931787947

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The Cybermen
A set composed of "The Cybermen" and "Cyber Files: CIA Special Report." Note that these two books are often sold alone in the used market. -W

"Hundreds upon hundreds of metallic bodies lined the walls of the cold, dark tomb. They were silent, completely still, and must have been frozen for centuries, They rested patiently, waiting...
Gradually, a green light intensified inside the chambers. At first, nothing happened. Then, one after another, they stirred and plunged through the doors of their cryogenic crypts. Mechanical voices shattered the stillness of the long-dead tomb. The Cybermen were on the move again!
The Cyber Files is intended for players and contains CIA reports and APC data files concerning the planet Mondas, the Galactic Cyberwars, foes of the Cybermen, Cyber-logic, Cyber-technology, Cybermen anatomy, and the history of the Cyber-race. The Cybermen book is for the gamemaster's eyes only and provides detailed information concerning Cybermen and hints for creating adventures."

1985 ... 48 + 16 pages ... FASA 9103 ... ISBN 0931787734

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The Iytean Menace
"Out in the fog-shrouded night of Victorian London, an evil force was lurking, waiting to strike. A senseless murder, over a strange artifact, was only the very beginning of the terror of The Iytean Menace . What was the ancient evil, and how had it been awakened? Where would it strike next?

"The Time Lord and his Companions had been sent to the capital of Queen Victoria's realm to learn the source of a strange weapon that should never have been on Earth at all..."

1985 ... J. Andrew Keith ... 48 pages ... FASA 9201 ... ISBN 0931787912

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The Lords of Destiny

"The World-Ship of Ydar...
...was a monster, vast, implacable, and set on a collision course with the Galaxy of Man. Giant starship and mobile world, Destiny of Ydar is both refuge and vengeance of a long-dead civilization which must be stopped, or worlds will die. The cooperation of the Ydarans is vital. To bad they're caught up in a civil war just now. Too bad, too, that they've forgotten the rest of the universe exists..."

1985 ... William H. Keith Jr ... 48 pages ... FASA 9202 ... ISBN 0931787920

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"The sudden appearance of a dangerous gravity bubble causes the TARDIS to dematerialize aboard a ship of the Earth Empire on an emergency mission to deliver vital serum to a plague-ridden world. Before the adventure is over, The Doctor and his Companions must contend not only with the death-dealing gravity bubble, but with the ship's paranoid computer, space pirates and an attack by androids as well.
This adventure contains the deck plans of the courier ship and extensive notes to help the beginning gamemaster run a role playing adventure scenario."

1985 ... Ray Winninger ... 48 pages ... FASA 9203 ... ISBN 0931787955

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The Hartlewick Horror
"Why are the villagers of a sleepy little town like Hartlewick disappearing? Has the archeological excavation of an ancient Druidic mound awakened something that was better left undisturbed? And are these strange occurrences related to the presence of a mysterious energy field?

The Time Lord and his Companions are sent to Hartlewick, England to locate the source of this unexplained energy field. But they do not have much time. Forces are at work to unleash something hideous and all-too-powerful upon the residents of 1923 Earth."

1985 ... Ray Winninger ... 40 pages ... FASA 9204 ... ISBN 0931787750

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The Legions of Death
"The legions were on the march... but Rome had never faced an enemy like this one. An evil renegade Time Lord has allied himself with British tribesmen to lure a Roman army -- and a Roman Emperor -- into a deviously plotted trap. History will be changed and an army of fanatic conquerors loosed upon the Galaxy if a Time Lord and his Companions cannot stop the renegade's sinister plan." (J. Andrew Keith)

1985 ... J. Andrew Keith ... 52 pages ... FASA 9205 ... ISBN 0931787262

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City of Gold
That was only the first mystery that confronted the Time Lord and his Companions when they set out to investigate a violent revolution in an age of turmoil, and stumbled into a plot that could end human history - and change the universe forever. A lost city and a vanished race from the depths of time and hold the key to the destiny of the Earth, unless the adventurers can penetrate the mysteries of The City Of Gold."

1986 ... J. Andrew Keith ... 48 pages ... FASA 9206 ... ISBN 0931787491

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The Warrior's Code
"A collision in the Vortex with an unknown timeship... a forced materialization on the rocky seaside cliffs of feudal Japan... a power play among the samurai warlords who wield absolute power in an ancient and mysterious realm. For the Time Lord and his Companions, these were only the first steps in a dangerous game, where one man's ambition could bring the collapse of human history.
Stranded, cut off from help or contact with Gallifrey, the time travelers must band
together to free themselves from old Japan, history from a madman's plot, and humanity itself from oblivion in a distant but all-too-real future.
To achieve their goals, the adventurers must learn to understand the shifting politics and timeless culture of the Land of the Rising Sun. They must come to understand the samurai and their Bushido... The Warrior's Code."

1986 ... J. Andrew Keith ... 56 pages ... FASA 9207 ... ISBN 093178736X (0931787735 ?)

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FASA Solo-Play Dr. Who books

Vortex Crystal
1986 ... ISBN 093178767X
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Rebel's Gamble
1986 ... ISBN 0931787688
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TIMELORD: Adventures Through Time and Space
"[Time Lord] is a set of rules for an RPG - a role-playing game - based on the BBC science fiction series "Dr Who." The rules are incredibly simple and easy to grasp, and capture the sense of the series well. Players are the Doctor and companions - there is no character generation system, although there is an appendix on how to produce stats for yourself (!). Attributes range from 1-10. The rules are deliberately simplistic, relying on a novel 'beat the difference' system. You have a skill level, and a difficultly level. You roll 2d6, and the result is the diffence between them. If the skill level plus the result is *more* than the difficulty, you have succeeded. This streamlining is the game's principal strength, but the source of its main weakness - its granularity. The rules miss out on a couple of points - such as what happens if someone has no points in a skill and wants to do some disguise or tracking anyway... This game suffered from very bad placement (in other words, it was sold with Dr Who books, not with the RPGs) and there have been no official supplements other than a couple of Dr Who magazine articles." ...an Amazon reviewer

An excellent review of Timelord can be found at RPGnet

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