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"The Little Black Books" - Classic Traveller

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Core Rule Books ~ Supplements ~ Adventures ~ Double Adventures ~ Reprints





"The Little Black Books"


Traveller's humble beginning saw the game introduced in little black 5ฝ x 8พ inch rule books (LBBs), numbering three. The format proved wildly popular -- the booklets were very portable, and staplebound, meaning they could be held open easily. Eventually, the rulebooks would number 9, along with 13 Supplements, 14 Adventures, and 6 Double Adventures.





Core Rule Books

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Book 1: Characters and Combat
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Book 2: Starships
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Book 3: Worlds and Adventures
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1977, 1981 ... 48 pages each

Looking for a reprint of the 3 core books? DriveThruRPG has the Classic Traveller Facsimile Edition, only $8 for a softcover booklet.




Book 0: An Introduction to Traveller
"Introduction to Traveller is a guide to the world of Traveller, written especially with the beginner in mind. Book 0 details the ins and outs of playing and refereeing Traveller with tips on how to make the most of science fiction role-playing."

1981 ... 48 pages ... GDW 322

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Book 4: Mercenary
"In depth, a treatment of all aspects of military adventures in the universe of Traveller. Detailed character generation for mercenary characters, including 11 new skills and 12 advanced weapon types. Plus, rules for recruiting, tickets, and the resolution of battles.
Mercenary, aimed at the military oriented Traveller adventurer."

1978 ... 52 pages ... GDW 304

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Book 5: High Guard
"At last, extensive rules for the personnel and starships of the interstellar navies of the universe. Detailed character generation for naval characters, including the academy, and medical school, and 5 new skills. Rules for starship design, construction, and combat, with tonnages ranging to one million tons!
High Guard, created for the interstellar naval adventurer and referee."

~~~
2nd Edition:
"This book is a substantially improved and re-typeset edition of High Guard, Traveller Book 5, which originally appeared in 1979. It contains additions, corrections, and changes to the starship design and combat rules (pages 17 to 52). The introduction and character generation system (pages 1 to 16) remains unchanged from the first edition."

1980 ... Marc Miller ... 52 pages ... GDW 308

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Aliens for Traveller - Draft Material
8-page pamphlet. Brief descriptions of the Zhodani, Vilani, Solomani, other Human races, Aslan, Centaurs (K’Kree), Vargr, Droyne and ‘The Hive’.

"Ultimately it will be combined with other materials for presentation as Traveller Book 6, Aliens." This never happened of course. Book 6 would be Scouts.
-Wayne


1981 ... Frank Chadwick, John Harshman, Andrew Keith, William Keith, Marc Miller, and Loren Wiseman.




Book 6: Scouts
"Now, special materials for Traveller Scout characters and activities, including:
* Scout Service organization data.
* Detailed character generation for scout characters, with special schools, college education, and new skills.
* Expanded star system generation with planets, satellites, star types, and astronomical background.
* Data recording forms for star systems."

1983 ... 56 pages ... GDW 337

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Book 7: Merchant Prince
Booklet in photo passed through the shop in April 2015. It had a sticker:

"Copy 2 of 10
Merchant Prince, Traveller Book 7
24 June 1985
[signed] Marc Miller"



"The lure of merchant operations is easy profit, free travel, and high adventure. Now, Merchant Prince does for the merchant service what Mercenary, High Guard, and Scouts did for the Traveller armed forces.
Rules, essays, and data included in Merchant Prince are—
* Merchant Corporations ranging in size from Megacorporations to Free Traders.
* Merchant Character Generation.
* Trade and Commerce System.
* TAS Form 14, Cargo Manifest."

1985 ... 48 pages ... GDW 343

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Book 8: Robots
"At last, the complete guide to the construction and use of robots in Traveller. Add a completely new dimension to science fiction adventure with Robots.
Rules, essays, and data included in Robots are —
* A history of robots in the Imperium.
* A look at the robots of other races.
* Rules for robot construction.
* Encounter and Generation tables which will integrate robots right into your campaign."

1986 ... Joe D. Fugate, Sr. & Timothy B. Brown ... 56 pages ... GDW 344 ... ISBN 0943580102

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Supplements

Supplement 1: 1001 Characters
"Contains 1001 pre-generated Traveller characters ready for use as non-player characters, quick characters for a spur-of-the-moment game, or to supplement the work of the referee. Plus a bonus of nine characters drawn from science-fiction."

1978 ... 44 pages ... GDW 303

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Supplement 2: Animal Encounters
"This supplement provides a general set of animal encounter tables for use in most common situations. The broad span of 100 world and atmosphere combinations (11 through A9) have been reduced to nine (small, medium and large worlds; with thin, standard and dense atmospheres). Notwithstanding this reduction, a wide variety of encounters are presented. In addition, separate sections on maritime, and arctic areas (which are general world size and atmosphere independent) have been included, and a section on vacuum situations is presented to further create player interest and participation."

1979 ... 44 pages ... GDW 305

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Supplement 3: The Spinward Marches
Contains 2-page summaries of subsectors within the Spinward Marches, the center of many adventures in Traveller.

-Wayne


"Sixteen pregenerated subsectors for Traveller, each complete with subsector maps, world data listings, and background data. Plus, a review of planetary data factor meanings, and an index.

Ideal for impromptu adventures, and essential for use with the continuing adventures being published by GDW for Traveller.

Be sure to look for Supplement 4, Citizens of the Imperium, for 12 new character types for Traveller."

1979 ... 44 pages ... GDW 309

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Supplement 4: Citizens of the Imperium
"This booklet contains character generation instructions and tables for twelve distinct character types; some, such as the maritime forces (the wet navy) and the orbital forces, expand on military force structure, while others provide individuals from various civilian occupations. Complete information is provided for character generation, including explanations of skills not dealt with in other books in the Traveller series, and descriptions of special mustering out benefits.
In addition, twelve separate chapters each contain forty pre-generated examples of the characters; these listings allow random, fast selection of such characters for patron or other encounters where necessary in Traveller situations. Each listing indicates service rank, age, cash balance, skills, and mustering out benefits. Each character is numbered consecutively within the chapter to allow random selection using die rolls."

1979 ... 44 pages ... GDW 310

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Supplement 5: Lightning Class Cruisers
Originally sold as part of the Azhanti High Lightning box set; not sold separately, so somewhat rare today. Deck plans; dispositions of all the Lightning-class cruisers.
-Wayne

1980 ... 44 pages ... GDW

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Supplement 6: 76 Patrons
"76 Patrons contains sixty separate patron encounter situations for everyone from a single adventurer to a dozen or more, each one with three or more possible resolutions, over two hundred, possible combinations. In addition, sixteen mercenary job offers: four each of security, commando, cadre and striker tickets for the aspiring mercenary leader."

1980 ... 48 pages ... GDW 315

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Supplement 7: Traders and Gunboats
"Detailed deck plans for common starships that ply the space lanes for trade, profit, and combat action within and without the Imperium. Plus, High Guard statistics for each starship.
Ideal for supplementing Traveller adventures, handling starship encounters, and supplying characters with starships for campaigns."

1980 ... 48 pages ... GDW 318

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Supplement 8: Library Data (A-M)
"From the computer data banks and the galactic encyclopedias of the Imperium, this supplement contains a compilation of important facts of interstellar society, culture, history and science.
Included are data entries A through M, plus essays on the Imperium, its Emperors, and more!"

1981 ... 48 pages ... GDW 320

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Supplement 9: Fighting Ships
"The Imperium's fighting ships, the stalwart naval craft of the Imperium and the Spinward Marches, described, detailed, and illustrated in this reference work on the Navy's own starships.
Contents include over 25 different ship classes ranging in size from 50 tons to 200,000 tons. Included are High Guard statistics, background material, and striking illustrations."

1981 ... 48 pages ... GDW 324

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Supplement 10: The Solomani Rim
"The Solomani Rim contains sixteen pre-generated subsectors for Traveller, complete with subsector maps, world data, and background information.
The Solomani Rim is an old and civilized sector, high in population and technological sophistication. It contains nearly 400 inhabited worlds, including Earth.
The Solomani Rim forms the setting for many of the published Traveller adventures and makes an excellent background for any campaign."

1982 ... 48 pages ... GDW 329

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Supplement 11: Library Data (N-Z)
"This supplement contains a compilation of major facts about the society, culture, and history of the Traveller Imperium and its neighbors. With its companion booklet, Library Data (A-M), this booklet completes the basic encyclopedia of the Traveller universe.
Included are data entries N through Z, plus essays dealing with the Imperial nobility, the political situation on the Solomani Rim, and more!"

1982 ... 48 pages ... GDW 332

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Supplement 12: Forms and Charts
"For players and referees to record complete Traveller campaign data . . .
Forms and Charts is the answer: Over twenty blank Traveller forms ready to photocopy or print in quantity, to record character data, subsector and sector mapping, animal encounter tables, starship design, and cargo shipping.
Plus, twelve identification cards suitable for a variety of player and non-player characters, and the Imperial calendar."

1983 ... 48 pages ... GDW 334

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Supplement 13: Veterans
"When adventurers want to hire mercenaries, the referee needs a supply of experienced characters for them to choose from.
This supplement contains over two hundred characters generated using the rules in Book 4, Mercenary, with resumes for the players to see and a separate section containing information reserved for the referee.
The veterans come from all branches of the Army and Marines; tech levels run from 7 to 15."

1983 ... Tim Brown ... 48 pages ... GDW 336

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Special Supplement 1: Merchant Prince
"This special supplement provides an expanded character generation system for the Merchant service, including new procedures and four new skills. It originally appeared as a pull-out section in the Journal of the Travellers' Aid Society, issue number 12."

1982 ... 15 pages

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Special Supplement 2: Exotic Atmospheres
"This special supplement provides a more detailed and comprehensive look at exotic, insidious, and corrosive atmospheres. It originally appeared as a pull-out section in the Journal of the Travellers' Aid Society, issue number 17"

1983 ... J. Andrew Keith ... 14 pages

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Special Supplement 3: Missiles In
"This special supplement amplifies and elaborates certain facets of missiles and their use in Travellerฎ. It originally appeared as a pull-out section in the Journal of the Travellers’ Aid Societyฎ , issue number 27."

1984 ... Marc Miller ... 15 pages

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Adventures

Introductory Adventure: The Imperial Fringe
Originally found in the Deluxe Traveller box set.

"The Imperial Fringe is the edge of a large and sprawling interstellar empire. The proper name for this region is the Spinward Marches, so named because they are located on the very border of the Imperium, in the spinward direction when considering the rotation of the galaxy. This area of hundreds of star systems, shown on the accompanying map, is to be the setting for this introductory adventure into the universe of Traveller.
This adventure is written for the beginner and touches briefly on many different aspects of the science fiction role-playing possibilities within Traveller. As referee or player, you should read carefully Traveller Books 1, 2 and 3; as referee you should read through this adventure to familiarize yourself with it. Once that is done, you are ready to begin."

1981 ... 32 pages ... GDW ??

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Adventure 1: Kinunir
"A mysterious gentleman approaches your group with a proposition -- obtain certain trade secrets from a local shipyard, and earn up to Cr200,000. Easy, right? Maybe, but the job leads your group across several parsecs, into conflict with the Imperial authorities, and onto the trail of a 1200-ton starship.
The Kinunir is a detailed adventure for Traveller characters, complete with four distinct situations, an array of rumors to lead the characters on, and deck plans and details for an Imperial Battle Cruiser."

1979 ... 44 pages ... GDW 306

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Adventure 2: Research Station Gamma
"The alien needs help... wounded, frightened, reluctant, the little birdlike creature can only slowly be coaxed into telling its story. Out there, in a research station in the middle of the sea, its sister and brother are being held for terrible experiments, vivisection, ultimately death!
The alien makes its plea; please, can't someone help? Can you?"

1980 ... 44 pages ... GDW 311

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Adventure 3: Twilight's Peak
"From a clue in an old worn book, from a rumor in a starport bar . . . the adventurers are led across the sector in pursuit of a century-old treasure worth millions.
Meanwhile, unknown to anyone, the secret of Twilight's Peak is not a fortune, but death, and death in unexpected ways."

1980 ... 64 pages ... GDW 314

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Adventure 4: Leviathan
"Welcome to the Out-Rim Void— beyond the Imperial border, and beyond the law. Step aboard the merchant cruiser Leviathan, for a trading voyage in search of new markets and personal fortunes."

1980 ... 44 pages ... GDW 316

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Adventure 5: Trillion Credit Squadron
"Build giant starship fleets and fight monumental naval battles with Trillion Credit Squadrons. This adventure contains complete instructions for the creation of naval forces within restricted budgets, with situations for several players or just one.
Contents include Billion Credit Squadron, Trillion Credit Squadron, Tournament rules, and special campaign rules and maps."

1981 ... 48 pages ... GDW 319

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Adventure 6: Expedition to Zhodane
A comparison photo between the US and UK editions over at our Game Gallery.

"Looking for work is a constant chore for travellers. On Utoland, they find that the help wanted ads in the local paper may give them more than they bargained for ... terrible jobs that pay next to nothing, great jobs that can bring them fortunes, and the start of an adventure that takes them across the border into Zhodani territory."

1981 ... 48 pages ... GDW 325

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Adventure 7: Broadsword
"Broadsword — the first in a class of 800-ton mercenary cruisers devoted to keeping the peace and restoring order, for a price. Included are detailed deck plans, tables of organization and equipment for the strike team aboard, and four exciting scenarios (one for use with High Guard and three for use with Mercenary and Striker!), all set in the Vilis subsector, against the backdrop of the Fifth Frontier War."

1982 ... 48 pages ... GDW 326

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Adventure 8: Prison Planet
"Sometimes, travellers break the law. Sometimes, they get caught. In the Solomani Rim, lawbreakers are sent to the Imperial prison on Newcomb, to work in the hazardous pitchblende mines. Prison Planet includes a complete description of the Newcomb prison, its inmates and guards, and the perils of life 'inside'. Will the prisoners live to complete their sentences? Can they escape? It's up to you."

1982 ... 64 pages ... GDW 330

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Adventure 9: Nomads of the World-Ocean
"On the waterworld Bellerophon live the giant sea-creatures called daghadasi.
The adventurers are hired to investigate claims that Seaharvester Corporation is hunting the daghadasi to extinction, threatening world-wide ecocatastrophe.
They must contend with the hostile corporation as well as with the many factions among the Aramakilar nomads who follow the daghadasi."

1983 ... 48 pages ... GDW 333

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Adventure 10: Safari Ship
"An amateur scientist obsessed with his science is hiring adventurers to accompany his expedition to a distant planet in search of a rare and extremely beautiful animal. He knows the planet it comes from, but that still leaves an immense area to search.
Safari Ship includes deck plans and descriptions for the Animal Class Safari Ship, maps and data for subsector and planet, encounter information, and an essay on hunting. Plus special information for the referee."

1984 ... 48 pages ... GDW 338

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Adventure 11: Murder on Arcturus Station
"When a corporate executive is murdered on Station Three of Arcturus Belt, the adventures must solve the crime.
It's up to the referee to decide which of the 9 suspects is guilty. Was it the executive's estranged wife? His mistress? The Solomani rebel? The Aslan noble? This adventure explains how to construct each of the possible crimes, complete with motives, clues, alibis, and even misleading clues pointing to the wrong suspect."

1983 ... 48 pages ... GDW 339

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Adventure 12: Secret of the Ancients
"Who were the Ancients? What were they doing when they roamed the galaxy 300,000 years ago? Why did they destroy themselves in a cataclysmic Final War that destroyed entire planets?
The answer lies hidden somewhere, and the clues are all around. Join a band of adventurers confronted with the greatest puzzle of the ages as they try to solve it."

1984 ... Marc Miller ... 48 pages ... GDW 340

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Adventure 13: Signal GK
"Signal GK — the Vilani interstellar distress signal. When starships are in trouble, they use it like SOS or Mayday.
Now Travellers can embark on an adventure through the Solomani Rim, and never be sure when they will hear the signal, or need to send it"

1985 ... Marc Miller & J. Andrew Keith ... 48 pages ... GDW 341

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Double Adventures

Double Adventure 1: Shadows / Annic Nova
"Shadows deals with a pyramid structure complex on the surface of a world, which the travellers will encounter and investigate. Annic Nova deals with a derelict starship encountered orbiting a small gas giant in the Keng stellar system."

1980 ... 48 pages ... GDW 312

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Double Adventure 2: Across the Bright Face / Mission on Mithril
"Mission on Mithril deals with the crew of a scout ship, and their activities to get it repaired and ready for further flights. Across the Bright Face concerns a group of bodyguards who have just lost their client, and now may lose their lives."

1980 ... 48 pages ... GDW 313

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Double Adventure 3: The Argon Gambit / Death Station
"Death Station centers on an investigative expedition to an orbiting laboratory ship. Argon Gambit deals with the crew of a bankrupt free trader and their efforts to acquire capital to finance a new venture."

1981 ... Marc Miller & Frank Chadwick ... 48 pages ... GDW 321

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Double Adventure 4: Marooned / Marooned Alone
Marooned & Marooned Alone deal with a party of adventurers or solitary adventurer and their efforts to cross the trackless outback of Pagliacci, a sparsely populated world in the Solomani Rim Sector, and safely reach Dion starport. All the while, the adventurer(s) is/are hounded by a mysterious band of pursuers with seemingly homicidal intentions.

1981 ... 48 pages ... GDW 323

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Double Adventure 5: The Chamax Plague / Horde
"This booklet contains two complete and independent adventures for Traveller printed back-to-back. Both revolve around the same menace, but each is designed to stand entirely on its own. The Chamax Plague deals with a survey mission in danger on an unexplored world. Horde deals with a group of adventurers striving to save a planet from an alien invasion. If both adventures in this book are played, The Chamax Plague should generally be played first."

1981 ... 48 pages ... GDW 327

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Double Adventure 6: Divine Intervention / Night of Conquest
"Night of Conquest deals with the crew of a trading vessel caught up in a conflict on a newly contacted world. Divine Intervention covers a mission to alter the policies of a religious dictatorship."

1982 ... 49 pages ... GDW 331

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Reprints from Far Future Enterprises

Traveller - Books 0-8: The Classic Books (Classic Traveller Reprint Series #1)
"• The First Key To The Traveller Universe
• The Nine Classic Traveller Rules Books...
• Compiled Into One Comprehensive Volume
Traveller, the science-fiction role-playing game... chronicles the events of the far future... the golden age of the Third Imperium. Now this award-winning series is again available... the rules, the adventures, the supplements, the source books, and the board games, compiled into convenient individual reference volumes.

Volume One in the Classic Traveller Reprint series contains all nine original rules books.
• 0- Introduction to Traveller • 1- Characters and Combat • 2- Starships • 3- Worlds and Adventures • 4- Mercenary • 5- High Guard • 6- Scouts • 7- Merchant Prince • 8- Robots"

2000 ... FFE 001 ... ISBN 1558782001

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Traveller: The Classic Supplements (1-13)
Copy in photo bought directly from MM. Three hole punches in upper right corner. Note inside cover states "this was my very last copy of this book" (early 2021)

-Wayne


CONTENTS:
• 1001 Characters • Animals • Spinward Marches • Citizens • Lightning Class Cruisers (originally only in Azhanti High Lightning) • 76 Patrons • Traders & Gunboats • Library Data (A-M) and (N-Z) • Fighting Ships • Solomani Rim • Forms & Charts • Veterans.

2002 ... FFE 002 ... ISBN 155878201X

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Traveller: Classic Adventures 1-13
CONTENTS:
• Kinunir • Research Station Gamma • Twilight's Peak • Leviathan • Trillion Credit Squadron • Zhodane • Broadsword • Prison Planet • Nomads • Safari Ship • Murder on Arcturus Station • Secret of the Ancients • Signal GK.

2000 ... FFE 003 ... ISBN 1558782028

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Traveller: Classic Short Adventures (Double Adventures 1-6+)
Copy in photo bought directly from MM. Upturned corner, bottom right. Note inside cover states "this was my very last copy of this book" (early 2021)

-Wayne


CONTENTS:
• Shadows/Annic Nova • Mithril/Bright Face • Argon Gambit/Death Station • Marooned/Marooned Alone • Chamax Plague/Horde • Night/Divine Intervention.
Plus: • Memory Alpha • Stranded on Arden • and Imperial Fringe (from Deluxe Traveller). Also: • Special Supplements (1-3) Merchant Prince, Exotic Atmospheres, and Missiles.

2003 ... FFE 004 ... ISBN 1558782036

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Traveller: Classic Games (1-6+)
COLOR PLATES at the end with pics and historical notes of Traveller board games. -W

"• The Fifth Key To The Traveller Universe
• The Classic Traveller Boardgames...
• Compiled Into One Comprehensive Volume
Traveller: the science-fiction role-playing game...chronicles the events of the far future...of the Golden Age of the Third Imperium. Now the canon for this award-winning series is again available... the rules, the adventures, the supplements, the source books, and the boardgames, in convenient individual reference volumes.

Volume Five in the Classic Traveller Reprint series includes all the Traveller Boardgames:
• 0- Imperium (predating the publication of Traveller) • 1-Mayday • 2-Snapshot • 3-Azhanti High Lightning • 4-Fifth Frontier War • 5-Invasion: Earth • 6-Dark Nebula • 7-Striker (the Traveller 15mm ground miniatures game system)"

2001 ... FFE 005 ... ISBN 1558782044

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Journal of the Travellers' Aid Society: Issues 1-12

2003 ... FFE 006 ... ISBN 1558782052

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Journal of the Travellers Aid Society: Issues 13-24

2003 ... FFE 007 ... ISBN 1558782060

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Journal of the Travellers Aid Society: Issues 25-33
"Volume Eight in the Classic Traveller Reprint series includes Journal Issues 25-36:
* 25 - Fleet Escort Lisiani * 26 - The Prt' * 27 - Grandfather's Worlds * 28 - K'kree Starships * 29 - A Decade of Traveller * 30 - The Fall of the Imperium * 31 - MegaTraveller Design Notes * 32 - A World On Its Own
* 33 - IRIS-1 * 34 - IRIS-2 * 35 - The Spice of Life * 36 - IRIS-3"

2004 ... Far Future Enterprises (FFE) 008 ... ISBN 1558782079

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Traveller: Classic Alien Modules 1-4
"The Intelligent Beings of the Traveller Universe
Brought to Life in this Volume . . .
The Aslan, K'kree, Vargr, and Zhodani.
Traveller: the science fiction roleplaying game . . . chronicles the events of the far future . . . of the Golden Age of the Third Imperium. Now the canon for this award-winning series is again available . . . the rules, the adventures, the supplements, the source books, the board games, and the alien modules, in convenient individual reference volumes.

Volume One in the Classic Traveller Alien Reprint series includes:

1 - Aslan. Adventure and intrigue with a proud warrior race.
2 - K'kree. Encounters with the enigmatic centaurs.
3 - Vargr. Freebooting encounters with the wolves of space.
4 - Zhodani. Encounters with the psionic masters."

2003 ... FFE 0021 ... ISBN 1558782109

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Traveller: Classic Alien Modules 5-8
"The Intelligent Beings of the Traveller Universe
Brought to Life in this Volume . . .
The Droyne, Solomani, Hivers, and Darrian.
Traveller: the science fiction roleplaying game . . . chronicles the events of the far future . . . of the Golden Age of the Third Imperium. Now the canon for this award-winning series is again available . . . the rules, the adventures, the supplements, the source books, the board games, and the alien modules, in convenient individual reference volumes.

Volume Two in the Classic Traveller Alien Reprint series includes:

1 - Droyne. The Last of the Ancients.
2 - Solomani. Champions of Human Supremacy.
3 - Hivers. Encounters with the Manipulators.
4 - Darrian. The Secret of the Star Trigger."

2003 ... FFE 0022 ... ISBN 1558782117

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Classic Traveller Reprint: The Basic Books (1-3)
"TRAVELLER Science-Fiction Role-Playing... chronicles the universe of the far future... of the golden age of the Third Imperium. This is an age of prosperity and danger: traders and soldiers roam the worlds of the interstellar Imperium in search of profit and power, and risk their lives along the way!
Now this award-winning game system is available again... the rules, the adventures, the supplements, the source books, and the board games, compiled into convenient individual reference volumes.
This book is the very core of the system, the three books that established the original Basic Traveller:
• 1- Characters and Combat
• 2- Starships
• 3-Worlds and Adventures.
• plus "The Olympia Incident"

2000 ... FFE 000 ... ISBN 1558782184

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The Traveller game in all forms is owned by Far Future Enterprises. Copyright 1977 - 1998 Far Future Enterprises. Traveller is a registered trademark of Far Future Enterprises.





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