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See Also: GURPS BROWSE MY CAR WARS ITEMS CURRENTLY IN STOCK ![]() Truck Stop: A Car Wars Roleplaying Supplement
"Since the publication of the original CAR WARS game, autoduellists everywhere have been demanding rules for the big trucks. Well, wait no longer. Here they are. TRUCK STOP is a Car Wars supplement; you will need the original Car Wars rules to play. TRUCK STOP gives you movement and combat rules for 18-wheelers . . . regular and wreck counters for a variety of big rigs . . . and a map of a typical fortified truck stop in the America of 2033. Components include 37 full-color counters painted by Denis Loubet, 24-page rulebook, 21" x 32" map, ziplock bag for counter storage, and the plastic Pocket Box." 1983 ... Steve Jackson Games 7103 ![]() Car Wars: Deluxe Edition [BOX SET]
CONTENTS: * Read This First booklet (with misc record sheets) * Rule book (64 pages) * Three single-sided 21"x32" maps (2 part map of Midville, 1 Truck Stop map) * Three sheets of B&W road sections * Three 4"x7" cardstock sheets of counters (car, truck, cycle, people, debris) in ziploc bag "CAR WARS is a game of combat on the freeways. Choose your vehicle — complete with weapons, armor, power plant, suspension, and even body style. Then take it out on the road. You'll come home an "ace" - or you'll crash and burn. If you survive, your abilities will improve, and you can accumulate money to buy bigger and better cars. Advanced rules let you design your own cars, cycles, three-wheelers, vans, trucks, 18-wheel tractor-trailer rigs, and helicopters!" 1985 ... Steve Jackson Games 1301 ![]() Dueltrack: A Supercharged Car Wars Supplement [BOX SET]
CONTENTS: * 40-page rulebook * 115 full-color counters * 6 sheets of Deluxe Road Sections 1986 ... Scott Haring ... SJG 1302 ... ISBN 155634001X ![]() Car Wars Tanks: Military Vehicles for the Battlefields of the Future (Car Wars) [BOX SET]
"Huge. Invulnerable. Invincible. Awesome. A moving mountain of metal and firepower, untouchable and unstoppable. This is an armored fighting vehicle on the move. Like the Juggernaut of old, the AFV crushes all in its path. Car Wars Tanks provides complete rules for these vastly potent war machines. Build any kind of AFV, from humble mini-personnel carriers to giant hundred-ton super tanks. Weapons and armor too massive for simple cars and trucks make these plated horrors more than a match for anything in any arena. Tanks are the true rulers of the road — and anywhere else! The military battlefield is incredibly lethal and complex. Infantry equipment, hidden movement and spotting, electronic warfare and artillery rules portray a battlefield where the average Car Wars car has a lifespan measured in seconds. Only the mighty survive — Tanks. Car Wars Tanks is a supplement to Car Wars, You must have the Car Wars rules to play." CONTENTS: Rule booklet * 2 battle maps * sheet of counters. 1990 ... SJG 1306 ... ISBN 1556340923 ![]() Boat Wars: Boats, Aquabikes, Hovercraft and More (2nd Edition) [BOX SET]
"If you thought the roads were tough in 2040, you ain't seen nothin' yet. Boat Wars takes the action and excitement of Car Wars off the land and into the water! This supplement gives you complete, official rules for movement, combat and construction of boats and hovercraft. Included are full-color counters for all the vehicles in the game, and a large blue-water map to play on. Boat Wars is a Car Wars supplement (you will need Car Wars or Deluxe Car Wars to play). Game components include: • Over 100 full-color counters for boats and hovercraft, and a ziplock bag to hold them. • Two boat turning keys and other movement templates. • Four geomorphic 21"x32" map sections, showing safe channels, islands, and the tricky water in between. • An expanded 8 1/2" x 11" rulebook. New material in this edition includes: • Sharks of all kinds, and other aquatic menaces. • Aquabikes - the smallest speedsters afloat! • Plenty of new counters. • New gadgets... explosive duck decoys... and more!" 1990(?) ... Steve Jackson Games 1307 ... ISBN 1556341539 ![]() Aeroduel: Aerial Combat in the 21st Century (A Car Wars Supplement) [BOX SET]
CONTENTS: • Two full-color counter sheets, with everything from one-man jets and autogyros to behemoth airships and military bombers. • Two 21"x32" airport map sheets with an aircraft hangar, anti-aircraft bunkers, control tower and other features. The backs are printed with blank grids for air-to-air combat or for you to customize. • The complete rules for playing Aeroduel (44 pages) "The cars rule the roads and the boats rule the lakes, but everyone scatters when the aircraft roar across the battlefield! Aeroduel introduces air power to Car Wars, with complete rules for the expensive but ultra-deadly aircraft of the 21st century. Included are official rules for construction, movement and combat for everything that flies — airplanes, ultralights, airships, helicopters, gliders, autogyros, balloons and even jet packs!" 1990 ... Craig Sheeley ... SJG 1310 ... ISBN 1556341709 ![]() Car Wars Expansion Set #8: Chopper Challenge
Contains: Small counter sheet, two 21" x 32" wilderness maps, rules & scenarios in cover sleeve. 1985 ... Scott Haring ... SJG 7121 ![]() Car Wars Arena Book
"14 arenas for Car Wars battles. 3 are detailed on 2 huge fold-out maps removable from the centerfold." 1988 ... 16 pages + 2 fold-out maps ... SJG 7131 ... ISBN 1556341008 ![]() Car Wars Deluxe Edition Reference Screen
3-panel screen with sheet of tables. 1988 ... David Ladyman ... SJG 7132 ... ISBN 1556340419 ![]() City Blocks: A Car Wars Supplement
"It's the all-new Car Wars City Blocks! Give your duellists a new town to blaze through each time you play. Use the 32 geomorphing map sections to set up countless cities. The 8" x 8" blocks give you ample room for pedestrian ambushes as well as screeching car chases. Add waterways, landscaping and narrow alleys to your driving adventures. Don't be predictable — be creative! Let Car : Wars City Blocks help you drive offensively! Create your own city or follow this diagram. Trim away the white borders from the 8" x 8" blocks. Separate the road sections, waterways and obstructions -- and let your imagination run wild! Contents of this set: 32 — 8" x 8" city blocks; additional road sections; obstruction counters and waterways" 1988 ... SJG 7136 ... ISBN 1556341245 ![]() City Blocks 2: A Car Wars Supplement
"It's Car Wars City Blocks 2 –- fully compatible with the original City Blocks. Life in 2038 can be downright ugly and dangerous. Why not give your duellists the thrill of blasting through the less glamorous parts of town... where crazies lurk around every corner. Where disaster waits for the unwary and the next street could be your last. Can you make it through the rubble unscathed? Or will you be just another. AADA statistic? Add challenge to your life; just cross the river ... Create your own city or follow this diagram. Trim away the white borders from the 8" x 8" blocks. Separate the road sections, waterways and extra counters — and let your imagination run wild! Contents of this set: 32 - 8" x 8" city blocks; extra craters, oil slicks and smoke counters; additional road sections and waterways" 1988 ... SJG 7137 ... ISBN 155634130X ![]() City Blocks 3
"Car Wars City Blocks 3 - Arena! No more plain vanilla raceways; you can customize your own arena. This set lets you build up to a 48"x40" or 64"x32" arena. Add ramps, overpasses and underpasses to challenge the daring. Increase media coverage and prestige with TV, bunkers. And, for those unlucky duellists, scatter a few pedestrian bunkers and bolt holes. Capture the true adventure of autoduelling at its best, with Car Wars City Blocks. Contents of this set: 32 - 8"x8" arena blocks - 4 corners; 4 Gateways; 12 Wall Sections; 12 Floor Sections plus ramps; obstruction counters and bunkers." 1989 ... SJG 7139 ... ISBN 1556341369 ![]() Car Wars Compendium: The Complete Rules in One Volume (2nd Edition)
"Car Wars is the game of the freeways of the future — where the right of way goes to the biggest guns. Choose your vehicle — complete with weapons, armor, power plant, suspension, and body style. Then take it out on the road. You'll come home an "ace" — or you'll crash and burn. If you survive, your abilities will improve, and you can accumulate money to buy bigger and better cars. Now, all your Car Wars rules can be found in one book — The Car Wars Compendium. Included are the rules from Car Wars Deluxe Edition, Boat Wars, Dueltrack, and the Uncle Albert's Catalogs through 2039 — as well as clarifications, improvements, and new rules from the pages of Autoduel Quarterly, streamlined for faster play. Design your own cars, cycles, trikes, vans, trucks, 18-wheel tractor-trailer rigs, boats, helicopters and hovercraft! The Car Wars Compendium is organized and indexed for easy reference, and includes 8 extra pages of charts and tables! NOTE: This is not a complete game. You will need maps and counters from Deluxe Car Wars, Boat Wars or other Car Wars supplements to play." 1990 ... 112 pages ... SJG 7142 ... ISBN 1556341458 ![]() Car Wars Vehicle Design Sheets
"These new record sheets feature: • The new Control Table on the back of each vehicle sheet! This new chart is the most up-to-date available, and conforms to the Car Wars Compendium, Second Edition! • The appropriate Crash Table for the vehicle on the back of each record sheet! • The new Five-Phase Movement Chart is featured on the back cover for easy use!" 1989 ... SJG 7146 ... ISBN 1556341660 ![]() Car Wars Blank Map Sheets
"You've got the perfect arena in mind - ramps, pits and lots of spiky things that go boom! But how do you design it? Bring your creations to life with Car Wars Blank Map Sheets! Inside are five 21" x 32" sheets of blank Car Wars grids, just the right size for race tracks, arenas, towns, military bases and off-road rally courses. You can even cut them apart to make maps of any size or shape you want. Good luck ... and remember... drive offensively!" 1992(?) ... SJG 7154 ... ISBN 1556342659 ![]() Uncle Albert's 2038 Calendar (Car Wars 1988 calendar)
"Uncle Albert's tried it all — magazine ads, television, mail-order catalogs, even skywriting, To get his message of new inventions and the latest technology at the lowest prices to even more people, the Uncle Albert's Auto Stop and Gunnery Shop crack marketing department has decided to try an old stand-by from the good old days — the promotional calendar. IT'S A CALENDAR! Although presented as a 2038 calendar, complete with "historical" dates from 1981 to 2038, this calendar is actually a correct, complete, and fully functional 1988 calendar. The months and dates are all correct for the year 1988. Hang it on your wall! Impress your friends! Confuse your enemies! IT'S A CAR WARS SUPPLEMENT! Each month features new Car Wars gadgets from Uncle Albert's Auto Stop and Gunnery Shop! Complete game stats are given for each item, and each item is "official" in the Car Wars game system. No fair peeking, though — an item becomes official on the first day of the month it is featured, and not a day sooner." 1987 ... SJG 9001 ... ISBN 1556340826 | 2300 AD | 7th Sea | AD&D | Aftermath! | Albedo | Aliens | Arduin | Alternity | Amazing Engine | Amber Diceless | Ars Magica | Atlantis | Babylon 5 | Battletech | Boardgames / Wargames - Other | Boot Hill | Buck Rogers | Bushido | Call of Cthulhu | Castle Falkenstein | Chill | Chivalry & Sorcery | Conan | Cyberpunk | Cyborg Commando | Dark Conspiracy | DC Heroes | Deadlands | Doctor Who | DragonQuest | Dream Park | Dune | Dungeons & Dragons | Earthdawn | Elfquest | Elric / Stormbringer | Everway | The Fantasy Trip | Foreign Language Roleplaying Games | Game of Thrones | Gamma World | GangBusters | Gear Krieg | Ghostbusters | GURPS | Harn | High Fantasy | Indiana Jones | James Bond | Jorune | Judge Dredd | Justifiers | Living Steel | Lords of Creation | Man, Myth & Magic | Marvel Super Heroes | Middle Earth Role Playing | Midkemia | Military Roleplaying Stockpile | Millennium's End | Miscellanea | Morrow Project | Mythus - Dangerous Journeys | Nightlife | Pendragon | Phoenix Command | Powers & Perils | Red Sonja | Renegade Legion | Riddle of Steel | Ringworld | Robotech | Rolemaster | Runequest | Shadowrun | Shatterzone | Sovereign Stone | Space 1889 | Space Master | Space Opera - Other Suns | Star Ace | Star Frontiers | Star Trek | Star Wars | Super Hero RPGs | Talislanta | Talisman | Tekumel | Terminator 2 | Thieves' World | Timemaster | Top Secret | Traveller | Tribe 8 | Twilight: 2000 | Villains & Vigilantes | Warhammer | Whispering Vault | Willow | CAMPAIGN BUILDING | RPG MAGAZINES | Avalanche Press | Avalon Hill | Bard | Chaosium | Columbia Games | Dream Pod 9 | Fantasy Games Unlimited (FGU) | FASA | Game Designers Workshop (GDW) | Gamelords | Gamescience | Games Workshop | Judges Guild | Leading Edge Games | Mayfair Games | Metagaming | Pacesetter | Palladium | SPI | Steve Jackson Games | Tri Tac | TSR | Victory Games | West End Games | White Wolf | Wizards of the Coast | Yaquinto Publications | | Return Home | What's New | Contact WaynesBooks.com | |
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