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Car Wars ~ GURPS See Also: The Fantasy Trip ![]() One of the few companies featured in my web pages that's still actually publishing games. Steve Jackson Games home page can be found here ![]() Game Design (Volume 1: Theory & Practice)
"Written for the serious game designer — or for the amateur designer who'd like to be published professionally — GAME DESIGN combines practical "nitty-gritty" advice with theoretical background. You can learn, not just WHAT to do to design a good game, but WHY it works that way. This book will also be of interest to skilled Game Masters of role-playing games . . . and to the dedicated wargamer interested in learning more about his hobby. The play hints alone make GAME DESIGN an invaluable text. Beginning with a discussion of the theoretical background of gaming, GAME DESIGN covers the historical development of the 'modern' wargame — from an occasional pastime for a dedicated few, to today's multimillion-dollar game industry. "How-to" sections include Mapping and Movement, Terrain, Combat and Play Sequence, Advanced Combat Systems, Research, Components, Playtesting, and more. A special chapter covers role-playing game design. For the would-be professional, there are chapters on Designing for the Market and Game Evaluation, as well as a bibliography of design resources. Much of this material originally appeared in the magazine The Space Gamer. Now, thoroughly revised and updated (and with new chapters added), GAME DESIGN is available in book form. This is Volume 1: 'Theory and Practice.' Volume 2, a resource book for serious designers and Game Masters, will be available soon." 1981 ... Nick Schuessler & Steve Jackson ... 48 pages ... SJG 3101 ![]() Raid on Iran
"On April 24, 1980, the United States launched a rescue mission to free 53 hostages held captive in Iran. Three helicopters failed on the way. The mission was aborted. What if it had gone in? RAID ON IRAN is a simulation of what might have been ... if the rescue mission had reached Teheran. The American commandos must find and free the embassy hostages - while holding off Iranian mobs and militants — and get them safely to the helicopters. An alternate scenario examines the possibility that commandos might have tried to abduct the Ayatollah Khomeini himself... to exchange him for the hostages! Components include full-color 16" x 21" embassy map; 119 counters in 3 colors; illustrated rules, charts, and tables; ziplock bag for counters; and plastic Pocket Box. For 1 or 2 players. Playing time 60 to 90 minutes (Khomeini scenario, 15 to 30 minutes). Game design by Steve Jackson; Cover by David R. Deitrick; Illustrated by Denis Loubet" 1981 ... SJG 1101 ![]()
Necromancer: A Fantasy Game for Two Players
"NECROMANCER is a fantasy game for two players. Each player becomes a Necromancer — a powerful wizard controlling the forces of the undead. As their skeletons and zombies battle, the Necromancers use their powers to take control of enemy units! The goal: to find the mystic Jewels of Power — and destroy the enemy Necromancer. A unique combat system varies the power of a player's troops according to the number of units he controls; the more undead you control, the weaker each unit is. All counters are back-printed, since any unit may change sides. Game components include a colorful 11" x 17" game map; 112 two-sided counters; 24 pages of rules; a ziplock bag to store the counters in; and the plastic Pocket Box." 1983 ... Steve Jackson Games 1110 ![]()
Star Traders (Isaac Asimov Presents) [BOX SET]
CONTENTS: • Illustrated rulebook with clear, easy-to-learn instructions • Full-color galaxy gameboard • Station and money counters • 'Trader's Luck' and cargo cards • 'Personality' cards • Six colored rocket tokens "In this game of the far future, the heroes aren't warriors. They're the daring captains who cross the galaxy with the rarest cargoes of a hundred worlds. They're the Star Traders'. Star Traders is an exciting game of travel and trade. Two to six players race to deliver the best cargoes and build trade stations. Both competition and cooperation are important. You can interfere with your opponents ... or help them out, for a price! In the end, only one player will be named the Imperial Trader. Star Traders plays on two levels. The basic game takes about an hour. The advanced game involves more planning, as you try to control strategic worlds, and takes 3 to 4 hours. "Star Traders is an excellent family game. It is easy to learn yet thought-provoking, and not just a matter of chance. There is ample occasion for strategy and decision-making. And a game can be finished within an hour or two! 'I have enjoyed playing Star Traders, and I am happy to have my name associated with it. I hope you will enjoy it as much as I did.' ...Isaac Asimov." 1987 ... Steve Jackson Games SJG 1304 ... ISBN 1556340834 | Car Wars | | 2300 AD | 7th Sea | AD&D | Aftermath! | Albedo | Aliens | Arduin | Alternity | Amazing Engine | Amber Diceless | Ars Magica | Atlantis | Babylon 5 | Battletech | Boardgames / Wargames - Other | Boot Hill | Buck Rogers | Bushido | Call of Cthulhu | Castle Falkenstein | Chivalry & Sorcery | Conan | Cyberpunk | Cyborg Commando | Dark Conspiracy | DC Heroes | Deadlands | Doctor Who | DragonQuest | Dream Park | Dune | Dungeons & Dragons | Earthdawn | Elfquest | Elric / Stormbringer | Everway | The Fantasy Trip | Foreign Language Roleplaying Games | Game of Thrones | Gamma World | GangBusters | Ghostbusters | GURPS | Harn | Indiana Jones | James Bond | Jorune | Judge Dredd | Justifiers | Living Steel | Lords of Creation | Man, Myth & Magic | Marvel Super Heroes | Middle Earth Role Playing | Midkemia | Military Roleplaying Stockpile | Millennium's End | Miscellanea | Morrow Project | Mythus - Dangerous Journeys | Nightlife | Pendragon | Phoenix Command | Powers & Perils | Red Sonja | Renegade Legion | Ringworld | Robotech | Rolemaster | Runequest | Shadowrun | Shatterzone | Sovereign Stone | Space 1889 | Space Master | Space Opera - Other Suns | Star Ace | Star Frontiers | Star Trek | Star Wars | Super Hero RPGs | Talislanta | Talisman | Tekumel | Terminator 2 | Thieves' World | Timemaster | Top Secret | Traveller | Tribe 8 | Twilight: 2000 | Villains & Vigilantes | Warhammer | Whispering Vault | Willow | CAMPAIGN BUILDING | RPG MAGAZINES | Avalanche Press | Avalon Hill | Bard | Chaosium | Columbia Games | Fantasy Games Unlimited (FGU) | FASA | Game Designers Workshop (GDW) | Gamelords | Games Workshop | Judges Guild | Leading Edge Games | Mayfair Games | Palladium | SPI | Steve Jackson Games | Tri Tac | TSR | West End Games | White Wolf | Wizards of the Coast | Yaquinto Publications | | Return Home | What's New | Contact WaynesBooks.com | |
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