See Also: GURPS
Car Wars (Original Plastic Case Set)
1981, 1982, 1983 ... SJG 1104 ... ISBN 1556340028
Sunday Drivers / Crash City
Sunday Drivers was released in 1982. Re-printed as "Crash City" in 1985. They are the same game. In fact, the rule booklet inside Crash City is titled "Sunday Drivers."
"There's never a dull moment in Midville. Between tne local auto-duellists, the trigger-happy pedestrian group called the MONDOs, and the heavily-armed police, life can get pretty exciting. As if that weren't enough, the local cycle gang - Blade Jesse's Crusaders -would like nothing better than to burn the town to the ground.
SUNDAY DRIVERS is a Car Wars supplement (you will need the original Car Wars rules to play). The game goes best with three to six players. Two scenarios are supplied, and players can easily invent their own scenarios using the 42" x 32" Midville street map.
Game components include 160 full-color counters painted by Denis Loubet (police cars, the Ambunaught, cyclists, pedestrian, chain, police, MONDOs, and more); two 21" x 32" map sections; 24 pages of rules; ziplock bag for counters; and the plastic Pocket Box."
1982, 1985 ... Aaron Allston & Stefan Jones ... SJG 7101
Truck Stop: A Car Wars Roleplaying Supplement
"Since the publication of the original CAR WARS game, autoduellists everywhere have been demanding rules for the big trucks. Well, wait no longer. Here they are.
TRUCK STOP is a Car Wars supplement; you will need the original Car Wars rules to play. TRUCK STOP gives you movement and combat rules for 18-wheelers . . . regular and wreck counters for a variety of big rigs . . . and a map of a typical fortified truck stop in the America of 2033.
Components include 37 full-color counters painted by Denis Loubet, 24-page rulebook, 21" x 32" map, ziplock bag for counter storage, and the plastic Pocket Box."
1983 ... Steve Jackson Games 7103
Car Wars Expansion Set #2
"This set contains extra counters for your Car Wars game - cars, trucks, buses, cycles, police cruisers, wrecks, tire spikes, dropped mines, smoke, paint, oil slicks, debris, pedestrians, and record counters - plus a Turning Key that makes even complicated Car Wars maneuvers easy!
- Car Wars duplicate counter sheet
- Sunday Drivers duplicate counter sheet
- Truck Stop duplicate counter sheet
— Turning key"
1982(?) ... SJG 7106
East Midville: Car Wars Expansion Set #3
"A giant city map... and new vehicle counters... for the Car Wars fan who wants a truly BIG game.
This set contains 31 vehicle counters (including two more police cruisers, and a new tractor and trailer for you truckers), an 8" x 14" rule and scenario sheet, and two 21" x 32" map sections. These combine into the 32" x 42" map of "East Midville" . . . which in turn connects to the Midville map from Sunday Drivers to form a truly mammoth (42" x 64") Car Wars map!
You do not have to have Sunday Drivers to use this expansion set — but the whole background and two of the scenarios are based on Sunday Drivers. Therefore, if you don't already have that supplement, we suggest you buy it first."
1983 ... SJG 7110
Armadillo Autoduel Arena: Expansion Set #4
"The Armadillo Autoduel Arena has launched many adventurers on their quest for death or glory. This set includes the 32" x 42" arena map; complete instructions; combat scenarios covering a week's schedule at the Arena; and 16 color wreck counters — one for each car in the original Car Wars game.
To use this supplement, you must have the basic Car Wars set. The Sunday Drivers supplement will be helpful in understanding the background."
1983 ... SJG 7111
AADA Vehicle Guide Counters: Expansion Set #6
"Over 150 black-and-white, color-them-yourself counters, ready for action! Create autoduell ing teams, corporate fleets, or vigilante groups . . . you can even put your personal colors on your favorite vehicles!
And there are plenty of vehicles to choose from. Counters for every vehicle in The AADA Vehicle Guide, and many of the variants — 153 in all! Everything from subcompacts to buses, with motorcycles, trucks, trailers, and helicopters, too. And this set also includes trike counters, for three-wheeled combat on and off the roads!
Should you come out second-best in a duel, each counter has a wrecked version of the same vehicle on the back. Just flip it over, and plot your revenge . . .
Car Wars Expansion Set 6 contains four 4" x 7" black-and-white counter sheets, printed on both sides; an insert sheet, which includes coloring advice and a complete key, listing each vehicle's name and where you can find it in the Vehicle Guide; and the ziplock bag it all comes in."
1984 ... SJG 7114
Car Wars: Deluxe Edition [BOX SET]
* Read This First booklet (with misc record sheets)
* Rule book (64 pages)
* Three single-sided 21"x32" maps (2 part map of Midville, 1 Truck Stop map)
* Three sheets of B&W road sections
* Three 4"x7" cardstock sheets of counters (car, truck, cycle, people, debris) in ziploc bag
2nd printing (1990?) exchanged the stapled rules booklet for the Car Wars Compendium (SJG 7142) and added an ISBN to box cover. I've seen such a set with a Spring 1992 SJG product catalog.
"CAR WARS is a game of combat on the freeways. Choose your vehicle — complete with weapons, armor, power plant, suspension, and even body style. Then take it out on the road. You'll come home an "ace" - or you'll crash and burn. If you survive, your abilities will improve, and you can accumulate money to buy bigger and better cars. Advanced rules let you design your own cars, cycles, three-wheelers, vans, trucks, 18-wheel tractor-trailer rigs, and helicopters!"
1985, 1990 ... Steve Jackson Games 1301 ... ISBN 1556340001
Car Wars: Deluxe Edition (2nd edition) [BOX SET]
* Read This First booklet
* Car Wars Compendium, 2nd ed (SJG 7142)
* Counters (one 4x7 sheet, one 8x10 sheet)
* Road sections (one 3-panel sheet)
* Maps two 21"x32" double-sided maps
* bonus materials
1993,1996, 1998 ... Chad Irby & Steve Jackson ... SJG 1301 ... ISBN 1556340001
Dueltrack: A Supercharged Car Wars Supplement [BOX SET]
* 40-page rulebook
* 115 full-color counters
* control card
* 6 sheets of Deluxe Road Sections
1986 ... Scott Haring ... SJG 1302 ... ISBN 155634001X
Car Wars Tanks: Military Vehicles for the Battlefields of the Future (Car Wars) [BOX SET]
"Huge. Invulnerable. Invincible. Awesome. A moving mountain of metal and firepower, untouchable and unstoppable. This is an armored fighting vehicle on the move. Like the Juggernaut of old, the AFV crushes all in its path.
Car Wars Tanks provides complete rules for these vastly potent war machines. Build any kind of AFV, from humble mini-personnel carriers to giant hundred-ton super tanks. Weapons and armor too massive for simple cars and trucks make these plated horrors more than a match for anything in any arena. Tanks are the true rulers of the road — and anywhere else!
The military battlefield is incredibly lethal and complex. Infantry equipment, hidden movement and spotting, electronic warfare and artillery rules portray a battlefield where the average Car Wars car has a lifespan measured in seconds. Only the mighty survive — Tanks.
Car Wars Tanks is a supplement to Car Wars, You must have the Car Wars rules to play."
CONTENTS: Rule booklet * 2 battle maps * sheet of counters.
1990 ... SJG 1306 ... ISBN 1556340923
Boat Wars: Boats, Aquabikes, Hovercraft and More (2nd Edition) [BOX SET]
"If you thought the roads were tough in 2040, you ain't seen nothin' yet. Boat Wars takes the action and excitement of Car Wars off the land and into the water!
This supplement gives you complete, official rules for movement, combat and construction of boats and hovercraft. Included are full-color counters for all the vehicles in the game, and a large blue-water map to play on.
Boat Wars is a Car Wars supplement (you will need Car Wars or Deluxe Car Wars to play).
Game components include:
• Over 100 full-color counters for boats and hovercraft, and a ziplock bag to hold them.
• Two boat turning keys and other movement templates.
• Four geomorphic 21"x32" map sections, showing safe channels, islands, and the tricky water in between.
• An expanded 8 1/2" x 11" rulebook.
New material in this edition includes:
• Sharks of all kinds, and other aquatic menaces.
• Aquabikes - the smallest speedsters afloat!
• Plenty of new counters.
• New gadgets... explosive duck decoys... and more!"
1990(?) ... Steve Jackson Games 1307 ... ISBN 1556341539
Aeroduel: Aerial Combat in the 21st Century (A Car Wars Supplement) [BOX SET]
• Two full-color counter sheets, with everything from one-man jets and autogyros to behemoth airships and military bombers.
• Two 21"x32" airport map sheets with an aircraft hangar, anti-aircraft bunkers, control tower and other features. The backs are printed with blank grids for air-to-air combat or for you to customize.
• The complete rules for playing Aeroduel (44 pages)
"The cars rule the roads and the boats rule the lakes, but everyone scatters when the aircraft roar across the battlefield!
Aeroduel introduces air power to Car Wars, with complete rules for the expensive but ultra-deadly aircraft of the 21st century.
Included are official rules for construction, movement and combat for everything that flies — airplanes, ultralights, airships, helicopters, gliders, autogyros, balloons and even jet packs!"
1990 ... Craig Sheeley ... SJG 1310 ... ISBN 1556341709
Car Wars Expansion Set #7: Off-Road Dueling
Contains: Small counter sheet, two 21" x 32" maps, rules & scenarios in cover sleeve.
1985 ... Scott Haring
Car Wars Expansion Set #8: Chopper Challenge
Contains: Small counter sheet, two 21" x 32" wilderness maps, rules & scenarios in cover sleeve.
1985 ... Scott Haring ... SJG 7121
Car Wars Arena Book
"14 arenas for Car Wars battles. 3 are detailed on 2 huge fold-out maps removable from the centerfold."
1988 ... 16 pages + 2 fold-out maps ... SJG 7131 ... ISBN 1556341008
Car Wars Deluxe Edition Reference Screen
3-panel screen with sheet of tables.
1988 ... David Ladyman ... SJG 7132 ... ISBN 1556340419
City Blocks: A Car Wars Supplement
"It's the all-new Car Wars City Blocks!
Give your duellists a new town to blaze through each time you play. Use the 32 geomorphing map sections to set up countless cities. The 8" x 8" blocks give you ample room for pedestrian ambushes as well as screeching car chases. Add waterways, landscaping and narrow alleys to your driving adventures. Don't be predictable — be creative! Let Car : Wars City Blocks help you drive offensively!
Create your own city or follow this diagram.
Trim away the white borders from the 8" x 8" blocks. Separate the road sections, waterways and obstructions -- and let your imagination run wild!
Contents of this set:
32 — 8" x 8" city blocks; additional road sections; obstruction counters and waterways"
1988 ... SJG 7136 ... ISBN 1556341245
City Blocks 2: A Car Wars Supplement
"It's Car Wars City Blocks 2 –- fully compatible with the original City Blocks. Life in 2038 can be downright ugly and dangerous. Why not give your duellists the thrill of blasting through the less glamorous parts of town... where crazies lurk around every corner. Where disaster waits for the unwary and the next street could be your last. Can you make it through the rubble unscathed? Or will you be just another. AADA statistic? Add challenge to your life; just cross the river ...
Create your own city or follow this diagram.
Trim away the white borders from the 8" x 8" blocks. Separate the road sections, waterways and extra counters — and let your imagination run wild!
Contents of this set:
32 - 8" x 8" city blocks; extra craters, oil slicks and smoke counters; additional road sections and waterways"
1988 ... SJG 7137 ... ISBN 155634130X
City Blocks 3
"Car Wars City Blocks 3 - Arena! No more plain vanilla raceways; you can customize your own arena. This set lets you build up to a 48"x40" or 64"x32" arena. Add ramps, overpasses and underpasses to challenge the daring. Increase media coverage and prestige with TV, bunkers. And, for those unlucky duellists, scatter a few pedestrian bunkers and bolt holes. Capture the true adventure of autoduelling at its best, with Car Wars City Blocks.
Contents of this set: 32 - 8"x8" arena blocks - 4 corners; 4 Gateways; 12 Wall Sections; 12 Floor Sections plus ramps; obstruction counters and bunkers."
1989 ... SJG 7139 ... ISBN 1556341369
City Blocks 4
"LEAP TO ACTION!
Car Wars City Blocks - 3-D Arena! This set lets you buildup to a 32"x24" arena and fill it with three-dimensional ramps, bunkers and overpasses. Or combine it with City Blocks 3 - Arena and use the extra inner and outer corners to make bigger/ more elaborate layouts - up to a 72"x 40" arena!
Contents of this set: 26 8"x 8" arena blocks - 4 Outer Corners, 4 Inner Corners, 6 Wall Sections, 12 Floor Sections plus 3-D Ramps, Bunkers, and Overpasses, and extra counters."
1989 ... SJG 7141 ... ISBN 1556341415
Car Wars Compendium: The Complete Rules in One Volume (2nd Edition)
"Car Wars is the game of the freeways of the future — where the right of way goes to the biggest guns. Choose your vehicle — complete with weapons, armor, power plant, suspension, and body style. Then take it out on the road. You'll come home an "ace" — or you'll crash and burn. If you survive, your abilities will improve, and you can accumulate money to buy bigger and better cars.
Now, all your Car Wars rules can be found in one book — The Car Wars Compendium. Included are the rules from Car Wars Deluxe Edition, Boat Wars, Dueltrack, and the Uncle Albert's Catalogs through 2039 — as well as clarifications, improvements, and new rules from the pages of Autoduel Quarterly, streamlined for faster play. Design your own cars, cycles, trikes, vans, trucks, 18-wheel tractor-trailer rigs, boats, helicopters and hovercraft! The Car Wars Compendium is organized and indexed for easy reference, and includes 8 extra pages of charts and tables!
NOTE: This is not a complete game. You will need maps and counters from Deluxe Car Wars, Boat Wars or other Car Wars supplements to play."
1990 ... 112 pages ... SJG 7142 ... ISBN 1556341458
Car Wars Compendium, 2nd edition
1996, 1998 ... 144 pages ... SJG 7142 ... ISBN 1556343167
Midville - The Toughest Little Town in America
"Midville, Ohio used to be a nice, sleepy little Middle-American town. But that was before the cycle gangs came . . . and left just as quickly with their tails between their legs! Now it's one of the most famous towns in America, thanks to UBN's hit show, Crash City. And all the Crash City fans are showing up to see if Midville is really "The Toughest Little Town in America."
Midville is a city with a rep to protect — if you're a visitor, you'll get the right hand of friendship extended in a neighborly fashion. But if you're a biker, or anyone else bent on causing trouble, you better watch out. The MONDOs are the toughest neighborhood watch team this side of the Texas Rangers!
But if you're looking for action, Midville is the place. If it isn't an over-exuberant Crash City fan shooting up downtown, it's a full-scale battle between MONDOs and whoever happens to be closest!
Midville gives you a look at a not-so-typical small town of the 2040s. Inside you'll find:
• A 24-page rulebook with background, descriptions and scenarios
• Four 21" x 32" maps, which can be used on their own or with maps from Car Wars Deluxe Edition or Boat Wars.
• An 8" x 10" full-color counter sheet containing everything from duelling teams to city vehicles"
1989 ... Charles Oines ... 24 pages + inserts ... SJG 7144 ... ISBN 155634158X
Car Wars Vehicle Design Sheets
"These new record sheets feature:
• The new Control Table on the back of each vehicle sheet! This new chart is the most up-to-date available, and conforms to the Car Wars Compendium, Second Edition!
• The appropriate Crash Table for the vehicle on the back of each record sheet!
• The new Five-Phase Movement Chart is featured on the back cover for easy use!"
1989 ... SJG 7146 ... ISBN 1556341660
Car Wars Blank Map Sheets
"You've got the perfect arena in mind - ramps, pits and lots of spiky things that go boom! But how do you design it?
Bring your creations to life with Car Wars Blank Map Sheets! Inside are five 21" x 32" sheets of blank Car Wars grids, just the right size for race tracks, arenas, towns, military bases and off-road rally courses. You can even cut them apart to make maps of any size or shape you want. Good luck ... and remember... drive offensively!"
1992(?) ... SJG 7154 ... ISBN 1556342659
Mean Streets: Battle and Intrigue in the Ruins of Houston
"You're a top agent for Texas Intelligence — and somebody just killed you. Now you've awakened as a Gold Cross clone, to finish the job your former self had started. Your assignment:
Penetrate Houston — a ruined, ravaged city of gangs, led by a dictator named Golden Moses;
Steal the detonators — vital devices, salvaged from a sunken nuclear sub, now about to be used to launch an atomic attack against the nation of Texas;
And escape — driving through the worst urban jungle in North America!
From the Psycho-Delics to the Slimes, every gang in the city will be out to kill you. Be ready to deal with hostile cars, choppers — maybe even tanks — to win your way to freedom through Houston's Mean Streets.
Mean Streets is a programmed adventure for Car Wars. You should have the Car Wars Deluxe Edition, or the Car Wars Compendium and a set of maps and counters. It can be played three ways: it As a solo adventure — no opponent needed.
* As a two-person game — one takes the part of the agent, and the other runs the gang vehicles.
* As a Game Master's guide to vehicles and encounters for a multi-player roleplaying adventure.
Included are complete Car Wars stats for 18 different vehicles. Good luck, and drive offensively!"
1987, 1990 ... W.G. Armintrout ... 64 pages ... SJG 7402 ... ISBN 155634175X
Uncle Albert's 2038 Calendar (Car Wars 1988 calendar)
"Uncle Albert's tried it all — magazine ads, television, mail-order catalogs, even skywriting, To get his message of new inventions and the latest technology at the lowest prices to even more people, the Uncle Albert's Auto Stop and Gunnery Shop crack marketing department has decided to try an old stand-by from the good old days — the promotional calendar.
IT'S A CALENDAR!
Although presented as a 2038 calendar, complete with "historical" dates from 1981 to 2038, this calendar is actually a correct, complete, and fully functional 1988 calendar. The months and dates are all correct for the year 1988. Hang it on your wall! Impress your friends! Confuse your enemies!
IT'S A CAR WARS SUPPLEMENT!
Each month features new Car Wars gadgets from Uncle Albert's Auto Stop and Gunnery Shop! Complete game stats are given for each item, and each item is "official" in the Car Wars game system. No fair peeking, though — an item becomes official on the first day of the month it is featured, and not a day sooner."
1987 ... SJG 9001 ... ISBN 1556340826
| 2300 AD | 7th Sea | AD&D | Aftermath! | Albedo | Aliens | Arduin | Alternity | Amazing Engine | Amber Diceless | Ars Magica | Atlantis | Babylon 5 | Battletech | Boardgames / Wargames - Other | Boot Hill | Buck Rogers | Bushido | Call of Cthulhu | Castle Falkenstein | Chill | Chivalry & Sorcery | Conan | Cyberpunk | Cyborg Commando | Dark Conspiracy | DC Heroes | Deadlands | Doctor Who | DragonQuest | Dream Park | Dune | Dungeons & Dragons | Dying Earth | Earthdawn | Elfquest | Elric / Stormbringer | Everway | The Fantasy Trip | Foreign Language Roleplaying Games | Game of Thrones | Gamma World | GangBusters | Gear Krieg | Ghostbusters | GURPS | Harn | High Fantasy | Indiana Jones | James Bond | Jorune | Judge Dredd | Justifiers | Living Steel | Lords of Creation | Man, Myth & Magic | Marvel Super Heroes | Middle Earth Role Playing | Midkemia | Military Roleplaying Stockpile | Millennium's End | Miscellanea | Morrow Project | Mythus - Dangerous Journeys | Nightlife | Pendragon | Phoenix Command | Powers & Perils | Red Sonja | Renegade Legion | Riddle of Steel | Ringworld | Robotech | Rolemaster | Runequest | Shadowrun | Shatterzone | Sovereign Stone | Space 1889 | Space Master | Space Opera - Other Suns | Star Ace | Star Frontiers | Star Trek | Star Wars | Super Hero RPGs | Talislanta | Talisman | Tekumel | Terminator 2 | Thieves' World | Timemaster | Top Secret | Traveller | Tribe 8 | Tunnels & Trolls | Twilight: 2000 | Villains & Vigilantes | Warhammer | Whispering Vault | Willow | Witchcraft | Ysgarth | CAMPAIGN BUILDING | RPG MAGAZINES | Avalanche Press | Avalon Hill | Bard | Chaosium | Columbia Games | Dream Pod 9 | Fantasy Games Unlimited (FGU) | FASA | Flying Buffalo | Game Designers Workshop (GDW) | Gamelords | Gamescience | Games Workshop | Judges Guild | Leading Edge Games | Mayfair Games | Metagaming | Pacesetter | Palladium | SPI | Steve Jackson Games | Tri Tac | TSR | Victory Games | West End Games | White Wolf | Wizards of the Coast | Yaquinto Publications |
| Return Home | What's New | Contact WaynesBooks.com |