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The Fantasy Trip ~ MicroGame Series ~ MicroHistory Series See Also: Steve Jackson Games Metagaming -- best known for the Fantasy Trip -- folded in 1983. Steve Jackson, designer of the early game, started his own game company, and GURPS would later show influence from The Fantasy Trip. ![]() Stellar Conquest: The Classic Game of Societies in Conflict [BOX SET]
CONTENTS: * 17x22 inch map * 480 die-cut space ship counters * rules booklet * 4 summary data reference sheets * 78 star cards * 8 player record sheets for colony data "STELLAR CONQUEST is the classic game of space cultures in conflict. You lead a complete interstellar society. Stars are explored, colonies founded, technologies are discovered, war fleets built and battles fought. The fun and challenge are all yours. STELLAR CONQUEST can be played by two to four gamers. Competition is for control of an open galactic star cluster rich with G class suns. Each player leads his own interstellar society in a years long struggle for survival and dominance. While STELLAR CONQUEST is of only moderate learning difficulty, play interactions can become complex. Winners tend to be balanced strategists who act decisively under pressure." 1979 ... Howard Thompson & Kelly Freas (cover) ... Metagaming ![]() MicroGame Series Olympica: The U.N. Raid on Mars, 2206 A.D. (MicroGame 7)
"OLYMPICA simulates the U.N. Mars raid to capture the Web Mind Generator from a heavily defended area near Nix Olympica's massive caldera. The Webbie revolutionaries are deep in their tunnel complexes surrounded by strongpoints and infantry. The raiders will use infantry, laser tanks, lifters and the tunnel busting BOAR drill. If they fail man's future may fall to the telepathic, religion/machine Web Mind of Mars. OLYMPICA is the clever tactical creation of Lynn Willis. His future history of the Martian revolution of 2206 hinges on the crucial U.N. raid. The game is easy to learn, fast playing, and challenging. Like the other Microgames, it is ideal for beginners and fun for pros. OLYMPICA is the perfect game for those who've never tried science fiction games. Components for the game include a 24 page rules booklet, play counters, and hex grided map of the Nix Olympica region." 1978 ... Lynn Willis & Paul Jaquays (art) ... Metagaming ![]() Black Hole (MicroGame 10)
"BLACK HOLE is speed and action in a game. Projectiles zip around Dunkin in a bewildering maze, your own may hit you in the back! Combat units "jump" across the torus, sometimes in a blaze of x-rays. Fast and strange is the challenge of the Black Hole asteroid. BLACK HOLE is the strangest alien artifact ever. Just what is a do-nut asteroid with a black hole in the hole? Who will win it? What can you do with it? BLACK HOLE is a two player tactical space combat game. Asteroid mining Cartels battle with futuristic combat units for control of, ....well, something man never made. Includes map, play counters and rules booklet." 1978 ... Robert Taylor ... MG 03-1-010 ![]() Sticks & Stones: Stone Age Warfare (MicroGame 11)
"STICKS & STONES is a game about warfare in the late Stone Age. Each player arms his warriors, as he sees fit, with stone axes, spears, bows, or just bare hands. Trained dogs, dependents, herds of domesticated animals, goods, and village raids, ritualized battles, migrations, and the beginnings of true warfare between more powerful villages. A special solitaire scenario allows a single player to command a group of hunters attempting to kill a mastodon. Optional rules provide for the use of fire and poisoned weapons. STICKS & STONES, like other MicroGames, is short and simple, but challenging and interesting." 1978 ... David Ray ... MG 03-1-011 ![]() Annihilator / One World (MicroGame 14)
"Two games in one... One World is the game of godly conflict for those who've dreamed secretly of divine power. Each player is a god who must contend with a pretentious challenger. Your "children" wage the struggle in their aspects of Blade, Stone and Fog. Over the Singing Grasses, Runelines, The Faults of Chaos and on the Crystal Pylons the battle rages. OneWorld is a fast playing, humorous game, which features a diceless combat system. This is an excellent game for starters or an amusing diversion for the aficionado. ANNIHILATOR is a giant, planet-killing, computer-controlled spaceship. Pan-Human Alliance assault squads and demolition teams blast their way through the ship to get to Annihilator's brain core. The ship has security robots, repairbots, and automatic defenses to stop the humans. Like One-World, ANNIHILATOR is a tense and exciting game." 1979 ... W.G. Armintrout & James E. Tucker ... MG 03-1-014 ![]() Hot Spot (MicroGame 15)
"Chiros was a molten, planetary hell. It was also a vital production center that vlie Technocrat rebels had to capture. HOT SPOT is a tactical game about the Technocrat raid on Chiros. The Ziegler Corporations maintains fragile, floating platforms called crustals, that move through the molten rock. The crustals are defended by infantry and hovercraft. The Technocrat attackers are strong, but they must capture crustals quickly, before their attack platforms break up and their units melt into the lava. You decide the outcome in this fun and exciting game. Components include a playing map, an illustrated rules booklet, and counters for both the crustals and combat units." 1979 ... W.G. Armintrout ... MG 03-1-015 ![]() Artifact (MicroGame 16)
"Lunar expedition discovers 'artifact' .. . U.S. technicians attacked by Russian force . . . scientists confirm 'artifact' is 'alien' . . . laser armed Rovers fight for control . . . film at 11:00. ARTIFACT is a near future game of Lunar combat. Using equipment at hand a battle is fought for what may be the key to man's future. Technicians and scientists are later joined by the first space trained marine units. Each player commands his force in a strange struggle in Luna's vacuum. Introductory level for two players aged 12 and up. Includes rules, map, die and play counters." 1980 ... Glenn Williams ... MG 3116 ![]() Lords of Underearth (MicroGame 18)
"Underearth is the ancient stronghold of the Dwarven Lords. This game covers the earthy realms full history: from the height of Dwarven power to its decline the days of dragonfire destruction. Here, you will lead bands of Humans, Dwarves, Orcs and monsters on raids, wars and treasure hunts. LORDS OF UNDEREARTH is a two player game of fantasy tactical combat in an underground labyrinth. The rules cover solitaire play, surprise attack, pursuit, morale, locked doors, flight, treasure, mercenaries and uncontrolled movement. This game is a complete simulation of fantasy combat at the group level. Also included in the rules is a section on how to convert the game for use with Metagaming's THE FANTASY TRIP game system. Introductory fantasy gaming for two or three players age 12 and up. Includes rules, geomorphic map, 84 play counters and die." 1981(?) ... MG 3118 ![]() Trailblazer: The Game of Exploitation Among the Stars (MicroGame 20)
"TRAILBLAZER is the space game of free market exploration and exploitation. The productive and efficient thrive beyond the reach of government. Players build their commercial dynasties with fleets, factors, products and skill. A Turn includes Product Purchase, Fleet Movement, Star Exploration, Product Sales and Maintenance. Victory goes to the best trader and financier. TRAILBLAZER is not your usual Microgame. There is a lot of record keeping. Games may last for days. TRAILBLAZER is for the aquisitive and competitive. It applies free market economics to the freedom of the stars. TRAILBLAZER is a challenge you won't want to miss if you know the true value of wealth. Libertarians will love it. PLAYABILITY: Above average complexity. 2 to 4 players age 16 & up. 4 hours to days per game. COMPONENTS: Star Map, Rules, Counters " 1981 ... Greg Costikyan ... MG 3120 ... ISBN 0139262040 ![]() MicroHistory Series Rommel's Panzers (MicroHistory 1)
"1/28/42 - Benghazi: Our Panzer III column growls forward at the British six-pounder, dug-in on the next shimmering sand dune. On our left a Matilda lumbers in, guns blasting. Our battle is gritty and hard. But, I know the men of the Afrika Korps will be victorious. We have become crafty 'rats' of the desert. We have the will and genius of General Rommel as our sustaining guide. Heil! ROMMEL'S PANZERS is Metagaming's historical Micro-Game. Tactical unit combat in North Africa was perhaps the ultimate example of armored warfare. You command the tanks and fight the battles in the fast moving simulation. The fun and playability of micros is now history. Introductory level for two players aged 12 and up. Includes rules, map, die and play counters." 1980(?) ... MG 3301 ![]() Ram Speed: Naval Warfare in the Bronze Age (MicroHistory 2)
"The galley's bronze beak surges forward, curling up two salty sprays. Sweating muscles strain to lash, pulling heavy oars to rams-speed's gasping beat. With rending crash and splintered timbers snapping, the metalled beak staves in hull, smashing rowing banks. Sheaves of arrows flashing out seek soldier flesh to pierce. Boarding warriors spring to dying deck with ready plunging swords. One galley lives victorious in heroic glory. The other is vanquished to Poseidon's grasping waves. RAMSPEED is a two player game recreating the excitement of naval warfare in the Bronze Age, Each player constructs galleys for his fleet as he chooses, utilizing a point system. Hulls, rowing banks, missile weapons and boarding parties are all included. Combat covers ramming, shearing, grappling, boarding and missile attacks. RAM-SPEED is a fast playing game from the age of mythical heroes, a time when gods roamed the earth and mystery veiled the oceans. Play Guide: Two players, age 11 and up, 45-90 minutes playtime. Introductory level. Components: Rules, play counters, map." 1980 ... Colin Keizer ... MG 3302 ![]() Fury of the Norsemen (MicroHistory 4)
"The Vikings were the scourge of medieval Europe. Their dragon prowed longships ranged the seas for victims and treasure. Lucky was the village with a strong protector, cursed were those ill-prepared for attack. Little wonder was the anguished lament and prayer of the age, 'from the fury of the Norsemen, oh Lord, deliver us.' FURY OF THE NORSEMEN is Metagaming's fast paced, two player game of Viking raids in the tenth century. Rules allow for plunder, capture, berserkers, torching, leaders, missiles, combat and a special Divine Wrath rule for the clergy. Whether you enjoy history or adventure, you're sure to enjoy this challenging game from the misty climes of our courageous, if barbaric, past. So, launch your ships and gird for war! Hide away your treasure and your daughters and utter a swift prayer! The fury of the Norsemen is upon you! Introductory Historical Gaming for two players ages 12 and up. Includes rules, map, counters and die." 1980 ... MG 3304 ![]() Fire When Ready: Warship Combat From The Pre-Dreadnought Age (MicroHistory 5)
"Naval battles have always been a bloodbath. Brave men desperately fight their proud ships amidst shell-fire and death. Before aircraft carriers, before Battleships, before Dreadnoughts there was an age of iron and coal and steam, of guns and men and death as sailors learned the new future of iron ships at sea. FIRE WHEN READY puts you in command of those ships. From Manila to Tsushima you command in a playable, fast-paced recreation. FIRE WHEN READY has two player, solitaire, and multi-player scenarios with basic and advanced rules. Scenarios cover Britain vs. France, Germans vs. Dewey, the Chinese vs. Japanese Battle of the Yalu, U.S. vs. Spain at Santiago, and Russia vs. Japan at Tsushima. Playability: One to Four Players Age 12 and up 30 Min. to 2 Hour Play Components: Rules, Map, Ship Counters." 1982 ... MG 3305 | 2300 AD | 7th Sea | AD&D | Aftermath! | Albedo | Aliens | Arduin | Alternity | Amazing Engine | Amber Diceless | Ars Magica | Atlantis | Babylon 5 | Battletech | Boardgames / Wargames - Other | Boot Hill | Buck Rogers | Bushido | Call of Cthulhu | Castle Falkenstein | Chill | Chivalry & Sorcery | Conan | Cyberpunk | Cyborg Commando | Dark Conspiracy | DC Heroes | Deadlands | Doctor Who | DragonQuest | Dream Park | Dune | Dungeons & Dragons | Earthdawn | Elfquest | Elric / Stormbringer | Everway | The Fantasy Trip | Foreign Language Roleplaying Games | Game of Thrones | Gamma World | GangBusters | Gear Krieg | Ghostbusters | GURPS | Harn | High Fantasy | Indiana Jones | James Bond | Jorune | Judge Dredd | Justifiers | Living Steel | Lords of Creation | Man, Myth & Magic | Marvel Super Heroes | Middle Earth Role Playing | Midkemia | Military Roleplaying Stockpile | Millennium's End | Miscellanea | Morrow Project | Mythus - Dangerous Journeys | Nightlife | Pendragon | Phoenix Command | Powers & Perils | Red Sonja | Renegade Legion | Ringworld | Robotech | Rolemaster | Runequest | Shadowrun | Shatterzone | Sovereign Stone | Space 1889 | Space Master | Space Opera - Other Suns | Star Ace | Star Frontiers | Star Trek | Star Wars | Super Hero RPGs | Talislanta | Talisman | Tekumel | Terminator 2 | Thieves' World | Timemaster | Top Secret | Traveller | Tribe 8 | Twilight: 2000 | Villains & Vigilantes | Warhammer | Whispering Vault | Willow | CAMPAIGN BUILDING | RPG MAGAZINES | Avalanche Press | Avalon Hill | Bard | Chaosium | Columbia Games | Dream Pod 9 | Fantasy Games Unlimited (FGU) | FASA | Game Designers Workshop (GDW) | Gamelords | Gamescience | Games Workshop | Judges Guild | Leading Edge Games | Mayfair Games | Metagaming | Pacesetter | Palladium | SPI | Steve Jackson Games | Tri Tac | TSR | Victory Games | West End Games | White Wolf | Wizards of the Coast | Yaquinto Publications | | Return Home | What's New | Contact WaynesBooks.com | |
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