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![]() Chill: Adventures into the Unknown, a Frightfully Fun Role Playing Game [BOX SET]
"Fear runs down your spine like ice water. Pressing your shoulder more firmly against the door; of the rotting cottage, you hope that your strength can prevail against the beast that hunts you. It lurks somewhere outside -- waiting, watching. If only someone else had been sent out into the night, into the swamp to battle this creature. All has been quiet for two hours now. The monster wants you to believe that it has given up, gone to hunt less wary prey. But you know it can't be far away, for the night is silent as a grave and the air is fitted with a deathly CHILL. CHILL™: Adventures into the Unknown takes the role playing game: one step beyond, into the eerie realm of ghostly horror. In this box lies everything you need to create an entire world of terrifying adventure. Inside, you will find a 64-page Campaign Book, a 32-page manual of creatures, a 16-page adventure, three dice, playing pieces, a large color map and a special introductory rules folder which allows you to begin playing within minutes of opening this box. Cross the threshold. Venture out into the night fog and enter the world of CHILL." 1984 ... Gali Sanchez & Garry Spiegle & Mark Acres ... Pacesetter Games 2001 ... ISBN 091760900X ![]() Village Of Twilight
"Lurking deep within the rain forests of Yucatan, death awaits its next victim. It swallowed the great civilizations of southern Mexico centuries ago, and now it rears its decaying head once again. The ocelotl have returned. The Indians say the evil cat-things roam the jungle even now the jungle that looms before you. An unnatural stillness hangs in the air as you stand at the edge of this tangled green world. The jungle beckons, challenging your courage, mocking your doubts, and somewhere, hidden among the twisted trees and hanging vines, the ocelotl are waiting, prowling the outskirts of the Village of Twilight. "Village of Twilight" is an adventure for use with the CHILL game system. Inside you'll find the character cards, maps, background information, and hours of thrilling role-playing fun. Be sure to look for other fine products from Pacesetter, Ltd." 1984 ... 28 pages ... PACE 2002 ... ISBN ?? ![]() Highland Terror
"Disaster erupts all around, leaving no time for reaction. Your small boat smashes into a million splinters, dashing equipment and crew alike into the cold, dark water. Choking for air, you claw back to the surface. Nearby, friends cry out in fear and pain, but the brackish water clings to your face like ink, making it impossible to see. In the distance the water churns and bubbles, boiling with the monster's unseen presence. Then, with supernatural quickness, all is quiet again. Something cold brushes past, a wisp of feeling, almost undetectable. You gasp, kicking hard into the unseen depths, but finding no sign of the dreaded thing. To think that only this morning you had all been safe. Research and caution had made many of the strange perils of this expedition almost easy to handle. The bizarre deaths, the mysterious assailants, the unearthly disappearances... all seem commonplace in the face of this new horror. A scream to the left shatters the silence. Panic-stricken, you thrash about helplessly in the murky darkness. In this last moment of lucidity you realize how foolish it was to match wits with the Highland Terror. "Highland Terror" is a 32-page adventure for use with the CHILL game, system. Inside you'll find character cards, maps, background information and hours of thrilling role-playing fun. Be sure to look for other fine products from Pacesetter, Ltd." 1984 ... 32 pages ... PACE 2003 ... ISBN 0917609050 ![]() Things
"Contained within this book are 64 pages of terrifying new Creatures and Evil Way Disciplines for use with the Chill role-playing game." 1984 ... 64 pages ... Pacesetter 2005 ... ISBN 0917609093 ![]() Haunter Of The Moor
"On the wild, desolate moors of Devon, an icy wind sweeps over the barren heath, chilling the mottled bramble, piercing the granite crags, stirring the deadly mire. At last, the wind dies. But the Evil that summoned it lives on. Only brave souls dare linger on the moor after nightfall, defying this terror. But courage alone cannot prevail, for the Evil is strong, and over the course of a century, it will seek out its prey: • a luminous phantom tortures a young Victorian woman, taunting her with mournful howls • a savage beast rips unsuspecting men to shreds as WWII rages overseas • the haunter of dreams stalks a contemporary woman, who foresees her own brutal murder.... A single place links these horrors: Moorcrest Manor, an isolated Devonshire estate. And a single hope remains: You. That is, if you dare face the Haunter of the Moor. HAUNTER OF THE MOOR features three separate, spinet tingling adventures spanning nearly a century of terror. To play, you'll need a CHILL game and two to eight hardy souls. Inside, you'll find player aids, maps, and hours of role-playing fun. Be sure to look for other fine products from Pacesetter." 1985 ... Gali Sanchez ... PACE 2007 ... ISBN 0917609190 ![]() Thutmose's Night
"It is the hour before dawn, the darkest hour, the hour when the dying most often slip away into that final flight from which there is, for most, no awakening, A soft breeze from the Nile River stirs the curtains, and Thutmose, Pharaoh of all Egypt, restless with pain, tosses fitfully on his bed. "Merritet," he calls weakly, and at once the man, who has been standing all through this long night at his king's bedside, leans close so as not to miss a word, "You called, my lord? I am here as always." Pharaoh's eyes seem distracted now, as though some part of him were watching for something only those close to that other world can see. The jackals of death, perhaps. And how many of the people burdened by this cruelest of Pharaohs might wish those jackals quickly fed? "Merritet? You will not leave me?" the dying man whispers, plucking fretfully at his servant's arm. "You know I will not, my lord," Merritet replies as he secretly touches the vial of poison hidden in his cloak, the vial that will allow him to accompany his king on the journey to the Underworld and one day, perhaps, help him walk again in the land of the living…" 1985 ... John Brunelle ... 32 pages ... PACE 2009 ... ISBN 0917609204 ![]() Deathwatch on the Bayou: Two Tales of Terror
1985 ... 32 pages ... PACE 2013 ... ISBN 0917609298 ![]() Blood Moon Rising
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