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Dragon Magazine - TSR Gaming Support

Best of Dragon and other compilations




Dragon Magazine


In the early days of the hobby, we FRPGers had a magazine we could call our own: Dragon. Sure, there were numerous fanzines and minor publications, but Dragon was professional in both look and content. Before the Internet, what kept the gaming community together? Periodicals and Conventions! It is easy to forget that fact.

My very first issue, bought off the stand, was #79. I'd seen them before, but this Dragon was mine, and I was "hooked" quickly. I started collecting the back issues and amassed quite a collection. I thought they'd be pretty valuable someday, but I didn't see the computer revolution coming. With the advent of the CD-ROM collection, only the earliest issues retain collectible value.

My favorites are what I deem the "Golden Age" of Dragon Magazine: Issues ranging in the 50s and 60s. They had some of the most inspired writing, including great essays by Gary Gygax, examinations of the Planes, the whole range of demi-human articles and deities, and so much more!

BROWSE MY DRAGON MAGAZINES CURRENTLY IN STOCK



Strategic Review #6: Vol. II No. 1
In This Issue:
• Dungeon! Variant
• Ancient Conquest Strategy
• The "Bard" Character Class
• The Meaning of Law and Chaos in Dungeons & Dragons, and their relationships to Good and Evil
• more.

Feb 1976 ... 16 pages

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Strategic Review #7: The Last (Vol. II No. 2)
The Strategic Review was the predecessor to Dragon Magazine. Half the articles are penned by Gygax himself.

"In this Issue: * The D&D Magic System * On Being A DM * Te'kumel Update * The Missile Weapons in CLASSIC WARFARE * The Demise of SR"

April 1976

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Dragon Magazine, Issue 7
ARTICLES: Origins of D&D, by Gary Gygax; Mapping the Dungeon; The Journey Most Alone, by Morno; Military Formations of Tekumel, by M.A.R. Barker; more.

Vol. II, No. 1.

June 1977 ... 31 pages

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Dragon Magazine, Issue 22 (Featuring: Little Wars, Issue 13)
ARTICLES: The First Assassins by James E. Brunner; The Irresistible Force by Gary Gygax; Armies of the Renaissance; Mapping the Dungeon; Dungeons and Dragons - What it is and Where it's Going by Gary Gygax; 4th Dimension by Allen Hammack; AD&D Sneak Preview; Stalemate at Kassasa; Nomenclature of Polearms by Gary Gygax; more.

February 1979 ... 54 pages

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Dragon Magazine, Issue 23
ARTICLES: Sorcerer's Scroll, by Gary Gygax; Dungeons and Prisons; The Thing From The Tomb, by Gardner F. Fox; Weight; En Garde! in Solitaire; Mind Wrestling (psionics); Water Adventures on the Starship Warden (Metamorphosis Alpha); Damage Permanency, by James Ward; more.

March 1979 ... 30 pages

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Dragon Magazine, Issue 24
ARTICLES: Lost Civilizations - Fantasy variant for Source of the Nile; A Viking Campaign in the Caspian Sea - New battlegrounds for miniatures; Society for Creative Anachronism; Keeping the Magic-User in his place - Game balance in roleplaying; Roman Military Organization - Classic Warfare updated; Chinese Dragons; Lyncanthropy; Psionics; Naming things in EPT (Empire of the Petal Throne - Tekumel); Disease.

1979 ... 46 pages

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Dragon Magazine, Issue 26
Articles: System 7 Napoleonics - system analysis; Giants in the Earth - fictitious heroes; How to Make a Lich; And What of the Skinnies - Starship Troopers variant; Chinese Undead; Boot Hill - additions, revisions and trivia; Alignment; Deck of Fate - the Tarot deck in D&D; EPT Birth Tables (Empire of the Petal Throne - Tekumel); System 7 - Designer's comments and Q&A; Lords and wizards - placement of castles; Solo Berserker for William the Conqueror 1066; Hirelings have feelings too; The Thief - a deadly annoyance.

June 1979 ... 48 pages

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Dragon Magazine, Issue 30
ARTICLES: GenCon XII report; Leomund's Tiny Hut; Sorcerer's Scroll; Standardization vs. Playability, by Bob Bledsaw; Giants in the Earth; New, Improved Ninja; Boot Hill; Wormy; Finieous; Lankhmar - How Fafhrd & The Mouser met; Armies of the Renaissance - Eastern Europe; more.

October 1979 ... 44 pages ... TSR Periodicals

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Dragon 31
ARTICLES: Trollshead - fiction by J. Eric Holmes; Jungle Fever - Jungles in D&D - 2 articles; How tall is a giant?; Surefire strategy for Third Reich; Can Jason destroy the Dragonship?; Spicing up Stellar Conquest; A New Profession for EPT - Adventurer (Empire of the Petal Throne - Tekumel).

1979 ... 82 pages

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Dragon 35
Articles: The Official AD&D Errata - All 3 books; Oasis; Angels in D&D; Giants in the Earth; Dastardly Deeds & Devious Devices; AD&D National Player Rating System; Mystery of the Bow; Traveller - 5 articles.

March 1980 ... 60 pages

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Dragon 36
ARTICLES: The Cube from Beyond — Gardner F. Fox; Giants in the Earth; Stellar Conquest for Two; Squad Leader Scenario #1; The Fastest Guns That Never Lived, Pts. I-IV (Boot Hill); The Mongols; more.

April 1980 ... 68 pages

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Dragon 37
ARTICLES: The Pit of The Oracle (AD&D centerfold module); From The City of Brass to Dead Orc Pass — Ed Greenwood; Step-by-step urban encounters; Cities help make characters "real"; Sorcerer's Scroll — Gary Gygax on Greyhawk; The History of Elfland — G. Arthur Rahman; Giants in The Earth; Squad Leader scenario #2; Spell research, the hard way; Libraries; Lankhmar: Combat in the compromise game; Armies of the Renaissance; more.

May 1980 ... 50 pages

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Dragon 38
ARTICLES: RINGSIDE: A boxing game by Brian Blume (centerfold game); The Cup of Golden Death — Gardner Fox; Tesseracts; Top Secret: The Rasmussen Files; 4th Dimension: It's about time; The Seven Magical Planets; Lankhmar: A Fafhrd-Mouser puzzle; A strategy for hostile Magic-Users; From the Sorcerer's Scroll — Gary Gygax; more.

June 1980 ... 60 pages

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Dragon 41
ARTICLES: The Halls of Beoll-Dur: An AD&D module; Reflections of a real-life Cleric; TFT/The Fantasy Trip: MELEE [Melee I: Playing the numbers • Melee II: All fighters are not created equal • Melee III: Dueling dragons • Melee IV: Ready, aim, firearm!]; Dragon's blood: one interpretation; ...And another; Elves, dwarves & halflings appearance; Minarian Legends: The Trolls; more.

September 1980 ... 60 pages

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Dragon 42
Articles: The Mansion of Mad Professor Ludlow - A spooky AD&D adventure; Demons, Devils, and Spirits; The Possessors; Patron Demons; The Restless Dead; Day of the Dwarf; Minarian Legends - The history of Pon; Giants in the Earth; Electric Eye - Adventuring by computer.

October 1980 ... 60 pages

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Dragon 43
ARTICLES: CANARD (Traveller centerfold module); a brand-new NPC: The Witch; Survival Tips for the Slave Pits; How do YOU rate as a DM?; Now you see it... but is it really there?; Hate orcs? You'll love this campaign; Leomund's Tiny Hut: Action in the melee round; more.

November 1980 ... 76 pages

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Dragon 44
Articles: Food Fight (centerfold game); Lure of the Golden Godling by Gardner F. Fox; Super Spies; King of the Mountain; Fantasy Genetics - 4 articles.

December 1980

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Dragon 46
ARTICLES: The Temple of Poseidon (AD&D centerfold module); Pinsom — A new comic strip; The Sorcerer's Jewel — Fiction by J. Eric Holmes; Mightier than the pen — Super swords of yesteryear; Minarian Variants — Divine Right Section [I: Settling special siege situations. II: An occasional ambush adds flavor to combat. III: ...some rules about treasure. IV: The men are awaiting your command, sir'. V: 'But, sir, they just can't march any further. VI: All Barbarians aren't played the same way]; Minarian Legends — The Black Hand; How to ease the Boot Hill identity crisis; more.

February 1981 ... 76 pages

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Dragon 47
ARTICLES: CRIMEFIGHTERS — Role-playing rules for pulp heroes & The Case of the Editor's Envelope — A sample Crimefighters scenario (Centerfold Special Attraction); Take the AD&D exam; Ideas for elemental adventuring —
Letters to EGG; Seek, but don't expect to find — Astral & ethereal searches; Creatures from elsewhere — Seven out-of-this-world monsters; Bazaar of the Bizarre — Magic involving other planes; The merry month of...Mirtul? — Design your own calendar; more.

March 1981 ... 76 pages

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Dragon 48
Articles: Doctor Yes (centerfold Top Secret adventure); Underwater Adventuring - 3 articles; Detail for the Druid - 2 articles.

April 1981 ... 92 pages

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Dragon 49
ARTICLES: A Hildebrandt Brother — Tim talks about his art, his life, and the creation of fantasy (centerfold special attraction); Samurai: An honorable NPC; Getting a world into shape — Polyhedrals with paper; Historical names make for better games; Monster mixing: AD&D creatures adapted for Chivalry & Sorcery; Best wishes — Principles for proper wishing; Travel & threads for DragonQuest; The Alchemist NPC; more.

May 1981 ... 92 pages

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Dragon 50
Articles: Chapel of Silence (centerfold D&D module); Dragons - 3 articles; Kzinti (AD&D stats for Ringworld denizen); Glyphs of Cerilon; Aerial mounts; Gaze weapons.

June 1981 ... 76 pages

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Dragon 51
ARTICLES: SEARCH for the EMPEROR'S TREASURE - A new game from Tom Wham (Centerfold feature); The Future Is Here — Special Traveller section [Make your own aliens • Plotting a course for choosy players • New ideas for old ships • In defense of computers • Planet parameters • Masers & cameras • The Miller milk bottle]; The Winged Folk — A new AD&D character type; The Worshippers of Ratar — RuneQuest variation; A new breed of bug — Expansion for Chitin:1; It's not easy being good — General paladin guidelines; Thou shalt play this way — Commandments for paladins; more.

July 1981 ... 92 pages

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Issue 52
ARTICLES: Cavern of the Sub-Train - A scenario for GAMMA WORLD (Centerfold module); BORIS VALLEJO: A portrait in words - Eight pages of interview, photos and artwork; Clerical Collection [The Role of the Cleric • This land is my land • The sense of sacrifices]; The undercover job guide — TOP SECRET; Knock, Knock: A history of siege warfare; WANTED: Bounty Hunters [I: Not a very nice guy • II: Beware of traps in woods • III: He's on your trail]; Minarian Legends — The Shucassamites; more.

August 1981 ... 80 pages

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Dragon 53
ARTICLES: The Garden of Nefaron (AD&D centerfold module); MONKS [He's got a lot to kick about • Defining and realigning the monk • Sage Advice]; The Oracle — New NPC; Understanding Armory — What those shields mean; Some universal rules — Designing your own universe; The ways of the Triffids — The monster from John Wyndham's book, adapted for AD&D play; Merchants deserve more, too — Traveller addition; Junta needs more instability — A truly revolting variant (West End Games); The Rasmussen File — More TOP SECRET ideas; more.

September 1981 ... 80 pages

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Dragon 55
ARTICLES: The Creature of Rhyl (Centerfold D&D module); The Coming of The Sword — Latest Niall of the Far Travels story from Gardner F. Fox; FIEND FOLIO Findings [Bad taste didn't go away — Ed Greenwood speaks out • A semi-satisfied customer — Alan Zumwalt has his say • Apologies and arguments — Turnbull tackles both]; DINOSAURS [New theories for old monsters • A book even T. rex would like]; Robin Hood — AD&D portraits of Sherwood's men; The many ways of getting away — Escape tactics; Filling in skills — Variant Traveller system; "Da Letter" — From Larry Elmore to you; Minarian Legends — The monuments of Minaria; more.

November 1981 ... 80 pages

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Dragon 56
ARTICLES: MAD MERC: The Alulu Island Mission (Top Secret centerfold module); BARDS [Singing a new tune — Redesigning the bard • Sage Advice — Questions & answers on the class • Songs instead of spells]; Map hazard, not haphazard — "Real" fantasy maps; The Doctor — Fiction by J. Robert Dunkle; Minarian Legends — The monsters of Minaria; more.

December 1981 ... 80 pages

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Dragon 57
ARTICLES: The Wandering Trees (AD&D centerfold module); Modern monsters — 20th-century adventuring; In search of James Bond — TOP SECRET variation; Random magic items — Anything can be enchanted; The versatile Magician — New skill for DragonQuest; The history of the shield — Lots of shapes and sizes; Leomund's Tiny Hut — Shield and weapon skills; From the Sorceror's Scroll — Gygax on Greyhawk; more.

January 1982 ... 80 pages

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Dragon 58
ARTICLES: Spellminders (centerfold); more.

February 1982

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Dragon 59
ARTICLES: Exonidas Spaceport (Centerfold Traveller module); Gypsies; Halflings; Gods of the Halflings; Poison; Monster Creation; Cantrips; more.

March 1982 ... 80 pages

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Dragon 62
CONTENTS: Chinatown: The Jaded Temple (Top Secret module); New Dragons: Faerie, Steel, Grey; Evil Dragon armors; Gangbusters Designer's Notes; Pages From the Mages; Scribe NPC Class; Half-orcs; Gods of the Orcs.

1982

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Dragon 64
ARTICLES: Planet Busters (centerfold game); Assassin articles (x2); Robots in Traveller; New creatures - Planetar & Solar; official new weapons; more.

August 1982 ... 80 pages

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Dragon 65
ARTICLES: Monsters of the Midway - fantasy football game for two players; Star Frontiers - a first look; AD&D weapon proficiency variant system; The Missing Dragons - completing the colors; Timelords - a new NPC; Tuatha De Danann; Law of the Land - campaign development; WAR! - campaign development; more.

September 1982 ... 80 pages

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Dragon 66
ARTICLES: Thieves' Cant Pocket Dictionary (centerfold); Weapons for spell-users? Yes & No articles; Elfquest characters adapted to AD&D; Phantasmal Force examined; Languages (4 articles); New Illusionist spells; more.

October 1982 ... 80 pages

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Dragon 67
ARTICLES: Fedifensor: A scenario for AD&D adventuring on the Astral Plane (centerfold module); Eleven new arachnids; Deities and Demigods of the World of Greyhawk: Heironeous, Hextor, Iuz, and St. Cuthbert; The Astral Plane [Astral encounters; Astral traveling; Encounter checks and the Psychic Wind; Movement & combat; Magical alterations]

November 1982 ... 80 pages

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Dragon 68
ARTICLES: Two weapon fighting; Dawn Patrol; Ice Age adventuring; Aquatic encounter tables; High-level magic user spells; Weather in the World of Greyhawk; more.

December 1982 ... 96 pages

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Dragon 69
ARTICLES: Arrakhar's Wand (centerfold boardgame); Runes; Castles by Carroll II: Wawel Castle; More Pages From the Mages; Weapon Statistics (Top Secret); Thief-Acrobat class; more.

January 1983 ... 96 pages

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Dragon 70
ARTICLES: Mechica (centerfold AD&D adventure); Smith NPC class; ships, size & speed; Dwarves in Space (mixing fantasy & sci-fi); Second Volley (firearms in AD&D); Castles by Carroll III: Jericho; more.

February 1983 ... 80 pages

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Dragon 71
ARTICLES: Taming of Brimstone (centerfold Boot Hill module); Mind of the Monster - Give creatures credit; Greyhawk's World - Four uncharacteristic characters; Who gets the first swing? (melee); New Druid spells; Deities and demigods of Greyhawk; more.

March 1983 ... 80 pages

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Dragon 73
ARTICLES: Forest of Doom (AD&D centerfold module - early use of the drow as a villain); Duelist NPC; Solo scenario playing; Ecology of the catoblepas; The whole half-ogre (as a PC race); Relief for Traveller nobility; Damage to equipment; Non-violent magic items; Top Secret paraphernalia; The Inner Planes; more.

May 1983 ... 96 pages

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Compilations

Best of Dragon Magazine, Vol 1

1980, 1985 ... 68 pages

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Best of Dragon Magazine, Vol 2 (Revised Edition)

1981, 1985 ... 80 pages ... ISBN 0935696946/0880383739

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Best of Dragon Magazine, Vol. III
ARTICLES: RACES - The dwarven point of view; The gods of the dwarves; The elven point of view; The gods of the elves; The halfling point of view; The gods of the halflings; The gnomish point of view; The gods of the gnomes; The half-orc point of view; The gods of the orcs. DRAGONS - That's not in the Monster Manual!; Hatching is only the beginning; Self defense for dragons; The faerie dragon; Two tough foes; Evil dragons make good armor. CLASSES - The thief: a special look; The druid and the DM; It's not easy being good; He's got a lot to kick about (monk); Singing a new tune (bard); Cantrips: minor magic; Cantrips for the illusionist; Spell books. OTHER - The winged folk; The alchemist; The archer.

1983 ... 80 pages ... TSR 8110 ... ISBN 0880380640

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Best of Dragon Magazine, Vol. IV
ARTICLES: NPC CLASSES - The bandit; The bounty hunter; The cloistered cleric; The death master; The duelist; The jester; The scribe; The smith. PLAYERS' PERSPECTIVES - Be aware, take care; It's a material world; Finish fights; Two-fisted fighting; The whole half-ogre; Riding high. CREATIVE CAMPAIGN - Five keys to success; A PC and his money; The care of castles; Saintly standards; These are the breaks; Repair or beware; Wounds and weeds; Runes; Runestones.

1985 ... 80 pages ... TSR 8111 ... ISBN 0880381353

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Best of Dragon Magazine, Vol. V
ARTICLES: Thrills and chills (arctic adventuring); Mind of the monster; The oracle;
Firearms; A second volley; Instant adventures; Modern monsters (cars); How many coins in a coffer?; What do you call a 25th-level wizard? (level titles); Ruins; Libraries; Keep 'em guessing; The real barbarians; Tarsakh showers (calendars); The humanoids; Best wishes; Magic for merchants; Spell strategy; Good hits & bad misses; The Astral Plane.

1986 ... 80 pages ... TSR 8113 ... ISBN 0880382902

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Dragon Magazine Archive (CD-ROM set)
Features:

* Complete archive of Dragon magazine, issues 1 through 250
* Authority on Advanced Dungeons & Dragons gaming
* Completely searchable
* Bookmarking function allows you to save information
* Mac users can view articles in Adobe Acrobat

The proprietary search function is lousy and dated. The good news is that the Dragon issues are all seperate PDFs... nicely bookmarked, and can be manipulated easily as such. It also contains the issues from the Strategic Review.

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Dragontales
This is a rare Dragon anthology (August 1980), containing 10 short stories:

* "The Wizards Are Dying," by John L. Jenkins * "Dragon's Fosterling," by Ruby S.W. Jung * "Out of the Eons [Niall of the Far Travels]," by Gardner F. Fox * "Sir George," by Carl Parlagreco * "Black Lotus Moon," by Tom Moldvay * "Honor Among Thieves," by Roger Moore * "Ice Dream," by David Nalle * "In the Darkness, Hunting," by Janrae Frank * "Just Call Me Albert," by Martin Mundt * "Birth of a Wizard," by Marie Desjardin

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The Finieous Treasury
CONTENTS:
• Who's Who in the Finieous Family
• THE COLLECTED ADVENTURES OF FINIEOUS FINGERS: Reprinted from 25 issues of Dragon magazine, published between October 1976 and March 1980
• The Artist Speaks: J.D. Webster tells about himself, and how Finieous first became famous
• FINIEOUS VS. THE CLOUD GIANTS! - A complete, all-new adventure

1981 ... J.D. Webster ... 40 pages ... ISBN 0394520297

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The Art of Dragon Magazine: Including All the Cover Art from the First Ten Years

1988 ... Jean Blashfield, Roger Moore, and Larry Elmore ... 128 pages ... TSR 8444 ... ISBN 0880385375

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