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BROWSE MY TEKUMEL ITEMS CURRENTLY IN STOCK ![]() Tekumel"M.A.R. Barker has created one of the most detailed and intricate worlds in fiction. It is often compared to Tolkien's Middle Earth, but Tekumel is very, very different. A note about gaming Tekumel: A progression -- nay, a blizzard -- of game companies have tried their hand at Tekumel. Most died with their Tekumel game lines half-completed. ![]()
Man of Gold / Flamesong
"The American edition of [Man of Gold] welcomes you with a gorgeous Michael Whelan cover, richly coloured and full of life. Only after reading more about the world of Tekumel do you notice that it gets every important detail wrong. Still, the text is the important thing and the text here shines from every page. Professor Barker is a better storyteller than you might expect from an academic and this tale of a young priest and the alien society he lives in is a grand tale. Because the world of Tekumel is so unfamiliar to western readers, having more in common with Aztec and Indian cultures, Professor Barker chose to make his hero [Harsan] something of an outsider too, in this case raised as a child by the insect-like Pe Choi. This certainly helps when it comes to explaining the intricacies of the world without sounding too much like, well, a professor. "It is not a perfect novel, though, as for my taste there is rather a lot of unlikely coincidence and the plot rapidly escalates towards a James Bond 'fate of the entire world' scenario, which seems unnecessary given the richness of material here. Bucking tradition, however, the sequel 'Flamesong' is even better. Out of print for years now, The Man of Gold is so enjoyable despite its flaws that I tend to buy copies when I find them, to pass on to interested friends. A British edition also exists, with a bilious green cover, making this first novel easier to find than the sequel." ...from Amazon reviewer Jon Hancock ![]() Empire of the Petal Throne [BOX SET]
TSR published Tekumel as the "Empire of the Petal Throne" (EPT) in 1975, along with a handful of Dragon magazine articles at that time. Competing side-by-side with early Dungeons & Dragons, EPT was soon eclipsed by its simpler -- and TSR homebrewed -- cousin. "Tekumel, the world of fantasy and adventure. The setting for this fantasy campaign game is an alien planet, Tekumel, where a cosmic cataclysm stranded human and extra-territorial invaders eons past. A hostile world of poisonous flora and fauna, with intelligent and vengeful native races! Mankind and its allies must battle for survival with nothing save Medieval technology — but magic aids them . . . and there are certain supernatural powers which may intervene. 1975 ... TSR 1005 ![]()
![]() ![]() War of Wizards: The Game of Fantastic Duels Between Mighty Sorcerers This early & rare game, written by M.A.R. Barker and published by then Tactical Studies Rules (TSR) is not strictly a Tekumel product, but the illustrations by Barker are unmistakably Tekumel-ish in nature. The 1st print set is composed of the 41-page rules booklet (same size as the original D&D "brown" booklets), game board (with rich art), and 2 sheets of counters -- folded-over -- for 532 counters total. The 3rd print (1977) comes in a larger format, 8 1/2" x 11" box. It contains a rules booklet, play mat, 560 counters (inc. several blanks), and 4 unpainted lead miniatures. "The game you have in hand is unique. It is a contest between two players, but it is more than that: it is fantastic. The game depicts a great confrontation -- a Trial by Combat -- where two antagonists conduct a battle employing terrible spells and conjured monsters. Only one of the two contestants can survive this ultimate rivalry. Fantasy and 'swords and sorcery' are proving to be popular topics for games; this is the first, however, which pits two players against one another in an immediately personal way, like chess, while maintaining the enjoyment of fantasy and the imagination. WAR OF WIZARDS thus contains all the elements of the best of two-player games. The equipment needed for the game is not complex) the rules are reasonably short and easily understood. The game system is very simpler just place the counters on the board, move them, and if hostile counters meet, consult the appropriate combat table and roll a die. Of course there is more to it than this. To play the game is easy, but to master it is difficult indeed. This means that two new players can enjoy themselves playing for the first time, while two devotees battling for the hundredth time will still find endless challenge. Once the rules are thoroughly known, a complex strategy can be developed, and the offensive and defensive tactics necessary for its success carefully plotted. Finding a method to assure victory is a near impossibility, however, for the number of combinations allowed by the variety of attack, defense, and attack/defense spells -- varied somewhat by the role each player selects (Sorcerer or Priest), as well as the chance variation permitted by the use of dice in combat -- place the game on a complexity level which is high indeed..."from the Foreward by Gary Gygax 1975, 1977 ... TSR 1007 ![]() The Nightmare Maze of Jigrésh (Jigresh)
A Judges Guild product, written for the original TSR Empire of the Petal Throne game. The novelty here is a fingerprint-like intricate maze for the player's 'enjoyment.' 1981 ... 16 pages ... JG 540 ![]() Deeds of the Ever-Glorious - Histories of the Tsolyani Legions
"...In view of all of this, it is very important for students of Tsolyani culture to have access to some of the more important events in the histories of the Imperial Legions. Without these materials it will be impossible to perceive the Tsolyani army as its members and its society see it. It is impossible, of course, to present a complete history of each Legion — particularly those which go back to legendary and mythological periods before the present Tsolyani Empire. But it is possible to comprehend enough of those events which transpired since the accession of the first Tlakotani Emperor to see something; of the history and development of the Legions alluded to above. A list of the dates and titles of the Emperors of the Second Imperium is thus appended below..." 1981 ... M.A.R. Barker ... 103 pages ... Adventure Games ![]() Armies of Tekumel, Vol 1: Tsolyánu
A lavishly detailed guide to the legions of Tsolyánu, the principal empire of M.A.R. Barker's Tekumel. Drawings, troop lists, and an essay by M.A.R. Barker can be found here. Empire of the Petal Throne. Army lists, including illustrations, for the 85 legions of the nation of Tsolyánu. 24 pages. Missúm and Qadardalikoi stats. ![]() Armies of Tekumel, Vol 2: Yan Kor and Allies
A lavishly detailed guide to the legions of Tsolyánu's enemies: Yan Kor; Saa Allaqi; Milumanaya; Pijena; and Ghaton. Drawings, troop lists, and miniature painting details. The font is tiny, so there is a mountain of information packed in these pages. 1981 ... 20 pages ... Adventure Games ![]() The Armies of Tekumel, Vol VI: Shenyu
1998 ... M.A.R. Barker & Robert Brynildson ![]() Empire of the Petal Throne: The World of Tekumel (Gamescience Edition)
Gamescience's 1983 reprint of the original EPT rules. It includes a large B&W map of Jakalla. 1983 ... 96 pages + Poster Map of Jakalla ... Gamescience 10331 ![]()
Swords & Glory, vol. 1 (Tekumel Sourcebook: The World of the Petal Throne) [BOX SET]
Extremely rare Tekumel box set. Contains 136-page rulebook and large, double-sided color poster map of the lands in and around the Tsolyani Empire. 1983 ... Gamescience 10105 ![]()
Swords & Glory, vol. 2 (Tekumel Player's Handbook: Adventures in Tekumel) [BOX SET]
Extremely rare Tekumel box set. Contains 240-page rulebook; 12-page Sorcery Summary; 16-page Combat Summary; 8(!)-page character sheet; 2 polyhedra dice. 1983 ... Gamescience 10106 ![]() Imperial Courier, Issue 2
October 1984 ... 16 pages ... Tekumel Games ![]() Gazetteer for the Northwest Frontier Map Set
"This set of six maps was first drawn for the use of the players in Professor M.A.R. Barker's own EMPIRE OF THE PETAL THRONE campaign. The artist, Craig Smith, produced them after extensive research and consultation with Professor Barker. Since their inception, they have proved to be most useful in the adventures of players in several campaigns. The locations and ancient sites on these maps have provided many hours of danger, excitement, and enjoyment; however, many of the old ruins have not yet been explored and must be presumed dangerous! This set of maps covers the area from Pijnar in the northwest to Khirgar in the south; thus, sections of Pijena, western Mitumanaya, and the northern border of the Seal Empire of Tsolyanu are detailed. Each of the large hexes on the maps corresponds to the same-numbered hex on the large campaign maps supplied with the boxed game, EMPIRE OF THE PETAL THRONE . Each of these with heavy borders is approximately 133 kilometers across; the smaller hexes on these maps are thus 9.5 kilometers in width." 1986 ... 24 pages ... Tekumel Games ![]() The Art of Tactical Sorcery: A Treatise on Military Magic on the World of Tekumel
"INTRODUCTION: Some guidelines for the incorporation of military magic have already been summarised in section 2.960 of Swords and Glory, One may also consult "Qadardaltkoi" (by Jeff Berry and MAR. Barker, Tekumel Journal, 1983) and "Missum" (by Gary Rudolph, Imperium Publishing Co., 1978) for further details on the employment of military magic, as well as legion level combat. The purpose of this discourse on military magic is to streamline the integration of military magic into the adventure campaigns of player characters. Perhaps referees will find these parameters useful in meshing their player character's skeins of destiny more smoothly with the destinies of the Ever-Glorious Legions of the Petal Throne. The following guidelines are designed for use with the Swords and Glory adventure rules (see 2.0) and the Empire of the Petal Throne adventure rules (see 3.0)..." 1986 ... Tekumel Games ![]() Best of the Journals, Vol. 1
ARTICLES: Seal of the Imperium; Military Formations of the Nations of the Universe; Percentile Roll to Obtain an "Eye"; Jakalla Encounters; Legions of the Petal Throne Painting Guide; Creature Features; The Battle of the Temple of Chanis: 2020 A.S.; The Temple of Thumis, Sage of the Gods; Selected Biographies; On Customs: The Meshqu. 1986 ... 50 pages ... Tekumel Games ![]() Best of the Journals, Vol. 2
ARTICLES: Tsolyani Names Without Tears; Mu'ugalavyani; Classical Tsolyani; The Kazhra ve Ngakome; Llyani; The Temple of Ksarul; The Temple of Vimuhla; The Temple of Karakan; Seal of the Imperium; The Splendor of Shenyu; The Chyrstalli; The Pe Choi; The Tinalaya; A Thousand Flowers. 1986 ... 70 Pages ... Tekumel Games ![]() Best of the Journals, Vol. 3
ARTICLES: The Battle of Ry; The Clan of Crimson Ivory; Swords and Glory - Errata; A Merchant's Tale; Kevuk - A dice game; Coinage of Tekumel; The Tsolyani Week; A Visit to the Armourers'; Marching with the Ever-Glorious; Selected Biographical Information: The Clan of the Utter Dark; The High Seas of Tekumel; The Underworld; New Magical Items for EPT; The Hirilakte Arena; Staffs of Power; Encounters in the Empire; NPC Personalities in EPT; Index to all three volumes of The Best of the Journals. 1986 ... 58 pages ... Tekumel Games ![]() Empire of the Petal Throne: The World of Tekumel
"'... I simply state that it is the most beautifully done fantasy game ever created. It is difficult for me to envision the possibility of any rival being created in the future.' —E. Gary Gygax Tekumel, the world of fantasy and adventure. The setting for this fantasy campaign game is an alien planet, Tekumel, where a cosmic cataclysm stranded human and extra-territorial invaders eons past. A hostile world of poisonous flora and fauna, with intelligent and vengeful native races! Mankind and its allies must battle for survival with nothing save Medieval technology — but magic aids them . . . and there are certain supernatural powers which may intervene. NEW, EASY-TO-PLAY, ONE-VOLUME EDITION COMPLETE AND UNABRIDGED" The Different Worlds "Pink Book" edition. 1987 ... 112 pages ... DWP 1000 ![]() Swords & Glory, Vol. 1, Book 1
Different Worlds partial reprint of Swords & Glory Vol.1 from Gamescience. Includes Introduction; Astronomical Data; Early History; The Historical Empires; Physical Ethnology; & Family, Lineage, and Clan. 1987, 80 pages. ![]() Swords & Glory, Vol. 1, Book 2
Different Worlds partial reprint of Swords & Glory Vol.1 from Gamescience. Includes religion and magic, social groups and institutional and organisational structures. 1988, 80 pages. ![]()
![]() ![]() ![]() Gardásiyal (Gardasiyal): Deeds of Glory (Adventures on Tekumel) [BOX SET] This set by short-lived Theatre of the Mind (TOME) -- weren't ALL of the Tekumel companies short-lived? -- is scarce & coveted for its depth & detail. In their brief existence, however, numerous supplements were published. A complete set includes: * Player's guide * Sorcerous compedium * Referee's guide * Character archetypes * Quick reference charts * Full color poster map 1994 ... TEK 2000 ![]() Adventures on Tekumel, pt. 1: Growing up on Tekumel
"Rules for Character Generation" Provides not only the details of starting a character, but nifty snippets of Tekumel characters talking about their lives. 1992 ... 44 pages ... TOME 1001 ![]() Adventures on Tekumel, Pt. 2, Vol. 1: Coming of Age in Tekumel
"This volume contains three adventures: * Visit the capital of Tsolyánu, mighty Bey Sü, 'The Soul of the World' See the sites: the palaces and temples, the necropolis, the Hirilákte Arena, and more. Attend a banquet at the opulent mansion of a nobleman. Enjoy feasting, gambling, intrigue, and dalliance. Go shopping in the markets. Get into more trouble than you bargained for... * Join the army and see the war in the North first-hand! Swear allegiance to one of the three Imperial Princes vying for the Petal Throne. Visit far-off Píjéna, Milumanayá, and Yán Kór. Join in battle, besiege cities, and win loot and glory! Get into more trouble than you bargained for... * Enter one of the great Tsolyáni priesthoods. Learn the art of sorcery! Study history, theology and other fascinating subjects! Join one of the mysterious temple secret societies. Engage in religious and political intrigue; get into more trouble than you bargained for... More than you dreamed existed..." 1992 ... 94 pages ... TEK 1002 ![]() Adventures on Tekumel, Pt. 2, Vol. 2: Beyond the Borders of Tsolyanu
"This volume contains four adventures: * Go hunting with your uncle! See strange and interesting creatures who contest your position in the food chain. Meet the local inhabitants and learn about their curious customs. Get into more trouble than you bargained for... * Join a trading caravan and travel to distant places! Meet interesting natives and trade for strange antiquities, Go see places long forbidden to foreigners, Get into more trouble than you bargained for.,. * Avoid marriage by journeying to Penom! Learn the curious habits of more insects than you ever knew existed. Have fascinating conversations with those who actually live here, Get into more trouble than you bargained for... * Cross the ocean and see Livyanu! Learn about the hazards of seafaring amongst the Hliiss firsthand. See how many agents of the secret police you can spot. Get into more trouble than you bargained for... More than you dreamed existed..." 1993 ... 76 pages ... TEK 1003 ![]() Adventures on Tekumel, Pt. 2, Vol. 3: Beneath the Lands of Tsolyanu
"This volume contains two adventures -Tired of the material life? Want something more than every physical whim gratified? Then a trip to the monastery is what you need! Learn about history, philosophy and magic. Learn how to spin wool and weed gardens. See how experienced clerics deal with armed invasion, Get into more trouble than you bargained for... One of the more interesting things about living in Tsolyanu is what you can find by digging holes in the ground. Digging in a barren section of back country and discovering ancient Engsvanyali warnings not to dig any further, is what makes archaeology more excitement than you bargained for... More than you dreamed existed..." 1994 ... 48 pages ... TEK 1004 ![]() The Tekumel Bestiary
"Sixty millennia in our future: Thousands of species of plants and animals are brought to the remote planet of Tekumel by explorers, wanderers and merchant princes from a myriad of worlds and a score of races. Vast estates, parks, zoological gardens overflowing with exotic life, islands devoted to pleasure, each with its own ecology according to the whims of its lord. The Time of Darkness: Tekumel's solar system is thrust into a 'pocket dimension' — cut off from the other stars of Humanspace. Chaos, catastrophe, an end to shipments of metals to iron-poor Tekumel comprise the new order. A slow spiral downward through the tattered glories of the Latter Times to the sprawling barbaric empires of today. This book describes a small portion of the flora and fauna of Tekumel: descriptions, habitats and relations with humankind are listed for every creature. Included are game statistics, illustrations, referee hints and an index to help you fit the creatures of Tekumel into your roleplaying games. For those who enjoy truly different fantasy realms..." 1992 ... 60 pages ... TEK 1005 ![]()
Book of Ebon Bindings
Discussion of the magical arts and religion with an emphasis on demonology, summonings, demon abilities, and banishment rituals. No game mechanics. An earlier, much more rare edition with a red cover was published by Imperium Publishing Company in 1978. "Preface: The first part of this book consists of an introduction to the religion of Tsolyanu, its deities and cosmology, plus a brief discussion of its magical arts, the planes of being, and the various creatures which inhabit these latter. The second section of this work then presents a translation of The Book of Ebon Bindings, one of the most complete and detailed texts on the subject of Tsolyani demonology now found in the Five Empires. The introduction is itself a translation from the work of one of the writer's oldest friends and mentors, Tse'mel [roughly = "Cardinal"] Qure'n hiKe'dcolel, High Ritual Priest of the temple of Lord Ksarul at Be"y Su. In response to questions put by various foreign students resident in the Tsolyani capital, Tse'mel Qure'n had kindly summarized the series of lectures which he regularly gives to acolytes entering his priesthood. He has modified this summary somewhat so that it will be suitable for those unfamiliar with Tsolyani mores and beliefs. The writer wishes to extend his thanks to Tse'mel Qure'n, as well as to other friends in the Temple of Lord Ksarul for their kindness, patience, and willingness to explain the intricacies of their faith. The writer is neither a philosopher nor a theologian, and the task has not been an easy one for his Tsolyani colleagues. Particular thanks are due to Mr. Trasune' hiTankolei and Miss Kalusu hiViridame, who joined in the work of translation, corrected the author's errors, and proofread this manuscript..." 1978 ... 86 pages ... Imperium Publishing ![]() A Jakallan Intrigue
"An adventure in the world of The Man of Gold." A reprint of the original Tekumel Games publication. 1997 ... 24 pages ![]() Eye of All-Seeing Wonder, Issue 4
ARTICLES: * You're not in Kansas anymore: Patrick Brady explains the facts of life to new players. * Behind Enemy Lines: Bob Dushay enters occupied territory. A scenario for pre-generated characters, first run at the 1994 RuneQuest Con. * The Etiquette & Tactics of the Qadarni: A Tsolyani commander gives his view of how "Little Wars" ought to be conducted, courtesy of Jack Bramah * Joyful Sitting Amongst Friends: The colour of moonlight, asking gods for favours, the rights of "native Tekumelani", secret police, rats, religion and chocolate. All this and body piercing too. * Different Strokes: Converting new characters from Adventures on Tekumel to TIRIKELU. * The Palace of the Realm: As a follow-up to last issue's feature on the Palace of me Realm, Mark Wigoder-Daniels casts his eye over some cases vexing the courts this season. * Just off the Boat: Climb aboard and seek your fortune along with the plucky youths of Falesa Isle. No saving the world for these guys -- staying alive is hard enough. * Going Underground: Midnight robbery in the tombs and buried shrines of the underworld. Mark Wigoder-Daniels is your guide. * A Sense of Shame: Here are some tips on trying to get the authentic Tsolyani mind-set into your roleplaying. * Kashtlanmiiyal: Just when you thought it was safe to back into the gaming room, an entire RPG on one page. * The Five Parts of the Self: A spot of soul-searching, as Patrick Brady discusses the subconscious and the unconscious. * In the House of the Rising Sun: The youth of today... our Japan correspondent Paul Mason puts 'em in their place. O tempura! O mores! * Friends in Foreign Parts: Something's rotten in the state of Mu'ugalavya. A chance for characters to do a spot of detective work. * TIRIKELU: The serialized role-playing game. This issue's instalment concludes the magic rules. Spring 1995 ... 40 pages ![]() Seal of the Imperium (The Fanzine of M.A.R. Barker's World of Tekumel, Vol. 1 Issue 1)
ARTICLES: "• Tekumel 101: Introduction to Tekumel by Theron Goudeau (The first in a series of essays intended to introduce newcomers to Tekumel.) • Khirgar: Defender of the North by Patrick Brady & James Maliszewski, with M.A.R. Barker (Visit the Northernmost bastion of the Tsolyani Empire.) • The Churstalli by David Peters (The desert-dwelling Churstalli — some new twists on a native race.) • On N'luss by Steve Pisani (An exploration of the culture and society of Tekumel's enigmatic giant barbarians.) • Tekumel 301: Intermediate Studies - M.A.R. Barker interviwed by Joe Saul (Ready to move on to the next level? Professor Barker awaits...) • GURPS Tekumel: Part I, Characters by Brett Slocum (The first in a series of articles setting Tekumel to the GURPS rules. Pull-out.) • Redefining the Sword by Patrick Brady (Tekumelyani swords look exotic, but there's even more to them than meets the eye...) • Setnakh by M.A.R. Barker and Zane Healy (A detailed exploration of the town of Setnakh, suitable for a campaign setting.) • Mitlanyal: La! Our Prayers are Answered! by Bob Aiberti (An excerpt from, and a discussion of, the long-awaited supplement on the Tsolyani religion.) • Battle Kibitzers' Guide #1: Armies of the Five Empires by Ken Fletcher (Cartoon originally handed out at Gen Con 1982 to observers at Tekumel miniatures events.) 64 pages ![]() The U-Con Conversations with M.A.R. Barker: 1998 & 1999
"Introduction: Since the first Tekumel Track at the U-Con game convention held in Ann Arbor, Michigan, in November 1998, a regular part of that program has been a telephone conversation between the Track participants and the creator of Tekumel, Prof. M.A.R. Barker (referred to in the subsequent text as "MARB") of Minneapolis, Minnesota. During these conversations, the discussion usually focused upon the nature of clan life and various more advanced Tekumel topics. We were fortunate that one of the Track participants, Robert Dushay, had the forethought to take notes at these conversations, and the energy and the time to transcribe tapes of the 1998 and 1999 conversations. The text of these conversations are presented herein." 2001 ... 53 pages ![]() Tekumel: Empire of the Petal Throne
"In a pocket universe, millennia removed from our own, lies a system of five planets engineered by forgotten planetary-scale technologies. The vibrant world of Tekumel, once a busy interstellar crossroads terraformed to suit the needs of its brutal rulers, was isolated over 30,000 years ago when the stars went out. What emerged from this Time of Darkness was a world forged in disaster, but strong in custom, history, life... and death. Professor M.A.R. Barker has devoted over 50 years to creating the Tekumel universe, developing it into a vivid science-fantasy setting with rich backgrounds and unique cultural identities. Inspired not only by the pulp SF and fantasy of the mid-20th Century, but also by the rich civilisations of Moghul India, Ancient Egypt, and the Aztecs, Tekumel sets the stage for a role-playing experience unlike any other. This core rulebook features a system derived from the popular Tri-Stat System, customised to enhance the intricate setting of Tekumel's Five Empires. Inside you'll find non-human race templates, a new magic system, alternate combat options, details on clans and military/priesthood service, a select bestiary, and much more. Whether you are a long-time devotee of Barker's work, or a player new to the setting, join us in celebrating the revival of Tekumel: Empire of the Petal Throne." 2003 ... 240 pages (hardcover) ... Guardians of the Order ... ISBN 1894525310 | 2300 AD | 7th Sea | AD&D | Aftermath! | Albedo | Aliens | Alternity | Amazing Engine | Amber Diceless | Ars Magica | Atlantis | Babylon 5 | Battletech | Boardgames / Wargames - Other | Boot Hill | Buck Rogers | Bushido | Call of Cthulhu | Castle Falkenstein | Chivalry & Sorcery | 'Compleat' FRPG Supplements | Conan | Cyborg Commando | Dark Conspiracy | DC Heroes | Deadlands | Doctor Who | DragonQuest | Dream Park | Dune | Dungeons & Dragons | Earthdawn | Elfquest | Elric / Stormbringer | Everway | The Fantasy Trip | Foreign Language Roleplaying Games | Game of Thrones | Gamma World | GangBusters | Ghostbusters | GURPS | Harn | Indiana Jones | James Bond | Jorune | Judge Dredd | Justifiers | Living Steel | Lords of Creation | Man, Myth & Magic | Marvel Super Heroes | Middle Earth Role Playing | Midkemia | Military Roleplaying Stockpile | Millennium's End | Miscellanea | Morrow Project | Mythus - Dangerous Journeys | Nightlife | Pendragon | Phoenix Command | Powers & Perils | Renegade Legion | Ringworld | Robotech | Rolemaster | Runequest | Shadowrun | Shatterzone | Sovereign Stone | Space 1889 | Space Master | Space Opera - Other Suns | Star Ace | Star Frontiers | Star Trek | Star Wars | Super Hero RPGs | Talislanta | Talisman | Tekumel | Terminator 2 | Thieves' World | Timemaster | Top Secret | Traveller | Tribe 8 | Twilight: 2000 | Villains & Vigilantes | Whispering Vault | Willow | CAMPAIGN BUILDING | RPG MAGAZINES | Avalanche Press | Avalon Hill | Chaosium | Columbia Games | Fantasy Games Unlimited (FGU) | FASA | Game Designers Workshop (GDW) | Judges Guild | Leading Edge Games | Mayfair Games | Palladium | SPI | Steve Jackson Games | Tri Tac | TSR | West End Games | White Wolf | Yaquinto Publications | | Return Home | What's New | Contact WaynesBooks.com | |
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