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BROWSE MY EARTHDAWN ITEMS CURRENTLY IN STOCK ![]() Earthdawn rulebook, 2nd Edition
FASA, the original creator of Earthdawn, has gone to the four winds. Fortunately, Living Room Games is still supporting the game. In addition, the FASA 1st edition products are still available at Amazon. "Before science, before history, there was an Age of Legend – and Legends never truly die... For years, the Name-givers – those races gifted with the ability to Name, and shape the very magic of the world – were forced to live in underground citadels known as kaers, while malevolent creatures from astral space, so terrible they could only be called Horrors, ravaged their world. The time of hiding has passed. Now, the Name-givers have returned, and reclaimed their place in the world. The fight is not over. The Horrors still linger in this world – in the cities and ruins lost during the Scourge. A corrupt Empire seeks to reclaim its provinces, and Name-givers with dark ambitions seek to set themselves up as the new power in the absence of the Empire. In this Age of Legend, only heroes can stand against the soul-rending power of the Horrors, and the dark machinations of those corrupt with power. Become these brave souls, and roleplay in Earthdawn, the Age of Legends." Paperback Hardcover ![]() Earthdawn Companion, 2nd Ed.
"During the Scourge, the Horrors ravaged the world unchecked while we were forced to hide in the magical citadels and kaers. It was only through the magical traditions passed down from generation to generation that we were able to face these evil entities, and reclaim what was ours. new battles call for new ways, however, and the power of tradition has grown stronger, augmented with the knowledge of a people at war with the creatures that would destroy our world or those who seek to claim it for their own power-hungry purposes. The Earthdawn 2nd Edition Companion takes up where the Earthdawn 2nd Edition Rulebook left off. This book provides Earthdawn players and gamemasters with guidelines for advancing characters well beyond the limits set in the basic rules. The Companion includes dozens of new talents and spells, and systems for large scale battles. The Earthdawn Companion also expands the workings of magic in Earthdawn, as well as providing rules for playing questors of the Passions." 2001 ... 222 pages ... LRGED 201 ... ISBN 0970419120 ![]() Barsaive at War
"The landing of the Theran behemoth atop the Ayodhya Liferock was like a thrown gauntlet to the nations of Barsaive. Now, the Dwarf kingdom of Throal picks up that gauntlet, and attempts to gather the forces of Barsaive in a climactic struggle for independence from Thera... Barsaive at War is a campaign supplement for Earthdawn. It introduces eight significant events, which outline an epic-style campaign. Each of the events can also stand alone, to form mini-campaigns. Taken together, the characters are placed in the center of a story that changes the face of Barsaive, and its future, forever. Barsaive at War is intended for characters Fourth Circle and above, of any Discipline." 2000 ... 156 pages ... LRG 101 ... ISBN 0970419104 ![]() The Way of War: Makers of Legend Vol. 1
"Adepts are the heroes and legends of Earthdawn, fighting to reclaim their Scourge-ravaged land with the magic they wield. Some of these Adepts find their path defined by conflict and blood, a path known to some as the Way of War. Archers use their power to master the art of the missile weapon. Cavalrymen use their empathic bond with their mount to become fearsome fighters. Sky Raiders harness their magic to help them plunder the skies of Barsaive. Swordmasters are quick with both their well-handled weapons and their dangerous wit. Warriors use their talents to become the personifications of war. And the Zhan Shi introduces mastery of unarmed combat from distant Cathay. Way of War: Makers of Legend Vol. 1 offers players and gamemasters an in-depth look at five Disciplines of Barsaive. This book describes these five Disciplines from the point of view of four different Adepts, and introduces a new Discipline, the Zhan Shi. Way of War also includes new talent knacks and new rules for using the Disciplines in Earthdawn adventures." 2002 ... 80 pages ... LRG 205 ... ISBN 0970419171 | ED - Accessories | ED - Living Room Games | | 2300 AD | 7th Sea | AD&D | Aftermath! | Albedo | Aliens | Alternity | Amazing Engine | Amber Diceless | Ars Magica | Atlantis | Babylon 5 | Battletech | Boardgames / Wargames - Other | Boot Hill | Buck Rogers | Bushido | Call of Cthulhu | Castle Falkenstein | Chivalry & Sorcery | Conan | Cyberpunk | Cyborg Commando | Dark Conspiracy | DC Heroes | Deadlands | Doctor Who | DragonQuest | Dream Park | Dune | Dungeons & Dragons | Earthdawn | Elfquest | Elric / Stormbringer | Everway | The Fantasy Trip | Foreign Language Roleplaying Games | Game of Thrones | Gamma World | GangBusters | Ghostbusters | GURPS | Harn | Indiana Jones | James Bond | Jorune | Judge Dredd | Justifiers | Living Steel | Lords of Creation | Man, Myth & Magic | Marvel Super Heroes | Middle Earth Role Playing | Midkemia | Military Roleplaying Stockpile | Millennium's End | Miscellanea | Morrow Project | Mythus - Dangerous Journeys | Nightlife | Pendragon | Phoenix Command | Powers & Perils | Renegade Legion | Ringworld | Robotech | Rolemaster | Runequest | Shadowrun | Shatterzone | Sovereign Stone | Space 1889 | Space Master | Space Opera - Other Suns | Star Ace | Star Frontiers | Star Trek | Star Wars | Super Hero RPGs | Talislanta | Talisman | Tekumel | Terminator 2 | Thieves' World | Timemaster | Top Secret | Traveller | Tribe 8 | Twilight: 2000 | Villains & Vigilantes | Warhammer | Whispering Vault | Willow | CAMPAIGN BUILDING | RPG MAGAZINES | Avalanche Press | Avalon Hill | Bard | Chaosium | Columbia Games | Fantasy Games Unlimited (FGU) | FASA | Game Designers Workshop (GDW) | Games Workshop | Judges Guild | Leading Edge Games | Mayfair Games | Palladium | SPI | Steve Jackson Games | Tri Tac | TSR | West End Games | White Wolf | Yaquinto Publications | | Return Home | What's New | Contact WaynesBooks.com | |
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