Song of Ice & Fire roleplaying ~ Boardgames
A Game of Thrones: D20-Based Open Gaming RPG
Authorized by George R.R. Martin, AGOT D20 is a lush guide to roleplaying in the world of Westeros, based on the first book. It uses a stripped down D20 system, all blades and no magic. Only gritty low-fantasy here, reflecting the stratified world of haves and (mostly) have-nots. Players who play nobles must take an ECL modifier, for example. The rules are complete here, you don't need the D&D core books.
I can't recommend the book enough. The rules only occupy a few chapters; most of the book is art, biography, history, and geography of Westeros. Heck, there's even an absorbing chapter on the history of fantasy literature.
AGOT D20 is out-of-print and can be spendy (but only a bit higher than its MSRP of $50). But weighing in at 4½ pounds, and 495 pages of quality writing, it's worth it in my opinion.
"Winter Is Coming. The motto of House Stark rings through George R.R. Martin's A Game of Thrones, foreshadowing the dark days to come at the end of nine years of summer. While the realm is ostensibly at peace under the rule of King Robert Baratheon I, there are many who remember that the continent of Westeros was torn by war twice in recent memory first when Robert, Eddard Stark, Jon Arryn, and their allies raised their swords against Mad King Aerys, shattering the Targaryen dynasty; and again when Balon Greyjoy attempted to break from King Robert's rule to re-establish his islands' sovereignty and return his people to their barbaric splendour.
Today, the realm is a tinder box, waiting for that first spark. King Robert's court is filled with flatterers and liars and worse, and the king would rather shut his eyes and ears than confront the corruption. The mighty noble houses still jockey for position, either trying to consolidate their power over the realm, or biding their time until they can make a move in the only game worth playing - the game of thrones.
Westeros is a land of ancient, storied, noble houses. The old blood still runs strong in the hinterlands, and there are none living who remember when dragons walked the land. The last sparks of magic died when the last dragon did, or so some say; now, the educated and civilised believe magic to be no more than superstition or the stuff of childhood dreams. Yet legendary artefacts are still known, from the king's terrible Iron Throne, forged from a thousand swords in the heat of dragon fire; to swords of ever-sharp Valyrian steel; to great castles built in the Age of Heroes; to the mighty northern Wall, 700 feet of ice and stone, built long ago to defend the realm from nightmares.
Beyond the Iron Throne and centre of Westeros, across the narrow sea and east of the Free Cities, the last of the dragonlords survive and plot against King Robert, the Usurper. Prince Viserys bargains with the great barbarian hordes, selling his sister, Princess Daenerys, for the promise of an army. These exotic lands are thick with omens and portents, promising a return to glory for the blood of the dragon.
And north of Westeros, beyond the awesome Wall, the heart of winter seems to stir, gazing hungrily with ice-blue eyes..."
2005 ... 495 pages + fold-out map ... Guardians of Order / Sword & Sorcery WW 08345 ... ISBN 1588469425
A Game of Thrones: D20-Based Open Gaming RPG (Deluxe Limited Edition)
Only 2500 copies of this sumptuous Deluxe Limited Edition were printed. Guardians of Order is now out of business.
Foil-stamped leatherette hardbound cover, exquisite dust jacket, oversized cloth bookmark, silver gilding on all edges.
Features an exclusive interview with George R. R. Martin himself.
Adds an extensive appendix presenting an entire game system alternative: Guardians Of Orders cinematic rules-light Tri-Stat System.
"In 1996, acclaimed author George R. R. Martin introduced fantasy literature enthusiasts to A Game of Thrones the first novel in his epic "A Song of Ice and Fire" series. The subsequent novels A Clash of Kings (1999) and A Storm of Swords (2000) both appeared on the New York Times bestseller list as the audience for the series continued to grow. 2005 is poised to see the highly anticipated fourth chapter in the saga, A Feast for Crows, on store shelves by the holiday season.
Guardians Of Order and White Wolf Publishing proudly present the Deluxe Limited Edition of A Game of Thrones Role-Playing Game and Resource Book.
This tribute to Martin's storytelling masterpiece was carefully constructed over a two-year period to exacting standards, offering an exceptionally comprehensive analysis of the history, lands, events, and characters of "A Song of Ice and Fire." Lavishly illustrated and exquisitely detailed, this mammoth 576-page reference guide covers the entire setting of A Game of Thrones, from the factious continent of Westeros to the exotic Free Cities to the expansive plains of the Dothraki Sea. No expense was spared in its creation and the designers worked closely with Martin to ensure accuracy and authenticity. adding additional background information from his personal notes when appropriate.
In addition to an excellent resource guide and fact book, two complete role-playing game systems are presented herein: one using the popular d20-based open gaming mechanics, and the other using Guardians Of Order's innovative Tri-Stat System. Both systems are customised to complement the deadly and mysterious realms of the Seven Kingdoms and beyond, with detailed insight on integrating the setting into your campaign. This single book is all you need to start playing right away."
2005 ... 576 pages + fold-out map ... Guardians of Order / Sword & Sorcery WW 08346 ... ISBN 1588469417
Song of Ice & Fire roleplayingA Song of Ice & Fire RPG: A Game of Thrones Edition
"Based on George R.R. Martin's fantasy epic, A Song of Ice and Fire Roleplaying gives you everything you need to play and run games in the Seven Kingdoms using an easy-to-learn system specifically designed to evoke the atmosphere of the bestselling novels and hit TV show! The A Game of Thrones Edition includes the entire contents of the original core rulebook, revised and updated, plus the full-length adventure Peril at King's Landing and a gorgeous new cover by fan-favorite artist Michael Komarck. You and your fellow players take on the roles of key members of a noble house navigating the perilous waters of Westerosi politics and intrigue!"
2012 ... 230 pages (hardcover) ... Green Ronin Publishing ... ISBN 1934547476
BoardgamesGame of Thrones: The Boardgame [BOX SET]
CONTENTS: Gameboard 75 Order Tokens 100 Power Tokens 15 Influence Tokens 5 Supply Tokens 35 House Cards 5 House Start Cards 30 Westeros Cards 50 Wooden Footmen 20 Wooden Knights 30 Wooden Ships 1 Wildling token 1 Turn Marker 3 Neutral Army Markers (King's Landing, Sunspear, Eyrie) Valyrian Steel Blade Token Messenger Raven Token Iron Throne Token Rules
"King Robert Baratheon is dead, and the seven kingdoms brace for war. House Lannister, whose daughter Cersei was Robert's queen, claims the throne for her young son Jeffrey. From the Dragonstone Isle, Stannis Baratheon knows that Robert was not the true father of Jeffrey, and rightfully demands the throne for himself. On the Iron Isles, House Greyjoy is about to embark on a second rebellion, but this time with a much grander goal. In the north, House Stark gathers its strength to defend what is right, and in the south the wealthy House Tyrell harbors an old ambition to sit on the Iron Throne.
As armies gather and ravens fly, a clash of kings is inevitable.
Based on the best-selling novel series A SONG OF ICE AND FIRE by George R.R. Martin, the A GAME OF THRONES board game lets players take control of one of the great Houses of Westeros and embark on a epic struggle to claim the Iron Throne. Immerse yourself in a game of clever planning, careful allocation of power, diplomacy, and the exciting flavor of A SONG OF ICE AND FIRE."
2003 ... Fantasy Flight Games ... ISBN 1589941039
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