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Ravenloft: Realm of Terror [BOX SET]
Inside the box lids of many TSR releases of the '90s can be found a month/year mark.
Ravenloft box with TSR "block letter" logo (6-90 or June 1990, probable 1st printing).
Box with TSR "badge" logo (9-91 or September 1991).
-Monsters and Militia
-Tables of Terror
-Ulad Drakov's Castle
-Castle of Forlorn
-Yagno Petrouna's Temple
-Dilisnya - Boritsi
"What lurks beneath the covers of this box?
A 144-page book detailing a complete, terrifying new campaign world, which was inspired by the classic TSR adenture "Ravenloft." You'll find new twists on magic and the AD&D rules, tips for adding fear to your games, plus a portrait of over 30 new lands and the powerful lords who rule them - from vampires, ghosts, and werewolves to men who are even more monstrous.
4 big, full-color maps, detailing deadly domains and shadowy settlements.
24 full-color cardstock sheets, featuring haunted castles, horrid houses, and fiendish folk.
1 transparent map overlay, for measuring distances in the realm of doom."
1990 ... Bruce Nesmith & Andria Hayday ... TSR 1053 ... ISBN 0880388536
Ravenloft Campaign Setting [BOX SET]
"This new edition of the RAVENLOFT game combines the original Realm of Terror boxed set with elements of Forbidden Lore and updated rules from other accessories. Domains destroyed in the infamous Grand Conjunction have been deleted, new domains added, and key personalities detailed. This boxed set includes:
Realm of Terror - a 160-page book of rules concerning the reshaping of character classes; fear, horror, madness, and powers checks; curses; spells and magical items, both new and old; psionics; techniques of terror; and more.
Domains and Denizens - a 128-page book describing the dark lands of the Core, the islands of terror, and many nefarious personages.
Two maps depicting the reshaped Core domains and the islands of terror.
A poster featuring a painting by artist Robh Ruppel.
A tarokka deck (54 cards) of beautifully illustrated cards for role-playing fortunetelling.
A DM screen specifically designed to be used with a RAVENLOFT campaign."
1994 ... Bruce Nesmith & Andria Hayday ... TSR 1108 ... ISBN 1560769424
Domains of Dread
"Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting - the original fantasy horror role-playing game. Within the pages of this book, players and Dungeon Masters will discover the darkest secrets of the Land of the Mists, including many never-before-seen features:
Detailed guidelines on designing anything from short-term horror adventures to long-running campaigns of twisted terror.
Complete rules for generating player characters native to the Demiplane of Dread.
Four new character classes specifically designed for use in RAVENLOFT campaigns - the avenger, the anchorite, the gypsy, and the arcanist!
An all-new player character race - the half-Vistani!
Updated and expanded descriptions of the Demiplane and the foul lords who rule its tortured domains!
Revised fear, horror, and madness checks to enhance the terror.
New rules for power checks, plus thirteen detailed steps that lead from grace to absolute corruption!"
1997 ... William W. Connors & Steve Miller ... 288 pages (hardcover) ... TSR 2174 ... ISBN 0786906723
Forbidden Lore [BOX SET]
"Forbidden Lore contains:
Dark Recesses: This book details psionics, the powers of the mind, and their place in the demiplane of dread.
Nova Arcanum: New spells and magical lore from the darkest of Ravenloft's lords - Strahd Von Zarovich.
Oaths of Evil: Expanded rules for curses and tips on how to make them an important part of any RAVENLOFT adventure.
Cryptic Allegiances: An in-depth look at the secret societies hidden within the lands of Ravenloft. some serve the lords of darkness, while others battle them at every turn.
The Walking Dream: For centuries, the Vistani have been the masters of prophecy and fortune telling. This book reveals their secrets and shows how to best use the Vistani techniques in RAVENLOFT adventures.
The Tarokka: A genuine deck of 54 Vistani fortune-telling cards and complete instructions for their use in the game.
The Dikesha: A set of  runic dice used to predict the future, from the mysterious land of Har'Akir."
Also 1 fold-out map.
1992 ... William W. Connors & Bruce Nesmith ... TSR 1079 ... ISBN 156076354X
Castles Forlorn [BOX SET]
"The Castles Forlorn boxed adventure set provides the DUNGEON MASTER with a rich and complex domain in which to set a campaign of any size and duration. It includes a 96-page sourcebook, The Weeping Land, which reveals the complete history of the domain and the strange and terrible lord who rules over it. Descriptions of the living and dead who call this lonely land home abound, as do details of the forbidding Tristenoira castle, where adventures may spend an evening or an age.
After learning Forlorn's history of sorrow, the DM can lead player characters into Melancholy Meetings, a 32-page collection of encounters that provide adventure in every corner of the domain. Finally, only Eve of Sorrows remains, which is a 32-page assortment of mysteries and nightmares within the castle itself.
This deluxe boxed adventure set completes the portrait of Forlorn with a highly detailed, double-sided poster map of the castle, a poster map of the domain, and a special wall poster created by award-winning artist Robh Ruppel - all in full color."
1993 ... Lisa Smedman ... TSR 1088 ... ISBN 156076645X
Masque of the Red Death and Other Tales [BOX SET]
"Masque of the Red Death is a new variant of the RAVENLOFT rules that allows players to explore the macabre world of the 1890's. From the brave cavalryman with his trusty revolver to the mysterious spiritualist and her store of secret knowledge, no one is safe from the horrors of the night. Masque of the Red Death contains everything you need to adventure in the fictional worlds of Edgar Allan Poe, Bram Stoker, and Arthur Conan Doyle.
In this box you'll find:
A Guide to Gothic Earth: A 128-page book by the author of Van Richten's Guide to Ghosts and Forbidden Lore that gives you all the rules and information you'll need to run adventures on Gothic Earth. Included are 16 character kits, a revised spellcasting system, complete rules for firearms and explosives, and a proficiency system especially designed to reflect life in the Victorian Era.
Red Tide: A chilling 32-page adventure in which PCs must face one of mankind's oldest enemies while exploring the gloomy waterfront of San Francisco.
Red Jack: The most frightening figure ever to stalk the streets of London is on the loose in this 32-page adventure. This time, Jack takes his unique brand of terror to Boston.
Red Death: An isolated mansion hidden in the mountains of eastern Europe is the setting for this 32-page drama in which the PCs must face death itself.
A full-color, poster-sized map of Gothic Earth.
A bonus full-color poster of the cover painting by renowned artist Robh Ruppel.
A three-panel DM Screen that places all essential reference charts at your fingertips."
1994 ... William W. Connors & Colin McComb & D.J. Heinrich & Shane Hensley ... TSR 1103 ... ISBN 1560768770
The Nightmare Lands [BOX SET]
"Beware the night, for sleep provides another path to the Demiplane of Dread. In the unique domain called the Nightmare Lands, darkness offers not blissful slumber, but ultimate terror. Heroes enter this realm at the bidding of the night, drawn from their dreaming bodies and captured by an enigmatic figure known only as the Nightmare Man. Trapped in this region of psychological fear, heroes face their worst nightmare in strange, surrealistic terrain. If they escape the treacherous clutches of dark slumber, they'll be safe - at least until the next time sleep overtakes them...
This boxed set contains everything necessary to adventure among dark dreamscapes and twisted nightmares, including:
The Journal of Dr. Illhousen: 32 pages of notes and information on the Nightmare Lands, compiled by the chief physician of Nova Vaasa's infamous Clinic for the Mentally Distressed.
Rules of Dreams and Nightmares: 64 pages full of rules dealing with adventuring in dreams and nightmares, setting up nightmare scenarios, and translating player characters into dreamscape versions of themselves.
Book of Nightmares: 64 pages of ready-to-play nightmares that incorporates all of the information in this campaign expansion into one full-length adventure.
New Monsters: 16 pages of never-before-seen creatures unique to the Nightmare Lands and the dimensions of dreams.
Poster Maps: Two full-color, poster-sized maps of the Nightmare Landss and other locations described herein."
1995 ... Shane Lacy Hensley & Bill Slavicsek ... TSR 1124 ... ISBN 0786901748
Bleak House: The Death of Rudolph Van Richten [BOX SET]
"The Set Contains:
Sea of Madness, a 96-page book detailing the island of Dominia and relating the events that start the cycle of doom
Homecoming, a 64-page book describing the Van Richten family estate and the large haunted mansion known as Bleak House. Suitable for use with the Bleak House campaign or the Masque of the Red Death setting, this adventure is designed so that it can be played several times, and no two experiences will be the same
Heroes, Monsters, and Settings, a 32-page book containing game statistics for some of Ravenloft's best known, yet never detailed, villains; a new type of vampire; information on Martira Bay in Darkon; and maps intended for use with the Bleak House campaign.
A color map revealing the layout and secrets of Bleak House itself."
1996 ... William W. Connors & Dave Gross & Steve Miller ... TSR 1141 ... ISBN 0786903864
Requiem: The Grim Harvest [BOX SET]
"Azalin the lich lord is launching another diabolic plan. He has allied himself with the entity known as Death, and together they plan to raze the domain of Darkon. From the ashes of this once-mighty land will rise a new domain - Necropolis, the land of the dead!
For the citizens of Darkon, death has been an everyday companion, and sometimes a yearned-for end to suffering. However, now the cold comfort of the grave is forever denied these good men and women as they find themselves walking the land after their breath has left them.
Heroes have always considered the undead to be mere monsters, legions of mindless evil to be slain with no second though. Now the heroes will learn the agony of actually being one of the living dead. They become the monsters, and the entire world becomes their enemy.
This boxed set contains everything necessary to take your characters beyond death's veil and into the shadowy world of unlife, including:
Requiem: 96 pages of rules for the generation and play of undead player characters as well as tips for Dungeon Masters. This book details 12 different types of creatures that characters can become after death, as well as dozens of powers and weaknesses they may possess.
Necropolis: 32 pages covering the new domain of Necropolis. Although little has changed physically in the former domain of Darkon, the people, animals, plants, and even the land itself have been infused with the power of the new demilord, Death.
Death Triumphant: A 64-page adventure that puts the heroes in the middle of Lord Azalin's ultimate scheme to escape from Ravenloft. Death Triumphant can be played as a stand-alone adventure or as the final chapter in the Grim Harvest series.
Poster Map: One two-sided, full-color map detailing the headquarters of Azalin's secret police and the new domain of Necropolis.
1996 ... William W. Connors & Lisa Smedman ... TSR 1146 ... ISBN 0786904313
A Light in the Belfry [BOX SET]
"Decades ago, the fair land of Avonleigh was guarded by an order of paladins known as the Circle. One stormy night, a wizard named Morgoroth came to seek refuge with them.
But, all was not as it seemed! Morogoroth was no mere wizard; he was a necromancer on the run from a knightly brotherhood that had vowed to see him destroyed! When fate revealed his past, he betrayed the Circle and fled.
Can your heroes complete the crusade that destroyed the Circle? Can they learn the secrets of Morgoroth's power before the necromancer destroys them? Accept the quest if you dare....
A Light in the Belfry is the first RAVENLOFT adventure to feature an Interactive Audio CD. As players explore Morgoroth's dreadfilled manor, they will actually hear the lamentations of tortured spirts, the clash of swords and the thunderous roar of magic. With almost 100 tracks of dialogue, sound effects and mood music, TSR's Interactive Audio CD Adventures add a new dimension to the horror of Ravenloft."
1995 ... TSR 9494 ... ISBN 0786901330
Wizards of the Coast owns (and holds trademark to) the AD&D game and Ravenloft in all forms.
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