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Top Secret S.I. ~ Espionage! - Danger International ~ TSR Hobbies BROWSE MY TOP SECRET ITEMS CURRENTLY IN STOCK ![]()
![]() ![]() ![]() In 1980 TSR introduced it's earliest successful non-fantasy (ignoring the science-fantasy of Gamma World) role-playing game, Top Secret. Developer Merle Rasmussen recreated the world of James Bond-type espionage, it gained a core of loyal players. This is the 1st and 2nd editions of the game, which are more-or-less identical. TS001 (Sprechenhaltestelle) module comes with the box set. "TOP SECRET is your passport to the exciting world of international espionage and intrigue. All the danger, glamour, and adventure of a secret agent's life await you as today's headlines or the more exotic spy settings of movies or television provide the backdrop for every mission. TOP SECRET is a role playing game where players assume the roles of various undercover agents, carrying out the missions assigned by the Administrator of their agency or organization (the gamemaster). The rewards can be great, but every mission is fraught with risk and peril, for the life of a spy is a dangerous one! The TOP SECRET game booklet is a sourcebook of information for the play and creation of all sorts of espionage adventures, and the imagination of the players is the only limitation on what is possible. The full range of spy activities is represented including investigating, smuggling, rescuing defectors, infiltrating enemy agencies, and eliminating those opposed to the organization. The action can be set in foreign capitals or the secret hideouts of deranged supercriminals, but one thing is certain: no one will know the outcome until the game is played and true loyalties come to the fore! An introductory module allows players to get started with TOP SECRET after only a minimum of preparation, and provides a scenario setting for several game adventures Once the module has been used, players and Administrators both will have plenty of ideas for creating imaginative adventure missions of their own. Every element of the popular spy thrillers can be found in TOP SECRET from vicious guard dogs and devious traps to secretive double agents, turncoats, and the inevitable charming and seductive enemy agents of the opposite sex! Even the far-out gadgetry of the spy trade is available for top agents on the most deadly missions. But TOP SECRET is not strictly a "fun and games" style of game, for it also boasts such realistic features as a voluminous listing of contemporary modern weapons with game statistics, and one of the most extensive hand-to-hand combat systems found in any game. TOP SECRET is flexible enough to allow whatever type of game is desired, and provide plenty of challenge and enjoyment in doing so. TOP SECRET includes everything needed to start playing your own adventures in the world of international espionage and intrigue: game booklet, introductory module, and set of percentile dice. The only other things necessary are a good imagination and a spirit of adventure!" 1980, 1983 ... TSR 7006 Buy the rulebook only at Amazon ![]() Rapid Strike (TS002)
"Nobel Prize-winning scientist Doctor Felix Fendelmann has disappeared from his laboratory/retreat in Switzerland. Genevieve Larreau - known to have contacts in the underworld, and suspected to have been involved in the industrial espionage of the Texacron Chemical Corporation - was sighted in the same area of Switzerland shortly before the disappearance of Dr. Fendelmann. Mademoiselle Larreau is reported to have developed a new and potentially dangerous "mind-expanding" drug. Dr. Fendelmann's Nobel Prize was for his research on chemicals and their effects on the mind. Mission: Neutralise Larreau and her operation at all costs!" 1980 ... Mike Carr & Corey Koebernick ... 32 pages ... TSR 7601 ... ISBN 0935696571 ![]() Lady in Distress (TS003)
"Mission aborted! On their way to raid the secret headquarters of a gang of international terrorists, a group of top agents is diverted to an even more critical danger. A luxury liner carrying microbiologist Dr. Miguel Salcedo, and samples of a new and deadly strain of bacteria, has been captured by terrorists. The agents must race against time to neutralise the terrorist, rescue the doctor, and regain the bacteria before it can be released upon he unsuspecting world." 1982 ... 24 pages ... TSR 7602 ![]() Operation: Fastpass (TS004)
"Andrei Lerekhov, communist code expert, has sent a secret message indicating a desire to defect. Lerekhov is the author of several military codes and has information of vital importance. He will be a guest speaker at a conference in Budapest. It is your mission (whether you accept it or not!) to assist Lerekhov in defecting and to ensure his safe arrival in a friendly country. Team personnel are authorised to use any means necessary to accomplish this mission." 1983 ... Philip Taterczynski ... 32 pages + 3-panel cover ... TSR 7603 ... ISBN 088038011X ![]() Orient Express (TS005)
"In this module, the players are sent to evaluate a new method of running opertions - using the interlinking system of trains throughout Europe and the Blakans. The module includes 6 major on-train operations to test the abilities of your players. The modules comes with a 32 page operations file, a large scale full color map of train targets, a map of the European train system, and 24 cut-out cardboard agent figures." 1984 ... 32 pages + map ... TSR 7604 ... ISBN 0880380411 ![]() Ace of Clubs (TS006)
"Operation Ace of Clubs is an introductory adventure for novice level agents. The Ace of Clubs was built in the United States by the agency as an operating front. Taylor, Ace of Clubs administrator, was assigned by HEARTS to operate the resort front as an exclusive adventure sports and gambling resort for members only." 1984 ... 32 pages ... TSR 7605 ... ISBN 0394534646 ![]() Top Secret Companion (TS007)
"FROM: Vostok TO: Rezident Samovar CONCERNING: Reconnaissance of "TOP SECRET Companion" Cursory examination of target, document reveals that "TOP SECRET Companion" contains the following features: # Methods for determining education, finances, and other background statistics about agents; # Explanations of areas of knowledge; # Details on Bureau organization, including Operations and Technical sections; # Travel arrangements, schedules, and cost evaluations; # Information concerning new weapons and special devices; # An instruction manual codenamed "Espionage College Course Handbook"; # Analysis of timetable, goals, and communication networks behind "Operation: MELTDOWN." EVALUATION: "TOP SECRET Companion" contains complete details on all aspects of administration, bureau operation, and agent management that have been sought since 1980. Document is invaluable. RECOMMENDATION: Obtain document at any cost. VERIFY SECURE CODE END COMMUNICATION XX0155L 0 0 /M038" 1985 ... 96 pages ... TSR 7071 ... ISBN 0880381027 ![]() Seventh Seal (TS008)
"The Four Horsemen Ride!! Can your agents discover the identities of the Four Horsemen and neutralise their plan to destroy Los Angeles with a thermonuclear device? Exactly what meaning does the death of a local police detective have? Care for a fortune cookie or a Tarot reading? Hopefully your agents will have what it takes to complete " 1985 ... 32 pages ... TSR 7610 ... ISBN 0880381345 ![]() Administrator's Screen & Mini Module
Tri-fold screen includes module Operation: Executive One. "Agents must rescue the President of the United States from a squad of corporate mercenaries." 1982 ... 8 pages + trifold screen ... TSR 6601 ... ISBN 0935696792 ![]() Agent Dossiers
1983 ... TSR 7607 ... ISBN 0880380705 ![]() Espionage! Espionage! Role Playing Game [BOX SET]
"ESPIONAGE! puts you into the action- packed world of the Secret Agent. Experience deadly weapons, intricate gadgets, and high speed car chases as your hero moves through a world of excitement and danger in ESPIONAGE! ESPIONAGE! contains everything you need to run a secret agent campaign. Using the famous CHAMPIONS game system, ESPIONAGE! lets you build the character you want to play. Choose from over 75 different skills, more then 150 different weapons and gadgets! Gather your wits and the game of ESPIONAGE!" CONTENTS: * 64-page rulebook * 16-page adventure, "Merchants of Terror" 1983 ... Hero Games 7B ![]() Border Crossing
Also written for Mercenaries, Spies, and Private Eyes. "Border Crossing is a daring mission across the Iron Curtain when conventional methods have failed to gain vital knowledge. This adventure postulates the operation of a Covert Action Team in modern East Germany. Missions like this are the last resort of the intelligence community when remote means fail and there is no agent-in-place, or (in this case), the agent-in-place has been neutralized by enemy action. Time is critical; there is no time to cultivate a new agent, so the last resort becomes the only hope." 1983 ... 32 pages ... Hero 10 ![]() Danger International
POLICE ADVENTURERS SPECIAL FORCES SECRET AGENTS SOLDIERS OF FORTUNE PRIVATE INVESTIGATORS "Launch into action with fast cars, vital secrets and high-tech hardware take center stage as the hero in a story you help create! DANGER INTERNATIONAL is packed with challenging adventures (including a solo for first-time players), valuable source material and special game mechanics to simulate any modern adventure setting. All you need to add is your imagination!" BOOK: 1985 ... 176 pages ... HERO 17 ... ISBN 0917481542 BOX SET: 1985 ... HERO 17B ... ISBN (same) ![]() Here There Be Tigers
"THE GIANTS RETURN... LIVE AMERICAN POWS ARE IDENTIFIED AND LOCATED AND A GROUP OF FORMER SERVICEMEN DECIDE TO RISK THEIR LIVES TO RESCUE THEM. TRAINING IN SECRET, THEY HAVE ONLY ONE CHANCE TO DO THE IMPOSSIBLE - PENETRATE 200 MILES INTO HOSTILE TERRITORY, RESCUE 6 POWS, AND GET BACK OUT. ALL, WITHOUT ANY HELP FROM THE GOVERNMENT. CAN YOU DO IT? HERE THERE BE TIGERS IS AN ACTION PACKED ADVENTURE FOR ESPIONAGE/DANGER INTERNATIONAL WHICH INCLUDES NEW PACKAGE DEALS FOR THE ELITE MILITARY SERVICE GROUPS, A TRAINING CAMP IN WHICH CHARACTERS ACTUALLY TRAIN FOR MISSIONS VIA WEAPON RANGES AND CONFIDENCE COURSES, AND THE NEW LEVEL AGENT -- THE 100 POINT AGENT! THIS IS A MODULE/SUPPLEMENT FOR DANGER INTERNATIONAL/ESPIONAGE. THE DANGER INTERNATIONAL/ESPIONAGE RULEBOOK IS NEEDED TO PLAY." 1986 ... 78 pages ... Firebird 1003 ... Written by Kevin Dockery & Robert Schroeder. | Top Secret SI | | 2300 AD | 7th Sea | AD&D | Aftermath! | Albedo | Aliens | Arduin | Alternity | Amazing Engine | Amber Diceless | Ars Magica | Atlantis | Babylon 5 | Battletech | Boardgames / Wargames - Other | Boot Hill | Buck Rogers | Bushido | Call of Cthulhu | Castle Falkenstein | Chivalry & Sorcery | Conan | Cyberpunk | Cyborg Commando | Dark Conspiracy | DC Heroes | Deadlands | Doctor Who | DragonQuest | Dream Park | Dune | Dungeons & Dragons | Earthdawn | Elfquest | Elric / Stormbringer | Everway | The Fantasy Trip | Foreign Language Roleplaying Games | Game of Thrones | Gamma World | GangBusters | Ghostbusters | GURPS | Harn | Indiana Jones | James Bond | Jorune | Judge Dredd | Justifiers | Living Steel | Lords of Creation | Man, Myth & Magic | Marvel Super Heroes | Middle Earth Role Playing | Midkemia | Military Roleplaying Stockpile | Millennium's End | Miscellanea | Morrow Project | Mythus - Dangerous Journeys | Nightlife | Pendragon | Phoenix Command | Powers & Perils | Renegade Legion | Ringworld | Robotech | Rolemaster | Runequest | Shadowrun | Shatterzone | Sovereign Stone | Space 1889 | Space Master | Space Opera - Other Suns | Star Ace | Star Frontiers | Star Trek | Star Wars | Super Hero RPGs | Talislanta | Talisman | Tekumel | Terminator 2 | Thieves' World | Timemaster | Top Secret | Traveller | Tribe 8 | Twilight: 2000 | Villains & Vigilantes | Warhammer | Whispering Vault | Willow | CAMPAIGN BUILDING | RPG MAGAZINES | Avalanche Press | Avalon Hill | Bard | Chaosium | Columbia Games | Fantasy Games Unlimited (FGU) | FASA | Game Designers Workshop (GDW) | Games Workshop | Judges Guild | Leading Edge Games | Mayfair Games | Palladium | SPI | Steve Jackson Games | Tri Tac | TSR | West End Games | White Wolf | Yaquinto Publications | | Return Home | What's New | Contact WaynesBooks.com | |
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