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Nobilis ![]() Amber Diceless Role-Playing
"Designed by Eric Wujcik, based on Roger Zelazny's Amber. A Complete new role-playing system! Three complete adventures, including "Throne War," "Battleground on Shadow Earth" and "Into the Abyss!" Attribute Auction system where players bid against each other, creating a unique family of immortals! Enter a universe where Pattern lets you "walk" to any world you can imagine, where Logrus tendrils can reach across infinite dimensions, and where Shape Shifting lets characters sprout wings! A mature, demanding, and time-consuming system that puts character development above all else! Over 100 pages of tips on role-playing style and technique with dozens of crystal-clear examples!" 1992 ... 254 pages ... Phage Press 0100 ... ISBN 1880494000 ![]() Shadow Knight: Supplemental Rules & Background for Amber Diceless Role-Playing
CONTENTS: Introduction Glossary Broken Pattern (Initiate of Broken Pattern; Adept of Broken Pattern) High Compelling Implanting Artifacts & Creatures Constructs More on Character Allies Campaign Ideas (Black Channels; Broken Pattern; Castle Amber; Corwin's Pattern; The Courts of Chaos; Cult of Amberite Worship; Eye of the Serpent; Fount of Power; Ghosts; Ghostwheel; Logrus & Pattern at War; Retainers of Amber; Spikards; Sphinx; Undershadow; Vampires; Wonderland) Shadow Knight Characters (Coral; Dalt; Dara; Delwin; Despil; Gilva; Jasra; Julia; Jurt; Luke; Mandor; Martin; Merlin; Nayda; Bill Roth; Sand; Suhuy; Vialle) Revisiting the Elder Amberites (Benedict; Bleys; Brand's Ghost; Caine; Corwin; Deirdre; Dworkin; Eric; Fiona; Flora; Llewella; Oberon; Random) Zelazny-as-Game-Master (Role-Playing Elder Amberites; Trust) Demon Creation Rules (Summoning; Dealing with Demons; Demon Attributes; Demon Powers) Duels Quest for Frakir Appendix #1 Plot Summaries (Corwin's Chronicles; Merlin's Saga) Appendix #2 Amber Q&A Index Character Worksheets (Demon; Shadow; Construct; Artifact & Creature; Character Sheet) 1995 ... 256 pages ... Phage Press 0101 ... ISBN 1880494019 ![]() The Great Book of Amber: The Complete Amber Chronicles, 1-10
"Roger Zelazny's books have three things in common: a flawed hero who sometimes fails, endlessly surprising plot twists, and a blend of lyricism, literary allusions, and sly puns that makes the pages fly. The Great Book of Amber, collecting all 10 Amber novels, is vintage Zelazny. Despite some irritating typographical errors, it's invaluable for anyone who wants to read or reread the tales of Corwin and his son, Merlin. Corwin is a prince of Amber, the "immortal city from which every other city has taken its shape." All other worlds, including Earth, are shadows of that reality. Corwin has spent centuries on Earth as an amnesiac. But when someone in the family tries to kill him there, Corwin begins a search for his past. He quickly learns that his family has some very unusual powers. They can travel between Amber, its shadows, and Chaos by manipulating reality; use magical playing cards to communicate and travel instantaneously; and are able to walk the Pattern that created Amber. Corwin regains his memory, solves the mystery of his father Oberon's disappearance, and fulfills his destiny--only to disappear into Chaos. Merlin searches for Corwin and his destiny as a son of both Amber and the Courts of Chaos. His story parallels Corwin's, answering many questions about Amber, Chaos, and the next generation in the family." ...from Amazon.com ![]() Roger Zelazny's Visual Guide to Castle Amber
Buy at Amazon ![]() The Complete Amber Sourcebook
"Here is the ultimate guidebook to one of the most popular fantasy universes of all time. An epic encyclopedia of places, personages, and historic events (ably compiled with the full cooperation of Gaem dau'Basvl, Royal Scribe of the True City), THE COMPLETE AMBER SOURCEBOOK contains the essential information every Amberphile craves, including: Everything Amber, from Arkans to Zhind. The culture, customs, language, and laws. An in-depth genealogy of the ruling family a rogues' gallery of royal friends and lethal foes. Dangerous creatures and remarkable beasts Plus much, much more: the Shadow worlds, the Amber cards and symbols, the Ghostwheel and the Patterns, Amber's calendar, fashions, fads, and major occurrences... and, of course, Chaos. THE SECRETS, THE TRUTH, THE MAGIC, AND THE MYTHS - THE GATEWAY IS OPEN TO THE ONE TRUE WORLD." 1995 ... 494 pages ... Theodore Krulik ... ISBN 0380754096 ![]() The Illustrated Roger Zelazny
"What you hold in your hand is nothing less than a ground-breaking experiment in graphic science fiction. Each of the five fantasies in this book are developed in a different way. At least two systems of graphic storytelling have never been seen before in this country. The Illustrated Zelazny is a high quality effort to move the framework and focus of the graphic story in new and more sophisticated directions. At the same time, this book is intended to be fun for the reader. Hopefully you'll get a kick out of the visual tricks played within it. With the exception of "Shadowjack," an original story scripted just for the book, all of the tales here are well-loved Roger Zelazny standards. "A Rose for Ecclesiastes," which Gray Morrow has illustrated in magnificent color, is an intricate and sensitive fantasy about the first Earth poet on Mars. "The Doors of His Face" is an adventurous tour de force, an epic sea hunt on another planet "The Furies" is Roger's hat trick; philosophical, mythical and straight heroic fantasy mingled with four very different yet strangely sympathetic characters. Ted Sturgeon has said it leaves you "gasping with a fable in your hands." Both Roger and Gray possess a special sense of the fantastic. If the work in this book doesn't leave you gasping, then at least you'll laugh, smile or nod your head with an enthusiastic "Yeah!" So be prepared for over 60 pages of color and a score of sensational black-and-white..." 1978 ... 100 pages ... Baronet Pub. Co. ... ISBN 0894370146 ![]() Nobilis Nobilis: A Roleplaying Game
1999 ... 206 pages ... Pharos Press ... ISBN 0967318017 ![]() Nobilis: The Game of Sovereign Powers (2nd Edition)
"UNWILLING GODS. IMPOSSIBLE POWERS. UNEARTHLY DANGERS. BEYOND THE SKY, THE WORLD ASH STRETCHES FROM HELL TO HEAVEN, SUPPORTING COUNTLESS WORLDS BESIDES OUR OWN. BETWEEN THESE STRANGE REALMS, DIVINE POWERS AND THE WILD FIGHT A WAR TO CONTROL AND DEFINE THE WHOLE OF EXISTENCE, ONE IDEA AT A TIME ... OR TO UNMAKE IT ALTOGETHER. THE NOBILIS STAND IN THE FRONT LINES OF THIS CELESTIAL STRUGGLE. ONCE THEY WERE HUMAN. NOW THEY ARE SOMETHING MORE, EACH INFUSED WITH A PIECE OF CREATION'S POWER AND GIVEN MASTERY OVER ONE PART OF REALITY. LOVE, WAR, MUSIC, STEEL, THUNDER, AGONY OR ANY OF INFINITY'S COMPONENTS: A NOBLE IS ITS INCARNATION, MASTER AND PROTECTOR. NOBILIS LETS YOU BE ONE OF THESE GUARDIANS OF REALITY. THE GAME COMBINES FIERCE IMAGINATION AND THE TRANSCENDENT POWER OF GODS TO CREATE INTENSE ROLEPLAYING EXPERIENCES, FROM THE UNSEEN MYSTERIES OF THE UNIVERSE TO THE DEPTHS OF THE HUMAN HEART. THIS BOOK CONTAINS COMPLETE RULES, DETAILED BACKGROUND, DESCRIPTIONS OF HOW TO PLAY THE GAME AND ADVICE ON HOW TO REFEREE IT, PLUS PROFILES OF THE NOBILIS, AND A COMPLETE SAMPLE CAMPAIGN. NOBILIS: A ROLEPLAYING GAME BY R, SEAN BORGSTROM. WITH ART BY CHARLES VESS, BRYAN TALBOT MICHAEL KALUTA, LEE MOYER, RAVEN MIMURA, RIK MARTIN, MARTIN McKENNA, FRAZER IRVING, RALPH HORSLEY, DENISE GARNER, AL DAVISON, AND ARCIMBOLDO." 2002 ... 304 pages (hardcover) ... Hogshead Publishing HOG 600 ... ISBN 1899748306 ![]() The Game of Powers: Nobilis RPG Live Action Supplement
"In Nobilis, players take on the roles of the Sovereign Powers, each the personification of one single aspect of reality: night, roads, ecstasy, chains, time, water - whatever the players can conceive of. Once human, each character has been forever changed, imbued with awesome power and terrible responsibility. The Game of Powers expands the worlds and rules of Nobilis, moving play away from the tabletop and into live action." 2003 ... 80 pages ... Guardians of the Order ... ISBN 1899749365 | 2300 AD | 7th Sea | AD&D | Aftermath! | Albedo | Aliens | Alternity | Amazing Engine | Amber Diceless | Ars Magica | Atlantis | Babylon 5 | Battletech | Boardgames / Wargames - Other | Boot Hill | Buck Rogers | Bushido | Call of Cthulhu | Castle Falkenstein | Chivalry & Sorcery | 'Compleat' FRPG Supplements | Conan | Cyberpunk | Cyborg Commando | Dark Conspiracy | DC Heroes | Deadlands | Doctor Who | DragonQuest | Dream Park | Dune | Dungeons & Dragons | Earthdawn | Elfquest | Elric / Stormbringer | Everway | The Fantasy Trip | Foreign Language Roleplaying Games | Game of Thrones | Gamma World | GangBusters | Ghostbusters | GURPS | Harn | Indiana Jones | James Bond | Jorune | Judge Dredd | Justifiers | Living Steel | Lords of Creation | Man, Myth & Magic | Marvel Super Heroes | Middle Earth Role Playing | Midkemia | Military Roleplaying Stockpile | Millennium's End | Miscellanea | Morrow Project | Mythus - Dangerous Journeys | Nightlife | Pendragon | Phoenix Command | Powers & Perils | Renegade Legion | Ringworld | Robotech | Rolemaster | Runequest | Shadowrun | Shatterzone | Sovereign Stone | Space 1889 | Space Master | Space Opera - Other Suns | Star Ace | Star Frontiers | Star Trek | Star Wars | Super Hero RPGs | Talislanta | Talisman | Tekumel | Terminator 2 | Thieves' World | Timemaster | Top Secret | Traveller | Tribe 8 | Twilight: 2000 | Villains & Vigilantes | Whispering Vault | Willow | CAMPAIGN BUILDING | RPG MAGAZINES | Avalanche Press | Avalon Hill | Chaosium | Columbia Games | Fantasy Games Unlimited (FGU) | FASA | Game Designers Workshop (GDW) | Judges Guild | Leading Edge Games | Mayfair Games | Palladium | SPI | Steve Jackson Games | Tri Tac | TSR | West End Games | White Wolf | Yaquinto Publications | | Return Home | What's New | Contact WaynesBooks.com | |
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