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SAGA rules system - Marvel Super Heroes

BROWSE MY MARVEL SUPER HEROES ITEMS CURRENTLY IN STOCK



Marvel Super Heroes Adventure Game (SAGA System) [BOX SET]
"The Marvel Super Heroes Adventure game is part of TSR's Saga system, which is touted as being a diceless RPG. "DICELESS! ," you cry....yep, you heard me right, it's uses a special variant form of playing cards. I guess this is the Magic(tm) effect, in that all new games must be ground breaking and innovative, i.e. use some form of cards. Fortunately, this isn't always a bad thing, as it fits the nature of this product. TSR's old Marvel game was just a variant of it's Gamma World system, and it was an awkward fit at best. The Saga system seems to be a good match, as it provides for fast and fun play, more of a beer and pretzels RPG (just keep the beer away from the cards, please). Don't expect volumes of tables and modifyer charts, 'cause this is not a game for rule-lawyering; Characters only have four main attributes, experience is determined by the number of cards you are allowed to hold in your hand, and most everything based upon the Narrator's (aka DM) judgement calls. My only major quibble is how little you get with this boxed set: The rule book, a quite slim colection of stats for some major Marvel heroes and villains, and the deck of cards. It would have been nice to have a larger collection of stats, but at least those included are the classic versions of Marvel favorites, except for Wolverine, who is presented in his more current non-adamantium form. Overall, this is a nice little game, and is great for those gamers looking for a light bit of gaming, and for those new to the field who would like an introduction to the new world of non-traditional RPGs. Now, if you pardon me, It's clobberin' time...." ...from Amazon user Gavin S. Richmond

1998 ... TSR ?? ... ISBN 0786912278

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X-Men Roster Book
"They are men and women whose genetic structure has gifted -- and cursed -- them with extraordinary abilities. Most people call them "mutants," a word that invokes both fear and awe among the common people on Marvel Earth.
Shunned and feared by society at large, some mutants struggle to bridge the ever-widening gulf between humanity and mutantkind by protecting a world that fears them. Others turn their powers to crime, destruction, and even attempts at world domination.
This roster book, an accessory for the MARVEL SUPER HEROES™ Adventure Game, is a reference guide to many of the most popular characters from the World's Greatest Comics. Narrators and players can use them to launch their favorite heroes and villains into exciting roleplaying scenarios."

Highlights of this book include:
• Details on the Uncanny X-Men, Excalibur, Generation X, Alpha Flight, and other teams of mutant heroes and villains!
• Descriptions and game statistics for well over 100 of the X-Men's greatest members, friends, and foes!
• Action-packed illustrations by the Marvel Bullpen!

1998 ... 144 pages ... TSR 6927 ... ISBN 0786912286

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A Guide to Marvel Earth
"While primarily for use with the Marvel Super Heroes Adventure Game, this book makes a nice primer for anyone wanting to learn more about the Marvel Comics Universe. Great maps and color illustrations, too!"

1998 ... ?? pages ... TSR 6929 ... ISBN 0786912308

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The Avengers Roster Book
"Dozens of brave heroes spring to action at that clarion call. Superhumans from every walk of life rise to defend Earth from threats so great, no other force could counter them. Which ones will answer when you send out the call?
Decide quickly -— the fate of the world hangs in the balance. Menaces such as Kang the Conqueror, Baron Zemo, and Loki await inside. You are all that stands between them and a conquered Earth.
This roster book, an accessory for the MARVEL SUPER HEROES Adventure Game, νs a reference guide to many of the most popular characters from the World's Greatest Comics. Narrators and players can use them to launch their favorite heroes and villains into exciting roleplaying scenarios."

Highlights of this book include:
• Overviews of the Avengers' history, equipment, and personalities,
• Details on the Thunderbolts, Asgardians, Lightning Rods, Masters of Evil, and many more.
• Descriptions and game statistics for more than 100 of the Avengers' allies and enemies.
• Action-packed illustrations by the Marvel Bullpen!

1998 ... 142 pages ... TSR 6930 ... ISBN 0786912316

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X-Men: Who Goes There? (Adventure #1)
"This work features the X-Men, Marvel's mutant heroes extraordinarire, in a battle against the parasitic alien race known as the Brood. The Brood are wonderful foes and this could have made for an interesting work, but much of the action leaves one indifferent. But all in all, not a bad buy for a Marvel fan -- especially one who follows the Children of the Atom."

1998 ... 48 pages ... TSR 6928 ... ISBN 0786912294

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Avengers: Masters of Evil (Adventure #2)

1998 ... 48 pages ... TSR 6931 ... ISBN 0786912324

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Fantastic Four: Fantastic Voyages (Adventure #3)

1999 ... 48 pages ... TSR 11330 ... ISBN 0786913304

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The Fantastic Four Roster Book
"The heroes of the "World's Greatest Comics" magazine come to life! This roster book features descriptions for more than 100 friends and foes of the Fantastic Four, as well as game statistics. From the Mole Man to Galactus, these powerful beings will enliven any Marvel game. This guide offers up-to-date facts on Marvel's hottest heroes, villains, and story lines. Uses the SAGA game system."

1999 ... 144 pages ... TSR 11320 ... ISBN 0786913207

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The REED RICHARDS Guide to Everything
"In this rules supplement you'll find a wide variety of optional rules to spice up your Marvel game highlighted by the fascinating (and sometimes hilarious) prose of Dr. Reed Richards, the Marvel Universe's foremost super-genius! Reed will tell you everything you want to know about how the Marvel Universe really works."

1999 ... 128 pages ... TSR 11340 ... ISBN 0786913401

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Marvel Super Dice Game: The X-Men Battle for New York City!
"This game is for anyone who enjoys the marvel comic characters of the X-Men. After becoming a fan of the TV show on Saturday mornings, and having played Dragon Dice, I became very intrigued at what TSR could do with the simple action of comic book characters. Overall, I think they have done a good job.
The target market for the game is those who either read the comics or watch the TV show. I have never really gotten into X-Men comics, but this game is really a lot of fun. The stratgey of the game is not as complex as Dragon Dice, but the ease with which players can start playing is straight forward and quick.

The premise to the game, is that 2 or more players bring a collection of heroes to the table, and be the first person to "capture" or own 4 city blocks. The number of heores, and the number of city blocks in play can vary. To add some randomness to the game, each player also bring some spectator dice used to slow down other groups of heroes.

Each hero has a special power that helps it's side, or hinders others. All dice are 6 sided, and the well thought out rulebook is very straightforward. All in all this is a very easy game to get into, and well worth the money." ...an anonymous Amazon reviewer

1998 ... TSR 6920 ... ISBN 0786906731

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Wizards of the Coast
owns (and holds trademark to) the MSH RPG in all forms.





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