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Dungeon Master's (Dungeonmaster's) Index: An Index to the D&D Family of Books for role playing games
An index to Chainmail; D&D (Vols. 1-3); Greyhawk; Blackmoor; Eldritch Wizardry; Gods, Demi-gods & Heroes; Swords and Spells; and Strategic Review (Issues 1-7).
1977 ... 38 pages ... self-published by Dave Arneson
Wee Warriors: Dungeon Master's Kit Series
Wee Warriors reprints in stock: Palace of the Vampire Queen and others
Palace of the Vampire Queen
The Dwarven Glory
"A Presentation of the Semi-Abandoned Dwarven Caverns in the Mountain Chain on the Island of Baylor.
This Kit Contains:
• 7 cavern sections showing fixtures, contents of rooms, etc.
• Set of pre-factored adversaries and treasures for each section Maps may be aranged in any order wished, giving a geomorphic playing area with up to 60 variations"
1976 ... Pete Kerestan & Judy Kerestan & Morno (art) ... 13 pages (text) + 8 11x17" map sheets
"Welcome to THE VILLAGE !
A three dimensional collection of buildings for use with 25mm figures. Usable for figures from fantasy thru Napoleonic period, the set includes 10 buildings:
- Wizard's Cottage
- Long House
- Old Mill
- Pawn Shop
- Four Huts
Designed with removable roofs, players may utilize floor plans for use in role playing games or may be used as scenic pieces for grand scale battles.
Basicly designed to be stucco walls, the buildings may be colored if desired. Illustrated instructions for assembly are included."
1977 ... 14 cardstock sheets + front and back cover papers with instructions ... Wee Warriors
Fantasy Art EnterprisesThe Necromican
"This book of spells is not intended to stand by itself, or replace other fantasy role playing game spell lists. Rather, it is intended to supplement the many spell lists in existence, and provide a greater variety and selection for the players. It does not offer an alternate spell system; rather, the spells should be adapted into whatever spell system you prefer. The levels given for the spells are based on our own playing experience, however, it is the privilege of the individual games masters to change the level of any spell so that it will better fit into their own universes."
1979 ... 56 pages ... FAE
Erol Otus & Mathias Genser & Paul Reiche III
Booty and the Beasts
Exceedingly rare supplement by artists that worked for TSR.
"Contained in this volume are new monsters, including demons, robots, and parasites, and new magical and technological treasures. Many of these monsters and treasures are of a more powerful nature than will be found in most fantasy role-playing campaigns. This is intentional, for we feel that this will provide a greater challenge and incentive to those more experienced players who, since fantasy role-playing has been around now for a number of years, must be acquiring higher and higher level characters. We also include less powerful monsters such as Fungus Men, Termite People, Goons, etc., and low power items such as the Doorknob of Unrestrained Entry, Vibroblade, Breathing Device, etc. In addition, we provide several charts and lists in the back of this book to aid in the playing of these monsters and treasures. Finally, these monsters and treasures are not intended to stand by themselves but rather to add to the hundreds of monsters and treasures already available."
1979 ... Erol Otus & Mathias Genser & Paul Reiche III ... 92 pages ... Fantasy Art Enterprises
Geomorphic Mini Dungeon Modules
5 cardstock sheets of dungeons sections intended to be cut apart.
"Enables Gamesmasters to quickly construct intricate and complex dungeons with ease."
1979 ... Fantasy Art Enterprises
New Magical and Technological Item Cards
6 cardstock sheets of illustrated magic items intended to be cut apart (except for the last sheet, which is composed of generation tables). Rare D&D accessory released by short-lived Fantasy Art Enterprises, founded by D&D alumni Erol Otus & Paul Reiche III. Wands; Weapons; Helms; Assorted Technology; Rings, Amulets, and Charms; Generation Tables.
1979 ... FAE
Little Soldier GamesThe Book of Demons
"The Book of Demons discusses the theory and practice of Black Magic as applied to fantasy gaming and contains descriptions of the more important demons. Fantasy gamers can use these elements to add new opportunities to their adventures and quests... and new hazards. Those who engage in continuing campaigns will find that Black Magic adds a whole new dimension to the magic user's profession."
1976 ... Phil Edgren ... Little Soldier Games
The Book of Shamans
A mana-based caster class intended for AD&D I believe. One of the group of small press non-TSR D&D accessories that flourished in the early days of gaming.
See Skulls in the Stars write-up on the Book of Shamans for more info and photos. Scroll down to about the middle of the page for BoS.
"The healing of the sick and the restoration of the dying are his most important functions, but he has other skills as well - he can curse, he has control over fire, he can exchange souls with an animal or another man. As an adept of high prowess he can fly, control the wind, rain, and sun, and can transform himself into an animal. At his most powerful he can hide his soul, making him almost unkillable. He is the Shaman!"
1978 ... Ed Lipsett & Bob Charrette (illustrations) ... Little Soldier Games / Phoenix Games
The Book of Treasure
200 treasure items, 100 magical and 100 technological.
1978 ... Phil Edgren ... Little Soldier Games
Martian Game ModulesThe Non-Player Character: Basic Module GM1
"T.H.E. NON PLAYER CHARACTER:
* A NEW SYSTEM OF CHARTS THAT PUTS A BREATH OF LIFE INTO YOUR NON PLAYER CHARACTERS
* WORKS WITH ANY FANTASY AND SCIENCE FICTION ROLE PLAYING GAME.
* A FANTASTIC NEW JUDGE'S AID.
* A MUST FOR SERIOUS ROLE PLAYING GAMERS.
T.H.E. NON PLAYER CHARACTER SYSTEMS ALLOW YOUR CHARACTERS TO ACTUALLY TALK, ENCOUNTER AND BARGAIN WITH THOSE NON -PLAYERS."
1978 ... L.W. Willis & K.D. Costley Jr. ... 8 pages + 2 sheets of tables & charts ... Martian Game Modules
The Fighter: Basic Module GM2
"* WORKS WITH ANY FANTASY AND SCIENCE FICTION ROLE PLAYING GAME.
* A FANTASTIC NEW COMBAT SYSTEM.
* A MUST FOR SERIOUS ROLE PLAYING GAMERS.
ANOTHER MODULE IN T.H.E. NON-PLAYER CHARACTER SYSTEM, ALLOWING YOUR CHARACTERS TO ACTUALLY TALK, BARGAIN, ENCOUNTER -- AND NOW -- FIGHT, WITH THOSE NON-PLAYER CHARACTERS!!"
Balboa GamesInstant Bad Guys!
Visit my game blog for more photos:
Instant Bad Guys (1977): Statted NPCs for OD&D
A couple thousand NPCs for OD&D or Holmes Basic D&D (judging from the "Fighting Man" entries), statted out in single-line entries.
1977 ... Pasadena Playtest Group / Balboa Game Co. ... 36 pages
The Complete Warlock
CONTENTS: Introduction; Time & Movement; Experience Tables; Saving Throws; Special Saving Throws; Special Rules For Elves, Paladins amd Fighters; Effects of Characteristics; Equipment; Size and Strength Tables; Combat System; Archery; Critical Hits; Clerics and Clerical Spells; Magic and Magic Users; Illusionists and Illusions; Thievish Abilities and Thieves; Creating Player Characters; Special Characteristics; Learning Languages; Notes on Unusual Weapons.
1978 ... Robert Cowan & Dave Clark & Kenneth M. Dahl & Nick Smith & Tim Finkas (cover) ... 56 pages ... Balboa Game Company
Monkey God's Curse: Fantastic Solo Adventure
1979 ... Jim Eckman & Tim Finkas ... Balboa Game Co.
Wizards of the Coast owns (and holds trademark to) the D&D game in all forms.
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