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Classic Dungeons & Dragons (D&D)

D&D Accessories (AC series) | D&D Accessories (other) | D&D Modules (B series) | D&D Modules (C-D) | D&D Modules (I-O) | D&D Modules (X series) | D&D Modules (other) | Creature Crucible | Gazetteer | Hollow World | Mystara

WEE WARRIORS | FANTASY ART ENTERPRISES | LITTLE SOLDIER GAMES | SMALL PRESS | ARDUIN | TSR HOBBIES | JUDGES GUILD

Since many of the D&D set names are confusingly similar, note that some Sellers will confuse one edition for another.




Chainmail
This set of miniatures rules combined with fantasy elements was a source for the first Dungeons & Dragons game.

1971 - 1979

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Dungeons & Dragons OCE (Original White Box) [BOX SET]
The White Box series (4th-6th printings, 1975 - 1979) followed the earlier Woodgrain Box. It contains Volume 1: Men & Magic; Volume 2: Monsters & Treasure; Volume 3: Underworld & Wilderness Adventures; Reference Sheets.

1975 - 1979 ... TSR 2002

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Dungeons & Dragons, Volume 1: Men & Magic

1974 - 1978

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Dungeons & Dragons, Volume 2: Monsters & Treasure

1974 - 1978

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Dungeons & Dragons, Volume 3: Underworld & Wilderness Adventures
1974 - 1978

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Greyhawk (Dungeons & Dragons, Supplement I)
Rules expansion. New character classes: Paladin & Thief. New spells, treasure, combat rules.

1975

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Blackmoor (Dungeons & Dragons, Supplement II)
Written by Dave Arneson; Forward by Gary Gygax
Features:
* Adds underwater rules
* Two new character classes: monk & assassin
* Hit location rules during melee.
* Scenario: "Temple of the Frog"

1975 - 1979 ... 60 pages ... TSR 2004

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Eldritch Wizardry (Dungeons & Dragons, Supplement III)
Adds rules for demons, psionics, artifacts, and the druid character class.

1976 ... TSR 2005

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Gods, Demi-Gods, & Heroes (Dungeons & Dragons, Supplement IV)
Pantheons of deities for the original Dungeons & Dragons game. Predecessor to the Deities & Demigods hardback for the AD&D game.

1976 ... TSR 2006

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Swords & Spells (Dungeons & Dragons, Supplement V)
"The fantasy-based successor to Chainmail"

1976

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Dungeon Master's (Dungeonmaster's) Index: An Index to the D&D Family of Books for role playing games
An index to Chainmail; D&D (Vols. 1-3); Greyhawk; Blackmoor; Eldritch Wizardry; Gods, Demi-gods & Heroes; Swords and Spells; and Strategic Review (Issues 1-7).

1977 ... 38 pages ... self-published by Dave Arneson

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D&D Basic Set (Blue Book)
This boxed set contains the 1979 rules book, with a light blue cover. This is the branching point between D&D and AD&D; they would follow different courses later. Elements of both games can be seen in this rules set. A complete set will also contain module B1: In Search of the Unknown. Later printings will have B2 - The Keep on the Borderlands instead.

1979 ... TSR 1001

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D&D Basic Set (Red Book) [BOX SET]
Covers beginning characters, levels 1-3.

"Fire and smoke surround you as you swing your sword and land a mighty blow upon the dragon's head. The great creature crashes to the ground with a thud.

The treasure lies only a short distance past the dragon's body. Your eyes gleam. Riches beyond your wildest dreams await you. You race forward to claim your prize, heart pounding in anticipation. From nowhere a huge man dressed in black armor steps out in front of you, blocking your way. The treasure is no more than an arm's reach behind him.

"None shall pass!" he warns.

This is what it is like to participate in a DUNGEONS & DRAGONS game.

DUNGEONS & DRAGONS Fantasy Adventure game is probably unlike any other game you've played before.

In D&D adventures players take the roles of elves, dwarves, halflings, or humans. They will wander through dark dungeons, meet strange wizards, and battle ferocious dragons. Playing D&D is like writing a novel with each player contributing a part.

DUNGEONS & DRAGONS fantasy game is the original "role playing" game and it is now easier than ever to play. The rules are easy to read and understand and have been specially organized for new players. Anyone can join in a D&D adventure.

The DUNGEONS & DRAGONS Basic Set has everything you need to begin playing D&D games. In this box are a rulebook, dice, and a special instructional module. In short, everything needed to start playing quickly, including descriptions of over 100 monsters.

So enter the Gateway to Adventure - step into the world of DUNGEONS & DRAGONS fantasy role playing game, a world of endless excitement and thrilling fun."

1981 ... TSR 1011

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Dungeons & Dragons Expert Set [BOX SET]
The set comes with the 64-page Expert rulebook and module X1: The Isle of Dread. Covers intermediate-level characters, levels 4-14.

"The DUNGEONS & DRAGONS Expert Set is an expansion, and adds variety to the D&D game system. DUNGEONS & DRAGONS games, the original "role playing" games, can be played by anyone with imagination.

The DUNGEONS & DRAGONS Expert Set comes complete with dice, a rulebook, and a special instructional module. In short, everything needed to expand a D&D game, with a minimum amount of preparation, is contained within, including over 100 new monsters.

The rule booklet is easy to read and understand, and the rules have been organized into eight modular sections that can easily be integrated with the D&D Basic rules."

Editor: Dave Cook
Artists: Erol Otus (cover), Jeff Dee, James Roslof, David S. LaForce, Bill Willingham

1981 ... TSR 1012

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Dungeons & Dragons Basic Rules, Set 1 [BOX SET]
CONTENTS:
• Player's Manual (64 pages)
• Dungeon Masters Rulebook (48 pages)

"This New Popular Edition has been completely revised to include ONE-PLAYER GAMES as well as group games for Players and Dungeon Masters. YOU can start playing RIGHT AWAY!

This box contains all you need to start having FUN:
• Programmed adventures for easy learning and HOURS of FUN
• The PLAYER'S GUIDE for beginning characters - with simple and expert combat rules, magic spells, and role playing tips
• The DUNGEON MASTER'S HANDBOOK - full of treasures, monsters, and dungeons..."

1983, 1989 ... TSR 1011 ... ISBN 0880383380

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D&D Expert Rules (Revised)
"This box contains all you need to continue the Adventure:

Endless hours of adventures.
The D&D Expert Set for character levels 4-14, including more combat rules, magic spells, treasures, monsters and added rules for Wilderness adventures.
Module X1, Isle of Dread. A combined wilderness and dungeon adventure on a remote island filled with savages and prehistoric monsters!
All the dice you need - six different kinds included with marker crayon."

1983 ... TSR 2012

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D&D Companion Rules
"THIS IS SET #3. TO BE ABLE TO PLAY THE COMPANION SET, YOU SHOULD
ALREADY HAVE PLAYED BOTH, D&D BASIC SET AND D&D EXPERT SET.

FOR CHARACTER LEVELS 15-25


Players Companion - Featuring rules for unarmed combat, strongholds, and new weapons and armor. Plus more advanced rules and spells or your characters.

Dungeon Masters Companion - New rules or ruling realms and the clash of kingdoms. New treasures and monsters. Plus new adventures for your high-level characters."

1984 ... TSR 1013

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D&D Master Rules
"THIS IS SET #4. TO BE ABLE TO PLAY THE MASTER RULES, YOU SHOULD
ALREADY HAVE PLAYED D&D BASIC, EXPERT, AND COMPANION RULES.

FOR CHARACTER LEVELS 26-36


Master Players' Book - Featuring rules for new weapons, weapon masteries, and sieges. Also includes more advanced rules and spells for your master characters.

Master DM's Book - New rules for anti-magic effects, mystics, artifacts, and campaigning. Plus new treasures and monsters, including creatures from other planes."

1985 ... TSR 1021

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D&D Immortals Rules
"THIS IS SET #5. TO BE ABLE TO PLAY THE IMMORTALS RULES, YOU SHOULD ALREADY HAVE PLAYED D&D BASIC, EXPERT, COMPANION, AND MASTER RULES.

FOR IMMORTAL LEVEL CHARACTERS

Players' Guide to Immortals - Featuring rules for creating new characters and their form, abilities, powers, and home plane. Also includes rules for creating new artifacts.

Dungeon Master's Guide to Immortals - Introduction rules for Immortal level characters. Plus Immortal and other-planar creatures and a special pull-out Reference Guide."

1986 ... TSR 1017 ... ISBN 0880383410

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Rules Cyclopedia
A good buy, this book, as it contains all the rules from the Basic through Masters sets, missing only the Immortals rules. The Wrath of the Immortals box set fills that void.

1991 ... 304 pages (hardcover) ... TSR 1071 ... ISBN 1560760850

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Wrath of the Immortals [BOX SET]
"The first book replaces the Immortal Rules (1986), updating the way Immortals are treated in the D&D game (their powers, hierarchy, interaction with mortals, etc.) and includes a section of Artifacts, as well as some new monsters.

The second booklet, The "Immortal's Fury", is a campaign saga which redefines the World of Mystara over the years AC1004 to AC 1009."

1992 ... TSR 1082 ... ISBN 1560764120

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The Classic Dungeons & Dragons Game [BOX SET]
Contains:
* A 128-page Rules and Adventures Book takes you adventuring while you learn the game!
* 6 molded plastic character figures.
* 24 standup counters featuring the awesome monsters you face.
* A 6 panel DUNGEON MASTER Screen puts important rules at your fingertips.
* A large, full-color Dungeon Poster Map and a complete set of Adventure Dice.

1994 ... TSR 1106 ... ISBN 1560768207

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Dungeons & Dragons Adventure Game [BOX SET]
"Play the world's greatest game!

The classic game of fantasy returns with a new look and approach for a new generation. You control the action. You create the story. You use your imagination to enter a world of mythological monsters, heroic knights, and magical spells. You take on the role of a brave warrior, sly thief, crusading priest, or powerful wizard. You become the Dungeon Master, making the adventure come alive!

Inside this box is everything you need to start playing now. The DUNGEONS & DRAGONS Adventure Game includes two books, a Dungeon Master screen, eight hero folders, and six dice.

There's no limit to the mysteries and magic with the DUNGEONS & DRAGONS Adventure Game. Powered by imagination and more interactive than any computer or video game, the DUNGEONS & DRAGONS Adventure Game is for two to nine players."

1999 ... TSR 11450 ... ISBN 0786914505

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Wee Warriors: Dungeon Master's Kit Series

Palace of the Vampire Queen




The Dwarven Glory
"A Presentation of the Semi-Abandoned Dwarven Caverns in the Mountain Chain on the Island of Baylor.
This Kit Contains:
• 7 cavern sections showing fixtures, contents of rooms, etc.
• Set of pre-factored adversaries and treasures for each section Maps may be aranged in any order wished, giving a geomorphic playing area with up to 60 variations"

1976 ... Pete Kerestan & Judy Kerestan & Morno (art) ... 13 pages (text) + 8 11x17" map sheets

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Misty Isles





Fantasy Art Enterprises

The Necromican
Book of spells by artists who later worked for TSR.

1979 ... FAE ??

Erol Otus & Paul Reiche III

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Booty and the Beasts
Exceedingly rare supplement by artists that would later work for TSR. "Contained in this volume are new monsters, including demons, robots, and parasites, and new magical and technological treasures. Many of these monsters and treasures are of a more powerful nature than will be found in most fantasy role-playing campaigns. This is intentional, for we feel that this will provide a greater challenge and incentive to those more experienced players who, since fantasy role-playing has been around now for a number of years, must be acquiring higher and higher level characters. We also include less powerful monsters such as Fungus Men, Termite People, Goons, etc., and low power items such as the Doorknob of Unrestrained Entry, Vibroblade, Breathing Device, etc. In addition, we provide several charts and lists in the back of this book to aid in the playing of these monsters and treasures. Finally, these monsters and treasures are not intended to stand by themselves but rather to add to the hundreds of monsters and treasures already available."

1979 ... FAE ??

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Two other Fantasy Art Enterprises releases:

* Magical and Technological Items Cards
* Geomorphic Mini Dungeon Modules





Little Soldier Games

The Book of Demons
"The Book of Demons discusses the theory and practice of Black Magic as applied to fantasy gaming and contains descriptions of the more important demons. Fantasy gamers can use these elements to add new opportunities to their adventures and quests... and new hazards. Those who engage in continuing campaigns will find that Black Magic adds a whole new dimension to the magic user's profession."

1976 ... Phil Edgren ... Little Soldier Games

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Small Press

Monkey God's Curse: Fantastic Solo Adventure

1979 ... Jim Eckman & Tim Finkas ... Balboa Game Co.

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Wizards of the Coast owns (and holds trademark to) the D&D game in all forms.



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