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Advanced Dungeons & Dragons (AD&D) Hardbacks

1st Edition ~ 2nd Edition ~ 2nd Edition Revised

Caution: There are many different printings and editions of the books on this page. It is quite possible that a Amazon Marketplace Seller might list a book in the wrong listing. It would be a good idea to contact the Seller if there's any question.




Advanced Dungeons & Dragons, 1st Edition

Players Handbook
Credited to Gary Gygax. Note that though the covers are different, the contents are identical.

"NO MORE SEARCHING THROUGH STACKS OF BOOKS AND MAGAZINES TO FIND OUT WHAT YOU NEED TO KNOW. THE PLAYERS HANDBOOK PUTS IT ALL AT YOUR FINGERTIPS, INCLUDING:
• ALL RECOMMENDED CHARACTER CLASSES:
Fighters, Paladins, Rangers, Magic-Users, etc.
• CHARACTER RACES:
Dwarves, Elves, Gnomes, Half-Orcs, Humans, etc.
• CHARACTER LEVEL STATISTICS
• EQUIPMENT LISTS WITH COSTS
• SPELL LISTINGS BY LEVEL AND DESCRIPTIONS OF EFFECTS (INCLUDING MANY NEW SPELLS!)

AS A DUNGEON ADVENTURER OR A DUNGEON MASTER, YOU WILL FIND THE CONTENTS OF THIS BOOK TO BE WHAT YOU HAVE BEEN WAITING FOR. ALL USEFUL MATERIAL IS NOW COMPILED UNDER ONE COVER, ESPECIALLY FOR PLAYERS!"

1978, 1983 ... 128 pages ... TSR 2010 ... ISBN 0935696016

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Dungeon Masters Guide
Credited to Gary Gygax. Note that though the covers are different, the contents are identical.

"DUNGEON MASTERS EVERYWHERE, REJOICE! TOO LONG HAVE YOU HAD TO SUFFER ALONG WITH CRUCIAL CHARTS AND TABLES SPREAD THROUGH MANY WORKS. TOO LONG HAVE YOU HAD TO USE MAKESHIFT REFERENCES TRYING TO SOLVE THE PROBLEM. YOU NOW HAVE A COMPLETE COMPILATION OF THE MOST VALUABLE MATERIAL FOR YOUR REFEREEING, THE DUNGEON MASTERS GUIDE. HEREIN YOU WILL FIND:
• COMBAT MATRICES
• ENCOUNTER TABLES
• MONSTER ATTACKS ALPHABETICALLY LISTED
• TREASURE AND MAGIC TABLES AND DESCRIPTIONS
• GEM VALUES BY TYPE
• RANDOM WILDERNESS TERRAIN GENERATION
• RANDOM DUNGEON GENERATION
• SUGGESTIONS ON GAMEMASTERING

...AND A WHOLE LOT MORE. IT IS AN ABSOLUTE MUST FOR EVERY DUNGEON MASTER!"

1979, 1983 ... 240 pages ... TSR 2011 ... ISBN 0935696024

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Monster Manual
Credited to Gary Gygax. Note that though the covers are different, the contents are identical.

"This book provides a complete alphabetical listing of all 'monsters' encountered in the various works which comprise the Advanced Dungeons & Dragons game system. It is an invaluable aid to players and Dungeon Masters alike!"

1977, 1983 ... 112 pages ... TSR 2009 ... ISBN 0880380527

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Fiend Folio
"THIS TOME CONTAINS ALPHABETICAL LISTINGS OF MONSTERS DESIGNED FOR USE WITH THE ADVANCED DUNGEONS & DRAGONS GAME SYSTEM. EACH CREATURE IS DESCRIBED AND MOST ARE ILLUSTRATED FOR EASY IDENTIFICATION."

1981 ... 128 pages ... TSR 2012 ... ISBN 0935696210

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Deities & Demigods / Legends & Lore
Despite the changed title and covers, the contents are identical. Presumably, naming the volume "Legends & Lore" would be less likely to upset all the concerned mothers out there.

The very earliest edition of the DDG had the Cthulhu and Melnibonean (Elric) gods, but these were pulled from later printings due to trademark problems. Those editions command a high price today.

"(THE) DEITIES & DEMIGODS CYCLOPEDIA PROVIDES THE DUNGEON MASTER WITH GODS, HEROES AND MONSTERS FROM MYTH, FICTION AND LEGEND FOR USE IN ROUNDING OUT AN ADVANCED D&D CAMPAIGN. WITHIN THIS BOOK ARE SEVENTEEN PANTHEONS OF DIVINITIES, EACH PROFUSELY ILLUSTRATED. ALSO INCLUDED ARE NEW MATERIAL ON CLERICS' CONDUCT AND THEIR RELATIONSHIPS WITH THEIR DEITIES, INFORMATION ON CHARACTER MORTALITY AND IMMORTALITY, AND MORE!"

1980, 1983 ... 128 pages ... TSR 2013 ... ISBN 0935696229, 0880380500

Deities & Demigods: Buy at Amazon
Legends & Lore: Buy at Amazon




Monster Manual II
"A must for the serious AD&D game player. This manual contains all the new members, from Abishai to Zygom, including new creatures like the Deadly Pudding, Devas, and Valley Elves. And you'll also have the advantage of the expanded lists of lycanthropes, giants, and other beasts."

1983 ... 160 pages ... TSR 2016 ... ISBN 0880380314

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Unearthed Arcana
"This, the latest of the AD&D game books, further defines and describes the game system. Inside are new spells, character classes, magic items, weapons, and much more for both players and Dungeon Masters."

1985 ... 128 pages ... TSR 2017 ... ISBN 0880380845

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Oriental Adventures
See also: Kara-Tur

1985 ... 144 pages ... TSR 2018 ... ISBN 0880380993

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Dungeoneer's Survival Guide
See Dark and Hidden Ways.

"For beginners, advanced players, and DMs, this book open up grand new vistas in the realms of the underdark, that little-known region of dungeons and caverns far beneath the sunlit world of everyday existence. The worlds of subterranean adventure await!
Contains all-new information on combat, mining, underground civilizations, and much more!"

1986 ... 128 pages ... TSR 2019 ... ISBN 0880382724

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Wilderness Survival Guide
See Wild Things.

"This book, for new players and Dungeon Masters as well as more experienced campaigners, presents rules for adventuring in the outdoors. Oppurtunities and challenges await characters brave enough and hardy enough to take on the biggest "monster" of all - the wilderness!"

1986 ... 128 pages ... TSR 2020 ... ISBN 0880382910

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Manual of the Planes
"...from Arcadia to Pandemonium, from the plane of elemental Fire to the Astral plane, vast new worlds of adventure are now open to players....

A vital source book for players and DMs of all levels of experience, the Manual of the Planes details the manifold worlds of the known planes of existence. This book describes the inhabitants, rulers, and environments of these worlds, as well as rules for movement, survival, combat, and spell use in these alien surroundings. A different style of AD&D adventures awaits!"

1987 ... 128 pages ... TSR 2022 ... ISBN 0880383992

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Advanced Dungeons & Dragons, 2nd Edition

Player's Handbook (2nd edition)
"This is the indispensable encyclopedia of fantasy role-playing and also the perfect companion to the referee's 2nd Edition Dungeon Master's Guide. Everything players need is here: how to determine a character's Strength, Wisdom, Charisma, and other abilities; the differences among the various fantasy races, from elves and halflings to dwarves, gnomes, and others; complete rules for character improvement; the most advantageous mapping and combat procedures; and much more, all in this easy-to-use, revised version of the classic role-playing rulebook. With this 2nd Edition, the best-selling role-playing game in history gets even better!"

1989 ... 256 pages ... TSR 2101 ... ISBN 0880387165

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Dungeon Master's Guide (2nd edition)
"This is the complete guide to being an AD&D game Dungeon Master. Whether you're running a single adventure or masterminding a complete fantasy campaign, the Dungeon Master's Guide is an absolute necessity. The 2nd Edition Dungeon Master's Guide puts all the information you need right at your fingertips - in a fresh, new format, fully indexed for your convenience. Here you'll learn all there is to know about magical spells and items, as well as monsters, combat, travel, NPCs, treasure, encounters, awarding experience, and more!"

1989 ... 192 pages ... TSR 2100 ... ISBN 0880387297

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Legends & Lore (2nd edition)
"Add the grandeur of epic adventure to your AD&D game! Legends & Lore has now been revised for use with the AD&D 2nd Edition rules and expanded to 192 pages! It describes dozens of deities, heroes, and monsters from 11 different cultures. Special attention has been paid to the priests who worship the deities in this book. Each entry outlines the powers and spells granted to followers of a specific faith. In addition, you'll learn about the cultures that worship the deities within and be provided with new spells, magic items, and character classes. The revised Legends & Lore is a vital reference work for every serious AD&D game player!"

1990 ... 192 pages ... TSR 2108 ... ISBN 0880388447

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Tome of Magic
"Take your spellcasters to limits they have never reached before! With over two hundred new spells and magical items, the Tome of Magic stretches the horizons of every wizard and priest in the AD&D 2nd Edition game.
In these pages are new forms of wizard magic including elementalists, metamagic, and wild magic, plus expansions of existing schools. For priests, whole new spheres have been discovered - spheres of chaos, law, numbers, thought, time, war, and wards - and powerful new quest spells lie waiting to be tapped.
All characters will experience the thrill of discovering new magical items such as the claw of magic stealing, dimensional mine, crystal parrot, ring of randomness, and staff of the elements. Tome of Magic is an invaluable expansion for all the spellcasting classes!"

1991 ... 160 pages ... TSR 2121 ... ISBN 1560761075

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Book of Artifacts
"Incredible magic for all campaigns! The Book of Artifacts will help every adventure reach new plateaus of mystery, danger, and epic excitement. Within these pages is the most complete collection of legendary and obscure artifacts ever assembled for the AD&D 2nd Edition game. Each enigmatic token or powerful relic has a detailed history, special powers that truly fit the theme of the item, and even tips on how to introduce - or remove - the artifact from a campaign.

New and valuable information is also included for characters who want to create magical items or recharge existing ones. Making that special magical sword or finding ingredients for that powerful potion can be the basis for whole adventures!

Whether the characters find the Machine of Lum the Mad or the Jacinth of Inestimable Beauty, the Book of Artifacts packs enough adventure between its covers to be an invaluable addition to every AD&D game!"

1993 ... 160 pages ... TSR 2138 ... ISBN 1560766727

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Monstrous Manual
Designed as a more compact version of the "Monstrous Compendium" binders. Don't let the Jeff Easley cover art fool you, the interior illustrations are changed from the MC series, and are simply awful and painful to look at. The interior artists should have been blacklisted!

"Need a monster? Look inside, where more than 300 new pieces of full color art show what the monsters really look like!
This book contains more than 600 monsters, including all the creatures from the Monstrous Compendium Volumes 1 and 2! In addition, there are monsters from the oter Monstrous Compendium Volumes, and some creatures never seen in the second edition AD&D Game before.
Entries have been reorganized, corrected, updated, and fully cross-referenced, to make this the most valuable monster reference ever!"

1993 ... 384 pages ... TSR 2140 ... ISBN 1560766190

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Advanced Dungeons & Dragons, 2nd Edition Revised

Player's Handbook (2nd ed. revised)
Reorganized, but the rules are still 2nd edition.

Description


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Dungeon Master Guide (2nd ed. revised)

Description

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Player's Option: Skills & Powers

Description


Buy in Hardcover or Softcover




Player's Option: Combat & Tactics

Description


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Player's Option: Spells & Magic

Description

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Dungeon Master Option: High-Level Campaigns

Description

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Campaign Option: Council of Wyrms Setting

Description

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Handbuch Fόr Spielleiter
1st edition AD&D Dungeon Master's Guide in German.

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Spieler Handbuch
1st edition AD&D Player's Handbook in German.

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Monster Handbuch I
1st edition AD&D Monster Manual in German.

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Wizards of the Coast
owns (and holds trademark to) the AD&D game in all forms.





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