Company website: www.palladiumbooks.com
Valley of the PharaohsValley of the Pharaohs
A historical role-playing game set in Egypt, by Matthew Balent. Contains the usual high-quality maps and art one expects from Palladium. The Box Set contains 50-page rulebook; 16 x 22" color map of Egypt 1450 BC; and accessory pages (12 folded sheets + character sheet.)
1983 ... 50 pages ... Palladium
This little yellow box has many sheets of maps and artwork by Matthew Balent. So much inspiration for an Ancient Egypt RPG campaign here!
Here is the whole set, Wayne-sized! (June 2022)
The sheets are: Nomes (provinces), Desert Routes, Boats of the Nile, Domestic Houses, City Fortifications, Simple Fortifications, The Step Pyramid, Temple at Karnak, The True Pyramid, The Giza Necropolis, The Temple of Hatshepsut, more.
Palladium Fantasy RPG, 2nd edition
"The Second Edition Palladium Fantasy RPG is a dramatically revised and updated second edition of the original fantasy game rules — the first significant revision since its release in 1983.
The emphasis on the Second Edition will be on making the game better than ever, with clean, entertaining descriptions, exciting concepts, quick playability, and a better presentation of information and ideas.
The end result will be the first step into the bold and dangerous world of high fantasy. A world of magic and conflict. A world dominated by a human civilization built on the bones of the non-humans who reigned before them. A world of unparalleled heroic adventure filled with magic, inhuman creatures and intrigue!
The Palladium World is one of epic fantasy. A world torn in conflict with the non-human barbaric races, creatures of magic and supernatural forces.
Non-Human playing characters provide a host of unusual creatures as regular characters. They include the feared changeling who can assume the shape and appearance of any humanoid. The giant races of troll, ogre and wolfen. The small and agile goblin, kobold, gnome and the mighty dwarf, as well as elf, human, and dozens of “optional” creatures found in both the Palladium RPG and Monsters & Animals.
The skill system embellishes characters with knowledge and abilities that make him or her more than a simple fighter or mage.
Combat is realistic, with strikes, parries, dodges and considerations for shields and armour. Yet it remains extremely quick and playable.
An Experience System in which characters are rewarded for acts of ingenuity, ideas, cunning, discretion, trickery and bravery. Not hack and slash.
Magic: Over 300 spells, plus elemental magic, circles, symbols and runes are yours to command. The most original forms of magic found only in the Palladium RPG are the Diabolist and Summoner. The Diabolist casts no spells, instead he uses the nearly forgotten magic of wards (mystic symbols) and circles of power. The Summoner too, is versed in the mystic arts of magic circle making, but his is a far more dangerous and often malevolent power, for he dares to summon and command creatures of magic.
The wizard, warlock, priest and other more traditional characters also break away from their more common game molds, with a vast array of spells and abilities that make them truly unique."
Monsters and Animals, 1st Edition
The following pages contain an array of monsters and fantastic creatures spawned from existing myths and imagination. Although they are specifically designed for the Palladium Role-Playing Game system, they CAN BE EASILY ADAPTED TO ANY Game System.
For players already familiar with the Palladium FRP game; you'll find the map accompanying each creature an extremely useful guide in determining encounters with a particular beast. Unfortunately, specific "encounter tables" are not provided because a proper and complete set of tables for each kingdom, territory, and terrain for the entire world would fill a third of this book. As it is, you get more monsters for your money. Future books, as done with the Old Ones, will feature a complete kingdom or area containing a wealth of encounter tables and specific data in regard to its lands and creatures found there.
The Animal Section of this book contains a smattering of "real-life" animals for use as less bizarre antagonists, familiars, pets, and color. Special attention has been given to predators and animals often selected as familiars by wizards, witches and druids..."
1985 ... 166 pages ... PAL 454 ... ISBN 0916211126
Monsters and Animals, 2nd Edition
"Monsters & Animals is an excellent sourcebook for the Palladium RPG, Rifts, Heroes Unlimited, and Beyond the Supernatural, or any fantasy game. Most of its 90 monsters are new and original, not the usual fare of typical monsters from myth. Many, like the Bearman, Coyle, Endroth, giant Rahu-man, Ratling, Dwarvling, Lizard Mage, and others, are available as optional player character races. ALL are described in detail and realistically illustrated.
Players of the Palladium RPG will find the Palladium World brought into clearer focus, with much more information about the world overall and the creatures that inhabit it. The conniving Waternix, the ferocious Devil Digger, Bogiemen, Beast Dragon, Rock Crawler, Scorpion Devil, Snaggletooth Gobbler, Serpent Beast, Tri-Fang, Waterbat and Wing Tips, are but a few of the wondrous creatures waiting to fill your campaign.
The second section contains complete stats on nearly 200 real animals, from canine and feline to poisonous snakes and birds of prey. An unrivaled reference adaptable to Palladium or any RPG system.
The Revised Monsters & Animals is an upgraded version of the previous edition. Most notably, the monsters all have “horror factor” stats so that they can be easily transplanted into Beyond the Supernatural or Rifts®. There is also a small section about the horror factor of animals. The biggest change is the reorganization of the animal section, which now lets players find a specific animal quickly. A handful of new monstrous animals have been added too. They include the giant octopus and squid, alligator, saltwater crocodile and others. Cosmetically, the entire book has been re-typeset and a striking new cover completes the face lift."
Old Ones (Book 2)
"Second Edition Book Two: Old Ones: An updated version of the original title with rules modifications, new information about the Old Ones, additional new artwork and a new cover. Still contains the maps and descriptions of 34 major communities in and around the Timiro Kingdom. Plus adventure in the mysterious dwarven ruins known as the Place of Magic. The dreaded Old Ones and six adventures.
The Old Ones is a giant adventure/sourcebook for the Palladium RPG. The nine adventures range from short, one night scenarios to two epic adventures that can easily turn into a campaign (one took five months to play-test)!
Furthermore, Old Ones is the largest book of cities ever published!! It contains 34 towns and cities (and 21 forts), all clearly mapped and described. Major shops, production centers, thieves’ guilds, royalty, temples and notable personalities are included with brief descriptions. Each town or city is unique, with its own set of virtues and problems. The entire Timiro Kingdom is laid at your fingertips. It also introduces two NEW optional character classes: the Illusionist and the Monk. A variety of encounter tables, travel rules and illustrations complete this hefty tome."
Adventures on the High Seas (Book 3)
"In addition to being a super-sourcebook that maps and explores the islands around the Palladium Continent, including the Isle of the Cyclops, the second edition includes a variety of additional, new source material, magic items, magic curses, ship to ship combat, six adventures and ideas for a dozen more.
Adventure! Numerous adventures on the high seas and oceans of the Palladium world take you to an uncharted island in the Sea of Despair to the noble walls of the Bizantium Kingdom, the isles of Y-Oda and Zy, then south to the pirate and serpent infested waters of the Floenry Isles (all 14 islands are described), and finally west to the seldom visited Island of the Cyclops and its four sisters islands. A truly comprehensive addition to the Palladium RPG fantasy system."
“Further” Adventures in the Northern Wilderness (Book 5)
"Travel now to the Bruu-Ga-Belimar, mountains named for the bones of a Dwarven God. A rough wilderness where the conflicts of human and wolfen are forgotten. A region that neither race has the courage to claim. Source material includes data on the mountains, known as the “Bones of Belimar,” that divide the Great Northern Wilderness and the Eastern Territory. Four adventures, random encounter tables, the village of Wrijin, and adventure ideas."
* Source material on the history and inhabitants of the Bruu-Ga-Belimar mountains and the village of Wrijin.
* Four adventures and adventure ideas.
* Random encounter tables.
$7.95 — 48 pages
Cat. No. 457; ISBN 0916211401
Island at the Edge of the World (Book 6)
"Is it the end of the Palladium World as foretold in the Tristine Chronicles?
The ocean is disappearing. Strange storms and ill winds smother the coasts. The cause of it all? Nobody knows with certainty, but the answers seem to rest at a legendary island at the end of the world.
Epic adventures carry our heroes through the Old Kingdom, ancient tombs, crystal palaces, and the south seas. Crystal magic, mystic swords, death traps, strange encounters, insanity, and dark secrets are all part of the adventures. Travel beyond the known world to a mysterious island locked in a deadly confrontation that threatens the entire world."
Yin-Sloth Jungles (Book 7)
"The infamous Yin-Sloth jungles are finally mapped and described. This tome is filled with new character classes, monsters, skills, places, villains and adventure.
The Western Empire (Book 8)
"An in-depth look at the nefarious 'Empire of Sin,' the Western Empire! The young bold Emperor Itomas, the Empires hierarchy, key nobles, cities and provinces, habits, allies, and society. And a glimpse at the brewing political intrigue and wars."
* An overview of the Western Empire today, plus important moments in its past and its plans for the future.
The Baalgor Wastelands (Book 9)
"This is an epic adventure sourcebook detailing the notorious Baalgor Wastelands -- Eandroth tribes, Gromek war-bands, monstrous raiders, forgotten catacombs, pirates, Minotaurs and much more."
Page Count: 216 pages ~ Cover by: John Zeleznik.
Interior Art: Ramon Perez and Kent Burles. ~ Written by: Bill Coffin.
Cat. No. 463; ISBN 1574570153
Mount Nimro: Kingdom of Giants (Book 10)
"That's right, the Mount Nimro region is the domain of giants: Jotan, Nimro, Gigantes, Cyclops, Gromek, Trolls and others. A gathering of clans, tribes and refugees that is quickly becoming a true "kingdom" rather than a motley collection of misanthropes. A Kingdom of Giants that frightens the surrounding human, elf and dwarf settlements and is beginning to concern even the Western Empire. Get all the details for yourself!"
The Eastern Territory (Book 11)
"A 224 page fantasy sourcebook packed with towns, cities, monsters and adventure in the Eastern Territory. This region of the Palladium World has never been described in the past, and is one of the most anticipated books in the Fantasy line, don’t miss out.
Much of the area is unexplored forest inhabited by inhuman races not happy to see "human invaders" ravaging their land like hungry locusts. The boom towns of the Eastern Territory also attract bandits, bushwhackers, thieves, assassins, mercenaries and monsters who see the new towns, cities and wilderness colonies as easy pickings, ripe for plunder. Likewise, these new communities represent new places for criminals to establish rackets, thieves' and assassins' guilds, dark cults and rare opportunities for all types of scoundrels.
The Eastern Territory also holds its share of secrets and treachery, at the hands of both humans and nonhumans alike. All of this makes for a fertile land of adventure. A place where heroes, adventurers and opportunists (even rogues) can carve out a reputation, become famous and/or build a fortune, maybe even their own kingdom!"
• Over 25 pages of maps!
The Library at Bletherad (Book 12)
"An in-depth look at the fabled Great Library and the many secrets and avenues of adventure it holds. Key leaders, history, enemies, danger and adventure await inside."
The Northern Hinterlands
"A 160 page fantasy sourcebook that explores and maps the areaof the Great Northern Wilderness just outside the mountains that divide the Land of the Damned from the rest of the world."
• The Shadow Coast of Bizantium. A hotbed of colonial rebellion.
• Kiridin, land of Eternal Autumn and oppression from the Coyle hordes.
• Coyle clans, villains and monsters.
• The Wild Lords -- long forgotten gods.
• Information about the Vault of Destiny and Palladium of Desires!
• Key people and places.
• Maps and adventure ideas.
Cat. No. 467
Retail Price: $20.95
Page Count: 192 pages.
Cover by: Michael Sutfin.
Interior Art: Wilson, Williams, Breaux, Burles, Johnson and Walpole.
Written by: Bill Coffin.
The Land of the Damned: Chaos Lands
"The Land of the Damned is too large to cover in one book, so it will be presented as a series of three, big, 224 page, “stand-alone” books that will explore and describe the various unexplored regions of this forbidding land. It will also reveal the strange creatures and beings who dominate the land, many extinct elsewhere in the world, as well as the dark powers that rule."
Land of the Damned #1: Chaos Lands™
* Key people and places.
* Exotic new monsters, adventure and more.
* Ancient dark secrets.
* New monsters and races (some leftover from the Age of Chaos).
* Over a dozen new demons.
* Over 200 adventure hooks and idas between the history of the land, the tall tales, rumors and lie tables and the portals to other world tables.
* Maps and adventure ideas.
* Information on the Great Rift and Northern Mountains.
* Art by Burles, Breaux, Johnson, Perez and others.
* Written by Bill Coffin.
* $20.95 – 192 pages.
* ISBN 1574570595
Land of the Damned 2: Eternal Torment
"A land of the undead and villainy...The enchanted forest known as the Darkest Heart...New types of undead and werebeasts...Dark magic...Campaign hooks and Hook, Line and Sinker adventures...Maps and more adventure ideas"...Cover by Larry Elmore. Art by Truman, Perez, Wilson, Breaux, Johnson and others...Written by Bill Coffin...$21.95 – 192 pages.
(A Sourcebook for the Palladium Fantasy RPG, Second Edition.)
"The dream of a Wolfen Empire has grown into a reality that the rest of the world can no longer ignore. The 12 tribes stand united and the Wolfen's resolve strengthens. A clash between humans and Wolfen in the Eastern Territory seems inevitable and tensions strain.
"This adventure sourcebook presents a more detailed overview of the Wolfen Empire and how these canine people think. It also presents a half dozen adventures and over a hundred adventure ideas suitable for adventures in the region. In many ways it is a prelude that sets the stage of the Wolfen Wars about to erupt."
* The Great Nothern Wilderness and Killer Winters.
* Wolfen history, religion, and economy.
* Wolfen Military - rank, positions, and types.
* New animals common to the Northern Wilderness.
* Several fully fleshed out adventures and places.
* 101 adventure ideas and more.
* 160 pages of action by Wujcik, Siembieda, Coffin, and others.
High fantasy. Epic adventure. Just one small corner of the infinite Palladium Megaverse! Limited only by your imagination.
Written by Erick Wujcik, Kevin Siembieda, and Bill Coffin.
* 160 pages
* Stock #PAL471
* MSRP $18.00
* ISBN 1574570633
Teenage Mutant Ninja TurtlesTeenage Mutant Ninja Turtles and Other Strangeness
1985 ... Erick Wujcik ... 110 pages ... Palladium 502 ... ISBN 0916211142
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