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Talislanta - The classic FRPG by Stephan Michael Sechi & Bard Games

1st Edition | 2nd | 3rd | 4th | 5th

Bard Publications | Wizards of the Coast

BROWSE MY TALISLANTA ITEMS CURRENTLY IN STOCK




Talislanta

The game by famed FRPG writer Stephan Michael Sechi and Bard Games. (See also their Atlantis RPG and 'Compleat' series of supplements.) I remember the ads for the early editions boasted "NO ELVES!!." The background is strange, unlike the typical FRPG setting. The works of Jack Vance (Dying Earth) figure prominently as inspiration. It would appeal to players who enjoy Tekumel, and the like.

The Minotaur’s Lair has a great reference section on Talislanta.




Talislanta, 1st edition

The Chronicles of Talislanta
It all started here (1987), in this sourcebook. It is not attached to a game system.

"Follow the accounts of Tamerlin -- traveler, self-styled wizard, and obscure author of ancient times -- as he explores the magical land of Talislanta. Discover the myriad wonders and oddities of a forgotten age, including:

The Dream Merchants of Phantas, who sail the skies in fabulous windships bearing the most costly and exotic wares...

The Aberrant Forest; accidentally created by the Mad Wizard, Rodinn, whose misguided experiments may have led to the destruction of half a continent...

The Maze-City of Altan, carved over centuries of time from a single mound of violet stone...

The Sindarans; a race of seven-foot tall humanoids notable for their dual brains, and their passion for collecting things...

The Crimson Citadel, where the Dracartan Thaumaturges use their wondrous powder known as Quintessence to transmute the very nature of substance...

The Xambrian Wizard Hunters, who bear an age-old vendetta against the descendants of an ancient race of Black Magicians...

1987 ... 120 pages ... BARD 2000 ... ISBN 0961077042

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Talislantan Handbook
This is the main Talislanta rulebook.

1987 ... 88 pages ... BARD 2100 ... ISBN 0961077093

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A Naturalist’s Guide to Talislanta
The "Monster Manual" for Talislanta.

1987 ... 120 pages ... BARD 2200 ... ISBN 0961077034

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Talislanta Sorcerer’s Guide
In this book:

The Lyceum Arcanum: Cymril's fabled institute of magic, with detailed floor plans, course list, and information on the Lyceum Faculty...

A listing of rare spells and incantations penned by the ancient masters of Talislantan magic...

Over a hundred different types of enchanted items, including weapons, artifacts, charms and fetishes...

A listing of magical tomes and reference works...

Tamerlin's Guide to Extra-Dimensional Entities: A timely manual for magicians of all professions, featuring stats and illustrations for a number of creatures and beings never revealed before...

Lists of Magical Correspondences: Indicating the magical properties (reputed or otherwise) of plants, gemstones, and various animal ingredients...

A dozen new character types, including the Rogue Magician, Mystic Warrior, Phantasian Astromancer, Nagra Shaman and others...

The Ariane Maze-City of Altan...

Cabal Magicus: A fabulous floating settlement, home to the Phantasians

1988 ... 104 pages ... BARD 2300 ... ISBN 0961077085

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Cyclopedia Talislanta
In this book:

Detailed color maps of the Talislantan continent and surrounding environs, including many previously uncharted entries...

A complete listing of all cities, settlements, and topographical features of note...

Expanded listings of Talislantan flora and fauna, including insects, animals, and some of the more unusual (and dangerous) creatues native to the world of Talislanta...

More new character types, including the barbaric Mondre Khan, Gnorl Rhabdomancers, Yassan Technomancers, Orgovian Traders, and more...

Detailed Diagrams of new Talislantan conveyances, including the Sunra dragon barque, Kharakhan war wagon, Arduan barge fort, Quan pleasure barge, and others...

1988 ... BARD 2400 ... ISBN 0945849001

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Talislanta, 2nd edition

The Talislanta Handbook and Campaign Guide
2nd edition main rulebook.

"THE TALISLANTA HANDBOOK is the players' and Gamemasters’ guide
to fantasy role playing in the magical realm of TALISLANTA. Within the pages of
this newly-revised Second Edition you will find everything you need to create an
exciting FRP campaign unlike any you've ever experienced before.

Features:
* Over a hundred different character types, including Aamanian Inquisitors, Batrean Concubines, Cymrilian Warrior-Mages, Drukh Shamans, Shadinn Executioners, Farad Procurers, Gnomekin Crystalomancers, Ispasian Mercantilists, Xambrian Wizard-Hunters, and many more...
* Revised rules for Combat, Magic, Skills, and Attributes...
* Expanded listings of skills, equipment, weapons, and conveyances...
* Revised list of statistics for Talislantan encounters...
* Annotated map of the City of Cymril...
* All-new introductory adventure....
* A complete index of Talislantan sourcebooks
* New Mass Combat system...
* Plus updated information on character backgrounds, optional rules for combat, languages, currencies, Talislantan chronology, and much more..."

1989 ... 152 pages ... BARD 2101 ... ISBN 0945849028

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Cyclopedia Talislanta Volume II - The Seven Kingdoms
"Nestled in east-central Talislanta, the Seven Kingdoms is the spiritual heart, if not the geographical center, of civilized Talislanta. A loose union of semi-autonomous states, this nation is a prosperous, enlightened society where knowledge and advanced crafts flourish.
The Seven Kingdoms is a crossroads for travel from eastern and western Talislanta, since roads are surer and safer than the sea. Merchants wishing to cross the continent by land must either use the Seven Roads (and pay the tolls and tariffs), or risk a dangerous journey across Drag or the cold northlands.
The land ranges from the rocky, desert wastes of Sindar and Kasmir to the dense forests of Astar and Vardune; from the tropical jungles and swamps of Taz to the lightly wooded open country of Cymril and Durne. The Axis River forms the western border, keeping Aaman at bay. The waterless Dead River canyon performs the same function in the east, keeping the bandits and raiders of the Wilderlands of Zaran at bay. The mountains of southern Urag, and the dense swamps and mountains along the borders with Mog and Jhangara, likewise provide protection on the northern and southern frontiers."

1989 ... 72 pages ... BARD 2402 ... ISBN 0945849036

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Cyclopedia Talislanta Volume III - The Wilderlands of Zaran

1989 ... 72 pages ... BARD 2403 ... ISBN 0945849044

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Cyclopedia Talislanta Volume IV - The Western Lands

1989 ... 72 pages ... BARD 2404 ... ISBN 0945849052

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Cyclopedia Talislanta Volume V - The Eastern Lands
"Eastern Talislanta is a place of danger and barbaric splendor, its fabled riches and mysteries drawing adventurers from across the continent A few find their fortune. Others find terror and horrifying death.
The East includes the barren steppes of the Greylands, the chill mountains of Xanadas, the lush jungles of Ghana, and other extremes of terrain. Much of it is unexplored, and home to dangerous predators and hostile sentients."

1989 ... 72 pages ... BARD 2405 ... ISBN 0945849060

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Cyclopedia Talislanta Volume VI - The Desert Kingdoms

1989 ... 72 pages ... BARD 2406 ... ISBN 0945849079

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Talislanta, 3rd edition

The Talislanta Guidebook
3rd edition, published by Wizards of the Coast in their pre-D&D days.

1992 ... WOC 2002 ... ISBN 1880992019

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Talislanta Worldbook
"The Talislanta Worldbook is the atlas and gazeteer of Archaeus -- the strange and exotic world which serves as the setting for the Talislanta game. The Worldbook features a comprehensive overview of the Talislantan continent, incorporating revised information from the Chronicles of Talislanta and the first Cyclopedia Talislanta, plus new continental, regional, and city maps. The Worldbook also contains all-new material on the Unknown Lands, including:

* The Midnight Realm, a land of perpetual darkness inhabited by the race of Night Demons and their enemies, the Demon Hunters of Thanatus...
* The Flying Island of Alcedon, which floats high above the clouds...
* The sweltering junglelands of Draknar -- home of the Drakken, a race of intelligent reptilian giants which once ruled the continent of Talislanta...
* The Lost Continent of Simbar, which sank beneath the waves following The Great Disaster...
The plant kingdom of Celadon, an enchanted realm ruled by the mysterious magician known as the Green Mandarin...
* The battle-ravaged continent of Altarus, home of the Vandar warclans...
* A revised overview of History, covering the rise and fall of the Archaen Empire -- the legendary kingdoms of Talislanta's Forgotten Age...

1991 ... WOC 2001 ... ISBN 0945849214

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Thystram's Collectanea
"With its abundance of strange and often dangerous flora and fauna, Talislanta provides ample material for a naturalist's life work. Thystram's Collectanea, the life work of Talislanta's greatest naturalist, finally collects detailed descriptions of most life forms native to the continent of Talislanta and surrounding planes into one organized book. Supplemented by the research of various historical figures and modern scholars, all entries have been revised and updated to reflect recent discoveries. With its accurate illustrations and helpful encounter lists, Thystram's Collectanea will prove a valuable resource to any who would travel the lands of Talislanta."

1993 ... WOC 2003 ... ISBN 1880992078

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Talislanta Geographica

1992 ... WOC 2201 ... ISBN 1880992051

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Archaen Codex

1992 ... WOC 2202 ... ISBN 188099206X

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Scent of the Beast

1992 ... 72 pages ... WOC 2301 ... ISBN 1880992043

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Sarista
"Immerse your PCs in one of Talislanta's lushest cultures with Sarista, the first sourcemodule for Talislanta! As a sourcemodule, Sarista provides both detailed background information on the Sarista and a short adventure that lets you use some of that material right away. Details on Sarista customs, skills, equipment, and magic add flavor to this colorful race, while information on the landscape and creatures of Silvanus fleshes out the Sarista homeland. A few special NPCs and a sample Sarista clan provide inspiration for your own adventures, while the short adventure included sends your PCs to investigate possible Tanasian activity in Silvanus. Whether your party is visiting the Western Lands or being visited by a Sarista caravan, you'll find plenty of good ideas in Sarista."

1994 ... 72 pages ... WOC 2302 ... ISBN 1880992159

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Sub-Men Rising

1994 ... WOC 2303 ... ISBN 1880992515

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Quantrigue

1993 ... WOC 2310 ... ISBN 1880992116

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Tales of Talislanta
"I have to admit, I would have bought this book no matter what, since I am such a huge fan of the Talislanta role-playing game. Fortunate for me that the stories in here are of very high calibre, and make entertaining reading.

"The first story, 'Tamerlin's Oddesy,' details the origins of the famous explorer, taking the reader up to the very moment where 'Chronicles of Talislanta' starts.

"'Tulki's Revenge' deals with an young man's assault on his home, the ocean-going city of Oceanus.

"'Survival' is a short and brutal tale that depicts live among the tribes living in the desolate land of Harak, with a twisted ending.

"'To Rest in the Sea' is a story about one slave in the Quan Empire and his yearning to be free, and the length he will go to achieve that.

"'Rogues' is a humorous tale of three thieves, each with very different styles, competing to see who is the best in all of Zandu.

"'Of Women and Honor' tells of a Farad merchant and his first major slave-trading mission, and what happens when affairs of the heart clash with money-matters.

"'The Ring' is a funny tale of Pix, the ferran (a rat-like humanoid), and his extraordinary adventure in retrieving a lost ring.

"'Finding the Way' is a touching story of a "green man" (a race of diminutive humanoids who communicate with plants) and his devotion to life and love of his friend, a mandalan mystic warrior.

Finally, 'Shadowmoon' tells us of an ariane who hears the lonely cry of a lost soul, and sets out on a quest to save it. The ending is quite a shock, and brought a tear of happiness to my eye." ...from an anonymous Amazon reviewer

1992 ... WOC 3001 ... ISBN 1880992027

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Talislanta, 4th edition

Talislanta (4th edition)
"What's New in the 4th Edition?

Plenty. Though the basic mechanics of the game remain largely unchanged, the 4th Edition includes a number of rules fixes and revisions; most minor, though there were a couple of substantial changes as well. Here's a quick checklist:

The biggest change from previous editions is probably John Harper's new Magic system, which was rewritten from the bottom-up to make it better-suited to the Talislantan milieu. Though the new system still uses the Action Table, it is much more open-ended and offers several new features that weren't available before. John also re-engineered the mechanics to work as a solely skill-based system, without the need for the now antique level-based system of past editions. This allows players and Gamemasters more latitiude to customize characters and make them more unique than ever before.

On the technical end, you don't have to roll dice for damage anymore. In John's revised Combat system weapons and attacks have a set Damage Rating that can vary according to the Action Table die roll. So you only need two types of dice to play now, a d20 and a d10 (or just a d20, for you math-savvy types).

Talislanta's numerous archetypes received a much-needed going-over from Adam Sonfield. As a result, both Player-Characters and the Non-Player Characters are a lot more colorful than in the past and are much easier to role-play. We’ve also included over fifty new Sample NPCs for Gamamasters to use in their campaigns.

Last but not least was the reorganization of Talislanta's complex and sometimes overwhelming milieu into a more cohesive format. The new Traveler's Guide section handles this admirably, presenting each region of Talislanta along with its cultures, geography, character-types, creatures, flora and fauna in one easy-to-use source. It also marks the return of the wizard Tamerlin, absent from the scene since writing the Chronicles of Talislanta.

For the first time since the game's inception, Gamemasters and players finally have a single reference source that covers everything they need to know about Talislanta. And it only took ten years.

-- SMS, 1998 (from the official
Talislanta website.)

2001 ... IRN 1001 ... ISBN 0967209706

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Talislanta, 5th edition

Talislanta: Fantasy Roleplaying Game, D20 Edition

2006 ... 288 pages ... ISBN 0973692804

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