From the works of Plato to the recent Disney movie, Atlantis seems to mean something different for everyone. In that vein, several game companies have spelt out their interpretations in role playing games.
Atlantis is Waiting is an online resource center for an fascinating RPG based on Disney's Atlantis.
GURPS Atlantis "Long ago, beyond the edge of the world, a great empire grew decadent... and sank forever beneath the waves. The Lost Land; the Sunken City; the Ancient Birthplace of Secrets. It has haunted our dreams since the days of ancient Greece. In some of those dreams, the Lost Land is still out there.
Written by Phil Masters (GURPS Discworld), this is a gamer's guide to the story, the history, and the myth. GURPS Atlantis includes rules for underwater operations, stats for a wide range of submarines, and no less than three campaign backgrounds - one high fantasy, one conspiratorial, and one for steampunk or superhero games."
2002 ... 128 pages ... SJG 6536 ... ISBN 1556344783
Twilight of Atlantis
Cover art is by noted Heavy Metal magazine artist, Lorenzo Sperlunga. d20 System compatible. For use with Dungeons & Dragons, 3rd Edition.
"Legends speak of a time before history, of a great island empire whose people wielded powerful magic and technology, ruling much of the world. Their pride proved their undoing, and Atlantis sank beneath the sea in a single night. Twilight of Atlantis is a sourcebook detailing this once-great people, drawn from the writing of Plato. New races such as the Bastai cat-warriors and the Atlanteans appear, new prestige classes (Artificer, Orphean, Resonant, Spellbane) and six new feats to use with them. A whole new approach to magic - that of the resonance, powered by the mystical metal orichalcum - is provided, with 10 new spells. Join the adventure today, attempting to overthrow or rescue Atlantis' great empire."
2001 ... 48 pages ... Avalanche Press ... ISBN 0970796145
The Arcanum "The Arcanum, the core rulebook for the Atlantean system, is quite possibly the finest of the old-style RPG books ever written. The author, Stephen Michael Sechi, went on to write the excellent Talislanta system, based around the incredibly detailed world of Talislanta. The Arcanum has many connections to the later world of Talislanta, but retains its own particular flavor. Noteworthy in this book is that it incorporates both the concept of a level-driven system and that of a skill-based system, something quite uncommon in RPGs (of those in its era, only Rolemaster did something similar). Its basic mechanics, however, are FAR easier than Rolemaster's, more consistent than that of TSR's Dungeons and Dragons series, and overall actually more comprehensive as well. The Arcanum divides magic into many different schools, provides a multitude of different classes and skills, and in addition gives rules for alchemy (a compressed version of those found in The Compleat Alchemist), lists of interesting magical items, and a myriad of playable races; some, like the Druas, Beastmen, and Aesir, are extremely unusual and interesting. One of my all-time favorites in the roleplaying field, The Arcanum has been one of my mainstays for a decade and a half of play. I highly recommend it to anyone interested in fantasy roleplaying games." ...an anonymous Amazon user
This book is the first part of the Atlantean Trilogy, released in 1984 (with a 2nd edition in 1985).
"Alchemy and magic in the lost world of Atlantis. Contains nearly 500 spells, hundreds of alchemical and magical scripts, ciphers, symbols, wards, and runes. Also featured are optional rules for combat and magic, 27 character classes, new non-human races for player characters, photocopyable character sheets and spell cards along with a multitude of interesting game variants."
The Lexicon This volume describes Bard Games campaign world of Atlantis. It was apparently incorporated along with "The Bestiary" into "Atlantis: The Lost World" in 1988.
1985 ... 136 pages + fold-out map ... Bard Games 1078 ... ISBN 0961077069
The Bestiary: A Compendium of Creatures and Beings from the Lost World of Atlantis
"Return to the second age of Atlantis to a time wften the race of men was young, and giants still walked the earth... when ancient dragons lay sleeping beneath the ocean waves, and the woods of Avalon and Stonehenge were alive with the haunting songs of the magical Sidhe. Encounter the strange and wondrous inhabitants of a bygone age in the Bestiary. Includes: • The Alicanto, a fabulous bird that feeds on precious metals • The Zephyr, beautiful winged folk from the Continent of Mu • The Hantu, so-called "earth-bound demons" of legend • The Ahl-at-Rab, reptilian rulers of the desert sands • The Kraken, fearsome monsters of the deep • The Zazir, diminutive and industrious creators of nature's wonders • And many, many more...
With a separate section for fantasy role players, featuring stats for hundreds of monsters and wild animals, lists of encounters, and much more..."
1986 ... 130 pages ... Bard 1079 ... ISBN 0961077077
Atlantis: The Lost World
"ATLANTIS is a complete and comprehensive world setting for fantasy role players and Gamemasters alike. This book contains the original text of THE LEXICON (Atlas of the Lost World of Atlantis) and THE BESTIARY (the Atlantean creature compendium), plus new material never published before. Includes: • Atlas of Earth in the Second Age... • Detailed regional maps... • Ten cities (human & demi-human races) with annotated maps... • A compendium of hundreds of mythical creatures, Deities, devils, demons, and wild animals native to the Atlantean world... • and much more..."
1988 ... 278 pages ... BARD 1080 ... ISBN 094584901X