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Bloodshadows | DC Universe | Ghostbusters | Indiana Jones | Shatterzone | Star Wars | Tales From The Crypt ![]() Web and Starship [BOX SET]
"Web and Starship is a strategic space game, in which Earth is caught between two races. The Gwynhyfarr, who roam the galaxy in faster-than-light starships, and the Pereen, who link their planets together in a trans-dimensional "web" which permits instantaneous movement from one system to another. Earth is weak and lies directly between its two opponents, but its society is vigorous and expanding. They can use technologies of both other races." 1984 ... Greg Costikyan ... West End Games 11002 ![]() Junta: The Game of Power, Intrigue, Money and Revolution [BOX SET]
CONTENTS: • Gameboard • Political & Event Cards • Money • Counters (100, 1 sheet) • Rule book "A game for 4 to 7 players with special 2 and 3 player variants. The gameboard represents the capital city of a third world nation. The vast majority are impoverished, illiterate and apolitical; however, dangerous riots and disturbances do occur. The Junta is generously supported by a super power that asks no questions. The goal of the few wealthy ruling families of the Junta is to siphon this generous support to their own Swiss bank accounts by intrigue, assassination, bribery and revolution. Each player represents one of the families." 1979 ... Vincent Tsao / Creative Wargames Workshop ![]() Junta: The Game of Power, Intrigue, Money and Revolution [BOX SET]
CONTENTS: • 160 large full-color counters • 17" x 22" mounted map • rules booklet (12 pages) • 72 card deck • 96 play money bills "JUNTA is the game of power, intrigue, money and revolution in in an all too familiar banana republic. In this multi-player game, the players, as the ruling families of la Republica, connive, cajole, threaten and ally their way to the fattest Swiss bank account. Players and critics alike have recognized JUNTA as a classic among games. The Washington Post praised the tense, fun play, GAMES magazine named it as one of the 100 best games for three consecutive years, and players find the game to be deliciously addictive." 1985 ... West End Games 10010 ![]() Air & Armor: The Game of Battlefield Command in the Next War [BOX SET]
CONTENTS: • One 22" by 34' full-color game map • 600 full-color playing pieces • Three full-color Track Displays • 32-page Standard Rules book • 24-page Advanced Rules booklet • One decimal die • Storage tray with lock-on lid "Air & Armor is a simulation of near-future combat in a saw Pad invasion of West Germany, taking place on 50 miles of the border near Wurzburg and Schweinfurt in the US VII Corps sector. • Ten Scenarios depict a wide variety of confrontations in the Wurzburg area tour are played using only the Standard Rules, three using only Advanced Rules, and three using both. • Emphasis is on Command. Success in the next war will depend as much upon the intangibles -- training, command, communications, intelligence, preparation, and morale -- as on the hardware. Air & Armor's rules for movement and combat are simple; complexity is reserved tor operational planning and command control. • Surprise is Key. Players secretly divide their strengths among several units; neither player knows where his opponent's main force lies, allowing for ambush and surprise without cumbersome "double-blind" rules • Shows Startling Differences Between NATO and Pact Operational Doctrines. Most games simulate NATO's advantages in doctrine and organization by exaggerating its numbers. In Air & Armor, NATO units are not more powerful, they are more versatile. NATO's strength is its flexibility, the Pact's, its numbers." 1988 ... West End Games 10050 ![]() Tank Leader (Eastern Front): World War II Armored Tactics [BOX SET]
CONTENTS: • full-color 22" by 34" variable terrain map • 320 full-color 5/8" counters • 72 formation and reinforcement cards • two cardstock player aids • 32-page booklet, including Standard and Advanced rules, 15 scenarios, extensive historical and designer's notes • three six-sided dice • counter tray with lock-on lid "0600 hours 1 September 1944: You're in command of a tank battalion, ordered to secure the critical junction at Palote. An enemy heavy tank regiment has been sighted racing toward the town. Seconds are critical! Do you make a dash up the road from Alechino and hit the enemy's flank, or head for the town to relieve the battered and demoralized infantry? • Within 30 minutes you're making critical decisions in a fast-playing game which is endlessly challenging, • The 15 Standard and Advanced game scenarios cover the whole Eastern Front, from 1941 to 1945, and are never exhausted; terrain, weather, initial forces, and reinforcements vary from one playing to another! • A variable terrain map changes to suit each scenario, so the map can handle virtually any time and place on the Eastern Front. • An emphasis on command: You use the card system and the Advanced rules to make your units an effective combined-arms force. Artillery fire must be coordinated with armor attacks, as your infantry defends the headquarters that control the artillery fire. • An easy-to-use card activation system makes you think in terms of formations, not units. Each group of units ("formation") is rated for morale, experience, and C3 (command, control, and communications)." 1986 ... West End Games 10090 ... ISBN 0874310571 ![]() Fire Team: Modern Squad Level Command [BOX SET]
CONTENTS: • Four 11" by 17" geomorphic maps • Four cardstock player aid cards • 320 ⅝" full-color counters • 200 ½" full-color counters • Two full-color US and Soviet command displays • 32-page rules booklet • One decimal die • Six cardstock scenario cards • Counter tray "You are the leader of US or Soviet squads in this tactical-level game. You control radar-controlled guns, and helicopters carrying rockets and laser-guided missiles. Your men will ride Bradley Infantry Fighting Vehicles equipped with guided missiles, and be armed with the latest infantry weapons - Dragon and Spigot anti-tank missiles that demolish enemy tanks at 1500 meters; automatic grenade launchers that fire 30 grenades in seconds; and high-explosive anti-tank rockets. Success, however, depends not so much on weaponry, but upon your ability to direct your squads in the face of the mad confusion of battle, where the operable tactic is fire and flee. Can you meet the test and win? Your command control skills are tested throughout play. You draw command chits to determine the number of command points you receive each impulse - and may either plan for the future by saving points, or spend them to do what must be done now! 12 scenarios provide diverse US and Soviet small unit actions in exurban West Germany at the outbreak of the next war. A complete design your own system shows you how to create your own scenarios." 1987 ... West End Games 10210 ... ISBN 0874310601 ![]() The World of Tank Girl (MasterBook roleplaying game)
"Tank Girl might not know a roleplaying game from a wanker, but you don't have to be that ignorant. Take a trip into the outback with the craziest badhead ever to strap on a super-tank and go in search of beer and bloodshed! This here game is the ultimate RPG sourcebook for Tank Girl, the movie. It includes stats for Tank Girl and all her friends ...and enemies. How does a mutant wallaby stand up against a Ripper? How fast can Tank Girl's tank go? What happens when Jet Girl crashes her jet into Sub Girl's sub? Who fills out the insurance claim?" This game is part of West End Games' MasterBook system. A box set is available that bundles the Tank Girl book with a MasterBook rule book, and MasterBook card deck. 1995 ... 160 pages ... ISBN 0874313635 (book) / 0874313267 (box) Buy the book at Amazon ![]() Hercules & Xena RPG [BOX SET]
Box set includes: 96-page Hero's Guide, 112-page Secrets of the Ancient World, a GM Screen, 3 16-page adventures, 6 custom engraved Hercules & Xena dice. 1998 ... WEG 36000 ... ISBN 0874315255 | Bloodshadows | Tales From The Crypt | | 2300 AD | 7th Sea | AD&D | Aftermath! | Albedo | Aliens | Alternity | Amazing Engine | Amber Diceless | Ars Magica | Atlantis | Babylon 5 | Battletech | Boardgames / Wargames - Other | Boot Hill | Buck Rogers | Bushido | Call of Cthulhu | Castle Falkenstein | Chivalry & Sorcery | Conan | Cyberpunk | Cyborg Commando | Dark Conspiracy | DC Heroes | Deadlands | Doctor Who | DragonQuest | Dream Park | Dune | Dungeons & Dragons | Earthdawn | Elfquest | Elric / Stormbringer | Everway | The Fantasy Trip | Foreign Language Roleplaying Games | Game of Thrones | Gamma World | GangBusters | Ghostbusters | GURPS | Harn | Indiana Jones | James Bond | Jorune | Judge Dredd | Justifiers | Living Steel | Lords of Creation | Man, Myth & Magic | Marvel Super Heroes | Middle Earth Role Playing | Midkemia | Military Roleplaying Stockpile | Millennium's End | Miscellanea | Morrow Project | Mythus - Dangerous Journeys | Nightlife | Pendragon | Phoenix Command | Powers & Perils | Renegade Legion | Ringworld | Robotech | Rolemaster | Runequest | Shadowrun | Shatterzone | Sovereign Stone | Space 1889 | Space Master | Space Opera - Other Suns | Star Ace | Star Frontiers | Star Trek | Star Wars | Super Hero RPGs | Talislanta | Talisman | Tekumel | Terminator 2 | Thieves' World | Timemaster | Top Secret | Traveller | Tribe 8 | Twilight: 2000 | Villains & Vigilantes | Warhammer | Whispering Vault | Willow | CAMPAIGN BUILDING | RPG MAGAZINES | Avalanche Press | Avalon Hill | Bard | Chaosium | Columbia Games | Fantasy Games Unlimited (FGU) | FASA | Game Designers Workshop (GDW) | Games Workshop | Judges Guild | Leading Edge Games | Mayfair Games | Palladium | SPI | Steve Jackson Games | Tri Tac | TSR | West End Games | White Wolf | Yaquinto Publications | | Return Home | What's New | Contact WaynesBooks.com | |
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