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Avalon Hill Games

Advanced Squad Leader (ASL) | Civilization | Dune | Powers & Perils | Lords of Creation | Runequest

The Fall of Avalon Hill



Air Assault on Crete: Game of the Epic German Airborne Attack [BOX SET]
CONTENTS:
• Rules of Play (24 pages)
• 3 player charts
• 4 piece mounted mapboard
• 2 counter sheets (520 counters, inc. blanks)

"NOW YOU CHANGE HISTORY!
Air Assault on Crete re-creates this campaign in detail. Each player controls either the German or Allied Order-of-Battlc as actually existed in the real battle. The Allied player plans his defense and attempts to keep the airfields out of German hands. The Axis player on the other hand, executes his assaults on the airfields with vigor before the Allied player can recover from the shock of the initial landing and counter-attack. Neither player can afford to hold back or stand pat. It quickly becomes a no-holds-barred contest.
While not an overly complex battle game, AIR ASSAULT ON CRETE is a gripping contest of wits between opposing players. Harkening back to classic Avalon Hill releases of an earlier era, this game system delivers plenty of no-holds-barred, action-packed competition. Players will find themselves locked into a mental struggle as intense as the historical campaign.
BONUS GAME: INVASION OF MALTA - 1942
Hitler's Greatest Mistake! What would have happened had Hitler listened to his Italian allies and invaded the British Mediterranean fortress of Malta? Now, using official Italian, German, and British defense plans and attack studies, Avalon Hill has re-created the hypothetical German-Italian invasion of Malta. This fascinating game is unique in the wargaming world and is a perfect companion game to Air Assault on Crete. Its small-scale mapboard and short playing time are ideal for players seeking a game that combines a one hour playing time with all of the detail and historical accuracy of a much larger game."

1977 ... AH 823

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Alexander the Great: Tactical Ancient Warfare Game [BOX SET]
CONTENTS: 22" x 28" map board; a sheet of 108 die cut counters; playing aids; 24-page rulebook.

"Can you stop the only army ever to conquer the known world? Here's your chance in this exciting match of ancient titans posed for battle at Arbela, 331 B.C. As Darius, you command the cavalry, horse archers, scythe-bearing chariots, and war elephants of the Persian host.

Can you match the achievements of the greatest conqueror of all time? As Alexander the Great, you command an undefeated army facing a Persian host three times your number. Now, 331 B.C., near the Persian village of Gaugamela you too can make your bid for empire."

1974 ... Gary Gygax ... AH 708

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Alpha Omega: Game of Tactical Combat in Space [BOX SET]
"Alpha Omega is a tactical simulation of space combat in the distant future.
The game portrays the conflicts that arose between three races; Human, Drove, and the Rhylish.

The game provides information for setting up various types of missions to provide a great variety of games within a game.
Scenarios depict the more important engagements fought between the three races. The game also includes information for designing and setting up your own scenarios.
Space vehicles are represented in the game by die-cut "counters" that look very much like the real article. Each counter represents a single space ship which is moved across the mapboard according to its individual movement capabilities, measured in "number of hexagons" per turn.
A series of mapboards, when joined, measure approximately 41" x 26". A hexagonal grid, referred to as "hexes", is superimposed to make the measuring of distances easy—like squares on a checkerboard. Each "hex" is 186,000 miles.
Alpha Omega also includes playing aids and a Battle Manual (rules booklet) that contains rules of graduating complexity. It also explains the 20 scenarios (that's 20 different games), plus an "historical narrative" to make one feel "at home" in this clever futuristic game of space warfare.
Alpha Omega is not a simple children's game. It is designed for sophisticated gameophlles who revel in games of logic.
In a decade of great interest in science fiction, Alpha Omega is considered by many to be a most authentic "historical simulation."

1977 ... Avalon Hill 8931

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Assassin: Challenging European Card Game [BOX SET]
CONTENTS:
• one 4-page rulebook
• one 16" by 22" mounted mapboard
• 252 3 3/8" by 2 1/4" cards
• six plastic pawns

"Avalon Hill's ASSASSIN is a challenging card game for 3-6 players, aged 10 and up. Played against the backdrop of modern Europe, players travel about the board, scoring points for visiting as many cities as possible. But, beware, for some unknown one among the players is an "Assassin", who scores even more points by making a Hit when in the same city as another..."

1993 ... AH 6446 ... ISBN 1560380888

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Battle of the Bulge (1965) [BOX SET]
Recreate the famous battle of December 1944, where encircled US forces held against the German counterattack.

Contents: 22"x28" Mapboard, Instruction booklet, Battle Manual, Counters, Order of Apperance Cards (German & American), Time Record Card, Battle Results Table

1965 ... AH 602



Battle of the Bulge (1991) [BOX SET]
CONTENTS:
* 194 Die-Cut Playing Pieces
* 1 14"x22" Gameboard 1 Rules Sheet
* 1 Battle Manual
* 2 Decimal Dice
* 2 Order of Appearance Cards

1991 ... AH 732 ... ISBN 1560380357

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Black Magic Ritual Kit [BOX SET]
CONTENTS:
• Basic Ritual Procedures and Incantations (9 pages)
• Manual of Interpretation (12 pages)
• Ritual Board
• 6 Middle Circle Cards
• 12 Spirit Cards
• Inner Circle Card
• 65 Symbol of Psychic Expression Cards
• Solomon's Hexagram & Solomon's Pentagram
• Triangle of Michael Card

"The Psychology of the Exorcism...

Please Read Carefully.
You have in your possession a kit that allows you to simulate a magic circle accurate with all the specifics needed . for the hour of casting according to traditional rituals.
You have further a ritual made of authentic traditional passages from the textbooks of magic.
It is precisely from such elements that the tradition of magic and spirit conjurations has been derived.
The makers of this kit have been concerned only to explain the principal parts and demonstrate how the magic tradition is used. The consequences of performing the ritual are dependent upon the psychic awareness level and skill of the performer. It is here recognized that persons vary as to their level of psychic awareness and belief in spirit worlds.
No claims are made with this kit as to results. The ritual has been modified to assure beneficient spirits. Use of the kit for other purposes is beyond control of the maker.
Use the kit in fun and stay within the confines of the spirits indicated. These spirits are good and will serve you well and you will have fun as your mind and spirit relate to these forces.
Convert the image to malevolent spirits at your risk. Remember Crowley's warning that the textbooks of magic are all that are required to conjure any spirit."

1974 ... Avalon Hill 713

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Britannia: Strive to Become King of England in This Battle Game for Control of Britain [BOX SET]
CONTENTS:
• 256 Die-Cut Counters
• 22"x24" Mapboard
• Rules Booklet and Historical Notes
• 17 Victory Point Cards

"Britannia is The Avalon Hill Game Company's new multiplayer game about the 1000 year history of the birth of Britain. Play begins with the Roman invasion of 43 AD, and ends with the last great invasions by the Norwegians and Normans in 1066. Each of the sixteen game turns represents about 85 years. Each player controls several nations, not all of which are in play at the same time. While a nation exists, you must attempt to score as many victory points for it as possible. Points are scored for controlling areas in Britain, eliminating the armies of other nations, for killing enemy kings, and for having the leader of your nation proclaimed King of England. The player who has scored the most victory points for all of his nations is the winner.
Nations play in order, starting with the Romans and ending with the Normans. Nations who haven't yet appeared, or who are already eliminated, are skipped. A nation's turn consists of placing reinforcements, checking for population growth, placing new armies, army movement and combat. Armies may move one or two areas (and in some cases three). Opposing armies in the same area fight each other by rolling dice—a roll of 5 or 6 normally eliminates an enemy army. Cavalry armies, Roman armies and leaders have special advantages in combat. Although the mechanics are simple, there are many opportunities for strategy. Britannia is best as a four player game, but can be played by three or five players as well.
Includes Picts, Scots, Belgae, Romans, Welsh, Angles, Saxons, Jutes, Danes, Norsemen, Irish, Normans, and more.
Have King Arthur, Alfred the Great, Harold the Saxon, Harald the Ruthless or William the Conqueror lead your armies.
Become Bretwalda (overlord) or King of England."

1987 ... Lewis Pulsipher ... AH 873 ... UPC 045708008736 / ISBN 0911605371

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Caesar: Epic Battle of Alesia [BOX SET]
CONTENTS:
• rule booklet (16 pages)
• 2 large chart sheets
• 3-piece mounted mapboard
• 448 counters (including blanks)

"In 51 B.C. Vercingetorix led 80,000 starving Gauls from the besieged city of Alesia and threw them against the surrounding Roman fortifications in concert with attacks from without by a relieving force a quarter of a million strong What followed sealed the fate of Gaul. Can you succeed where he failed?

Julius Caesar with ten tested Legions maintained an investment of a force larger than his own while fending off a relieving force 250,000 strong. Outnumbered 6-1, defending a tactical "doughnut" against a simultaneously expanding center and contracting perimeter, Caesar accomplished a feat which astounds historians to this day.

As Caesar you will defend a system of ramparts, forts and awesome fortifications with 152 units representing legion cohorts, leaders, archers, Balearic slingers, Germanic cavalry, Numidian Lt. Infantry, and missile engines. As Vercingetorix you will assault the Roman besiegers with 210 infantry and cavalry units from 46 Gallic tribes.

CAESAR recreates on a large 28" x 33", full color mapboard the epic battle of Alesia, unique in antiquity and all of recorded warfare, in highly playable classic form in a game as exciting as the battle itself. Rated Intermediate Level II on the A.H. complexity scale. Playing time: 5 hours. For ages 12 and up."

1976 ... AH 706

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Conquistador: The Age of Exploration 1495-1600 [BOX SET]
CONTENTS:
• 32" x 22" Mapboard
• 520 Counters (2 sheets)
• Expedition Log Pad
• Rulebook

"CONQUISTADOR recreates 16th Century exploration and conquest of the New World (North and South America) by the major powers of Europe.
A unique game system enables players to realistically cover great stretches of time in single turns. Acting as Monarch for their countries — England, France, Spain, or Portugal — players must make discoveries, colonize and protect the lands they discover, and obtain riches through gold, trade, and the acquisition of resources.
Each country has a different financial capability, as shown by the level of their National Treasury, depending on the political situation at home as well as the ongoing success or failure of their conquests in the New World. Within the limits of their finances, countries must continually send forth expeditions to explore and maintain existing colonies.
Only historical explorers, English Privateers, and Spanish Conquistadors are available to the players... explorers like Columbus, Verrazzano, Drake, Pizarro, de Soto, da Gama: Maggellan, and de Leon. With these, players must try to be the first to make voyages of discovery to find the Pacific Ocean or Hudson Bay or to follow the Amazon or Mississippi Rivers. Some will also be driven to attempt mythical quests like the search for the Seven Cities of Cibola or El Dorado. But danger is a large part of exploration, and some explorers will never be seen again.
Making life tough for the hardy colonists in the Americas are hostile natives in many areas (even cannibals), rugged terrain and weather, disease, and the other countries competing for their fair share of the land. In addition, a Random Events Table recreates problems at home in the form of political corruption, graft, European Wars, Civil Wars, plague, and royal deaths. The Spanish player will also have to contend with the requirement of maintaining Missionaries in a religious attempt to convert the natives.
This game has a little bit of everything. In the beginning, diplomacy is paramount to allow players to establish footholds in the form of small colonies. As the game goes on, however, disputes-will no doubt arise and players may resort to economic or military aggression to take what they need.
Players have both numerous long range and short range options in the game. They can emphasize the mining of gold or the looting of treasure cities. They can colonize and work the land. They can prey on other players' land and riches. CONQUISTADOR is a game with little luck and much skill where players are in charge of the destiny, not only of their own countries, but of the New World as well. The player with the most successful country at the end of the game will be the winner.
Basically for two to four players; special versions for five players and solitaire play are included in the rules. A detailed historical simulation that may not be for everyone, but is worth the effort to those who make the effort."

1982 ... AH 843

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Dark Emperor: Game of Fantastic Warfare [BOX SET]
CONTENTS:
• rules booklet (16 pages)
• 2 piece mounted mapboard
• 260 counters

"Dark Emperor is a fantasy wargame for two players set in the unique world of Loslon. It pits the divided, but formidable, human kingdoms against the small, but powerful, forces of Padrech dar Choim.
As the Great Necromancer, you must subdue the kingdoms before they can unite to oppose you. In doing so, your first goal is to conquer two or three of the lesser kingdoms, to provide fodder for your vampiric host. Afterwards, you may march against the seat of empire and avenge yourself on the descendants of Padrom III. Losses mean nothing, victory is all. The death of your hosts holds no terror for you, for you are Padrech dar Choim, a master Necromancer who can raise the dead to do your bidding. Aided by the power of Tol Morn and Mezal, and with the Great Sword, He-Sups-On-Prana at your side (if you can find it), you know that you are invincible.
As the active leader of humanity, the Kingdoms player, you must fight a delaying action until the heroes and heroines under your command can rouse the land to fight mankind's greatest foe. Unless these forces can be united, they will surely fall. Only together can they hope to stem the dark tide and defeat Padrech dar Choim. Cunning strategy, subtle diplomacy and heroic, tenacious defense are their only hope against this great evil. Used well, they can lead to glorious and final victory over the powers of death and terror.
Dark Emperor is a simulation of Lesion's greatest war, encompassing all of the diplomatic, magical and military factors that were brought to bear. Its movement and attrition systems reflect the non-combat losses that occur in any war, especially in a period before the modern advances in logistics and medicine. The combat system rates the relative strengths, and the different capacities, of armies, creating a necessity for intelligent command to assure victory.
Dark Emperor can be played in two to four hours. Included in the game is a four-color mapboard, a sixteen-page rule book (with extensive historical background and designer's notes), two hundred and sixty counters and two six-sided dice. On a scale of one (easy) to ten (hard), its complexity rating is SIX.
May the adventure within enlighten your soul."

1985 ... Greg Costikyan & Richard Snyder ... AH 866 ... UPC 045708008668

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Diplomacy: The Exciting Game of International Intrigue [BOX SET]
"Game of Skill in which negotiation, rather than chance, guides destinies of international politics. Up to seven players seek control of Europe. Strategy without dice..."

1976 ... AH 819

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Down with the King: A Fantasy Political Game [BOX SET]
"DOWN WITH THE KING is a game that has everything that makes a game fun. Assassinations. Duels. Scandals. Travel. Hiding. Romance galore, including seductions, proposals, and weddings. Court Balls.
A detailed justice system to deal with wrongdoers. Interrogations. Hearings and trials. Informers, evidence, and alibis. Loyal and corrupt judges. Banishments. Imprisonments. Executions.
Wars between Fandonia and foreign countries. Natural disasters. Famines. Plagues. All sorts of political problems.
Basically, players must gain prestige and influence so they can recruit characters to their cause. However, the ways in which they can do so are practically unlimited. At the same time they must also attempt to gain the support of the church, the trade guild, the merchants, the army, the navy, the peasants, the townsmen, and foreign countries. But even after they have established a strong faction, they must wait till the political climate is right. Only then will they be able to usurp the King. The penalty for failure is death.

COMPONENTS:
* A Rulebook
* 11 Royal Character Cards
* 36 Nobles Cards
* 13 Office Cards
* 120 Event Cards
* 260 Counters
* 10 Playing Aid Cards
* A Record Sheet Pad
* 2 Dice"

1981 ... AH 8330

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Elric: Young Kingdoms Adventure Game [BOX SET]

Elric Boardgames



For the People: Grand Strategy Game of the Civil War [BOX SET]
CONTENTS:
• 2 16"x22" playing boards
• 96 illustrated playing cards
• 24-page illustrated rule book
• 2 sheets of full-color die-cut playing pieces

"For The People is a grand strategy game of the Civil War covering the conflict from Texas to Pennsylvania, from the firing on Fort Sumter to the end at Appomattox Court House. You take the role of either Lincoln or Davis and command the armies, promote and relieve generals, conduct amphibious assaults, dispatch cavalry raids, and even battle incompetency and political intrigue among members of your own cabinet.

For the People includes a deck of strategy cards for conducting campaigns and incorporating the many events and personalities of the war. The Confederate player can build ironclads, naval mines (torpedoes), submarines, conduct overseas purchases, and work towards foreign intervention. The Union player can build up his naval blockade, his ironclad fleet, fight draft riots, secure the Border States, and issue the Emancipation Proclamation. Relive the history of this exciting time when our nation was torn asunder."

1998 ... AH 738 ... ISBN 1560382120

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Freedom in the Galaxy: The Star Rebellions, 5764 AD [BOX SET]
CONTENTS:
• 140 Character Cards — many beautifully illustrated — representing many alien races
• 400 playing pieces [2 sheets] and handsome full-color map showing natural and political details of 51 planets and 25 star systems
• Rules Booklets [32-page Rules of Play & Charts/Tables pullout] with numerous illustrations describing all three complete game systems
• Galactic Guide [12 pages] with novel-like information on the inhabitants of the galaxy and their history
• Various and sundry Playing Aids making it easy for you to play the most thrilling science-fiction adventure you've ever had — in this or any other galaxy!

"In a remote corner of the universe, a small but valiant band of Rebels struggle to withstand the oppression of an empire bent on total domination.
The Empire, oppressor of billions throughout the galaxy, has felt the first sting of Rebel anger. In the cities and vast wilds of planets circling the farthest stars, the sparks of insurrection are being fanned by the courageous few who cry for freedom in the galaxy.
Freedom in the Galaxy is a strategic and tactical simulation of this epic galactic struggle, played on a map that schematically represents some 30 odd solar systems. The playing pieces (shown here), representing armed forces, spaceships, Imperial characters and individual Rebels, interact to destroy their enemies and win the hearts and minds of various races and planets."

1981 ... AH 834

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Fury in the West: Civil War Battle of Shiloh [BOX SET]
CONTENTS:
• 32" x 22" Mapboard
• 234 Counters
• 1 Confederate Strength Record Chart
• 1 Union Strength Record Chart
• 1 Playing Aid Card
• 1 Rulebook

"Fury in the West recreates the Battle of Shiloh. The game begins with the Confederates surprising the Union forces in their camps near the Shiloh Church, Amid much confusion, the Confederates fight their way towards Pittsburgh Landing on the Tennessee River white the Union forces try to organize some resistance. As night falls. Union reinforcements arrive just in time to finally halt the advance. The second day begins with the regrouped Union forces attacking and retaking the ground lost on the first day. The result is an ideal situation for a game as both players must attack and defend. For two players.
Fury in the West is unlike any other game on the Civil War. The major concept in the game is straggling. Each time a unit moves, it will lose some stragglers. Each time it remains in place, it will regain some stragglers. A large part of the players' strategies will deal with when to move and fight, and when to rest. This is not a game where a player can push his units past their breaking points.
Generals have key roles as their presence significantly increases units' abilities to move and fight. Cavalry units can be helpful in reducing straggling. Artillery units add extra firepower. Also included are the two Union Gunboats, Lexington and Tyler, which took part in the battle. The game covers the two day battle with three scenarios; one for each of the two days and one covering both days. Optional rules cover night movement, night combat, reorganization, bayonet charges, prisoners, alternate Confederate setups, and hidden movement.
Fury in the West is a highly playable game. Much detail has been added to ensure historical accuracy and flavor, but none of this detracts from the game's simplicity. Both sides have an extremely limited number of units to control, and victory will be determined solely by the quality of the players' moves."

1981 ... Avalon Hill 8925

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Gladiator: Man to Man Combat in the Arenas of Rome [BOX SET]
CONTENTS: Rule Booklet * 1 Gladiator Tables chartsheet * Game Board * 48 counters (12 Gladiators; 36 smaller counters).

"The savage splendor and pageantry of ancient Rome lives again in this game of man-to-man gladiatorial combat. Each player assumes the role of one of a matched pair of gladiators pitted in a contest of arms to the death. Superbly trained and equipped for the sole purpose of entertaining the citizenry with their life and death struggles, each man must fight with all the skill he can muster for his very survival. There is no question of bravery in the arena. It is kill or be killed and each man must muster all the skills and cunning he can summon in this most desperate of battles for survival. There can be only one victor in the arena and no second chance for the loser. For missus can be granted the fallen only at the whim of the emperor. And all too often mercy takes the form of a quick end on an opponent's blade. Let the games begin!"

1981 ... AH 8943

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Guns of August: Strategic Level World War I Game [BOX SET]
Game Components:
• 22" x 32" four-section mapboard
• Over 800 military unit counters and markers (4 sheets)
• Player-Aid Cards (2)
• Comprehensive Rulebook

"Recreating the Great War of 1914-1918, GUNS OF AUGUST is a unique, exciting game. As the Central Powers player YOU control the armies of Germany, Austria-Hungary, Bulgaria and Turkey, and make the difficult strategic decisions the two-front war requires. As the Allied player YOU command the forces of the rest of Europe including Britain, France, Russia, Italy, Belgium, Rumania, Serbia, and the United States, and carry the burden of forcing back the strongly entrenched enemy corps on both the west and eastern fronts. No other game presents so great a challenge to test each player's grasp of military strategy.

Ten Historical Scenarios...
From the summer of 1914 through the final surrender on the eleventh hour of the eleventh day and month of 1918, GUNS OF AUGUST spans the entire First World War in monthly Game-Turns; each player maneuvers hundreds of infantry and cavalry corps and their supporting artillery and engineer regiments. And in addition to this mammoth campaign game, separate scenarios for each front during each year of the war, which can be combined into two-front scenarios for 1914, 1915, 1916, and 1917, have been specially designed to allow players to vary the size, difficulty, and playing time of their games.
For those who think that World War I is an unexciting subject for a game, GUNS OF AUGUST will prove a shock comparable to the appearance of British tanks at Cambrai, and German stosstrupen at Caporetto."

1976, 1981 ... Avalon Hill 831

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History of the World: Game of World Conquest [BOX SET]
CONTENTS:
• Rules folder (6 pages)
• Sample game folder (6 pages)
• mounted mapboard
• plastic counter tray
• 4 sheets of counters (712 counters)
• 5 six-sided dice
• 48 Empire vards
• 64 Event cards

1993 ... AH 893 ... ISBN 1560380810

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Image: The Game of Personality Profiles [BOX SET]
"A delightfully imaginative game! You search your memory to create images profiling famous people or fictional characters, doing so by playing profile cards bearing an association with the character in mind (such as those shown below).
Because the possibilities are infinite, the game can never wear out. You create the past and present of famous persons by playing the proper profile cards to place your image in time, country, and major field of endeavor. You score when you play a letter card that corresponds to the initial of the person in mind, such as 'H' played below for Good King Harry. (You might want to challenge that answer!)

The more you know, the higher you'll score. Playing 8 cards, as shown below, scores the maximum 12 points; a 4-card image is only worth 2 points. Image becomes immeasurably more fun, and frustrating to an opponent, when you change an opponent's image right before he can complete it.
Try your hand at it now, without even opening the box. We've prepared 5 images below, and even given you a strong hint by including the letter 'H' with the first image. Don't look now, but the answers are among the personalities shown on the front side of this game box. Inside the game we've included approximately 250 names to make searching one's memory a little easier.

GAME INCLUDES:
• Colorful 22" x 24" Mounted Playing Board
• profile and letter card decks
• scorepad
• official rules for 2 to 6 persons, ages 10 & up."

1979 ... Avalon Hill 6285

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Kingmaker: Game of the 15th Century British Civil War (2nd Edition) [BOX SET]
CONTENTS:
• 1 21"x23" mounted mapboard
• 24 page Rulebook & Historical Notes
• 90 Event cards
• 80 Crown cards
• 125 die-cut playing pieces

"Be a Kingmaker in Avalon Hill's realistic portrayal of the War of the Roses
Set in the midst of a chaotic English Civil War (1450-1485), KINGMAKER will astound you with its opportunity for diplomacy, fast moving play, simple mechanics, involved strategies, and sudden turns of fortune. Not a wargame in the classic mold, KINGMAKER is a game the entire family can enjoy — especially those who relish the role of the underdog and combining forces against the leader, be he Lancastrian or Yorkist.

Each player is dealt a number of cards which comprise his faction of nobles with an inherent combat strength in supporting men-at-arms. These forces are increased when drawing cards conveying possession of key fortified towns, fleets, companies of mercenary soldiers, support of bishops, and titles which increase a noble's inherent following. Players then maneuver their forces in such a way as to capture the 7 members of the royal families eligible to be proclaimed King (or Queen in the case of Margaret of Anjou). The faction which crowns the last surviving royal piece is declared the winner.

But gaining such supremacy is not an easy task. Storms at sea can force landings on hostile shores while bad weather will delay even the most overwhelming attack. Piracy, peasant revolts, and summons from the King will break an otherwise impenetrable siege while plague wipes out whole factions in a single blow. And he who becomes too powerful too soon ensures the wrath and alliance of his adversaries. But angereth not the King, nor in his absence the Chancellor of England, for he who summons Parliament dispenses offices and titles of untold power, Nor dismiss the clergy ... for want of their support can prevent coronation of any pretender to the throne. Do not despair in your quest for the throne — even the smallest faction can gain power through ruthless guile. Be ye the feared Constable of the Tower of London or merely the Steward of the Royal Household, chances for all-encompassing victory or defeat abound."

1976, 1983 ... AH 818 ... ISBN 0911605754

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Knights of the Air: Game of Deadly Combat in the World War I Air War [BOX SET]
CONTENTS:
• A 22" x 32" full-color gameboard depicting a section of trenchline on the Western Front. Actual battlefield photographs were consulted during the construction.
• Hundreds of die-cut playing pieces representing all of the airplanes and various markers needed for record-keeping.
• Six sets of maneuver cards. Each card contains a diagram of a specific maneuver just as it was actually flown.
• A set of Airplane Performance Cards. A different card has been prepared for each airplane.

"Avalon Hill's game, KNGHTS OF THE AIR, recreates the deadly combat of the World War I air war. You learn to fly the great airplanes of the period much in the same way the Aces did — right in the cockpit using control stick, throttle and rudder pedals. Each kind of warplane included in the game has been carefully researched to present the same strengths, weaknesses and idiosyncracies it demonstrated in real life. Once you have learned the tricks of your aircraft, you can dare to risk all in a dogfight. Air combat is conducted in a series of maneuvers as each pilot tries to position his plane for the killing run. With experience, new and more complicated maneuvers become available so that the ace can barrel roll and loop rings around the novice. Your success will depend upon your ability to master your plane and to exploit the weaknesses of your enemy's.

Some Features:
• Your abilities improve with experience. An Ace can react quicker, aim his gunfire more accurately, and undertake more complicated maneuvers than a novice can.
• Each kind of airplane in the game has been designed to perform just like its real-life counterpart. Rates of climb and dive, maximum and stall speeds, and turning abilities all compare favorably with test flight results.
• You guide your airplane on the gameboard using real controls. You adjust speed with the control stick and the rates of dive and climb with the throttle.
• Special attention was directed, during the design, to develop a simple method of allowing one plane to tail another. The reflexes of both airplane and piiot are a crucial factor in this procedure.
• With the wide choice of airplanes included, a practically unlimited variety of dogfights may be staged. Many of the greatest warplanes are here — the Sopwith Camel, SE 5a, SPAD, Nieuport, Bristol Fighter, Fokker Triplane, Fokker DVII, Albatros, Pfalz, Roland and more.
• Special solitaire scenarios have been created to restage attacks against Zeppelin airships and two-seater warplanes."

1986 ... AH 867 ... UPC 045708008675

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Kriegspiel: Military Chess Game [BOX SET]
CONTENTS:
• 1 sheet of 45 counters
• 8 Defense Cards
• 2-part mounted gameboard
• Battle Manual (16 pages)
• Game Instructions card
• 2 Batte Table cards

"IF YOU THINK YOU HAVE WHAT IT TAKES TO RUN A WAR...
we present KRIEGSPIEL ... an extension of chess. An abstract wargame devised by ancient rulers, chess was played to resolve territorial disputes. In KRIEGSPIEL the Knights, the Bishops, the Castles, the Pawns become units of infantry, armor, special forces, and mechanized troops. Here YOU command actual military forces in a modern setting. YOUR decisions alone determine each game's outcome. KRIEGSPIEL contains no chance elements whatever (no dice, no chance cards, no spinners) — it employs logic • tactics • strategy • the science of human behavior."

1970 ... AH 806

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Little Round Top: The South's Best Chance at Gettysburg [BOX SET]
CONTENTS: * fold-up playing board * 117 counters (1 sheet) * rules booklet.

"Little Round Top is Avalon Hill's new game for two players which recreates this critical battle. During a typical game turn, both players move their company sized forces over a map of the battle area, positioning them for rifle fire and bayonet charges. Fire and melee combat are resolved by a die roll on the appropriate Combat Results Table. Regimental officers and their command abilities are crucial for keeping the attack moving forward or the defense intact."

1982 ... AH 202

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Luftwaffe: The Game of Aerial Combat over Germany, 1943-45 [BOX SET]

1971 ... Avalon Hill 809



Merchant of Venus: Science Fiction Trading Game [BOX SET]
CONTENTS:
• 1 22" x 24" mounted Mapboard
• 394 die-cut, double laminated Playing Pieces
• 12 Ship Cards
• 6 Reference Cards
• 6 plastic Pawns
• 39 Deed Cards
• four Dice
• Play Money
• 16 page Rulebook and Designer's Notes

"...In MERCHANT OF VENUS you play the part of such a merchant, exploring a cluster of stars to find what remains of the civilizations that once dwelt there. The map portrays a small cluster of star systems, where 14 intelligent species lie hidden in the ruins of the First Empire. Each species is the dominant culture of a different system, but after centuries of savagery, no one knows where each culture dwells. As you discover the cultures you can trade with them, buying and selling exotic trade goods and special devices. In your journeys you can also stumble across other remnants of the First Empire, including unique treasures and weapons that automatically attack passers-by.
MERCHANT OF VENUS is a game of luck and skill. You start with a small spaceship racing to accumulate wealth by transporting, trading and investing. You make money by buying trade goods from one culture and selling them to other cultures, You can use your profits to buy bigger spaceships, with high-speed drives and shields to protect you from the dangers you will meet! As your profits increase, you can build ports and factories to make trading more profitable, As the game progresses, profits will accelerate until one merchant accumulates enough wealth to win the game. The optional rules allow you to play a darker version of the game, in which the cluster is torn with strife
and warfare, These rules introduce weapons, forts, swindles, revolts, piracy and the Rastur, an army of xenophobic megalomaniacs who are trying to conquer the Galaxy.
MERCHANT OF VENUS is a design with remarkable versatility. Few, if any, games can claim to be equally exciting whether played solitaire, head-to-head or with three, four, five or six players. Not only can this game claim that distinction, MERCHANT OF VENUS uses-it to vary the strategy dramatically as the number of participants change."

1988 ... AH 876 ... ISBN 0911605657

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Napoleon at Bay: The Campaign in France, 1814 (Bookcase Game) [BOX SET]
CONTENTS:
• 255 Counters in three colors
• Three-color Mounted Map in two 22" x 34" sections
• One Study Folder of 32 pages
• One Rules Folder of 32 pages
• Three Organization Displays

"After the Battle of Hanau, which brought to a close the Campaign of 1813, Napoleon had not even three months to scrape together a new army. The remnant of his army of 1813, decimated by disease and the long retreat into France, was powerless to delay the Allies long enough for the training of the new conscripts; the French economy, stripped of its foreign resources, was unable to equip them. Thus, when the Allied Armies reached the Langres Plateau (which held the sources of the Rivers Marne and Seine), Napoleon was forced to lead an unorganized and half-finished force of mere 14-year-olds, leavened with depot troops and a few old soldiers from Spain, against them.
The ensuing campaign was one of Napoleon's finest, bearing comparison with his first campaigns in Italy 18 years before. He conducted it with subtlety and lightning speed against heavy odds, attacking isolated enemy forces on advantageous terms, while covering forces on the river lines held off the superior Allied forces. Napoleon displayed all of his skill in a classic use of interior lines, shifting to engage the combined armies of Russia, Prussia and Austria.

Now, you can test your abilities against those of Napoleon and the Allied commanders in a tense and finely-balanced contest of careful maneuver along the approaches to Paris.

Features:
• The efficiency of the army staffs is quantified in terms of "Administrative Points" which a player uses to create Movement Commands for his leaders, and which determine the strength his forces will lose due to March Attrition each time they move.
• Hidden movement system allows only leaders on the map, while their strength is revealed only at the moment of combat.
• Each leader has a display track with portrait, where individual divisions are assigned to track spaces corresponding to their strength. Leaders are rated for Initiative, Command Span and Subordination."

1983 ... AH 846

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Napoleon: The Waterloo Campaign Game [BOX SET]
"NAPOLEON is an historical strategy game in which two or three players may restage the famous Waterloo campaign. The game opens with Napoleon's army mobilized on the French border. As Napoleon, you must invade Belgium and quickly defeat the allied British and Prussian armies before they can unite and crush you beneath their combined weight.
Luck plays little part. By smartly maneuvering your army along roads, through towns and across rivers, you can create the very maneuvers which Napoleon used so long ago in bringing the allied armies to battle under his terms.
Actual battles are ingenious and exciting conflicts which readily capture the style and tempo of a Napoleonic battle. Your three dimensional playing pieces mask the type and strength of your forces to the enemy while you deploy for battle. Your infantry, cavalry, artillery and horse artillery all have different tactical roles and advantages. Your infantry can attack, defend, or form square against unsupported cavalry. Cavalry can charge with doubled shock effect, cover retreats, or wreak havoc among unsupported or retreating infantry and artillery. Artillery can mass to bombard a defensive position or tear huge holes in an attacking infantry force.
Napoleon lost at Waterloo, but a victory was very possible and this game allows you to turn the tables on history.

Game includes 16" x 22" full color mapboard, set of 48 wooden playing pieces, four dice, two Battle Cards, rules and historical notes."

1977 ... AH 826

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Outdoor Survival: A Game About Wilderness Skills [BOX SET]
CONTENTS:
• 22" x 24" mapboard of typical wilderness terrain
• Rules of Play folder
• 4-player set of die-cut Person Counters
• 24-page primer of outdoor survival techniques
• Life Level Index cards for each player
• Scenario cards for - LOST, SURVIVAL, SEARCH, RESCUE, PURSUE

"For two, three, or four players or teams (and any number of Kibitzers) OUTDOOR SURVIVAL is more than just a game.. Indoors, at home or in camp, it teaches what there is to know about getting along away from civilization - or sharpens whatever Knowledge and skills players may have, for when they might be needed in real life.
It's actually five games, all played on the game board representing approximately 13,200 square miles of woods, rough terrain, mountains, plains, rivers, lakes. Each of the game situations allows for adaptation to suit the players ideas. What each player knows-or wants to team-becomes quickly evident as he decides which way to go, where to look for food and water, what risks to take..."

1972 ... AH 895 ... UPC 045708008958

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Rail Baron: Game of Building Railroad Empires [BOX SET]
CONTENTS:
• United States Mapboand
• Rules Folder
• Payoff Card
• 28 Rail Line Title Cards
• 6 Express Train Cards
• 6 Superchief Cards
• 6 Sets of Tokens and Matching Colored Chips
• Set of 2 White and 1 Colored Dice
• Pack of Play Money

"You are living in the heyday of the locomotive. You are Jay GouLd. And you have just added another railroad to your vast railroad empire. Flushed with success, you now retire to the sartorial splendor of your very own Pullman Palace Car. The dream ends. You awaken to reality with the thought... "just another fantasy." Ahh, but for the grace of Avalon Hill, your dream continues.
Here — in BAIL BARON — you become a latter day Gould, or a Cornelius Vanderbilt, or any of those menacingly infamous moguls whose wizardry and acumen established the criteria for which business success was to be judged in decades to come.
RAIL BARON is played on a Large board of the United States RR network. In fact, it comes in three separate hoards. Laid end to end, it spells out America and portrays the 28 major rail lines and major cities they connected during the halcyon days of railroading.
You start with $20,000 — and a train. You make money on trips from city to, city. Pretty soon you've got enough money to build up your empire (you can buy the S&O and C&O for just $44,000). Mare holdings bring more money your way (track' rental) from your opponents.
With many new nuances of strategy, it becomes a game where fortunes see-saw until the last rail baron is bankrupt — or has accumulated the $200,000 needed to win.
All this may take 3 to 4 hours. But it's great fun for 3 to 6 people, ages 10 & up."

1977 ... Avalon Hill GA-295

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Richthofen's War: The Air War 1916-1918 [BOX SET]
See Also: Fight in the Skies & Dawn Patrol

GAME INCLUDES:
• Huge 22" x 24" (three-part) full-color mapboard of the actual front-line terrain in France during the First World War.
• Over 180 playing pieces representing more than 32 different types of individual fighter, bomber, and scout aircraft.
• Comprehensive rules of play that allow players to pick their own degree of complexity according to their ability.
• Profusely illustrated Mission Briefing Manual that includes the inside story of the War in the Air, biographies of Manfred von Richthofen and other famous Aces, and profile data on all the aircraft included in the game.
• Seven scenarios that allow you to create literally hundreds of uniquely different games to re-fight almost any type of combat action that actually occurred in real life.
• Aircraft Status Pad that works like a real instrument panel, allowing you to keep track of your aircraft's speed, altitude, rate-of-climb, ammo supply, and other aspects critical to keeping your aircraft flying.

"YOU RE-CREATE all the drama and lightning action of aerial combat over France in the First World War. Each player in complete control of one airplane, attempts to outmaneuver his opponent and mark up a victory on the way to becoming an Ace. Players pick the type of situation that they want to refight from one of seven different scenarios or they can create their own situations from the wealth of information available in the Instructions and Mission Briefing Manual. Each aircraft is unique in its own combination of: operational ceiling, rate-of-climb, diving speed, firepower and armament. With over 32 different aircraft types to choose from, there are over 1200 possible combinations of opposing aircraft. Simple rules allow play to start immediately after reading the Basic Instructions. Almost anyone can play the Basic Game, and little time is required to advance to the Tournament and Optional games (the ultimate in realism!)"

1972 ... Avalon Hill 811

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Road Kill: Armored Warfare on the Nation's Highways [BOX SET]
"INTRODUCTION: The Twentieth Century is but a distant memory recalled only by the old and infirm. Unemployment is rife as corporations continue retrenchment. Hunger and poverty are widespread. Terrorist activities have escalated to the nuclear stage. The world has become a very savage place and corporate television has turned to more and more violent 'trash' sports to boost sagging ratings. History is coming full circle as entertainment returns to the barbaric spectacle of gladiatorial combats, full-contact track meets, and no-holds-barred wrestling matches. The pampered athletes of the last century have been replaced by desperate men willing to stake their lives in mortal competition. One such sport is the Cross-Country Demolition Race in which drivers in modified vehicles compete for vast prizes on specially constructed courses. To its blood-crazed fans, it is known simply as ROADKILL.

COMPONENTS:
* Each game consists of:
* Two 64-card Action decks
* One rules folder
* One sheet of die-cut cars and markers
* Twelve Control Panels and Damage Charts
* One 'Leader' Pawn"

1993 ... AH 6440 ... ISBN 1560380772

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Samurai: Game of Politics and Warfare in Feudal Japan -- 12th thru 17th Centuries [BOX SET]

19?? ... AH ??

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Siege of Jerusalem [BOX SET]
CONTENTS:
• 1 34"x48" unmounted map
• 520 1/2" two-sided pieces
• 176 5/8" two-sided pieces
• 1 CRT Sheet
• 1 Scenario Sheet
• 1 16-page rulebook
• 2 six-sided dice

"This is SIEGE OF JERUSALEM...an epic battle simulation with all the trappings and majesty of a Cecil B. DeMille film spectacular. Facing the greatest army of antiquity, the Judaeans must rely on the stoutness of their walls to halt the unbeatable Roman legions and therein lies the fascination: the immovable object vs the unstoppable force. As Eliezar Ben Yair, leader of the Zealots, you must conduct a skilled defense of the city's ever shrinking perimeter—exacting from the Romans a price so terrible that they will be forced to lift their siege—or break out to continue your struggle for freedom at Masada. As Titus, commander of the Roman army, you must decide when, where, and how to renew the assault—gauging your troop needs against the progress of your siege works and the press of time caused by outside threats. More than just conducting tactical combat, the Roman must formulate an overall strategic plan for the conduct of the siege.
Vastly revised from its initial printing of the 70's, SIEGE OF JERUSALEM now boasts two-sided counters, a continuous combat system, a strategic interphase for conducting the entire siege, and the morale/panic rules so important in portraying ancient warfare. An Introductory Scenario depicting the abortive assault of Gallus with the XII Legion three years previous allows players to learn how to handle a legion in a single day's play while training for eventual participation in the conduct of the epic siege."

1989 ... AH 879 ... ISBN 1560380128

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Stalingrad [BOX SET]
"Stalingrad is Avalon Hill's classic recreation of the Russo-German Conflict in World War II. The game begins in June 1941 with huge Axis armies poised on the borders of the Soviet Union, ready to annihilate the ill-prepared Russian forces..."

Contains: 22"x28" mapboard, countersheet with Axis and Russian Order of Battle in corps sized units, rules folder, battle manual and full historical commentary, time record card, weather card, combat results card.

Avalon Hill complexity rating: 2 (on a scale of 1 easy; 10 hard)

1963, 1974 ... AH ??? ... ISBN n/a



Robert Heinlein's Starship Troopers: Man vs Monster, Interstellar Warfare in the 22nd Century [BOX SET]
CONTENTS:
• Rules of Play (24 pages)
• Alien Control Pad/Terran Control Sheet
• Combat chart (double-sided)
• Mapboard (3 pieces)
• 504 counters, inc. 7 blanks (2 sheets)

"Here's what the author, Robert A. Heinlein, says about the game:

This game is based on the military axiom that final victory depends on the willingness of brave men to stand and fight and hold — or die trying — despite all fancy technology, all superweapons. In the long run the infantry is always the "Queen of Battles."
Unlike most wargames, STARSHIP TROOPERS is laid many years in the future. Some planets unknown today are the war theaters for this game.
The playing units of the Terran Federation, the Mobile Infantry, are an elite corps akin to the US Marine Corps or US Army paratroopers. The M. I. humans wear powered jumpsuits that enable them to leap over obstructions such as buildings. They are armed with advanced weapons that give each infantryman firepower roughly equivalent to a platoon today. Brought to the battlesite by spaceships, M. I.'s are ejected into space above the battle area in capsules. The capsules enter the atmosphere, the M. I.'s emerge and parachute down to form up to do battle. Casualties are always suffered — but M. I. 's do not leave injured comrades behind when their ship sends down a space boat to make a pickup.
M. I.'s are versatile. They can make a quick strike, do enormous damage in a few minutes, and return to their starship. Or stay down for full battle — conquer or die.
The enemies are nonhuman aliens. One sort are the Arachnids (something like giant spiders) who live a communal life and have a social structure resembling an ant or bee colony. They have at least the following castes: Queens, Brains, Warriors, and Workers. Only the Warrior class fights, but Warriors are directed in their tactics by one or more Brains. Arachnids are underground creatures, burrowing tunnels in which they live and work. It is therefore necessary to go down and destroy (or capture) the Brains and Queens as well as the Warrior caste.
Skinnies are a humanoid race that fights the Terran Federation early in the war. At a later phase they are allied with the humans to fight the Arachnids.
I hope that this game will prove stimulating to game players. Let your imagination range as widely as possible; there are no precedents for such battles."

1976 ... AH 820

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The Struggle of Nations, an Historical Game on the War of German Liberation: Napoleon's Spring and Autumn Campaigns in Saxony 1813 [BOX SET]
CONTENTS:
• two Counter sheets in four colors
• multi-color Mapboard in three 22" wide sections
• two Organization Displays, 17" x 24" and 19" x 28"
• Rules folder.
• Scenario folder.
• Turn Record/Reinforcement Track and separate chart folders.

Game Description:
— the rules emphasize command and administrative considerations, and their dragging effect on maneuver. Battles are mere punctuation marks at the conclusion of often long marches.
— the map's hexes are smaller than on any other game map. This allows us to portray a very large area on a map 25% its normal size, easily accommodated by ordinary table space.
— counters representing forces made up on organization displays occupy two hexes on map; their two-hex size reduces the possibility of mistaking their actual location; because only one leader in a stack remains on the map, unit density on the map averages less than 20 units per side."

1981 ... Avalon Hill 832

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Tac Air: The Game of Modern Air-Land Battles in Germany [BOX SET]
"CONTENTS:
* Over 500 Die-Cut Multi-Color Counters.
* A Colorful 22"x32" Mapboard.
* 1 Basic Rules Folder.
* 1 Battle Manual.
* 2 Game Cards.
* 2 Player Cards.
* 2 Organization Cards.
* 2 Dice.

FEATURES:
• Graduated Scenario Sizes! Enjoy a choice of thirteen scenarios (separate games that can be played with these rules) that vary greatly in size and playing time. First, there are skirmishes involving a few brigades or regiments and a handful of fighter-bombers that can be played on a portion of the mapboard in a few hours. Then, battles involving larger forces such as the United States 1st Armored Division, the West German 12th Panzer Division, the Soviet 6th Guards Tank Division and a rich array of modern aircraft such as the American A-10, F-15, F-16 and F-111, the West German F-4F and Alpha Jet, the Canadian CF-18 and the Soviet MiG-27, MiG-29 and Su-24. Last, but certainly not least, a long and massive conflict that covers the entire map.
• Unique Game System! In TAC AIR, air operations are covered in detail; air-to-air combats, close-air support and interdiction missions with conventional or standoff weapons, "Wild Weasel" and electronic warfare missions, reconnaissance flights and deadly networks of surface-to-air missiles. Ground operations are not slighted either. There are ground combats between armored and mechanized units, helicopter gunships, paratroopers and airmobile forces, deadly artillery barrages and counterbattery fire, command control and supply considerations, electronic "jamming and more. In short, a complete modern combined arms air-land battle!
• Complex Concepts — Playable Mechanics! The four-page Basic Rules allow players to quickly start playing the game and mastering the system. Later, the Advanced and Optional Rules can be added as desired to allow players to choose the levels of complexity and detail that THEY enjoy."

1988 ... AH 872 ... ISBN 0911605665

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Titan the Arena: A Fierce Game of Deadly Combat [BOX SET]
Titan the Arena is a derived from Grand National Derby by Reiner Knizia.

CONTENTS:
• 110 playing cards, including
- 8 major creatures
- 88 creature strength cards
- 11 minor creatures
- 2 Referee cards
- 1 Head Referee card
• 25 wagering chips
• rule booklet
• storage tray

1997 ... AH 6458 ... ISBN 1560381914 / UPC 045708064589

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Tobruk - Limited Edition: Origins I Convention (07/1975)
"Tank Battles in North Africa: 1942"

1975 ... AH 841

First Run Issue, Limited Edition: Origins I Convention (07/1975)

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Trireme: Ancient Naval Warfare [BOX SET]
"You command a squadron of triremes, the great oared fighting ships of the ancient world. With a nod, your standard dips, "Ramming Speed" shout a dozen Captains across the bright blue sea. Oarsmen pull with all their might. Marines crouch under shields, ready for the shock of contact. Humming arrows fill the air. Through hissing waves, you speed, toward glory or a watery grave."

1979, 1980 ... Battleline/Avalon Hill 8942

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Waterloo: Napoleonic Campaign Game (1962)
"Refight the last great campaign of Napoleon, in this fast-moving game of military strategy. Over 160 die-cut counters representing the massed armies of France, Prussia, and the Dutch Anglo-Allies maneuver and engage in combat on a full-color, 22" x 28" mapboard."

1962 ... AH 516 ... ISBN n/a



Wizard's Quest
"Wizard's Quest can be played by from two to six players. The mapboard portrays the island of Marnon, which has been divided into thirty-six territories and eight castle spaces. Orcs are placed in approximately one-third of these spaces, and players in turn place their men in the remaining unoccupied spaces. An opposing player then places your treasure in the most inaccessible spots he can find.

Each turn, orcs currently on the board are reinforced with additional orcs by a random die roll. Spaces which contain four orcs then frenzy and attack any and all players in spaces adjacent to their spaces. The dragon then goes marauding as he flies from space to space, determined by a random die roll. He stops his flying for the turn as soon as he lands and devours at least one of the players' men. The wizard also makes a visit to a randomly determined space, bringing with him reinforcements and protection from attack.

Each player in turn may petition the wizard and then attack a space adjacent to one his force currently occupies in order to move closer to and finally capture his treasure. The first player to collect all three of his treasures is the winner."

198? ... Avalon Hill 825

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Wooden Ships & Iron Men: Fighting Sail Game [BOX SET]
"John Paul Jones and Lord Nelson sail the seas again in this realistic, highly playable, ship vs. ship game covering the American Revolution and Napoleonic Era.
Every type of ship that saw action from 1776 to 1815 is represented; frigates, ships-of-the-line, merchantmen, privateers, sloops, fire ships, bomb ketches, galleys, gunboats. Ships like the Ranger, Constellation, Wasp, Vengeance, Constitution, and Suffren.
Twenty-seven scenarios include the battles of Trafalgar, the Nile, and the Chesapeake. In addition, a design-your-own section of the rules allows players to recreate any other historical or hypothetical situation. Games may be single ship vs. ship duels or fleet vs. fleet battles. Good for any number of players.
A simultaneous, hidden movement system using ship logs recreates the spontaneity and unpredictable events of naval battles. Game features include fouling, grappling, exploding ships, toppling sails, boarding, melee, drifting, collisions, types of ammunition, raking, weather effects, towing, land and shallows, and much more.
A basic and advanced game have something for everyone. A 22" X 28" mapboard in two isomorphic sections, over 150 counters, charts and playing aids, and a thirty-six page rulebook complete the package."

1975 ... AH 709 ... ISBN 0911605711

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