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Ad Astra ~ Digest Group Publications (DGP) ~ FASA ~ Games Workshop ~ Group One ~ Grenadier ~ Gamelords ~ Judges Guild ~ Paranoia Press ~ Spanish Traveller BROWSE MY TRAVELLER ITEMS CURRENTLY IN STOCK ![]() Ad Astra Products World Displays
A pad of blank world geodesic maps for Traveller referees. 1981 ... Jefferson Meyer ... Ad Astra Products ![]() Games Workshop IISS Ship Files
"Six starships, Imperial and alien, with detailed deck plans culled from various files of the Imperial Interstellar Scout Service. Ideal for use in adventures, starship encounters, and for player employment and mercenary support operations. Plus High Guard statistics for each starship." * FREIGHT TRACTOR VESSEL HEYAN ROSE * EXCALIBUR CLASS EXPRESS PACKET BOAT * ZHODANI NAVY TIAFLFIET CLASS PATROL FRIGATE * IMPERIAL STANDARD AUTOMATED INTERDICTION SATELLITE * IYLVIR CLASS IMPERIAL NAVY LIGHT ASSAULT TROOP CARRIER * HNNESHANT TYPE VARGR TRADEBOAT 1981 ... Bob McWilliams & Albie Fiore & Andy Slack ... 40 pages ... GW 2405 ![]() Group One Encounters In The Phoenix Quadrant
1980 ... Bill Bledsaw ![]() Pen-Latol's World
"Adventure on an alien Planet" 1980 ... 32 pages ... Group One ?? ![]() Mission to Zephor
"Mission to Zephor is second in a series of adventures to alien worlds approved for use with Traveller. It was designed as an adventure for characters as part of a larger campaign or as an evening's entertainment. The charts given are guidelines, so the referee should feel free to add to or delete as he sees fit. Above all, remember role-playing is free-form, so change what you want, add what you wish or play as is...just have fun!" 1980 ... 20 pages + fold-out map ![]() Sapies
1981 ... 18 pages + map ... Group One ![]() Port Xanatath
1981 ... 18 pages + map ![]() Hydronaut
1981 ![]() Geptorem
1981 ... 18 pages + map ![]() Nystalux
1981 ... 16 pages + map ... Group One ![]() Grenadier Disappearance on Aramat
"The x-boat message from a group of archeologists on Aramat is long overdue. The planet is seemingly peaceful and uninhabited. What could have happened? A worried father has now hired you to find out what happened to his archeologist daughter. Can you solve the mystery of the disappearance on Aramat?" 1984 ... Gary Pilkington & Martin Kealey (cover) & Flint Henry & John Dennett (interior art) ... 48 pages ... Grenadier 704 ![]() Gamelords Wanted: Adventurers
"From the want ads of a starport news service come 20 short adventure situations for use with Traveller. Job opportunities abound for adventurers in this collection of scenarios which can lead a band of characters into anything from a luxury cruise to a mercenary expedition. Ideal for referees who need quick inspiration or a way of enlivening an ongoing campaign, this Traveller supplement makes adventure as close as the nearest news stand. Let your players find the job they've always wanted... just turn the pages to Wanted: Adventurers." 1984 ... John Marshal ... 48 pages ... Gamelords 1971 ![]() Startown Liberty
"Startown… the rough and tumble district on any world where travellers can find anything from entertainment to the worst sorts of crime and corruption. Condemned by the majority of honest citizens, exploited by the criminal subculture, and visited by starship crews and other travellers looking for entertainment, information, jobs, or almost anything else, this is "a wretched hive of scum and villainy" . . . this is Startown. Startown Liberty is a collection of detailed encounter tables designed to generate random encounter situations for Traveller. From the streets to the night spots to the back alleys of Startown, tables and encounter descriptions give depth and detail even to innocent encounters that may have no bearing on the adventure or campaign at hand . . . but serve to provide flavor, atmosphere, and a source of distraction or even new adventures that will serve the Traveller referee in good stead." 1984 ... 48 pages ... GL 1975 ![]() Lee's Guide to Interstellar Adventure, Volume 1
"The journals of the noted galactic wanderer Aramais P. Lee have now been converted into a referee's aid suitable for use in any Traveller campaign. LEE'S GUIDE (Vol. 1) provides full planetary specifications and detailed plot outlines for 10 worlds in which the situations taking place on the planet form the basis for a varied range of adventure opportunities, suitable for both small parties and large groups. Each world is also keyed for use with GDW's Spinward Marches and Solomani Rim sectors. As an additional bonus, this volume also presents a series of adventures centered around the X-Boat system, the Imperium's primary communications network." 1983 ... Gregory P. Lee ... 48 pages ... GL 1980 ![]() The Undersea Environment
"The Undersea Environment is a Traveller supplement dealing with the particular problems found in an aquatic environment. Included are specific rules systems designed to simulate underwater activities and hazards, explanations of gear and equipment available for underwater use, and a guide to special events and encounters to aid the referee in constructing underwater encounter tables." 1983 ... J. Andrew Keith ... 48 pages ... GL 1984 ![]() The Drenslaar Quest
"Adventure awaits on the watery world of Yarhfahl, as players join the race to salvage a valuable cargo from the Drenslaar, a sunken star freighter. But will they elude detection by hostile forces long enough to complete their task? The Drenslaar Quest is a complete adventure for Traveller, This scenario makes use of rules and information presented in The Undersea Environment, a Traveller supplement also by Gamelords, Ltd., and Traveller Book 4, Mercenary; use of these supplements is recommended, but not required." 1983 ... 60 pages ... GL 1985 ![]() The Mountain Environment
"The Mountain Environment is a Traveller supplement dealing with the particular situations and problems of travel and survival in rugged terrain. Included are specific rules systems designed to simulate mountaineering and other activities and hazards found in mountain terrain, explanations of equipment available for use in such terrain, and a guide to constructing specific mountain situations, special events and encounters, and adventures." 1984 ... J. Andrew Keith ... 48 pages ... GL 1986 ![]() Ascent to Anekthor
"Lady Sandra Lockhart was rich, famous... and bored. A thrill-seeker and daredevil, she was always on the lookout for new horizons to conquer. Now she has set her sights on the triple peaks of Anekthor. Anekthor, the majestic, unconquered mountain, shrouded in snow and mystery. Anekthor, home of the enigmatic Windstalkers, creatures of legend whose howls are said to signal the death of climbers. Anekthor, where an old love and an old hatred await Lady Sandra's challenge. With a team of experienced adventurers at her side, Lady Sandra sets out on a dangerous quest — the Ascent to Anekthor. Ascent to Anekthor is a complete adventure for Traveller, making use of rules and information presented in The Mountain Environment, a Gamelords, Ltd. Traveller supplement. Use of this supplement is recommended, but not required, for play with this scenario." 1984 ... 56 pages ... GL 1987 ![]() The Desert Environment
"The Desert Environment is a Traveller supplement dealing with the particular situations and problems of travel and survival in a desert climate. Included are specific rules systems designed to simulate all aspects of desert survival, explanations of equipment available for use in such terrain, and guidelines for setting up specific desert situations, special events and encounters, and adventures. Challenge your players to broaden their horizons and enter… The Desert Environment." 1984 ... 56 pages ... GL 1988 ![]() Duneraiders
"Riches, danger, and mystery lie within the arid wastes of Tashrakaar, a desert world peopled by the savage and enigmatic Dune-raiders. The players soon learn that desert nomads and desert heat aren't the only enemies they face when they find themselves trapped in the midst of vicious inter-corporate war! Duneraiders is a complete adventure for Traveller. This scenario makes use of rules and information presented in The Desert Environment, a Traveller supplement from Gamelords, Ltd. The Desert Environment is recommended for playing Duneraiders, but not required." 1984 ... William H. Keith, Jr. ... 60 pages ... GL 1989 ![]() A Pilot's Guide to the Drexilthar Subsector
"From the navigational computer files of the Imperium comes A Pilot's Guide to the Drexilthar Subsector, a detailed examination of a single subsector of Reavers’ Deep on the Imperial frontiers. This supplement presents background information on the Deep and on the Drexilthar subsector (setting for the Gamelords, Ltd. adventures The Drenslaar Quest and Duneraiders). Each world in the subsector is explored in sufficient depth to be the setting for one or more specific adventures for use with Traveller. Planetary data on each world is also of use in conjunction with the Gamelords Traveller supplements dealing with environments." 1984 ... 48 pages ... GL 2980 ![]() Paranoia Press![]() ![]() Scouts & Assassins
1981 ... 10 pages + fold-out mapsheet "Serpent Class Scout Ship" ... PP 1001 ![]() Merchants & Merchandise
1981 ... 22 pages ... PP 1002 ![]() Vanguard Reaches
"The sector called The Vanguard Reaches is located 138 parsecs directly spinward of the sector containing Capital/Core, and 80 parsecs directly rimward of the sector containing Zhodane/Gaval. The Vanguard Reaches contains 16 subsectors, 562 planetary systems, and a population of 1.1 28 trillion sentients. This population includes 1 22 billion Zhodani, 11 7 billion Vilani, 56 billion Vargr, 50 billion Aslan, and also Murian, Eslyat, Solomani and Droyne. The major organization of this region on the interstellar empire level occurred shortly after the Third Frontier War {979 to 986) with the establishment of the Zhodani and Imperium Client States within the sector. Although the Reaches are 38 parsecs from the Imperium and 16 parsecs from the Zhodani Consulate, these two empires have played a large role in the development of the coreward half of the sector. This booklet is a collection of subsector listings and library data about the Vanguard Reaches, including a map of the entire sector. The subsectors and worlds within are for use by Traveller referees and players, and also provide an important backdrop for many other Paranoia Press projects." 1981 ... Chuck Kallenbach II ... 26 pages + fold-out map ... PP 1003 ![]() Beyond
"'Beyond the Great Rift, beyond the Imperium and beyond the law' adequately describes both the location and the climate of those sixteen subsectors which comprise the sector known, simply, as Beyond. Beyond lies directly coreward of the Great Rift, rimward of the Zhodani Consulate, and some 120 parsecs due spinward of Capital itself. The trailing coreward portion of Beyond is considered by some astrographers to be part of the Out-Rim Void, a relatively uncharted area concentrated in the spinward part of the adjacent trailing sector. Located immediately spinward-rimward of the Spinward Marches. Beyond shares with it a reputation for conflict and intrigue. It is here in Beyond that the traveller will find the strongest concentration of Comsentient Alliance worlds and protectorates — as well as Asian, Droyne. Mal'Gnar, Eslyat, and Sred 'Ni settlements. Some of the latter are full-fledged members of the Alliance; some seek admission to, or at least association with, the Imperium; and some, such as the Mal'Gnar, remain aloof to the 'petty maneuverings of Humaniti and other sentients' and wish only to be left undisturbed. Beyond consists of sixteen subsectors with a total of 463 worlds. The total population as of 335-1042 was 561 billion sentients, distributed as follows: 493.7 billion Humaniti (including less than 10 thousand Zhodani and 35.5 billion Mal'Gnar); 37.8 billion Aslan; 29.5 billion Sred'Ni and 967 thousand Droyne." 1981 ... Donald P. Rapp ... 29 pages + loose map ... PP 1004 ![]() SORAG: Handbook of Organization and Equipment
A booklet detailing the creation and equipping of characters in the super-secret SORAG intelligence agency of the Zhodani Consulate. Contents: GENERAL BACKGROUND; HISTORY; REQUIRED MATERIAL; PRE-SELECTION OPTIONS; SELECTION; ACQUIRING SKILLS AND EXPERTISE; MUSTERING OUT; SPECIAL ASSIGNMENT RESOLUTION; DESCRIPTION OF SKILLS; DOSSIERS; EQUIPMENT; GENERAL BACKGROUND; PHARMACEUTICALS; COMBAT EQUIPMENT; SURVEILLANCE DEVICES; VEHICLES. 1981 ... 26 pages ... PP 1005 ![]() Spanish Traveller Traveller: Juego de Rol
Wayne's Note: Absolutely gorgeous... Traveller in Spanish/Español is one of the prize pieces of my RPG collection. Deep black in color, an oversized 8.5x12 inch hardcover translation of the Classic Traveller by Diseños Orbitales (Barcelona, Spain). The rules are a faithful reproduction of the original rules, including several essays by Marc Miller. The hardback comes in an equally handsome slipcover. Included is 'Libreta de Tablas' 16 page staplebound booklet; paperboard sheet of ship/character counters; & poster map 'La Marca Espiral' (The Spinward Marches). 1989 ... 281 pages ... ISBN 8487423000 ![]() The Traveller game in all forms is owned by Far Future Enterprises. Copyright 1977 - 1998 Far Future Enterprises. Traveller is a registered trademark of Far Future Enterprises.| Traveller - FASA products | | CT - Little Black Books | JTAS - Journal of the Travellers' Aid Society | CT - Non-GDW Publications | Digest Group Publications | MegaTraveller | Traveller: The New Era | T4 - Marc Miller's Traveller | Traveller - D20 & GURPS | Traveller Boardgames | Traveller Fiction | | 2300 AD | 7th Sea | AD&D | Aftermath! | Albedo | Aliens | Arduin | Alternity | Amazing Engine | Amber Diceless | Ars Magica | Atlantis | Babylon 5 | Battletech | Boardgames / Wargames - Other | Boot Hill | Buck Rogers | Bushido | Call of Cthulhu | Castle Falkenstein | Chill | Chivalry & Sorcery | Conan | Cyberpunk | Cyborg Commando | Dark Conspiracy | DC Heroes | Deadlands | Doctor Who | DragonQuest | Dream Park | Dune | Dungeons & Dragons | Earthdawn | Elfquest | Elric / Stormbringer | Everway | The Fantasy Trip | Foreign Language Roleplaying Games | Game of Thrones | Gamma World | GangBusters | Gear Krieg | Ghostbusters | GURPS | Harn | High Fantasy | Indiana Jones | James Bond | Jorune | Judge Dredd | Justifiers | Living Steel | Lords of Creation | Man, Myth & Magic | Marvel Super Heroes | Middle Earth Role Playing | Midkemia | Military Roleplaying Stockpile | Millennium's End | Miscellanea | Morrow Project | Mythus - Dangerous Journeys | Nightlife | Pendragon | Phoenix Command | Powers & Perils | Red Sonja | Renegade Legion | Riddle of Steel | Ringworld | Robotech | Rolemaster | Runequest | Shadowrun | Shatterzone | Sovereign Stone | Space 1889 | Space Master | Space Opera - Other Suns | Star Ace | Star Frontiers | Star Trek | Star Wars | Super Hero RPGs | Talislanta | Talisman | Tekumel | Terminator 2 | Thieves' World | Timemaster | Top Secret | Traveller | Tribe 8 | Tunnels & Trolls | Twilight: 2000 | Villains & Vigilantes | Warhammer | Whispering Vault | Willow | Witchcraft | Ysgarth | CAMPAIGN BUILDING | RPG MAGAZINES | Avalanche Press | Avalon Hill | Bard | Chaosium | Columbia Games | Dream Pod 9 | Fantasy Games Unlimited (FGU) | FASA | Game Designers Workshop (GDW) | Gamelords | Gamescience | Games Workshop | Judges Guild | Leading Edge Games | Mayfair Games | Metagaming | Pacesetter | Palladium | SPI | Steve Jackson Games | Tri Tac | TSR | Victory Games | West End Games | White Wolf | Wizards of the Coast | Yaquinto Publications | | Return Home | What's New | Contact WaynesBooks.com | |
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