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Classic Traveller - Non-GDW Publications

Ad Astra ~ Digest Group Publications (DGP) ~ FASA ~ Games Workshop ~ Group One ~ Grenadier ~ Gamelords ~ Judges Guild ~ Paranoia Press ~ Spanish Traveller

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Ad Astra Products

World Displays
A pad of blank world geodesic maps for Traveller referees.

1981 ... Jefferson Meyer ... Ad Astra Products

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Digest Group Publications (DGP)


Also from DGP:
Travellers' Digest
MegaTraveller Journal
MegaTraveller DGP products




101 Robots
"Now... from the authors of Book 8: Robots:

Here under one cover are 101 different robots for use in Traveller games. Every single robot comes with a complete description, an official Universal Robot Profile, and an illustration. You will know what each robot can (and can't) do, what the robot looks like, and what the robot costs.
If you're just starting to design your own robots, this book has more than a hundred examples. If you already have several designs of your own, here are 101 more to add to your campaign.
Whether you're a Traveller player or a referee, 101 Robots gives you all the robots you need to know what life is like at higher tech levels. Robots include—
• Imperial Robots: Designs both common and uncommon that characters can encounter within the Imperium.
• Alien Robots: Robots from all the major races that construct them: Aslan, Zhodani, Vargr, K'Kree, Solomani, and Hiver.
• Warbots: Battlefield robots of all races, designed to search out and destroy the opposition.
• Dumbots: The most common robot encountered, good at only one thing, but good enough at that.
• Pseudobiological Robots: At higher tech levels, robots that are 'just like the real things'.
• Expert Robots: Machines that know as much as sentients, able to perform tasks that take 'real intelligence'
• Design System Examples: Robots that show just how to use the robot design system in Book 8: Robots.
• Encounter Robots: Robots corresponding to all of the robots from the encounter tables in Book 8, for easy-to-play robot encounters.
• Robot Devices, Sensors, and Weapons: Brand new custom devices for use with robots, including complete information on their installation.
• Robot Skills: Additional skills for robot programming, complete with CPU space and cost per level.
• Index: A complete index to all 101 robots."

1986 ... 48 pages ... DGP ??

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Grand Survey: Exploring and Detailing Worlds
"Chapters include—
• World Design: Extensive rules, charts, and tables to tell you everything about the physical characteristics of a world: details of atmosphere, volcanic activity, tectonic plates, mapping, minerals and other resources, climate and temperature, population demographics, starport locations, ice caps, deserts, and more. Complete with examples.
• World Profile Form: The new imperial Scout Form 20, to record all the physical details of a world. Also includes a full size world hex grid for precise mapping.
• Imperial Scout Survey Procedures: How a survey of a world takes place, including new skills for Scout characters.
• High-tech Survey Equipment: New equipment for Traveller, including remote sensor probes, self-precessing gyrocompass, and the multi-chronometer.
• Starship Sensors: Detailed information on all the data gathering devices used during a survey, including handheld versions, and information for using sensors in starship combat.
• Donosev Class Survey Scout Vessel: Complete plans of the ship that was the backbone of the Second Survey.
• Vacc Suits: Detailed data, with illustrations, of vacc suits from tech level 9 to tech level 15.
• Using World Data: Now that you have the world, all you need is the adventure. Guidelines and examples for turning world details into exciting situations for characters.
• Index: Not only is everything you want in Grand Survey, but you can find it fast."

1986 ... 48 pages ... DGP ??

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Grand Census: Contacting and Detailing Cultures
"Chapters include —
• Cultural Design: Extensive rules, charts, and tables to tell you everything about the cultural characteristics of a world: details of social outlook, types of governments, organizational structures, detailed law levels, unusual customs, and intelligent native life.
• Detailed Tech Levels: A complete, official breakdown of tech levels, with different classifications for energy, computers/robotics, communications, medicine, environmental control, transport-systems, weapons, and more.
• Cultural Profile Form: The new Imperial Scout Form 22, to record all the cultural details of a world.
• Landing Party Contact Procedures: How contacts with alien civilizations are made, including new skills for Scout characters.
• High-tech Exploration Equipment: New equipment for Traveller, including the pocket medical scanner and med scanner-computer, a portable neural activity sensor and handset, pocket communicators and commdots, a data-display/recorder head piece, and high-tech field glasses, with an illustration for every item.
• New Vessels: Illustrated descriptions of the four-man air/raft, the survey G-carrier, the enclosed two-man G-tube, the grav bike, and the tech level 15 grav belt.
• Index: Not only is everything you want in Grand Census, but you can find it fast."

1987 ... 48 pages ... DGP 863

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Games Workshop

IISS Ship Files
"Six starships, Imperial and alien, with detailed deck plans culled from various files of the Imperial Interstellar Scout Service.
Ideal for use in adventures, starship encounters, and for player employment and mercenary support operations. Plus High Guard statistics for each starship."

1981 ... 40 pages ... GW 2405

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Group One

Pen-Latol's World
"Adventure on an alien Planet"

1980 ... 32 pages ... Group One ??

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Grenadier

Disappearance on Aramat
"The x-boat message from a group of archeologists on Aramat is long overdue. The planet is seemingly peaceful and uninhabited. What could have happened? A worried father has now hired you to find out what happened to his archeologist daughter. Can you solve the mystery of the disappearance on Aramat?"

1984 ... 48 pages ... Grenadier 704

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Gamelords

Wanted: Adventurers
"From the want ads of a starport news service come 20 short adventure situations for use with Traveller. Job opportunities abound for adventurers in this collection of scenarios which can lead a band of characters into anything from a luxury cruise to a mercenary expedition.
Ideal for referees who need quick inspiration or a way of enlivening an ongoing campaign, this Traveller supplement makes adventure as close as the nearest news stand. Let your players find the job they've always wanted... just turn the pages to Wanted: Adventurers."

1984 ... 48 pages ... Gamelords 1971

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Startown Liberty
"Startown… the rough and tumble district on any world where travellers can find anything from entertainment to the worst sorts of crime and corruption. Condemned by the majority of honest citizens, exploited by the criminal subculture, and visited by starship crews and other travellers looking for entertainment, information, jobs, or almost anything else, this is "a wretched hive of scum and villainy" . . . this is Startown.
Startown Liberty is a collection of detailed encounter tables designed to generate random encounter situations for Traveller. From the streets to the night spots to the back alleys of Startown, tables and encounter descriptions give depth and detail even to innocent encounters that may have no bearing on the adventure or campaign at hand . . . but serve to provide flavor, atmosphere, and a source of distraction or even new adventures that will serve the Traveller referee in good stead."

1984 ... 48 pages ... GL 1975

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Lee's Guide to Interstellar Adventure, Volume 1
"The journals of the noted galactic wanderer Aramais P. Lee have now been converted into a referee's aid suitable for use in any Traveller campaign. LEE'S GUIDE (Vol. 1) provides full planetary specifications and detailed plot outlines for 10 worlds in which the situations taking place on the planet form the basis for a varied range of adventure opportunities, suitable for both small parties and large groups. Each world is also keyed for use with GDW's Spinward Marches and Solomani Rim sectors. As an additional bonus, this volume also presents a series of adventures centered around the X-Boat system, the Imperium's primary communications network."

1983 ... 48 pages ... GL 1980

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The Undersea Environment
"The Undersea Environment is a Traveller supplement dealing with the particular problems found in an aquatic environment. Included are specific rules systems designed to simulate underwater activities and hazards, explanations of gear and equipment available for underwater use, and a guide to special events and encounters to aid the referee in constructing underwater encounter tables."

1983 ... 48 pages ... GL 1984

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The Drenslaar Quest
"Adventure awaits on the watery world of Yarhfahl, as players join the race to salvage a valuable cargo from the Drenslaar, a sunken star freighter. But will they elude detection by hostile forces long enough to complete their task?
The Drenslaar Quest is a complete adventure for Traveller, This scenario makes use of rules and information presented in The Undersea Environment, a Traveller supplement also by Gamelords, Ltd., and Traveller Book 4, Mercenary; use of these supplements is recommended, but not required."

1983 ... 60 pages ... GL 1985

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The Mountain Environment
"The Mountain Environment is a Traveller supplement dealing with the particular situations and problems of travel and survival in rugged terrain. Included are specific rules systems designed to simulate mountaineering and other activities and hazards found in mountain terrain, explanations of equipment available for use in such terrain, and a guide to constructing specific mountain situations, special events and encounters, and adventures."

1984 ... 48 pages ... GL 1986

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Ascent to Anekthor
"Lady Sandra Lockhart was rich, famous... and bored. A thrill-seeker and daredevil, she was always on the lookout for new horizons to conquer. Now she has set her sights on the triple peaks of Anekthor.
Anekthor, the majestic, unconquered mountain, shrouded in snow and mystery. Anekthor, home of the enigmatic Windstalkers, creatures of legend whose howls are said to signal the death of climbers. Anekthor, where an old love and an old hatred await Lady Sandra's challenge.
With a team of experienced adventurers at her side, Lady Sandra sets out on a dangerous quest — the Ascent to Anekthor.
Ascent to Anekthor is a complete adventure for Traveller, making use of rules and information presented in The Mountain Environment, a Gamelords, Ltd. Traveller supplement. Use of this supplement is recommended, but not required, for play with this scenario."

1984 ... 56 pages ... GL 1987

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The Desert Environment
"The Desert Environment is a Traveller supplement dealing with the particular situations and problems of travel and survival in a desert climate. Included are specific rules systems designed to simulate all aspects of desert survival, explanations of equipment available for use in such terrain, and guidelines for setting up specific desert situations, special events and encounters, and adventures.
Challenge your players to broaden their horizons and enter… The Desert Environment."

1984 ... 56 pages ... GL 1988

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Duneraiders
"Riches, danger, and mystery lie within the arid wastes of Tashrakaar, a desert world peopled by the savage and enigmatic Dune-raiders. The players soon learn that desert nomads and desert heat aren't the only enemies they face when they find themselves trapped in the midst of vicious inter-corporate war!
Duneraiders is a complete adventure for Traveller. This scenario makes use of rules and information presented in The Desert Environment, a Traveller supplement from Gamelords, Ltd. The Desert Environment is recommended for playing Duneraiders, but not required."

1984 ... William H. Keith, Jr. ... 60 pages ... GL 1989

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A Pilot's Guide to the Drexilthar Subsector
"From the navigational computer files of the Imperium comes A Pilot's Guide to the Drexilthar Subsector, a detailed examination of a single subsector of Reavers’ Deep on the Imperial frontiers. This supplement presents background information on the Deep and on the Drexilthar subsector (setting for the Gamelords, Ltd. adventures The Drenslaar Quest and Duneraiders). Each world in the subsector is explored in sufficient depth to be the setting for one or more specific adventures for use with Traveller. Planetary data on each world is also of use in conjunction with the Gamelords Traveller supplements dealing with environments."

1984 ... 48 pages ... GL 2980

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Paranoia Press

Scouts & Assassins

1981 ... 10 pages + fold-out mapsheet "Serpent Class Scout Ship" ... PP 1001

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1981 ... 22 pages ... PP 1002

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Vanguard Reaches
"The sector called The Vanguard Reaches is located 138 parsecs directly spinward of the sector containing Capital/Core, and 80 parsecs directly rimward of the sector containing Zhodane/Gaval. The Vanguard Reaches contains 16 subsectors, 562 planetary systems, and a population of 1.1 28 trillion sentients. This population includes 1 22 billion Zhodani, 11 7 billion Vilani, 56 billion Vargr, 50 billion Aslan, and also Murian, Eslyat, Solomani and Droyne.
The major organization of this region on the interstellar empire level occurred shortly after the Third Frontier War {979 to 986) with the establishment of the Zhodani and Imperium Client States within the sector. Although the Reaches are 38 parsecs from the Imperium and 16 parsecs from the Zhodani Consulate, these two empires have played a large role in the development of the coreward half of the sector.
This booklet is a collection of subsector listings and library data about the Vanguard Reaches, including a map of the entire sector. The subsectors and worlds within are for use by Traveller referees and players, and also provide an important backdrop for many other Paranoia Press projects."

1981 ... 26 pages + fold-out map ... PP 1003

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Beyond
"'Beyond the Great Rift, beyond the Imperium and beyond the law' adequately describes both the location and the climate of those sixteen subsectors which comprise the sector known, simply, as Beyond.
Beyond lies directly coreward of the Great Rift, rimward of the Zhodani Consulate, and some 120 parsecs due spinward of Capital itself. The trailing coreward portion of Beyond is considered by some astrographers to be part of the Out-Rim Void, a relatively uncharted area concentrated in the spinward part of the adjacent trailing sector.
Located immediately spinward-rimward of the Spinward Marches. Beyond shares with it a reputation for conflict and intrigue. It is here in Beyond that the traveller will find the strongest concentration of Comsentient Alliance worlds and protectorates — as well as Asian, Droyne. Mal'Gnar, Eslyat, and Sred 'Ni settlements. Some of the latter are full-fledged members of the Alliance; some seek admission to, or at least association with, the Imperium; and some, such as the Mal'Gnar, remain aloof to the 'petty maneuverings of Humaniti and other sentients' and wish only to be left undisturbed.
Beyond consists of sixteen subsectors with a total of 463 worlds. The total population as of 335-1042 was 561 billion sentients, distributed as follows: 493.7 billion Humaniti (including less than 10 thousand Zhodani and 35.5 billion Mal'Gnar); 37.8 billion Aslan; 29.5 billion Sred'Ni and 967 thousand Droyne."

1981 ... 29 pages + loose map ... PP 1004

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SORAG: Handbook of Organization and Equipment
A booklet detailing the creation and equipping of characters in the super-secret SORAG intelligence agency of the Zhodani Consulate.

Contents: GENERAL BACKGROUND; HISTORY; REQUIRED MATERIAL; PRE-SELECTION OPTIONS; SELECTION; ACQUIRING SKILLS AND EXPERTISE; MUSTERING OUT; SPECIAL ASSIGNMENT RESOLUTION; DESCRIPTION OF SKILLS; DOSSIERS; EQUIPMENT; GENERAL BACKGROUND; PHARMACEUTICALS; COMBAT EQUIPMENT; SURVEILLANCE DEVICES; VEHICLES.

1981 ... 26 pages ... PP 1005

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Spanish Traveller

Traveller: Juego de Rol
Wayne's Note: Absolutely gorgeous... Traveller in Spanish/Español is one of the prize pieces of my RPG collection. Deep black in color, an oversized 8.5x12 inch hardcover translation of the Classic Traveller by Diseños Orbitales (Barcelona, Spain). The rules are a faithful reproduction of the original rules, including several essays by Marc Miller.

The hardback comes in an equally handsome slipcover. Included is 'Libreta de Tablas' 16 page staplebound booklet; paperboard sheet of ship/character counters; & poster map 'La Marca Espiral' (The Spinward Marches).

1989 ... 281 pages ... ISBN 8487423000

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The Traveller game in all forms is owned by
Far Future Enterprises
. Copyright 1977 - 1998 Far Future Enterprises. Traveller is a registered trademark of Far Future Enterprises.



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