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BROWSE MY SHADOWRUN ITEMS CURRENTLY IN STOCK ![]() Shadowland, Vol. 1
"An Official Publication Devoted to FASA's Shadowrun Roleplaying Game." Oct/Nov/Dec 1995. ![]() Shadowland, Vol. 2
"An Official Publication Devoted to FASA's Shadowrun Roleplaying Game." Dec 1995. ![]() Seattle Sourcebook
"VISIT BEAUTIFUL SEATTLE. AN INTERESTING PLACE TO LIVE. A modern frontier town, sandwiched between the Elven nation of Tir Tairngire and the Native American Nations, Seattle is a place where cultures mix -- often with explosive results. A CITY Of OPPORTUNITY. Megacorps with private armies trade in technology and information. Crime bosses rule the underworld of illegal trade, violence, and extortion. There is always plenty of work for people who are witling to get their hands dirty, because the turnover is... brisk. FUN, FRIENDLY PEOPLE. Seattle is home to over 300,000 squatters who are willing to kill their mother for a pair of shoes. Fortunately, most never knew their mothers. SIGHT SEE ALONG OUR BREATHTAKING WATERFRONT. Just don't stay out after dark. If the Elven street gangs don't get you, the city cops will, and maybe just for target practice. The SEATTLE SOURCEBOOK is a gamemasters reference for SHADOWRUN. It furnishes all the information you might need to run a campaign in Seattle, Hundreds of locations are described In detail — from big to small and from opulent to seedy. The movers and the shakers of Seattle are fully profiled, be they political, corporate, or underworld. A color section details gang colors, corporate security uniforms. and tribal garb. The book is loaded with maps and will be a great addition to any SHADOWRUN campaign." 1990 ... 178 pages ... FASA 7201 ... ISBN 1555601111 ![]() Native American Nations, Volume One
"The book sets itself up like a typical location sourcebook, but there are some differences. First, the first 60 pages are an adventre entitled peacekeeper. While the adventure isn't too bad, that's not what I was looking for when I got the book. The remaining sections give info about four Native Nations. While adequate the information is a bit sketchy. So basically, if you have no preconceived notions about this book, it's worth a read. But if you just want info about the NAN's, you're gonna have to get this and NAN volume II." ...from Amazon reviewer "bogardanzero" 1991 ... 136 pages ... FASA 7202 ... ISBN 1555601308 ![]() London Sourcebook
"This sourcebook describes the United Kingdom of the Shadowrun Universe, with its misteries and dangers. It presents all info in the Shadowland Style, with some hilarious comments, and has the same high-quality graphics as all Fasa Products. The book also presents rules for druids and new totems. The catch is, it was one of the first sourcebooks, written for SR1. So, most of the rules presented don't fit in with SR3 or even SR2, and probably have been incorporated into the game. And the History section lacks some ten years (it stops around 2050). Anyway, it's a good book if you intend to run the UK, but be aware that some hard updating work needs to be done." ...from Amazon reviewer "Fanta" 1991 ... 152 pages ... FASA 7203 ... ISBN 1555601316 ![]() Germany Sourcebook
"Forged in the chaos of the Awakening and the Euro-Wars, the German Alliance is a land torn by strife, rebellion, politcal turmoil, and powerful magic. From the towering glass and chrome skyscrapers of Frankfurt to the anarchy of Berlin, from the GreenWar camps of the Rhine-Ruhr megaplex to the Troll Kingdom of the Black Forest, 21st century Germany Teems with opportunities and unseen dangers for the shadowrunner." 1993 ... 160 pages ... FASA 7204 ... ISBN 1555601863 ![]()
![]() The Universal Brotherhood
"It's been a few years since this book came out, and in its time has become the most sought-after Shadowrun sourcebooks. Probably the most frightening sourcebook FASA has put out, Universal Brotherhood is a must-have. A complete adventure (best when played in a campaign after Total Eclipse, Queen Euphoria, and Double Exposure) that details the secrets of the Brotherhood and a sourcebook/information packet that contains the secrets about what's really going on in those Chapterhouses..." ...from Amazon reviewer Thomas Deeny 1990 ... 144 pages ... FASA 7205 ... ISBN 1555600247 ![]() Neo-Anarchist's Guide to North America
"Take a tour of North America with the slightly warped. Learn the ins and outs of major cities like Atlanta, Chicago, Dallas/Fort Worth, New York, San Francisco, and Washington D.C.. Make your next vacation an exciting one, one they'll never forget. The Neo-Anarchist's Guide to North America details the countries, states, and politics of Shadowrun's North America. this sourcebook cover the laws relative costs of goods, (what to smuggle, and to whom,) corporate activity, (who's bought whom, and just what are they really up to,) and life in general (and how to screw it up in style!) across the continent in 2050." 1991 ... 128 pages ... FASA 7206 ... ISBN 1555601359 ![]() Native American Nations, Volume Two
1991 ... 112 pages ... FASA 7207 ... ISBN 1555601588 ![]() Neo-Anarchist's Guide to Real Life
"The NEO-ANARCHISTS GUIDE TO REAL LIFE provides useful information about the SHADOWRUN world in a fictionalized format along with new, specific game systems for each of the subjects covered. This sourcebook is compatible with the original SHADOWRUN rules as well as the newly revised SHADOWRUN, SECOND EDITION rules." 1992 ... 104 pages ... FASA 7208 ... ISBN 1555601650 ![]() California Free State
1996 ... 160 pages ... 7209 ... ISBN 1555601936 ![]() Tir Tairngire
"Long shrouded in mystery, now one brave voice dares to speak the truth of the Land of Promise, Tir Tairngire. How did it come to be? Who holds its reigns of power? And what does its future hold? The Tir Tairngire sourcebook reveals the Elven Nation for the first time, in all its glory and danger. Journey there and beware. Tir Tairngire is a Shadowrun sourcebook that details the history, society, politics, and mystery of the Tir, the land of the elves in North America." 1993 ... 152 pages ... FASA 7210 ... ISBN 1555601979 ![]() Tír na nÓg (Tir na nOg)
1993 ... 168 pages ... FASA 7211 ... ISBN 1555602096 ![]() Denver: The City of Shadows [BOX SET]
"Welcome to the Front Range Free Zone. (That's Denver for you outta-sync jokers.) It's a subdivided, drek-infested, dead-dry tinderbox waiting for some political pyromaniac with slippery fingers to drop a match. It's the center of the black market for most of North America and the crossroads of six nations: Aztlan, CAS, Pueblo, Sioux, Ute, and UCAS. They get along with each other about as well as the rest of us do, all jandering for position and a slightly bigger piece of the turf. It's the home of the Nexus, the Denver Data Haven, repository of more black information than Maria Mercurial's diary (maybe)." Set contains: 1994 ... 168 pages, 62 pages ... FASA 7212 ... ISBN 1555602363 ![]() Aztlan
"Only one place has it all in 2056 — Aztlan, the world's only corporate nation. Built on the drug trade, consolidated country by country through ruthless business deals, run by a powerful and mysterious corporation and sustained by a national faith in the Aztec gods, Aztlan can be a runner's greatest dream or his most chilling nightmare. For at the heart of war-torn Aztlan lies Aztechnology, a potential mother lode of paydata and newtech, and an almost certain source of death. Listen carefully to the rumors and fudge for yourself which are true or false — Aztlan guards Its secrets well, and Aztechnology will kill to keep it that way. The Aztlan sourcebook describes the people, history, economy and current affairs of the nation of Aztlan, including details on Aztechnology Corporation, the unusual magic practiced by Aztlaner citizens, and the Yucatan conflict. This book also describes many aspects of life in Tenochtitlan (formerly Mexico City), and provides new rules for Aztlaner magic and Aztechnology corporate personnel. For use with Shadowrun, Second Edition." 1995 ... 184 pages ... FASA 7213 ... ISBN 1555602576 ![]() Target: UCAS
"The United Canadian and American States is in turmoil, in the past year, the great dragon Dunkelzahn won a special presidential election — and was assassinated on the night of his triumph. Savage riots broke out and have barely subsided; inexplicable magical phenomena have triggered a vicious anti-Awakened backlash; and corporate backstabbing and political intrigue are reaching new lows as everyone who can makes a play for the big time. And nowhere in the UCAS are the aftershocks as fierce as in three of its greatest cities: Boston, Detroit and Chicago. Boston, home of the East Coast Stock Exchange, has been neutral territory for years. But now Richard Villiers of Fuchi Corporation is rumored to be undertaking a secret operation there, and Boston's shadows are jumping. Detroit is the ultimate company town, home base of Ares Macrotechnology and Damien Knight's persona! fiefdom. But all is not well in Aresville — Knight's ego is getting too big for his bottom line, and bad trouble is brewing. And Chicago, better known as Bug City, has finally been cured of the insect spirits that infested it ... or has it? And could the cure be worse than, the disease? Target: UCAS contains a wealth of information for players and gamemasters: adventure frameworks that allow gamemasters to jump right into these explosive cities, rules for ghoul player characters and free bug spirits, and more. Target: UCAS is intended for gamemasters and players of all experience levels. For use with Shadowrun and the Shadowrun Companion: Beyond the Shadows." 1997 ... 104 pages ... FASA 7214 ... ISBN 1555603149 ![]() Target: Smuggler Havens
"This book has a wealth of material smuggling routes, and long overdue info on border crossings. It also incorporates a much overlooked element in the shadowrun setting: regional maps. The mainland of North America is blocked out with not only international borders, but also the major cities are well marked. The New Orleans info is detailed enough to stage well thought-out runs there. Vladivostock is detailed smoothly as well. This book makes an excellent companion to 'The Underworld Sourcebook.'" ...an anonymous Amazon reviewer 1998 ... 110 pages ... FASA 7215 ... ISBN 1555603416 ![]() New Seattle
"This book gives you a lot of ideas for a campaign based in Seattle. I was dissapointed in the lack of maps, only "area" maps are included. The lack of detail on the maps hurts a GM who needs spontaneous location info, especially when the question is "What's nearby?". I'm not saying a huge amount of detail needed to be given, but location of extremely well known buildings would have been nice. "That said, if you have the prior version of this book [Seattle Sourcebook], the two together make a very complete setting. I would also advise acquiring a modern day map of Seattle. This will help you with terrain features and major roads. It will give you a good starting point anyway." ...from Amazon reviewer "bigjimleo" 1998 ... 136 pages ... FASA 7216 ... ISBN 1555603424 ![]() Target: Matrix
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