Star Trek - West End Games
Core Rules and Sourcebooks
Star Trek: The Role Playing Game (1st Edition) [BOX SET]
"Space... the final frontier.
These are the voyages of the Starship Enterprise. Its five-year mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before...
Now you can join the Enterprise; all that is required is right here. Included in the game is:
1. The Basic Rule Book: This 128-page, two-color, 8½ x 11 inch book contains all of the rules needed to create and play a Star Fleet character. Rules for man-to-man combat, starship combat, planetary generation, and culture and alien generation are also included. This book is heavily illustrated with pictures from the TV series.
2. Adventure Book: This 48-page, 8½ x 11" book contains three introductory adventures and descriptions of the Enterprise and Klingon D-7 deck plans.
3. Deck Plan Book: This 80-page, 8½ x 11 inch pull-apart book contains scaled deck plans of the U.S.S. Enterprise and the Klingon D-7 class Battlecruiser. The scale of these plans is 1 inch = 6 meters. Also included with this book are several reference sheets used with the starship combat system.
4. Starship Combat Hex Grid: This 22½ x 33 inch hex grid is used with the starship combat system.
5. 112 Illustrated Counters: One side of these counters is used with the starship combat system. The other side depicts figures and can be used with man-to-man combat."
The 1st print had only 112 counters and different, B&W box bottom graphics. See the entry on our Blog over at our sales site for more info.
1983 ... FASA 2001 ... ISBN 0425066711
Star Trek: The Role Playing Game (Deluxe Game: Second Edition) [BOX SET]
This set was released in 1983, and re-released in 1986 with modifications.
Star Fleet Officer's Manual (40 pages)
Cadet's Orientation Sourcebook (40 pages)
Game Operations Manual (80 pages)
Adventure Book / Starship Recognition Book (35+17 pages) - A peculiar flip book meant to be read in both directions. Three adventures on one side (Ghosts of Conscience; Again Troublesome Tribbles; In the Presence of My Enemies), and stats on the Constitution Class Heavy Cruiser & Klingon D-7 Class Battlecruiser on the other side.
Book of Deckplans (Constitution Class Heavy Cruiser & Klingon D-7 Class Battlecruiser) - This was dropped from the 1986 set.
4 small booklets making up the starship combat system (Introduction; Basic Starship Tactics; Advanced Rules; Starship Data and Combat Charts)
1 hex space combat mapsheet
76 hex starship counters
2 large hex planet counters
112 1/2" square fire control counters
Star Fleet Officer's Manual (40 pages)
Cadet's Orientation Sourcebook (40 pages)
Game Operations Manual (80 pages)
Starship Tactical Combat simulator (80 pages)
Master Control Book (80 pages)
1 hex space combat mapsheet
152 hex starship counters
4 large hex planet counters
112 1/2" square fire control counters
The boxes have slight graphical differences, the most notable being the logo. The 1983 set uses the early FASA logo, what I call the "Klingon" logo. The 1986 set uses the later, simpler FASA word logo.
Star Fleet Officer's Manual (40 pages)
Cadet's Orientation Sourcebook (40 pages)
Game Operations Manual (80 pages)
Starship Combat Role Playing Game (64 pages)
1983, 1986 ... FASA 2001 ... ISBN 0931787017
Star Trek: The Role Playing Game (2nd Edition) [BOX SET]
"Star Fleet Officer's Manual:
This 40-page book contains information on how to play the game. With it, you can create and train your own Star Fleet Officer as well as direct his actions in ground-based adventures. Included are an introduction and a glossary for players new to role-playing games.
Cadet's Orientation Sourcebook:
This 40-page book contains information about the Star Trek universe. It includes illustrated sections on the races and governments in the known universe, as well as photo-illustrated sections on the organization and equipment of Star Fleet. For players new to Star Trek, there is a time line of events and a glossary of Star Trek terms.
Game Operations Manual:
This 48-page book contains all the information necessary for designing and running games. It has sections on designing adventures and presenting them to players. There are sections on judging character generation and actions planetside and in space."
1985 ... FASA 2004 ... ISBN 0931787041
"The STAR TREK GAMEMASTER'S KIT includes the
** 3-panel Gamemaster's Screen displaying all important tables and charts;
** 16-page booklet of all the tables and charts needed by players and gamemasters, including character sheets for Star Fleet personnel, Klingons, merchant characters, and much more."
1983(?) ... 3-panel screen + 16 pages ... FASA 2802 ... ISBN 0425069743
U.S.S. Enterprise Deck Plans (Star Trek RPG) [BOX SET]
"Experience High Adventure aboard the U.S.S. Enterprise with this complete set of deck and exterior plans for television's famous starship. Nine double sided sheets measuring 22x33½" show every corridor and compartment in complete authentic detail. The plans have a ½" square grid overlay for use with STAR TREK: The Role Playing Game. Trace the adventures of Captain Kirk, Mr. Spock and the whole Enterprise crew with this exclusive set of Official Blueprints. Also included with this set is the complete specifications, and information from official Star Fleet records."
1983 ... Ross Babcock & Dana Knutson & Mitch O'Connell & Jordan Weisman ... FASA 2101
Klingon D-7 Class Battle Cruiser: 15mm Deck Plans [BOX SET]
"Dare to venture aboard the D-7 Battlecruiser with STAR TREK'S infamous villains, the Klingons. Complete deck and exterior plans show every detail of this formidable interstellar warship. The plans are presented on six double-sided sheets measuring 22x33½ inches. The plans have a ½" square grid overlay for use with STAR TREK: The Roll Playing Game. Explore the pride of the Klingon Imperial fleet with this exclusive set of Official Blueprints.
Also included with this set is the complete ship recognition hand book for the D-7 Battlecruiser and all known variants, describing the deck plans in full and revealing all the secrets of the D-7 from Star Fleet intelligence reports."
1983 ... FASA 2102
The Klingons (1st Edition) [BOX SET]
64pg Sourcebook (same cover art as the box)
16pg "Natural Order" adventure
4pg "Intrusion" adventure
book of forms: 4 11"x17" sheets
sheet of 112 counters.
"It is an ancient Klingon belief - the naked stars remember acts of courage performed under them. Find out why, and find out hundreds of other fascinating facts about the Klingon Empire in this expansion set for STAR TREK: The Role-Playing Game!
More than a supplement, this set provides not only a complete creation system for Klingon player characters, but complete technological, cultural and physiological background of Klingons and their society. Klingons are among the most fascinating of STAR TREK's "villains". Now, they make fascinating player characters as well!
Written by science fiction writer John M. Ford (author of the upcoming STAR TREK novel The Final Reflection) and Guy McLimore, Greg Peohlein and David Tepool of Fantasimulations Assocaiates (designers of STAR TREK: The Role-Playing Game), this expansion set extends the horizons of STAR TREK and serves as your official guide to the vast Klingon Empire.
Included are a complete rules and background sourcebook, a book of Klingon Empire adventure scenarios and valuable pullouts and forms, and a set of Klingon player character counters and ship counters. Even if you don't play Klingon characters, you'll want this material for your Star Fleet-based campaigning. STAR TREK enthusiasts everywhere will want access to these never-before-revealed secrets of the Klingon Empire!
Strap on your disruptor pistol, and be sure to watch your back! You have been selected for training as an officer in the most powerful military machine in the known galaxy. The life is hard, but the potential rewards are limitless. All you need is courage, a bit of ruthlessness, and this expansion set (plus STAR TREK: The Role-Playing Game)."
1983 ... FASA 2002 ... ISBN 0425069540
Star Trek II Starship Combat Simulator [BOX SET]
OK, early FASA Star Trek box sets had variable/shifting contents and vague content lists on the rear of the box, so determining a complete set is tricky. This set is no different.
A crisp box set which I believe to be complete (it even still had the original d20) contained:
Book One: Basic Starship Tactics (8 pg)
Book Two: Advanced Rules (24 pages)
Book Three: Starship Data and Combat Charts (16 pages)
(x2) Book Five: Introduction to Starship Combat (4 pages)
Dark-covered Starship Combat Hex Grid: FASA 2801; ISBN 0425069591 (Basically a large fold-out hex map on a star field)
Master Control Panel and forms booklet
Sheet of 112 small Display counters
Sheet of 78 Starship Silhouette hex counters (inc. 2 large planets)
"Take command of a starship and outmaneuver the enemies of your race to gain the victory. Hide in asteroid fields, lay a trap with deadly gravitic mines, or battle for planets In this fast paced exciting game from FASA. This easy to learn combat game allows you to fly the famed Enterprise, a Klingon battlecruiser, a Romulan warship or one of twenty different starships In the Star Trek Universe, The game includes 78 colorful playing pieces, a large 22"x33" starfield map, ship data book, rulebooks, a twenty sided die and a set of Command and Control Panels. Four games in one, for 2 or more players ages 12 and up."
1984 ... FASA 2003
Star Trek Starship Tactical Combat Simulator [BOX SET]
* Rulebook (FASA 2003A, 80 pages)
* Master Control Book (1986, 80 pages)
* sheet of 112 counters
* two sheets of ship/planet counters
* Master Control Panel booklet
* hex map on star field
1986 ... David F. Tepool ... FASA 2003 ... ISBN 1555600093
Star Trek III: Starship Combat Role Playing Game
1ST EDITION (1984) CONTENTS:
* Introduction to Starship Combat (8 pages)
* Book One: Basic Starship Tactics (8 pages)
* Book Two: Advanced Rules (24 pages)
* Book Three: Starship Data and Combat Charts (16 pages)
* Booklet of Master Control Panel & other record sheets
* 78 color playing pieces (76 + 2 planets)
* Half countersheet of 112 record-keeping counters
* 22" x 33" fold-out map
* 20-sided die.
REVISED EDITION (1985)
Added "Role Playing" to the title on the box lid.
* 64-page Rulebook
* 78 color playing pieces
* 22" x 33" fold-out map
* Record-keeping panels and counters
* 20-sided die.
"Take command of the bridge in this exciting role-playing game of starship combat. Be the captain or a senior officer in the USS Enterprise, a Romulan Bird Of Prey, a Klingon D-7 Cruiser or one of 20 different ships from the STAR TREK universe. Or you may choose to be a Fleet Admiral commanding several ships, plotting with your sub-commanders to hide in asteroid fields, lay traps with deadly gravitic mines, or battle for planets in this fast-paced game. The options are unlimited, so choose your role. Add action of starship combat to your campaigns."
1984, 1985 ... FASA 2006 ... ISBN 0931787068 (1st ed: 0425069788)
SourcebooksThe Klingons: Star Fleet Intelligence & Game Operation Manuals [2 BOOK SET]
"It is an ancient Klingon belief - the naked stars remember acts of courage performed under them. Find out why in The Klingons. A must for players and gamemasters alike, this updated second edition contains two books. The Game Operations Manual presents the truth about the Klingon Empire for the gamemaster and Klingon player characters. Included are character generation rules, equipment guidelines, the Empire's political and economic structure, Klingon philosophy, and much, much more. The second book, the Star Fleet Intelligence Manual, includes all the information that Star Fleet knows about the Klingon Empire. Compiled from intelligence agents' reports, interrogation, and analysis of captured Klingon equipment, this manual is Star Fleet Intelligence Command's latest briefing on the Federation's most dangerous foe."
1987 ... 136 pages ... FASA 2002 / 2002A ... ISBN 0931787025
1st printing came with 2 robins egg blue booklets inside folder.
"This rules expansion for Star Trek: The Role Playing Game provides hundreds of interesting facts about the Romulans, their personality, their history, and their religion. These books also tell about the Romulan Star Empire, the fascinating Eridam Papers that describe it, its government, its relations with the UFP and the Klingons, and its extent. And they tell about the Imperial Navy, its starships, its weapons and equipment, its organization, and its combat tactics.
Now you can find out all about the Romulans. All you need is right here to add these mysterious aliens to Star Trek: The Role Playing Game. Included are the following:
The Romulans: Star Fleet Intelligence Sourcebook - This 32-page book contains the latest intelligence on the Romulan people, the Romulan Star Empire, and the Romulan Imperial Navy. It includes up-to-date information that every Star Fleet officer should know if he is to serve anywhere near the Neutral Zone or the Triangle. Its many illustrations show uniforms and equipment, as well as starships, and Romulans engaged in various activities. It also includes short articles written by Commander Spock and others about the Romulans, as well as a short dictionary of common Romulan words.
The Romulan Way: Game Operations Manual - This 48-page book contains all the information necessary for designing and running games that feature the Romulans. It provides the information necessary to create and train Romulan characters; a Romulan Character Record also is provided. This information is complete and accurate, unlike the information possessed by Star Fleet Intelligence. With it, a gamemaster may add the Romulans to his game, keeping much of their mystery to his players."
1984, 1986 ... 32+48 pages ... FASA 2005 ... ISBN 093178705X
"The Triangle, long known for its disregard for any law but its own, is the setting for this Star Trek campaign. The Triangle is full of renegade Romulans and Klingons, pirate kings, black-market weapon dealers, and many other unsavory characters. Included in this set are a beautiful full-color map (17" x 22") that shows all the inhabited planets of the Triangle and all political boundaries of the major races and minor states, and a 96-page book containing information about the political, military, and economic goals of the three major powers bordering this neutral region of space. The largest part of the book is made up of 120 world logs of the inhabited planets of the Triangle and character sheets for some of the more important and interesting personalities who live and do business there. Also included are several maps and indices for easy reference and cross-indexing."
1985 ... 92 pages + fold-out map ... FASA 2007 ... ISBN 0931787076
The Orions: Common Knowledge & Deep Knowledge (2 book set)
"'There are three kinds of people I don't want to face while making a deal,' master trader Carter Winston once said. 'Vulcan bankers, Tellarite lawyers, or anybody Orion.'
The Orions supplement for Star Trek: The Role Playing Game consists of two books. The Book of Common Knowledge contains information that is known to Federation, Klingon, and Romulan characters. Inside are the Orions' social structure, a racial history dating back hundreds of thousands of years, descriptions of trade on Rigel IV (where alien races have traded for millennia), details on Orion slavery, and numerous planetary descriptions.
The Book of Deep Knowledge provides that information known only to the gamemaster and Orion characters. It fills the gaps of Orion history, presents the Orion character generation system, describes Orion families, corporations, and governments, and sets the record straight on Orion pirates.
Whether seductive slaves or merchants extraordinaire, Orions are the most treacherous, egocentric, opportunistic, materialistic, hedonistic, and barbaric beings in the galaxy. Play them to the hilt with The Orions."
1987 ... 80+48 pages ... FASA 2008 ... ISBN 0931787084
The Federation: A Handbook of Information on the United Federation of Planets
"Spanning over 5,000,000 cubic parsecs in size, encompassing thousands of unique planetary systems... this is the FEDERATION... the most ambitious political and cultural experiment ever attempted. This booklet contains comprehensive information that has never before appeared in a single volume.
The Federation covers the entire history of the Federation, Articles of Federation, current Federation interstellar relations, the governmental and bureaucratic structure of the Federation, as well as providing information on individuals who have made their mark - for good or ill on Federation history and statistics on the major civilizations and over 500 planets within Federation space, and much, much more.
As a primary information source, an easy-to-use reference guide, and a compendium of facts and figures found nowhere else, this booklet synthesizes hundreds of sources, past and present, to make the Federation a complete political, military, and cultural entity."
1986 ... 128 pages ... FASA 2011 ... ISBN 0931787300
Star Trek: The Next Generation Officers Manual
"Star Trek: The Next Generation Officer's Manual is an introduction to Starfleet of The Next Generation. Includes: changes to ship's operational procedures that reflect the new officer positions, detailed information about new equipment, and extensive sections about the Galaxy Class cruiser and artificial persons like LCDR Data.
A must for Star Trek fans of every age.
The Next Generation Officer's Manual contains:
Deck plans for the main bridge
Deck plans for the battle bridge
Deck plans for officers and crews quarters
Science, medical, and engineering tricorders
The Mark V personal phaser and other weapons
The Ferengi, the Q and other new alien races"
1988 ... 144 pages ... FASA 2012 ... ISBN 1555600794
Star Fleet Intelligence Manual (Agent's Orientation / Game Operations) [2 BOOK SET]
"HE SAID THREE THINGS BEFORE HE DIED... -- Never use Code 2 when Romulans are about! -- If your contact does not know why Denebian Slime Devils never attack Tellarites, kill him! -- And for God's sake, be careful with matter/antimatter charges!
Add espionage and intrigue to your STAR TREK: The Role Playing Game campaign with the Star Fleet Intelligence Manual.
The players' book, the Agent's Orientation Sourcebook, contains the history and organization of Star Fleet Intelligence Command, operating procedures for field agents, and gadgets from the deluxe security system briefcase to anti-laser aerosol.
The second book, the Game Operations Manual, provides the gamemaster with front organizations and current missions, guidelines for judging new skill and equipment use, and information on other intelligence organization, such as the Klingon Diplomatic Corps and the Andorian Corps of Enforcers. The world of archagents and undercover missions awaits you in the Star Fleet Intelligence Manual!"
1987 ... 94+80 pagesFASA 2014 ... ISBN 0931787394
Trader Captains and Merchant Princes, 1st Edition
In this supplement, rules and background are presented for setting up and playing role-playing campaigns in the STAR TREK universe, featuring independent traders and merchants as player characters. This supplement takes players and gamemasters beyond Star Fleet for player character backgrounds, allowing the STAR TREK universe to act as background for the more free-wheeling adventures of the independent trader.
This supplement also provides background on the economic system of the United Federation of Planets, including prices of common items, pay scales, interstel-ler trade rules and regulations, playing the Federation stock market and more. In addition, information on merchant starships is included.
With this supplement, STAR TREK adventurers can create interstellar merchant characters ranging from the small independent trader, piloting his/her own ship (like the celebrated rogue Cyrano Jones), to the wealthy merchant prince owning a fleet of trade vessels. Such characters can also be created as non-players, serving as central figures for Star Fleet-based adventures.
This supplement begins with information on the trader character him/herself, including character creation rules and new skills. The second major section discusses merchant vessels and their operation, along with personal equipment and prices. The third major section provides information on the profession itself, and how characters can make money (or lose their shirt) plying the trade lanes of the UFP and beyond. There are also several appendices with useful information, including a quick system for determining the income from merchant fleets, Star Fleet and merchant crew pay scales, and complete character data on two famous interstellar rogues, Cyrano Jones and Harcourt Fenton ("Harry") Mudd. Also in the appendices are rules for speculation in the UFP stock market, which can be used in any STAR TREK campaign, or played as a mini-game on their own."
1983 ... Guy W. McLimore, Jr. & Greg K. Poehlein & David F. Tepool ... 52 pages ... FASA 2203 ... ISBN 0425069546 (0425069516)
Trader Captains and Merchant Princes
This set is often missing the 80-page Spacelanes magazine when found in the used market.
"From trading tribbles to outwitting Orions
Enter the world of high finance and low dealing in the Star Trek universe, and enjoy the freewheeling life of the independent trader.
This supplement to FASA's Star Trek: The Role Playing Game enables players to buy private ships, obtain cargoes, and turn profits no man has turned before. In addition, players and gamemasters will learn the ins and outs of the Federation economy -- from pricing goods to trading on the UFP stock exchange, and more.
The players' book, a copy of the 23rd century trade magazine Spacelanes, gives an inside look at the ways and means of merchant life.
The gamemaster's book provides details on generation trader characters, and all the necessary information for running trader adventures.
Start plying the space lanes today."
1987 ... 128+80 pages ... FASA 2203 ... ISBN 0931787130
Ship Construction Manual
"The Ship Construction Manual contains all of the information necessary to construct starships for your Star Trek Role Playing Games.
The information in this manual allows the design of state-of-the-art starships of Federation, Klingon, Romulan, Gorn, or Orion origin. The easy-to-use format combined with the comprehensive data also provides the information necessary to build any ship active during the last 60 years of Star Trek history (up to around the time of the movie "Star Trek II: The Wrath of Khan").
The 80-page rulebook includes the tables for the various engines, weapons, shields, and computers that make up starships, essays on the design philosophy of the major races, detailed information on the cost and availability of the equipment, and a system for rating the ships in combat.
[The] 2nd edition represents a major redesign of the 1st edition (1983), to take account of the "STAR TREK Starship Combat Tactical Simulator", and to ensure data and tables are presented to make construction for that supplement easy."
1983, 1985 ... 44 pages / 80 pages ... FASA 2204 ... ISBN 0425069524 / 0931787149
Star Trek III Sourcebook Update
"Bring your Star Trek role playing universe up to date with the official Star Trek III Sourcebook Update.
This supplement contains a complete time line from the beginning of Earth's space history to the time of Star Trek III. Also included are detailed sections on the changes made since the time of the TV series in the governments of the Klingons, Romulans, Gorn, and Orions. Sections on the UFP and Star Fleet Command, complete with photographs and illustrations, give the latest information on uniforms, insignia, equipment, sidearms, and shipboard systems. A starship recognition file gives pictures and data for the Enterprise, the Bird of Prey, and the other starships. The personnel file provides updated statistics on your favorite characters from the movies.
In addition to all this, a complete adventure, 'Lost and Presumed Dead,' is included so you can use all the new information."
1984 ... 48 pages ... FASA 2214 ... ISBN 0425069796
Star Trek IV - The Voyage Home: Sourcebook Update
"All is not well on Terra ...
Admiral Kirk and the crew of the Enterprise are en route to Terra to face court-marital proceedings for their actions in STAR TREK III: The Search for Spock. The Klingons are demanding custody of Kirk for his part in Genesis while the Genesis controversy rages unabated. And an even more catastrophic danger has materialized to threaten the very existence of Terra.
The STAR TREK IV Sourcebook Update contains all the information needed to bring your STAR TREK: The Role Playing Game campaign up to date. It discusses the opinions of the Klingons, Romulans, and different factions within the Federation regarding Genesis and contains essays about Operation Armageddon, a Star Fleet computer simulation detailing war between the Federation and the Klingon and Romulan Empires. Sections describe what can be done to prevent the unauthorized use of starships and what sort of military justice the Enterprise Crew will face when they return to Terra.
The Races of the Federation ...
Also included is a 16-page color section illustrating some of the new aliens seen in STAR TREK IV: The Voyage Home. Along with each, illustration is a description of the creatures as well as notes on their civilization and history."
1986 ... 80 pages ... FASA 2224 ... ISBN 1555600026
The White Flame: Starship Combat Scenario Pack
"Our ships closed upon the helpless Federation ships like an animal, on wounded prey. Their destruction would allow the glorious plunder of undefended Federation space...The White Flame is a scenario pack for the Star Trek Starship Combat Game which details the exploits of the Emperor's own 123rd Assault Flotilla. This Klingon Battle Group patrols the uneasy border of Klingon, Federation, and Romulan space. Included are unit history, organization, personalities, and combat readiness, as well as fifteen scenarios, pitting the White Flame against Orion, Romulan, and Federation Opponents in a series of deadly encounters."
1988 ... 56 pages ... FASA 2225 ... ISBN 1555600662
Star Trek: The Next Generation First Year Sourcebook
"Update your game with new stats!
The First Year Sourcebook gives information and game statistics based on the first year of the new Star Trek: The Next Generation television show.
With this book, you can integrate the characters, new civilizations, and equipment used in the first year of the show into your Star Trek: The Role Playing Game campaign.
New ship positions -- Learn the jobs of the new personnel on the Enterprise.
Personal history and game statistics for all the major characters, including:
Captain Jean-Luc Picard, Commander of the Enterprise
Lieutenant Commander Data, the android helmsman
Lieutenant Worf, the Klingon Security Officer
New equipment like the Holodeck, new tricorders, new phasers, and Lieutenant LaForge's visor.
New races and planets that have been encountered.
A section of tables and skills for generating characters for The Next Generation."
1989 ... 64 pages ... FASA 2227 ... ISBN 0931787386
Ship Recognition Manual: The Klingon Empire
Ship Recognition Manual: The Klingon Empire (Star Trek: The Role-Playing Game). "Ship Recognition Manual: The Klingon Empire contains 14 vessels of the Klingon Imperial Navy. All available data on each ship is presented in this volume, including: Tonnage, Crew, flange. Warp Speeds, Weaponry, and all game information. This first volume contains the following ships: K-23 ESCORT W-2 WARP SHUTTLE' L-6 GUNBOAT, K-5 PATROL CRAFT, S-8 MOBILE DRY DOCK, L-13 BATTLESHIP, D-7 LT. CRUISER, K-26 ESCORT, S-4 FLEET SERVICE SHIP, L-9 FRIGATE, D-10 HEAVY CRUISER, D-11 DESTROYER, D-18 DESTROYER, and the K-3 GUNBOAT."
1983 ... FASA 2301 ... ISBN 0425069559
Ship Recognition Manual: The Federation
1983 ... FASA 2302 ... ISBN 0425069559(?) ISBN duplicated from FASA 2301: Klingon Empire.
Klingon Ship Recognition Manual
"The Klingon Ship Recognition Manual, is intended for Star Fleet personnel with a "need to know" concerning information on the imperial Klingon Navy: This comprehensive study discloses, for the first time, all known combat visual, arid historical data on 42 different Klingon ships and their variants. Also included is a chronology of service and silhouette recognition chart. This manual is a must for all Star Trek enthusiasts."
1985 ... Forest G. Brown ... 48 pages ... FASA 2301 ... ISBN 0931787416
Federation Ship Recognition Manual
"The Federation Ship Recognition Manual is intended for Star Fleet personnel with a
"need to know" concerning information on the Star Fleet Vessels. This comprehensive study discloses all known combat, visual, and historical data on 42 different Federation ships and their variants. Also included is a chronology of service and silhouette recognition chart, this manual is a must for all Star Trek enthusiasts."
1985 ... Forest G. Brown ... 42 pages ... FASA 2302 ... ISBN 0931787424
Romulan Ship Recognition Manual
"The Romulan Ship Recognition Manual is intended for Star Fleet personnel with a "need to know" concerning information on the Romulan Star Navy. This comprehensive study discloses, for the first time, all known combat, visual, and historical data on 40 different Romulan ships and their variants. Also included is a chronology of service and silhouette recognition chart. This manual is a must for all Star Trek enthusiasts. Shown on the cover is a cutaway view of the Whitewind cruiser."
1983, 1985 ... 48 pages ... FASA 2303 ... ISBN 0931787432
"It started as just a friendly conversation -- until suddenly there was no one left to talk to! The crew of the Federation Starship must find out why -- before they too are among The Vanished.
This 40 page adventure contains a complete adventure scenario for Star Trek: The Role Playing Game, with all the necessary background material. Included are complete deck plans for FDR 39 and a complete crew roster for use with this adventure and beyond in your own scenarios. This gamemaster package can be used with campaigns set aboard the USS Enterprise or any other Federation vessel."
1983 ... 40 pages ... FASA 2201 ... ISBN 0425069494
Witness For The Defense
"The crew of the Enterprise returns to Janus VI, scene of their adventure with the Horta ("The Devil in the Dark"), and finds tragedy. A young miner stands accused of murder and genocide. Will he be convicted by the swift justice of the final frontier, or can Captain Kirk, Mr. Spock and Dr. McCoy find evidence to clear him? And if they do, where is the real killer, and will he strike again bringing disaster to the mining colony of Janus VI?
This adventure scenario for STAR TREK: The Role Playing Game contains everything a gamemaster needs to recreate the mystery and excitement of murder on Janus VI. This booklet is designed for use in campaigns featuring the U.S.S. Enterprise crew, and includes complete maps and floor plans for the Janus VI pergium processing facility, which can also be used in later adventures."
1983 ... 40 pages ... FASA 2202 ... ISBN 0931787122
Denial Of Destiny
Denial Of Destiny is a Module/Adventure were the players must help evacuate the little-known planet Aleriad. However, the Alerians believe it is their destiny to remain on their world. Should the players break the Prime Directive?
"While strolling down the street the party comes upon a beggar who appears to have only one leg. You may wish to put some Kopas (local currency) into his bowl at which the beggar will smile genially.
The medical officer decides to carefully scan this individual since he has not seen any other Alerian who does not seem totally fit.
As the tricorder is turned on it begins making its normal whining sound. The beggar hears the peculiar noise, sees the device and begins shouting in mortal terror: "Ayakhsh Bendanaada ju serada megeni kra kra Jhopo!" which when translated will turn out to mean "Help! This off-world swine is trying to steal my soul!"
The local merchants, who have become quite attached to this fellow as he knows just about the filthiest stories ever heard in Kembali, will come running to his aid and will insist that the party leave him alone. They won't be violent about it since after all, he is only a beggar and no one fights over a beggar.
The tricorder reading taken by the medical officer indicates something peculiar about the beggars missing leg."
1983 ... Andrew Philip Hooper ... 40 pages ... FASA 2205 ... ISBN 0425069532
Star Trek adventure involving Klingon characters on an espionage/assassination mission.
"Termination Order 1456:
Issued by Internal Security, Imperial High Command
SUBJECT: Thought Admiral Krador zantai Rrilac
MISSION: End his command!
It is suspected that Admiral Krador has been gathering forces to overthrow the Emperor. Under the direction of the Fourth Frontier Security Area Command, you and your crew will go to Muldor IV, penetrate Krador's stronghold, and take appropriate action against Krador and his senior officers. The mission is a vital one, and must be accomplished, even at the expense of your lives."
1984 ... Dale L. Kemper ... 48 pages ... FASA 2206 ... ISBN 0931787165
Demand of Honor
"Although the Federation and the Gorn Alliance have concluded a treaty, a band of renegade Gorn ships have been raiding Federation shipping. This threatens to jeopardize the peace. The Gorn have told Star Fleet the location of the planet where the renegades have their base. Your destroyer, the USS Hastings, has been dispatched to carry a Gorn Ambassador to meet with the renegades.
It seems like a normal mission, but the Ambassador turns out to be none other than the Gorn Captain who fought with Capt. James T. Kirk of the Enterprise. He brings aboard with him a squad of 'bodyguards.' Your Security chief senses that something isn't quite right..."
1984 ... J. Andrew Keith ... 48 pages ... FASA 2207 ... ISBN 0425069680 / 0931787173
"The Captain of TransSolar's Eridani Star was not a happy man. By all rights, he ought to have been satisfied, confident, and even smug. He'd just received permission to open trade talks with the Orion-settled world of Daros IV, the commercial center for an entire sector.
'Unfortunately,' thought the Captain, 'there is a fly in the ointment -- several flies, in fact, and they all wear Star Fleet uniforms. A Federation merchant ship had disappeared near the Daros system, and someone in Intelligence was convinced that the Eridani Star would make an excellent spy ship.'"
1984 ... Patrick Larkin ... 48 pages ... FASA 2208 ... ISBN 0425069699
Margin of Profit
"I knew things were too good to be true!
Our sweetheart stock deal with TriMark won't be worth lizard lips if we can't stop whoever has been hijacking the dilithium shipments. If the TriMark shipment next week is hit, our margin of profit will drop to nothing and we'll lose the Two Brothers. We'll have to take matters in our own hands if we want to keep the ship!
Hmmm... I wonder if that Orion 'trader' named Akalzed knows something about this..."
1984 ... J. Andrew Keith ... 48 pages ... FASA 2209 ... ISBN 093178719X
"Greetings, old comrade!
I trust that this message finds you well and that your career is going smoothly. It has been a long time since we were in contact, and so it is difficult for me to presume by asking for a favor. What I ask I cannot explain, but much depends on this.
You will be contacted by a Vulcan named Salak, who is on a mission of utmost secrecy dealing with a renegade Romulan. I urge you and a few of your best fellow officers to aid him with his mission, though you will have no official Star Fleet sanction.
Do not attempt to contact me. I cannot respond, and would be forced to deny all.
For whatever it is worth, I wish you all the luck that humans seem to put so much faith in.
1985 ... Guy W. McLimore Jr. ... 48 pages ... FASA 2210 ... ISBN 0931787203
A Matter of Priorities
"As newly-promoted Commander of the refitted IKV Malevolent patrolling near the infamous Triangle Zone, opportunities for quick advancement and promotion would arrive as a matter of course. Although the crew has different opinions about the current power struggle in the politics and policies of the Klingon Empire, they all work well together.
Then came the order from Fleet Command to perform a security inspection on the secret intelligence base on Valtor III located in the Klingon/Romulan disputed area. Captain's discretion allowed.
Captain's Discretion: the chance to live or die by one's own actions. No one said that success in the Klingon Empire was easy."
1985 ... Bernard Menke & Rick Stuart ... 40 pages ... FASA 2211 ... ISBN 0931787211
A Doomsday Like Any Other
"It was a dull patrol, and the officers and crew of the frigate USS Fife were tired of the routine, tired of watching an empty frontier. Then, a call for help put the Fife face-to-face with the most implacable foe ever faced by Star Fleet -- one of the robot-brained "Doomsday Machines," like the one destroyed years before by the USS Enterprise. As if that weren't enough, the Fife had to contend with panicky civilians, selfish VIPs, interfering Romulans, and a colorful rogue whose surprising cargo might hold the only hope of stopping the planet-crushing juggernaut. It would be a day they would all remember... but it certainly wouldn't be A Doomsday Like Any Other."
1986 ... 64 pages ... FASA 2212 ... ISBN 0931787224/093178722X
The Mines of Selka
"We were on the verge of cracking an Orion smuggling and pirate ring when Star Fleet called in our ship, and assigned us to another case. Just when things were falling into place, the blunderheads in command come in and screw things up. Now we have to investigate ship disappearances in the Selka system. Who knows where this will lead?"
1986 ... Bill Paley ... 48 pages ... FASA 2213 ... ISBN 0931787238
"The Triangle... A hotbed of deceit, destruction, and death. Over the next year State secrets will be bought and sold, Wars waged, Revolutions launched, Planetary governments will topple, Millions will die, And billions of credits profit will be made. The Triangle Campaign contains four background plots of enormous proportions that could reshape the galaxy. Details for all the plots unfold over a one-year period. "Merchant of Death" deals with the unhealthy actions of a Romulan weapons dealer. In "A Dose of Revenge," Thought Admiral Krador not only plots the overthrow of the Klingon throne, but the conquest of known space. "A Family Affair" involves an Orion pirate with visions of grandeur and the cunning to realize them. Planets and populations are only pluses and minuses on the ledger sheet of BioResearch in "The Corporate Grasp." Overall, it's just another typical year in The Triangle."
1985 ... Wm. John Wheeler & David Dietrick (cover) ... 80 pages ... FASA 2215 ... ISBN 0931787254
"Four long years you've drilled and studied and trained. More than once you almost gave up, but somehow, you kept on trying. You've taken all the punishment and all the pain the Empire's best could throw at you, and somehow you survived it all. You're the one in a hundred. You're one of the survivors. Now at the age of sixteen, only one thing stands between you and your final goal. Only one last assignment to be completed, and then, at long last, you and your comrades will receive your commissions as officers in the Imperial Klingon Navy. After what you've been through, your task seems incredibly simple. Just hop over to a small backwater planet in the Triangle, and bring back an agent Imperial Security needs to question. Simple... except the Romulans might have other ideas about the matter..."
1985 ... 40 pages ... FASA 2216 ... ISBN 0931787033
Where Has All the Glory Gone?
"It started as a routine patrol for the crew of the Chandley Class USS Niwen. For weeks, the vessel had been picking up only normal subspace radio traffic along the patrol route near the Romulan Neutral Zone. Then came the distress signal from within the zone. Help was needed because the senders said that they had less than 24 hours remaining in their life-support system. If the Niwen pushed its limits of warp speed, they might make it in time -- maybe."
1985 ... John A. Theisen ... 56 pages ... FASA 2217 ... ISBN 0931787769
Return to Axanar / The Four Years War (2 book Set)
"The crew of the USS Cooper were long overdue for some R&R at Star Base 23. Even the ship needed some work after the long patrol. Then new orders carne in. Now the Cooper had to transport some scientist to Axanar, site of the first battle between the Federation and the Klingons in the Four Years War. The trip would take months, in travel time alone. No scientific theory could possibly be important enough to tie up a destroyer for so long. Or could it? This adventure module also includes a separate book that details The Four Years War. Essays by Federation experts on Axanar, the major battles, and the political, social, and economic factors are included."
1985 ... 64+44 pages ... FASA 2218 & 2218A ... ISBN 0931787785
Decision at Midnight
"The warble of phaser fire filled the empty corridors. Through the heavy smoke figures moved, closer now, almost within range. Lieutenant O'Shanter crouched lower behind a blasted bulkhead. "Funny... I don't feel like a mutineer." The gauge on his phaser showed the charge was almost gone. Maybe there was still time... if only he could talk to them, reason with them... From behind came a low throaty growl -- a sound no Human voice could ever make. Turning slowly, Tam found himself fce to face with the yellow eyes of Commander Brr'ynn. The Caitian's weapon never wavered as she licked her lips of anticipation. "You tried to kill my Captain..." For Tam time had just run out."
1986 ... 48 pages ... FASA 2219 ... ISBN 0931787297
An Imbalance of Power
Nifty little adventure for FASA's Star Trek RPG includes:
main book (48 pages)
Player's Information handout (4 pages)
The Final Battle (6 pages)
sheet of 228 counters
"Your advance scout vessel has just discovered an inhabited planet with large amounts of durallium, a rare and valuable mineral. The Empire will reward you and your Klingon cohorts if you can find an efficient way to exploit the natives and take the minerals for the Empire.
The usual course of action is to put one faction of the native population into absolute power. Thus the Empire does not have to waste time with any internal problems. However, there is the small matter of a civil war to resolve first."
1986 ... 48 + 4 + 6 pages + sheet of 228 counters ... FASA 2220 ... ISBN 0931787467
Old Soldiers Never Die / The Romulan War (Star Trek RPG 2-book set)
"While on a routine survey mission the crew of the USS Sparon receives an urgent message from the Star Fleet Museum at Memory Alpha. As the closest available ship the Sparon is ordered to investigate an attempted break-in of one of the museum's storerooms. The investigation leads to the planet Daran V and a group of dissatisfied Star Fleet veterans who voice the opinion that much stronger measures should taken against the Federation's enemies. Decisive action is needed when the museum reports the successful theft of a mothballed battleship, the USS Juggernaut, a relic of the Romulan War. If this ship were fitted with modern warp engines and other equipment, it would be a very potent vessel. The adventurers must find those responsible for the theft before the Juggernaut can be used against Star Fleet. This adventure module also includes a separate book describing the Romulan War, fought between the United Federation of Planets and the Romulan Star Empire. Included are essays by Federation experts on the causes of the war, the major battles and the political, social, and economic factors involved."
1986 ... 56+48 pages ... FASA 2221 & 2221A ... ISBN 0931787475
Conflict of Interests/Klingon Intelligence Briefing (Star Trek RPG 2-book set)
"This adventure pits two groups of players against one another as diplomatic teams from the Federation and the Klingon Empire. The objective is to convince the population of Sheridan's World to join either the Federation or the Empire. The only problem is that this planet was settled by the Orgnians right after the Organian Incident by 100 colonists from the UFP and by 100 colonists from the Klingon Empire. Having kept the planet in isolation for 15 years, the Organians have decided that now is the time for the colonists to decide whether they will become Klingon, Federation, or independent. Each diplomatic team must do its best both publicly and privately to convince the colonists to join their side.
This adventure module also includes a seperate book, a Star Fleet Officer's Intelligence Briefing on the Klingon Empire. The briefing includes information on prominent family lines, Klingon society, and new information on the little-known, non-military side of Klingon life. This information further rounds out that included in FASA's The Klingons supplement."
1986 ... 48 + 24 pages ... FASA 2222 + FASA 2222A ... ISBN 0931787483
The Dixie Gambit
These files describe the Federation's most ambitious Intelligence mission as "Lost -- Presumed Destroyed." Three vessels, betrayed to the Klingons one by one, have been swallowed up behind the Imperial frontier, never to return.
Now the last of Dixie's ships has been spotted, owned by a shipping company in the Triangle, far from the place where it had presumably been destroyed. A crew of Intelligence Operatives has been given the crucial mission of discovering the fate of Operation Dixie and recovering the important data lost when the expedition failed.
But in the Triangle, things aren't always what they seem, and this is only the first move in a dangerous game of thrust and counterthrust... a move that leads to The Dixie Gambit."
1986 ... J. Andrew Keith ... 56 pages ... FASA 2223 ... ISBN 1555600018
Strider Incident / Regula-1: Orbital Station Deck Plans (Star Trek RPG 2-book set)
"IS THE FEDERATION AT WAR WITH THE KLINGON EMPIRE?
...or did Captain Reardon violate Klingon space to avenge her brother's death?
While stuck aboard an R-1 Type defense outpost, the player characters are drawn into the investigation of the USS Stricter's attack on the Klingon Empire. If the group fails to discover who sent the war orders to Captain Reardon, the Klingons will use the incident to gain control of a strategic system in the Neutral Zone, In addition, they will take Reardon prisoner... and Klingons do not treat Federation prisoners gently."
"CREATE YOUR OWN ADVENTURES ABOARD THE REGULA-1...
The Regula-1 Orbital Station deck plans contain extensive blueprints and room descriptions of the R-1 Type station, as seen in STAR TREK II: The Wrath of Khan. Also included are the R-1 station's history, descriptions of its eight variants and support craft, and a list of all stations in operation. While running The Strider Incident, the gamemaster should use this book to keep track of action aboard Defense Outpost 1121."
1987 ... 56 + 48 pages ... FASA 2226 + FASA 2226A ... ISBN 1555600026
Note that this set and the Star Trek IV sourcebook share the same ISBN number.
Star Trek III: The Search for Spock Game [BOX SET]
"The ground rumbles and moans beneath your feet. The Genesis Planet is beginning to break up. You must find the young Spock and beam him aboard your ship before the planet disintegrates in a fiery explosion.
Your job is not an easy one as there are Klingons hot on the trail and you are surrounded by vicious life forms created by the Genesis effect. You will need all of your skill and wits to avoid the dangers of the collapsing planet and the Klingons to rescue the young Spock.
All of the tense excitement of STAR TREK III is now captured in this Micro-Adventure Game from FASA. Included are 112 playing pieces, 76 Event cards, a modular map that allows you to create over 10,000 different planets as playing fields, 3 dice and the rulebook. A game for 1 to 4 players ages 12 and up."
1984 ... FASA 5001 ... ISBN 0425069834
| FASA Star Trek | ST - Last Unicorn Games & Decipher | Star Trek - Fan-written Sourcebooks |
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