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Call of Cthulhu - "Cthulhu Now" - Present Day

Call of Cthulhu

Classic Campaign - Classic Scenarios - Gaslight - Dreamlands - Present Day - D20 Cthulhu - Pagan Publishing (Delta Green) - Unspeakable Oath

GURPS CthulhuPunk


Cthulhu Now
"CTHULHU and the Old Ones remain powerful in the half-century since Lovecraft’s death. The globe is well-explored, but the darkness within men’s souls in unfathomed. Now human fortunes encompass Cthulhu and the H-bomb too! Does technology aid the struggle for good, or is it helpless against forces from beyond space, beyond time?

CTHULHU NOW includes four roleplaying adventures, “The City in the Sea,” “The Killer Out of Space,” “The Evil Stars,” and “Dreams Dark and Deadly.” Background essays provide new skills and occupations, up-to-date cash-flow information, an elaborate firearms article (and foldout illustrating contemporary firearms), active and passive night-vision equipment, a survey of forensic pathology from Sherlock Holmes’ day to the present (required reading for every serious player), and even a hit location option (useful when lots of bullets must be dealt with). Player aids for the adventures are repeated on perforated pages at the back of the book."

1987 ... 128 pages + fold-out firearms chart ... CHAO 2322 ... ISBN 0933635478

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At Your Door
"A Campaign of Madness and Terror in the Days to Come: Salvaging Our Children’s Heritage. Full Wilderness Inc. is a wealthy environmental organization dedicated to the maintenance and expansion of protected wilderness reserves. In addition, Full Wilderness funds legitimate biological researches for greater understanding of our natural environment. Dr. Peter Tait, a respected microbiologist from a major grant recipient, disappeared after reporting disturbing research irregularities. Backed by the considerable resources of Full Wilderness, the investigators uncover the facts surrounding Dr. Tait’s disappearance. In succeeding adventures, the Mythos manifests in ways unexpected and extreme.

AT YOUR DOOR contains six linked adventures forming a campaign set in the 1990s. Constructed to allow players greater freedom of action, the investigators enter a particular chapter several times as the meaning of earlier events and experiences are understood, or as alternative meanings are perceived. The effects of the Mythos are generally subtle, and confrontation with nigh-invincible powers are few. There is ample opportunity for new investigators to succeed and prosper."

1990 ... 176 pages ... CHAO 2326 ... ISBN 0933635648

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Cthulhu Now, 2nd edition

"Some questions should never be answered and some mysteries should never be solved. Darkness remains within men's souls beyond the reach of illumination - darkness that is home to unamable horrors."

1992 ... CHAO 3307 ... ISBN 0933635516

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The Stars are Right!
"The Taste of Ashes...

THE LATE 20th CENTURY: a time wracked by violence, racism, AIDS, drug abuse, and all-consuming fear. Hollow politicians offer empty promises of a bright future -- a thousand points of light which none can see.
That which is greater than mankind lurks beyond the rim of human consciousness, patiently watching, waiting to assume command of our destiny. Preying upon the fearful, the hateful, and the hated, dark thoughts and emotions are set free to prowl the earth, taking what they will, where they will, and as they will. We cower in our homes, quaking behind the false security of tall fences, locked doors, and television. But to no avail -- the stars are right and cannot be denied.

Azathoth * Cthugha * Daoloth * Ghroth * Y'golonac * Yog-Sothoth

These are the voices heard by those whose fears have led them to the brink of madness, and beyond. THE STARS ARE RIGHT! contains seven modern-day adventures that explore the pit of man's fears and the darkness of his soul."

1992 ... 132 pages ... CHAO 2337 ... ISBN 0933635885

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1990's Handbook
"The horrors lurking in the modern world are often a synthesis of the mundane and the monstrous. For example, the concept of snuff films is monstrous, but with such a strong foundation of mundane movies full of graphic sex and violence, we can easily believe in their existence even if we have not seen them ourselves. Susan Smith was to all appearances a loving mother, yet she sent the car with her two young sons in it into a lake and let them drown. If these are part of our world, what other, less understandable, horrors must be waiting for us?
The ideas presented in this book attempt to be both mundane and fantastic at the same time — plausibility is the key. It is in the details that the horror lies, because it is in the credibility of the details that the fantastic can rise and stand.
This, then, is a book of details, most mundane, some fantastic. They have but one purpose — that of bringing Lovecraft’s horror home to us here and now. THE 1990s HANDBDOK is a revision of Cthulhu Now, and brings CALL OF CTHULHU into the mid-1990s. New equipment detailed includes surveillance paraphernalia, computers, and lethal and non-lethal weapons. The roles of the government, the military, the police, and crime in the modern world are discussed. An optional hit location system is presented. Several scenario storylines are given."

1995 ... Gregory Rucka & Earl Geier & Drashi Khendup & Kirk Wescom ... 80 pages ... CHAO 2355 ... ISBN 1568820488

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Utatti Asfet: The Eye of Wicked Sight
"A 1990s Campaign for Call of Cthulhu. The Graham Westlakes Foundation sponsors the International Symposium on Unexplained Phenomena. This year, the fortieth annual symposium takes place on the Pacific Island nation of Tonga. The investigators are among the attendees. There, they encounter evidence of phenomena they know only too well."

1996 ... 160 pages ... CHAO 2360 ... ISBN 1568820569

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A Resection of Time
"At first, the death of successful archaeologist Kyle Woodson seemed an accident, an automobile crash turned fatal. When certain medical irregularities become apparent, and then the body was quickly cremated, the case becomes much more sinister to trained eyes."

1997 ... 64 pages ... CHAO 2364 ... ISBN 156882095X

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"We all hold a few deep, dark secrets close to our hearts."

1997 ... 48 pages ... CHAO 2367 ... ISBN 156882100X

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The Bermuda Triangle
"What secrets lie within the Devil's Triangle? Why was the Mary Celeste abandoned after it passed through the Triangle's waters? What caused the disappearance of an entire flight of Avengers in 1945? Why do electronics fail in the Triangle for no apparent reason? Now the answers can at last be revealed.
The Bermuda Triangle is a 1990's sourcebook centered around the famous mystery of the Devil's Triangle. It acts as a guidebook to the entire Caribbean region, detailing not only Bermuda, Cuba, Jamaica, Haiti, and other nearby islands, but also exploring the mysteries of Rha'thylla, the Sargasso Sea, and more. Guidelines are included for running Caribbean campaigns. The book concludes with "The Privateer's Diary", a scenario set in the area."

1998 ... Justin Schmid ... 112 pages ... CHAO 2372 ... ISBN 1568821220

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Last Rites
• "Last Rites" - the death of a retired professor on the Massachusetts coast brings family and friends to his funeral. But new funerals quickly follow.
• "Lethal Legacy" - an ordinary mummy has been stolen from a papier mache exhibition sarcophagus. Why does University security ignore the theft?
• "The House on McKinley Boulevard" - a street hustler's suicide awakens a debt of guilt in a dying man.
• "The Priestess" - when two coeds vanish, a detective's hunch involves the investigators
in bad poetry and a chase to a vanished epoch.

Four Call of Cthulhu scenarios for the present day, suitable for beginning keepers and investigators or as intriguing interludes in ongoing campaigns. Numerous illustrations, detailed handouts, 11 new spells, and related maps and plans."

1999 ... 64 pages ... CHAO 2379 ... ISBN 1568821379

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Unseen Masters: Modern Struggles Against Hidden Powers
"Three Present-Day Struggles Against Conspiracies and Hidden Powers.

These three adventures are designed more as mini-campaigns than as scenarios. Each can be expanded upon to create many nights of play. They are made for experienced players, and present new and unexpected challenges for them. Keepers should be experienced as well, as the adventures are complex and full of colorful non-player characters. Each includes extra resources of useful information.
• A serial killer stalks the citizens of New York City. As the body count mounts, the investigators must marshal the city's resources and try to make sense of the trail of evidence in time to prevent a massacre.
• What is Truth? Where is the line between imagination and reality? Who can say that the mad do not see into realms forbidden to the sane? When one investigator stumbles upon the Truth, he threatens to dispel the veil of illusion woven by a powerful evil.
• The prophesies of Armageddon will soon be fulfilled. As the plans of a great corporation begin to take direction, after twenty-seven centuries so does a shadow of ancient evil rise to finish what it began so long ago."

2001 ... Bruce Ballon ... 216 pages ... CHAO 2384 ... ISBN 1568821204

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Ramsay Campbell's Goatswood and Less Pleasant Places
"A Severn Valley Sourcebook and Open Campaign for Call of Cthulhu...

Goatswood is set in the towns and villages of the Severn River Valley, in southwestern Britain. A gentle land of green rolling hills, thick ancient forests, and golden limestone cottages, the Severn Valley nonetheless holds dark and brooding secrets. The world of Ramsey Campbell is not always a nice place... not always a pretty place. It is deadly to those who meddle where they do not belong, to those who seek the things man is best not knowing, and to those who covet darkness and degenerate pleasures.
• An investigator's inheritance includes an unwholesome treasure, and can serve as the introduction to a Severn Valley campaign.
• Additional scenarios explore the dark secrets of the region and include explorations into the nature of vampirism and challenge our understanding of the mechanics of time.
• Dozens of scenario hooks, many new spells and mythos artifacts, and hundreds of characters populate this corner of Britain and help bring the world of a major Mythos author to life."

2001 ... 256 pages ... Chaosium 2393 ... ISBN 1568821530

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The Stars Are Right! - Nine Disturbing Tales of Mankind's Corruption
THE NEW MILLENNIUM: a time wracked by violence, racism, AIDS, drug abuse, and all-consuming fear. Hollow politicians offer empty promises of the bright future — a thousand points of light which none can see.
That which is greater than mankind lurks beyond the rim of human consciousness. It patiently watches, waiting to assume command of our destiny. It preys on the fearful the hateful, and the hated. Dark thoughts and emotions are set free to prowl the earth, taking they will, where they will, and as they will. We cower in our homes, quaking behind the false security of tall fences, locked doors, and television — to no avail. The stars are right and cannot be denied.
These are the voices heard by those whose fears have led to the brink of madness, and beyond."

2004 ... 175 pages ... Chaosium 23100 ... ISBN 1568821778

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Trail of the Loathsome Slime
"A Call of Cthulhu Adventure for 2-5 inexperienced player characters set in the present day. Includes an introduction to modern investigating with new skills, rules etc.

Russell Corey was a respected authority on Occult mysteries and phenomena. For some time he had been investigating the possible links between an old shipwreck in the South Atlantic, and a sect practising human sacrifice in the 1920s. Corey was haunted by the visions of some arcane evil coming back through time to wreak havoc today... but his death on the verge of a major breakthrough could mean that all his work is wasted. You knew Corey slightly, and
are a little uneasy about his death; after all, he was not an old man..."

1985 ... Marcus L. Rowland ... 16 pages ... Games Workshop 01029

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GURPS CthulhuPunk

GURPS CthulhuPunk: Ancient Horror Crawls into the Dark Future
"The classic horror of the Cthulhu Mythos meets the dark future of cyberpunk . . . CthulhuPunk! The investigators now have supercomputers, cyborged bodies, and deadly new hand weapons - but the breakdown of society has given the malevolent entities of the Mythos new breeding grounds for corruption and decay.

Produced in cooperation with Chaosium, Inc., GURPS CthulhuPunk provides a complete game world, as well as all the important entities, monsters, spells and malevolent tomes from Chaosium's Call of Cthulhu, converted into GURPS terms."

1995, 2001 ... 128 pages ... Steve Jackson Games 6070 ... ISBN 1556342888 / 1556345615

1st printing:
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2nd printing:
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