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Delta Green | Unspeakable Oath BROWSE MY CALL OF CTHULHU ITEMS CURRENTLY IN STOCK ![]()
Creatures & Cultists!: The Furiously Fuggly Card Game
"It's time for you and your Cthulhu Cult buddies to rise up and SPOOGE THE WORLD...just mate sure the Boy Scouts of Azathoth don't do it first! 128 cards 3-5 players 8 play sheets moron-level rules uses six-sided dice a must for HPLovecraft & Call of Cthulhu fans!" 1993 ... Jeff Barber & John Tynes ... Pagan Publishing PAG 2000 2004 ... EOS Publishing ... ISBN 0971064237 ![]() Devil's Children
"DEVIL'S CHILDREN is a Call of Cthulhu adventure for up to four players and a Keeper. Two intertwined scenarios span three hundred years of history, from 1692 Salem to 1992 Arkham, as they relate a bloody tale of evil and destiny. Special pre-generated characters are provided, as are numerous handouts to enhance game-play. Recommended for mature readers." 1993 ... Authors: David Conyers, David Godley, David Witteveen. Illustrators: Dennis Detwiller, Anson Maddocks, Jesper Myrfors ... 52 pages ... PAG 1001 ![]() Walker in the Wastes
"In 1848 the Franklin Expedition vanished in the ice searching for the Northwest Passage. Eighty years later, you and, your associates travel to Northern Canada to research the disaster and find yourselves launched in a globe-spanning race to defeat the terrible god of the icy wastes. Hundreds of hours of research have gone into creating the most realistic 1920s campaign ever. Japanese gangsters, Iraqi archaeological digs, secret airships, and a legend older than humanity serve to challenge even the most experienced of CoC players. Walker in the Wastes is a huge campaign of discovery and horror, and is suggested for experienced Keepers." 1994 ... John H. Crowe III & Dennis Detwiller ... 224 pages ... Pagan Publishing PAG 1002 ![]() Coming Full Circle
"VENGEANCE HAS BEEN A LONG TIME COMING. The little town of North Ashfield, Massachusetts, is not the kind of town where evil dwells. Yet it not only dwells it thrives. The ghosts of the past and the horrors of the present rub shoulders with honest citizens and innocent children, feeding on the isolation and naοvetι of the residents. The circle of life, the circle of love, the circle of friends, the circle of family: all are encompassed within a much larger sphere...the circle of death. Its arc is slow and somber, but when the ends are joined all hell will break loose. The legends of New England rise wild. Coming Full Circle is a campaign of four scenarios set from 1929 through 1939. This is a non-Mythos campaign featuring threats drawn from New England folklore and superstition, and includes rules for creating psychics and mediums as investigators and using "the Gift" in play." 1995 ... 160 pages ... Pagan Publishing PAG 1003 ... ISBN 1887797009 ![]() The Realm of Shadows
"The Realm of Shadows is a campaign for the Call of Cthulhu role playing game. Set in the 1940s the players are arrayed against a blasphemous and insidiously corruptive cult of cannibals." 1997 ... Blair Reynolds ... 202 pages ... PAG 1006 ... ISBN 1887797106 ![]() Delta Green![]() Delta Green
"Inside you'll find e secret history of the 20th century, and the movers and shakers who are players in the game: Delta Green, the outlaw conspiracy working inside the U.S. government to fight the darkness; Majestic-12, the clandestine agency that cuts deals with aliens and reports to no one; SaucerWatch. a UFO study group closer to the truth than they know: the Harotechia, immortal Nazis who serve a risen Hitler; and the Fate, an occult criminal syndicate that knows where the bodies are buried. Plus: * new skills * new spells * new weapons * new Mythos tomes * profiles of thirty-six real-world intelligence and law-enforcement agencies, with character templates for each * a look at Mi-Go biology, philosophy, and operations * analysis of the Cthulhu Mythos in the modern day * a factual history of the U.S. intelligence and law-enforcement community * dozens of useful NPCs * campaign-construction guidelines * two scenarios * a short campaign * and more." SOFTCOVER: 1997 ... 298 pages ... ISBN 1887797084 HARDCOVER (D20): 2006 ... 338 pages ... PAG 1010 ... ISBN 1887797238 ![]() Delta Green: Countdown
"NO FUTURE. Get used to the taste of ashes. "The countdown to the apocalypse has begun. As our darkened globe spins through the eternal night, the lasting legacy of the human race is nothing but a scream -- drowned out by the roar of the destiny devouring us all. This is your last chance to show the cosmos what it means to be human: the will to fight. 1999 ... 432 pages ... ISBN 1887797122 ![]() Machinations of the Mi-Go (Delta Green Eyes Only, Vol. 1)
"Want to take a head trip? Then check your body at the gate. The Fungi from Yuggoth are one of humanity's most baffling and insidious foes. Now get the inside scoop, pulled wetly from the brains of those who know. All the juicy details are inside: life on Yuggoth Mi-Go physiology surgical procedures weaponry alien technology what MJ-12 knows operations on Mars and the Moon the Greys UFOs new Mythos tomes new spells and more" 2000 ... Dennis Detwiller ... 52 pages ... PAG 2103 ... ISBN 1887797130 ![]() The Fate (Delta Green Eyes Only, Vol. 2)
"New York is a rock. Underneath is where we squirm. The NYC occult underground is the dark heart of the city. Its arteries are the Network, the criminal syndicate that even the mafia fears. Its soul is the Fate, a secret order of sorcerors and psychopaths. And its brain is Stephen Alzis, a man who can convince your own shadow to betray you. From the highest skyscraper to the deepest ghoul warren, to them we're meat all the way down. It's time to rip the lid off this world of secrets. This book has the straight dope, information that these people have killed to conceal: the secret history of the Fate extensive biographies the truth about Stephen Alzis, including full game stats new Lords new Adepts new Neophytes new enemies details on the Fate's occult hidings clue-filled guide to investigator research on the Fate appendix on a Fate player-character campaign guide to NYC law-enforcement and more." 1998 ... Dennis Detwiller & Shane Ivey ... 108 pages ... PAG 2104 ... ISBN 1887797149 ![]() Project Rainbow (Delta Green Eyes Only, Vol. 3)
"The Past isn't Dead. That's why the Future must Kill It. Everyones heard of the Philadelphia Experiment. In 1943 the USS Eldridge disappeared in a stealth-technology test gone wrong. Its a classic of conspiracy theories, a fairy tale from the labored myth-cycle of U.S. intelligence community. They even made a movie about it. Like most fairy-tales, the truth is far, far more hideous. Project Rainbow exposes six decades of official lies: The secrets of the Tillinghast Resonator what happened to the USS Eldridge what's still happening to the USS Eldridge how the Office of Naval Intelligence took on Majestic-12 and won why March Technologies always has the latest miltech game mechanics for T-Radiation and N-Space a mind-blowing time-travel scenario and more." 2000 ... Dennis Detwiller ... 152 pages ... PAG 2106 ... ISBN 1887797211 ![]() Delta Green: Alien Intelligence
"Delta Green: Alien Intelligence is a set of eight short stories set in the world of the Cthulhu Mythos of H.P. Lovecraft. Beyond being modern updates of the pulp horror of the 1930s, these stories seamlessly intertwine the Cthulhu Mythos into modern day conspiracy theory and the myths of alien abduction and visitation." 1998 ... 194 pages ... ISBN 1887797092 ![]() Delta Green: The Rules of Engagement
"WHEN AN AGENT VANISHES, leaving behind a lifetime of mystery and igniting a future of peril, a Delta Green team is pulled into a vortex of horror and deception, destiny and betrayal. From the Smoky Mountains of eastern Tennessee to the snow-covered beltway of Washington, from the depths of Fort Leavenworth prison to the sunny tropics of Puerto Rico, from the sky over China to the jungles of Cambodia, we are there, following a scarlet skein of tangled causality through time and space that threatens to ignite a war between Delta Green and its bitterest enemy. The dancers at the soul of time are calling across the gulf of infinity. WON'T YOU JOIN THE DANCE?" 2000 ... John Tynes ... 229 pages ... Armitage House ... ISBN 1887797165 ![]() Delta Green: Dark Theatres
"Delta Green: Dark Theatres is the second Delta Green fiction anthology. It presents eight new stories of intrigue and horror set against the backdrop of the Cthulhu Mythos of H. P. Lovecraft blended with modern conspiracy theory. Delta Green: Dark Theatres follows two award winning Role Playing Game sourcebooks, a novel and a previous short story anthology." 2001 ... Bob Kruger & John Tynes ... Armitage House ... 299 pages ... ISBN 1887797173 ![]() Delta Green: Denied to the Enemy
"Thule is the Nazi Atlantis, the legendary home of Aryan superbeings who ruled pre-history. Thule was supposed to be a Nazi myth, but when a defector from the SS Occult Sciences division, the Karotechia, brings proof of Thule's reality, Delta Green's course is clear: the alien city and its technological and occult secrets must be denied to the enemy. But the true masters of Thule are fighting their own war. A traitor from the past endangers their eons-old plan to shape the future. The survival of mankind depends on the fate of Thule; but to destroy Thule or to save it? Which choice will save humankind?" 2004 ... Dennis Detwiller ... 260 pages ... ISBN 1887797246 ![]()
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